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[D] Is 6 pool overpowerd? - Page 5

Forum Index > StarCraft 2 Strategy
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JediGamer
Profile Joined August 2010
United States656 Posts
September 28 2011 15:23 GMT
#81
Almost every game in the past few weeks of GSL was won by zergs, its a tough matchup. Start training now.
http://www.z33k.com/starcraft2/coach/sc2coaching Tastosis Approved Coaching
peppilepew
Profile Joined May 2011
93 Posts
September 28 2011 15:23 GMT
#82
i honestly dont know how so many can lose to a 6 pool, its honestly quiet simple to hold if you think there might be a chance of a 6 pool and still go nexus first then imho u deserve to lose, thats my 2 cents,

If you lose to it going forge first its mis micro on your part, as you shuld be able to buy time foryourself with probes till your cannons are up
Phlatline
Profile Blog Joined December 2007
Croatia176 Posts
September 28 2011 15:24 GMT
#83
6pool is NOT overpowered. It is so easy to stop if you scout early. I believe you are just doing something wrong.
Otolia
Profile Blog Joined July 2011
France5805 Posts
September 28 2011 15:41 GMT
#84
If you are in masters, you should have more probes than he has lings, micro like a boss, get a pylon and a cannon in your main.

Alternatively, you could learn not to expand so greedily or even build your base around your nexus.

Otherwise, balance whine ...
s1eger
Profile Joined August 2010
United States126 Posts
September 28 2011 15:42 GMT
#85
first of all, i just want to ask you onlyy one question,

if i am not wrong are you saying, i want to expend faster then a zerg (nearly all of the tosses do same at these days), and if a zerg all in me, i want to survive in any cases.

please let me be clear, if you think you can do this, yes will agree, but you should take any risk other then this fast expo. you should scout really early, 13forge timing, or try to block the ramp and cancel them accordingly agasint early pools, and make pylon any point in your base against nydus.

but really, i cannot understand this, i am high master on EU and i am zerg, and almost every toss ive played says zerg is imba because they cannot FE. really dude??? what should i get from it? maybe you heard of sc1 has the mechanics of 2 hatheries before even pool!. but agasint toss now we cannot expend before pool at all.

so that means the build orders do not stand by themselves. you should be modified by the metagame. if you see 18 zergs in a row and 16of them do some kind of all ins. just blindly prepare for all in. and you win at least 16/18 vZ games. this is sc2/
cOoL
arsenic
Profile Joined January 2009
United States163 Posts
September 28 2011 15:45 GMT
#86
6 pool is not overpowered by any stretch of the imagination. If you lose to it, it means you're cutting corners or you're bad.

Don't complete the wall-in, build in your main with a cannon in your mineral lines and use your probes to screen the cannon as it completes. Micro hurt probes away so they don't get killed when you block for your cannon. Continue Probe production, transition into 3 gate expand (or whatever other build you want). Play standard from there with an economic advantage.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
September 28 2011 15:47 GMT
#87
Send out a 2nd scouting probe, pros do it all the time, why wouldnt you?
Ziktomini
Profile Joined October 2010
United Kingdom377 Posts
September 28 2011 15:47 GMT
#88
On September 28 2011 16:36 Lobber wrote:
Show nested quote +
On September 28 2011 16:33 Plexa wrote:
On September 28 2011 16:15 Lobber wrote:
On September 28 2011 16:10 Plexa wrote:
If you are FE'ing and you don't scout them in the first position just plant a forge at 13 just in case. The difference between forfe fe and fe forge is pretty minimal and it doesn't hurt to be safe. This is a long winded way of saying you yourself are taking a gamble by ruling out 6-10 pool by zerg when skipping forge for a faster nexus.

On Shakuras, 13 forge is auto loss to a perfect 6 pool if you try to wall off, 12 forge you can wall it, if 13 forge you need to pylon the mineral line+cannon to survive.

Other maps, just scout on 9, and scout at 12 or 13 forge opposite way as initial probe... however if you scout first, if 6 pool, defend, if not, nexus first (unless other sort of fast pool)
You don't try to wall off though, you pylon in main and add cannon in your mineral line then use your econ advantage to get further ahead =/

You don't have an advantage in that situation though, it's pretty much dead even, and if you made any mistakes, or you scout 2nd position, or you pylon/cannon in the main are just a little late... You lose. Assuming you it all perfect, you end up even-ahead 2-4 workers depending on how many lings he made after the first 6 or so...


No you're miles ahead in this position, the zerg economy off a 6 pool is terrible, at the time the Zerg has 7 drones you should have around double at the least.
Skyro
Profile Joined May 2010
United States1823 Posts
September 28 2011 15:52 GMT
#89
So what are people's opinions on the best follow-up after you defend a 6-pool with a cannon in the mineral lines? The zerg doesn't seem too far behind in that scenario and is often expecting a 4-gate counter.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
September 28 2011 15:54 GMT
#90
I wouldn't say its overpowered so much as Forge FE is risky. Even if they dont 6 pool, walling yourself in and being unable to scout is problematic. The Zerg gets a fast 3rd that is saturated by the time you can mount any real attack if you forge FE. Likewise if they stay one base they can do a huge roach bust which unless you scout really early on means you wont have enough cannons up to defend.

Its starting to look like Forge FE might not be the safest thing to do after all but Im only basing this off of the fact that so many zergs are crushing forge FE protoss players in tournaments nowadays.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
SpeCtor
Profile Joined August 2010
233 Posts
September 28 2011 16:35 GMT
#91
On September 28 2011 16:15 Torte de Lini wrote:
Scout properly and don't cut corners. Make sure I actually expanded (I baneling bust when I see lazy scouting), make sure to scout the close positions first as well (I 8-pool on FFE).


when do you scout? how can you do a 8 pool if you are probably going to scout a FFE at like 15 supply. There are so many other builds which punish a forge fast expand without replying on 6 pooling every game.
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
September 28 2011 16:45 GMT
#92
This has been talked to death. HuK held it without scouting it, and it's common knowledge and searchable taht with 6 - 8 probes and chronoing your zealot, it's an easy win. Sure, you might lose to it from time to time on the ladder, but that's down to sloppy play, not an overpowered build.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
Complete
Profile Joined October 2009
United States1864 Posts
September 28 2011 16:49 GMT
#93
On September 29 2011 01:45 NorthernIrelandGlob wrote:
This has been talked to death. HuK held it without scouting it, and it's common knowledge and searchable taht with 6 - 8 probes and chronoing your zealot, it's an easy win. Sure, you might lose to it from time to time on the ladder, but that's down to sloppy play, not an overpowered build.


You're naive if you think it's that simple.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-09-28 16:50:49
September 28 2011 16:50 GMT
#94
On September 29 2011 01:45 NorthernIrelandGlob wrote:
This has been talked to death. HuK held it without scouting it, and it's common knowledge and searchable taht with 6 - 8 probes and chronoing your zealot, it's an easy win. Sure, you might lose to it from time to time on the ladder, but that's down to sloppy play, not an overpowered build.

So true... A FFE is worse off than a 1/2gate expand assuming both hold the 6pool because you will miss attack timings and cannot put pressure on a good zerg who will most likely get fast third since you have no offensive capabilities. The reaction to 6pool is pretty straightforward, I'm pretty sure 6pools are only capable of giving build order losses and nothing else since you can hold with a 13 gate or a 13 forge with easy.
Knowing is half the battle... the other half is lasers.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 28 2011 16:50 GMT
#95
On September 29 2011 01:49 Complete wrote:
Show nested quote +
On September 29 2011 01:45 NorthernIrelandGlob wrote:
This has been talked to death. HuK held it without scouting it, and it's common knowledge and searchable taht with 6 - 8 probes and chronoing your zealot, it's an easy win. Sure, you might lose to it from time to time on the ladder, but that's down to sloppy play, not an overpowered build.


You're naive if you think it's that simple.

And you're bad if you think it's not.
Knowing is half the battle... the other half is lasers.
Complete
Profile Joined October 2009
United States1864 Posts
September 28 2011 16:53 GMT
#96
On September 29 2011 01:50 tehemperorer wrote:
Show nested quote +
On September 29 2011 01:49 Complete wrote:
On September 29 2011 01:45 NorthernIrelandGlob wrote:
This has been talked to death. HuK held it without scouting it, and it's common knowledge and searchable taht with 6 - 8 probes and chronoing your zealot, it's an easy win. Sure, you might lose to it from time to time on the ladder, but that's down to sloppy play, not an overpowered build.


You're naive if you think it's that simple.

And you're bad if you think it's not.


Tell me master, what is the secret to a simple 6 pool defense with a 13 gateway build on a 4 player map where you scout zerg last?
quillian
Profile Joined April 2010
United States318 Posts
September 28 2011 18:01 GMT
#97
Roach-ling 2 base all-in @ 5 minutes


Wow, can you provide replay of that? I'd love to use it in my team games! =D
jyLee
Profile Joined August 2009
United States350 Posts
September 28 2011 18:19 GMT
#98
Let me get this straight. So protosses want to not only expand faster than a zerg but they dont want the zerg to be able to thoroughly punish them for doing so with an all in cheese? I mean seriously wtf. You realize if you dont fe its an autowin right? The fact that a toss can even hold off a 6 pool when they fe is imbalanced.
GomJabbar
Profile Joined February 2011
United States161 Posts
September 28 2011 18:33 GMT
#99
I feel pretty frustrated sometimes that I can hold a 6-pool, lose only a couple probes, and a few minutes later Zerg is back to even or ahead with me. It's hardly an auto-win to defend 6-pool, although I think it ought to be. It's a legit macro build against forge FE, in my opinion, because it prevents the fast expand. It forces protoss to get an expand later and lets Zerg drone like crazy because he has Protoss contained in his base for a fairly long time. Zerg has to worry about counter all-ins with void rays and other things, but as long as they hold that they're not dead at all. Of course maybe I just don't understand the followup when defending 6-pool off FFE.
Nourek
Profile Joined February 2011
Germany188 Posts
September 28 2011 18:49 GMT
#100
On September 29 2011 00:21 Skwid1g wrote:
Show nested quote +
On September 28 2011 23:44 jirpy wrote:
I agree that I don't believe the 6 pool is overpowered but I'm just curious to hear to a zerg player's perspective on what if blizzard made so it they had to build an overlord first? like toss has to build a pylon before gateway and terran a depot before rax. And yes obviously it would change a bunch of timings, but would it fundamentally destroy zerg?


It would be fine imo. The only times I lay a pool down before ovie is when I'm 6/7/8 pooling. The only build it would really mess with is the 11pool 18hatch build, but I'm sure we would adapt.

It would also make ZvZ much less frustrating.

I personally don't ever pool before OL, but it would also mean that Protoss doesn't have to worry about that possibility anymore. I'd imagine that would lead to earlier Nexus timings.

I dunno. I don't think we should have the very early game always 100% safe. Might as well have everyone start the game with an expo, instead (in SC3 maybe? ).
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