[D] Is 6 pool overpowerd? - Page 5
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JediGamer
United States656 Posts
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peppilepew
93 Posts
If you lose to it going forge first its mis micro on your part, as you shuld be able to buy time foryourself with probes till your cannons are up | ||
Phlatline
Croatia176 Posts
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Otolia
France5805 Posts
Alternatively, you could learn not to expand so greedily or even build your base around your nexus. Otherwise, balance whine ... | ||
s1eger
United States126 Posts
if i am not wrong are you saying, i want to expend faster then a zerg (nearly all of the tosses do same at these days), and if a zerg all in me, i want to survive in any cases. please let me be clear, if you think you can do this, yes will agree, but you should take any risk other then this fast expo. you should scout really early, 13forge timing, or try to block the ramp and cancel them accordingly agasint early pools, and make pylon any point in your base against nydus. but really, i cannot understand this, i am high master on EU and i am zerg, and almost every toss ive played says zerg is imba because they cannot FE. really dude??? what should i get from it? maybe you heard of sc1 has the mechanics of 2 hatheries before even pool!. but agasint toss now we cannot expend before pool at all. so that means the build orders do not stand by themselves. you should be modified by the metagame. if you see 18 zergs in a row and 16of them do some kind of all ins. just blindly prepare for all in. and you win at least 16/18 vZ games. this is sc2/ | ||
arsenic
United States163 Posts
Don't complete the wall-in, build in your main with a cannon in your mineral lines and use your probes to screen the cannon as it completes. Micro hurt probes away so they don't get killed when you block for your cannon. Continue Probe production, transition into 3 gate expand (or whatever other build you want). Play standard from there with an economic advantage. | ||
Catch]22
Sweden2683 Posts
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Ziktomini
United Kingdom377 Posts
On September 28 2011 16:36 Lobber wrote: You don't have an advantage in that situation though, it's pretty much dead even, and if you made any mistakes, or you scout 2nd position, or you pylon/cannon in the main are just a little late... You lose. Assuming you it all perfect, you end up even-ahead 2-4 workers depending on how many lings he made after the first 6 or so... No you're miles ahead in this position, the zerg economy off a 6 pool is terrible, at the time the Zerg has 7 drones you should have around double at the least. | ||
Skyro
United States1823 Posts
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ZeromuS
Canada13379 Posts
Its starting to look like Forge FE might not be the safest thing to do after all but Im only basing this off of the fact that so many zergs are crushing forge FE protoss players in tournaments nowadays. | ||
SpeCtor
233 Posts
On September 28 2011 16:15 Torte de Lini wrote: Scout properly and don't cut corners. Make sure I actually expanded (I baneling bust when I see lazy scouting), make sure to scout the close positions first as well (I 8-pool on FFE). when do you scout? how can you do a 8 pool if you are probably going to scout a FFE at like 15 supply. There are so many other builds which punish a forge fast expand without replying on 6 pooling every game. | ||
CluEleSs_UK
United Kingdom583 Posts
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Complete
United States1864 Posts
On September 29 2011 01:45 NorthernIrelandGlob wrote: This has been talked to death. HuK held it without scouting it, and it's common knowledge and searchable taht with 6 - 8 probes and chronoing your zealot, it's an easy win. Sure, you might lose to it from time to time on the ladder, but that's down to sloppy play, not an overpowered build. You're naive if you think it's that simple. | ||
tehemperorer
United States2183 Posts
On September 29 2011 01:45 NorthernIrelandGlob wrote: This has been talked to death. HuK held it without scouting it, and it's common knowledge and searchable taht with 6 - 8 probes and chronoing your zealot, it's an easy win. Sure, you might lose to it from time to time on the ladder, but that's down to sloppy play, not an overpowered build. So true... A FFE is worse off than a 1/2gate expand assuming both hold the 6pool because you will miss attack timings and cannot put pressure on a good zerg who will most likely get fast third since you have no offensive capabilities. The reaction to 6pool is pretty straightforward, I'm pretty sure 6pools are only capable of giving build order losses and nothing else since you can hold with a 13 gate or a 13 forge with easy. | ||
tehemperorer
United States2183 Posts
On September 29 2011 01:49 Complete wrote: You're naive if you think it's that simple. And you're bad if you think it's not. | ||
Complete
United States1864 Posts
On September 29 2011 01:50 tehemperorer wrote: And you're bad if you think it's not. Tell me master, what is the secret to a simple 6 pool defense with a 13 gateway build on a 4 player map where you scout zerg last? | ||
quillian
United States318 Posts
Roach-ling 2 base all-in @ 5 minutes Wow, can you provide replay of that? I'd love to use it in my team games! =D | ||
jyLee
United States350 Posts
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GomJabbar
United States161 Posts
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Nourek
Germany188 Posts
On September 29 2011 00:21 Skwid1g wrote: It would be fine imo. The only times I lay a pool down before ovie is when I'm 6/7/8 pooling. The only build it would really mess with is the 11pool 18hatch build, but I'm sure we would adapt. It would also make ZvZ much less frustrating. I personally don't ever pool before OL, but it would also mean that Protoss doesn't have to worry about that possibility anymore. I'd imagine that would lead to earlier Nexus timings. I dunno. I don't think we should have the very early game always 100% safe. Might as well have everyone start the game with an expo, instead (in SC3 maybe? ![]() | ||
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