[D] Is 6 pool overpowerd? - Page 7
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TaurinE
Canada35 Posts
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Blazinghand
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United States25550 Posts
On September 30 2011 02:37 TaurinE wrote: Probes are actually more powerful than zerglings in my experience, GM every region here. So what you do is if you see the initial 6 lings get through your wall, all you have to do is pull 2 probes and they should handle it pretty well. Just remember to keep a probe : zergling ratio of 1:3 This is literally not correct. Zerglings are faster than probes, and attack more quickly, with only negligibly fewer hit points. You definitely need to pull more probes than this to fight zerglings directly. | ||
Makura
United States317 Posts
On September 30 2011 02:37 TaurinE wrote: Probes are actually more powerful than zerglings in my experience, GM every region here. So what you do is if you see the initial 6 lings get through your wall, all you have to do is pull 2 probes and they should handle it pretty well. Just remember to keep a probe : zergling ratio of 1:3 ... do you mean 2 probes for every ling? Regardless yes all races can hold 6 pool with the gatherers alone, just need to be micro'd well An excellent example of this is Naniwa vs July in AOL | ||
TaurinE
Canada35 Posts
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sleep
United States47 Posts
On September 30 2011 02:37 TaurinE wrote: Probes are actually more powerful than zerglings in my experience, GM every region here. So what you do is if you see the initial 6 lings get through your wall, all you have to do is pull 2 probes and they should handle it pretty well. Just remember to keep a probe : zergling ratio of 1:3 On September 30 2011 02:58 TaurinE wrote: Zerglings are actually unable to use the attack command when they are on the ramp post 1.4 so if you hold position 2 probes at the top of it with your buildings for a wall off the lings can't kill them. yous trollin | ||
nath
United States1788 Posts
On September 29 2011 01:50 tehemperorer wrote: And you're bad if you think it's not. this entire thread is about 6pool vs FFE not vs gateway first...in that case its easy wall off + chrono zlot + pull probe = win. | ||
blagoonga123
United States2068 Posts
Can't the zerg just surround your pylon and then hold position? if your probes get near they'll be attacked automatically, otherwise they'll immediately switch back to the pylon. oh shit did i just make 6 pool overpowered? | ||
wideye
United States209 Posts
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xlava
United States676 Posts
Sure its more powerful if you don't scout it first, just as powerful as when a zerg can't scout that a protoss is 4gating. | ||
BadgerBadger8264
Netherlands409 Posts
Can't the zerg just surround your pylon and then hold position? if your probes get near they'll be attacked automatically, otherwise they'll immediately switch back to the pylon. If you pull enough probes (8+) you can easily pick them off one by one if they do this, you really have to attack with all your lings, in which case they can retreat. | ||
eteran
Germany83 Posts
On September 29 2011 06:10 TrickyGilligan wrote: The issue isn't building an ovie before pool, it's mineral cost. Supply depot + barracks = 250 minerals Pylon + gateway = 250 minerals Drone + spawning pool = 250 minerals Now, one of the reasons the 6 pool is a better cheese than just rushing for the fastest possible gateway or rax is that you don't actually need to mine an extra 50 minerals to cover the cost of the drone, since you start with 6 of them. So really, if you're going to cheese, the spawning pool only costs 200 minerals. If you're going to keep building drones and play a macro game, it's 250 like all the other initial buildings. You cannot compare the cost of the spawning pool, a tech building, to the production facilities of the other races. The spawning pool gives you production of three production facilities instantly. It feels a bit unfair that the Zerg is allowed to have a medium risk, high reward opener while Protoss does not have such a thing and got crippeled for any early pressure. I think the Overlord first requirement would not harm any of the matchups but would allow for better PvZ experience overall. | ||
IreScath
Canada521 Posts
They spoke about this on SOTG or ITG I forget which one. That many zergs are 6pooling more often as an opener and then droning slightly longer into the game. For something that used to be an all-in, I dont actually think it is anymore. /2 cents | ||
BadgerBadger8264
Netherlands409 Posts
It feels a bit unfair that the Zerg is allowed to have a medium risk, high reward opener while Protoss does not have such a thing and got crippeled for any early pressure. I think the Overlord first requirement would not harm any of the matchups but would allow for better PvZ experience overall. Last time I checked Forge FE still destroys hatch first builds, but you're right, it's not comparable to 6 pool because that's a no risk high reward build | ||
eteran
Germany83 Posts
On September 30 2011 05:45 BadgerBadger8264 wrote: Last time I checked Forge FE still destroys hatch first builds, but you're right, it's not comparable to 6 pool because that's a no risk high reward build Being able to Forge FE is highly map depended. Being able to punish a hatch first build with Cannons is aswell map and scouting luck depended. Furthermore you have to invest at least 400 minerals to denie a hatch first which does not win you the game automatically. So how exactly is FFE no risk, high reward at all? The next big difference is that 6 pool is a gamble while FFE with cannons against hatch first is a reaction to a specific scouted ingame situation. | ||
CuHz
United States354 Posts
1400+ toss here | ||
BadgerBadger8264
Netherlands409 Posts
Being able to Forge FE is highly map depended. Being able to punish a hatch first build with Cannons is aswell map and scouting luck depended 6 pool isnt? Furthermore you have to invest at least 400 minerals to denie a hatch first which does not win you the game automatically. So how exactly is FFE no risk, high reward at all? No risk because you don't commit to the cannon rush unless you get lucky scouting. Zero risk. Nada. 6 pool is a gamble because you commit to it before, cannon rush isn't The next big difference is that 6 pool is a gamble while FFE with cannons against hatch first is a reaction to a specific scouted ingame situation. You're right, 6 pool should be made stronger against gateway first builds so it's not such a gamble. Kind of unfair that zerg have to gamble to take down a protoss FE while protoss can do the same without taking any sort of risk whatsoever. | ||
Zanzabarr
Canada217 Posts
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BadgerBadger8264
Netherlands409 Posts
Blizzard has removed 7 rax reaper rush because of how hard it is to scout in time.. even though it was easily defendable as Protoss if they get a fast stalker.....(need supply depot before barracks) Blizzard has nerfed zealot rushes (zealot time from 33 to 38), and has reduced barracks time by 5 sec (to nerf fast marine bunker rushes).... yet they have done nothing to limit how insanely fast zergs can get lings out... often unscoutable if you are unlucky on a 4 player map. In Blizzard's mind, this should be nerfed just like the rest of the early game stuff. Terran needs suppy depot before barracks. Protoss needs pylon before gateway.... Zerg should need to make an OL before pool. Yes, that's how balance works in this game. Protoss and terran were nerfed, so zerg should be nerfed as well. An eye for an eye, right? *Facepalm* | ||
Pheo
United States13 Posts
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TheSubtleArt
Canada2527 Posts
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