• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:33
CET 19:33
KST 03:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War Sagi.gg Launcher Released BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8201 users

The MilkyWay Drone Drill - Page 10

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 8 9 10 11 12 14 Next All
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
September 02 2011 14:26 GMT
#181
I've tried it offensively with a 7-10 pool with a friend and it can work, but in most maps you dont have a mineral patch in the enemy's base that will stack your drones against their wall. On most the drones will stack against the cliff somewhere else.

In case of a fast expand it may be easier.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-09-02 14:28:51
September 02 2011 14:28 GMT
#182
--- Nuked ---
junemermaid
Profile Joined September 2006
United States981 Posts
September 02 2011 14:51 GMT
#183
On September 02 2011 17:13 ReketSomething wrote:
The main thing isnt about 3 pylons + 2 cancelled cannons vs. 15 drone mining.

Its about having 2 hatcheries (2 base) against a protoss player that doesn't have a gateway. You can drone like a mad man and come out ahead EASY despite the mineral loss.

edit: perhaps its like paying 400 minerals so that protoss has nothing to apply pressure while you have a hatchery and 2 bases.


Took 10 pages for someone to finally say this.

After the pylon wall is down, what does toss have? Nothing. That means zerg can just drone up without even scouting for a good 4 minutes, on two bases, and toss has absolutely nothing to follow up with.

Even if the zerg player loses in mining time, they will eventually come out ahead as toss has no means to keep the zerg player honest.
the UMP says YER OUT
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
September 02 2011 14:56 GMT
#184
On September 02 2011 23:28 Barrin wrote:
Show nested quote +
On September 02 2011 23:26 ElPeque.fogata wrote:
I've tried it offensively with a 7-10 pool with a friend and it can work, but in most maps you dont have a mineral patch in the enemy's base that will stack your drones against their wall. On most the drones will stack against the cliff somewhere else.

In case of a fast expand it may be easier.

Uhh, what kind of P FE's against a 7-10 pool Z?

(hint: any decent P scouts the Z before actually putting the nexus down)


sure, but he already put his pylon down there (shakuras), and now he is going to nexus if the zerg goes fast expand or forge and save money to complete the wall if the zerg went 6, 7, 8, 9, or 10 pool, right?

As zerg you usually find yourself hitting at some gateway or pylon, then some cannon completes and its over (and you just lost the game).

Maybe you can send the 6, 7 or 8 drones to drill the wall before the lings get there. I would expect the protoss to not have many probes to repel 6+ another 2 or 4 a little later and 6 or 8 drones, as he must cut probes to finish the wall.

I'd like to try that, but my friend doesn't know how to forge expand.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
haffy
Profile Joined September 2010
United Kingdom430 Posts
September 02 2011 15:01 GMT
#185
Cool little trick. Hopefully I'll get to use it on ladder.
ohampatu
Profile Joined July 2010
United States1448 Posts
September 02 2011 15:02 GMT
#186
On September 02 2011 23:51 junemermaid wrote:
Show nested quote +
On September 02 2011 17:13 ReketSomething wrote:
The main thing isnt about 3 pylons + 2 cancelled cannons vs. 15 drone mining.

Its about having 2 hatcheries (2 base) against a protoss player that doesn't have a gateway. You can drone like a mad man and come out ahead EASY despite the mineral loss.

edit: perhaps its like paying 400 minerals so that protoss has nothing to apply pressure while you have a hatchery and 2 bases.


Took 10 pages for someone to finally say this.

After the pylon wall is down, what does toss have? Nothing. That means zerg can just drone up without even scouting for a good 4 minutes, on two bases, and toss has absolutely nothing to follow up with.

Even if the zerg player loses in mining time, they will eventually come out ahead as toss has no means to keep the zerg player honest.



Its not that it took 10 pages. Its just generally common knowledge to know what you posted. Most already know what you posted. If people are trying to argue that zerg isn't ahead, then they aren't thinking of 2 mins after you defend, or they aren't zerg. If you go for a 3 pylon block and a cannon, and he breaks it and you dont get a cancel on anything. He is free to take 3 bases with no pressure.

This trick is good, it works. Zerg players need to start practicing it and learning the right amount of drones to pull, I feel like 8 drones pulled as soon as the last pylon finishes is more than enough to break it.

The only thing zerg need to be afraid of, is if the protoss isn't macroing while doing this. Because if that happens they can use a gw to block the pylon thats dieing.
And if theres one thing a zerg doesn't want, its a 2 pylon/gw wall blocking them into their main with that gw making zealots.

If you have a scout in the protoss base though, you will know if he is throwing down the nexus or the gw at home or if he is still making probes/etc.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
ohampatu
Profile Joined July 2010
United States1448 Posts
September 02 2011 15:09 GMT
#187
Another note, for zerg users who can't perform this trick. If a protoss 3 pylons and cannons you into your main. Use your scouting drone to make a hatch in his base.

Im serious. Unless he spends over 600 minerals on pylons/canons near the hatch you can go roach back home, and when the hatch pops make a queen and roaches from the the proxy hatch. It works hella good, because we have spent soo much money containing you, and then more than likely we expod.

3 roaches can pretty much devastate everything. Cheese the cheeser. Its why when i cannon i dont do ramp wallins. You insta lose to a good proxy hatch.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
HTODethklok
Profile Joined November 2010
United States221 Posts
September 02 2011 15:12 GMT
#188
In these videos it takes almost 30 seconds for 15 workers to break through the first pylon starting from the time the workers were pulled off of the mineral line. 1 worker gathers 40-50 minerals per minute so worst case scenario you going to loose out on 375 minerals to break down the first pylon assuming you can execute the drill properly.

Personally id much rather loose the mining time than be confined to 1 base for too long as zerg. Once you confined as zerg your severely limited in options which makes it easy for toss to prepare for anything you can throw at them.
Guns for show... Knives for a pro HTODethklok.201 NA
tuestresfat
Profile Joined December 2010
2555 Posts
September 02 2011 15:16 GMT
#189
On September 03 2011 00:09 ohampatu wrote:
Another note, for zerg users who can't perform this trick. If a protoss 3 pylons and cannons you into your main. Use your scouting drone to make a hatch in his base.

Im serious. Unless he spends over 600 minerals on pylons/canons near the hatch you can go roach back home, and when the hatch pops make a queen and roaches from the the proxy hatch. It works hella good, because we have spent soo much money containing you, and then more than likely we expod.

3 roaches can pretty much devastate everything. Cheese the cheeser. Its why when i cannon i dont do ramp wallins. You insta lose to a good proxy hatch.

or he spots it, pulls a few probes to force the cancel and you lose the game.
ohampatu
Profile Joined July 2010
United States1448 Posts
September 02 2011 15:16 GMT
#190
On September 03 2011 00:12 HTODethklok wrote:
In these videos it takes almost 30 seconds for 15 workers to break through the first pylon starting from the time the workers were pulled off of the mineral line. 1 worker gathers 40-50 minerals per minute so worst case scenario you going to loose out on 375 minerals to break down the first pylon assuming you can execute the drill properly.

Personally id much rather loose the mining time than be confined to 1 base for too long as zerg. Once you confined as zerg your severely limited in options which makes it easy for toss to prepare for anything you can throw at them.


Also, we have yet to see someone as fluid as some of the high micro pros perform this. I think that once practiced a zerg could be able to do this with half the probes (like 8-10).

As i said, even if it takes 15 or 30 seconds, the only thing you have to worry about is a gw behind the dieing pylon. If that goes up. Your kinda screwed.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
archflames
Profile Joined September 2010
Mexico204 Posts
September 02 2011 15:17 GMT
#191
On September 03 2011 00:12 HTODethklok wrote:
In these videos it takes almost 30 seconds for 15 workers to break through the first pylon starting from the time the workers were pulled off of the mineral line. 1 worker gathers 40-50 minerals per minute so worst case scenario you going to loose out on 375 minerals to break down the first pylon assuming you can execute the drill properly.

Personally id much rather loose the mining time than be confined to 1 base for too long as zerg. Once you confined as zerg your severely limited in options which makes it easy for toss to prepare for anything you can throw at them.


it takes about 17 seconds to take 1 pylon if you do the trick right, the guy in the video executed it horribly
Beware the rage of a patient man
ohampatu
Profile Joined July 2010
United States1448 Posts
September 02 2011 15:18 GMT
#192
On September 03 2011 00:16 tuestresfat wrote:
Show nested quote +
On September 03 2011 00:09 ohampatu wrote:
Another note, for zerg users who can't perform this trick. If a protoss 3 pylons and cannons you into your main. Use your scouting drone to make a hatch in his base.

Im serious. Unless he spends over 600 minerals on pylons/canons near the hatch you can go roach back home, and when the hatch pops make a queen and roaches from the the proxy hatch. It works hella good, because we have spent soo much money containing you, and then more than likely we expod.

3 roaches can pretty much devastate everything. Cheese the cheeser. Its why when i cannon i dont do ramp wallins. You insta lose to a good proxy hatch.

or he spots it, pulls a few probes to force the cancel and you lose the game.



A full sorround with 20 probes (you actually wont even have 20 probes, if he scouts the hatch instantly when it drops and pulls all he'll only have about 17. And you can cancel the hatch last minute and make him spend over 1k to defend. Your evening it up. You dont insta lose.

Your also forgetting how long it takes to kill a hatch. I have succesfully scouted the proxy hatch, and had 2 cannons down at the proxy hatch. I still had to pull about 10 probes and lost them all to the 5 roaches that finished.

Unless you get outplayed. Proxy hatching a FE Toss who wasted 600 minerals containing you will not cause you to lose. Your gonna even it up or win.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
ohampatu
Profile Joined July 2010
United States1448 Posts
September 02 2011 15:22 GMT
#193
On September 03 2011 00:17 archflames wrote:
Show nested quote +
On September 03 2011 00:12 HTODethklok wrote:
In these videos it takes almost 30 seconds for 15 workers to break through the first pylon starting from the time the workers were pulled off of the mineral line. 1 worker gathers 40-50 minerals per minute so worst case scenario you going to loose out on 375 minerals to break down the first pylon assuming you can execute the drill properly.

Personally id much rather loose the mining time than be confined to 1 base for too long as zerg. Once you confined as zerg your severely limited in options which makes it easy for toss to prepare for anything you can throw at them.


it takes about 17 seconds to take 1 pylon if you do the trick right, the guy in the video executed it horribly



Nice, 17 sounds about where i figured itd take with good micro.

I'd like to see somebody go run through tests like this.

Play a protoss, Let him put 3 pylons up, as soon as the third pylon finishes grab your probes and try and do the trick and break through before the cannon finishes.

Id like to see this with 6/7/8/9/10 drones to see what the minium is that allows you to break through the pylon quickly. Even if you pull 15 drones your gonna be ahead in about a minute. But i think zergs could capitalize off this quite a bit more. (again, this is assuming the toss doesn't block the area behind the dieing pylon with a gw).
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 02 2011 15:25 GMT
#194
--- Nuked ---
ohampatu
Profile Joined July 2010
United States1448 Posts
September 02 2011 15:34 GMT
#195
On September 03 2011 00:25 Barrin wrote:
Show nested quote +
On September 02 2011 23:56 ElPeque.fogata wrote:
On September 02 2011 23:28 Barrin wrote:
On September 02 2011 23:26 ElPeque.fogata wrote:
I've tried it offensively with a 7-10 pool with a friend and it can work, but in most maps you dont have a mineral patch in the enemy's base that will stack your drones against their wall. On most the drones will stack against the cliff somewhere else.

In case of a fast expand it may be easier.

Uhh, what kind of P FE's against a 7-10 pool Z?

(hint: any decent P scouts the Z before actually putting the nexus down)


sure, but he already put his pylon down there (shakuras), and now he is going to nexus if the zerg goes fast expand or forge and save money to complete the wall if the zerg went 6, 7, 8, 9, or 10 pool, right?

As zerg you usually find yourself hitting at some gateway or pylon, then some cannon completes and its over (and you just lost the game).

Maybe you can send the 6, 7 or 8 drones to drill the wall before the lings get there. I would expect the protoss to not have many probes to repel 6+ another 2 or 4 a little later and 6 or 8 drones, as he must cut probes to finish the wall.

I'd like to try that, but my friend doesn't know how to forge expand.

Hmm I see. Incoming theorycrafting.

Shouldn't you pretty much always send drones first if your doing 6-10pool? I mean you're going to do it anyway (assuming you're actually doing an offensive drone drill)... it's completely all-in, so you should send your drones as soon as you can afford 6 or 8 zerglings.

If you're 6-pooling, your drones should be over there right before the forge finishes. If you're 10-pooling, your drones should be over there a little less than halfway through the cannon.

Either way the protoss has two options: wall off the top of his ramp or send most of his probes to defend the cannon until it finishes.

If he walls off his ramp and puts a cannon behind it, you should usually be able to break it and kill the cannon in time (ignoring the forge on low ground).

If he sends his probes to defend the cannon, you could just move your drones to his nexus to harass it while your zerglings are coming. (He would have to keep some of his probes there (up to half) to block the ramp from zerglings passing by the cannon). Your zerglings would be stopped but you could probably give him a run for his money with your drones vs his probes... until the cannon finishes and he doesn't need the probes at ramp anymore.

Interestingly enough, in my brain's flawed simulation of the game, sending probes to the ramp makes more sense in most of these cases (something I did not expect at all).


In conclusion, you made plenty of sense, my bad :D



Lately ive been doing what alot of the KR pros have been doing. Things like 12 forge 17 nexus instead of the 14 forge/15 nexus or other 14 forge builds.


Both can lose pretty quick to a 6 pool. I find that if i actually somehow scout the allin and all i have is my 12 forge or 14 forge, then i will put a cannon near bottom of my ramp and right click the cannon with all my probes and quehold the 1x1 area left at the bottom of my ramp.

Although normally, if you choose to FFE on some of these maps, its a BO Loss against 6/7 pool unless you get lucky with scouting first.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
September 02 2011 15:37 GMT
#196
On September 03 2011 00:09 ohampatu wrote:
Another note, for zerg users who can't perform this trick. If a protoss 3 pylons and cannons you into your main. Use your scouting drone to make a hatch in his base.

Im serious. Unless he spends over 600 minerals on pylons/canons near the hatch you can go roach back home, and when the hatch pops make a queen and roaches from the the proxy hatch. It works hella good, because we have spent soo much money containing you, and then more than likely we expod.

3 roaches can pretty much devastate everything. Cheese the cheeser. Its why when i cannon i dont do ramp wallins. You insta lose to a good proxy hatch.


Awful, awful advise. As a toss player, I have never, I repeat, never lost to an in base hatch before. All you do is place a pylon and a cannon when the hatch is half way done. Problem solved.
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
Xahhk
Profile Joined April 2010
Canada540 Posts
September 02 2011 15:41 GMT
#197
On September 03 2011 00:18 ohampatu wrote:
Show nested quote +
On September 03 2011 00:16 tuestresfat wrote:
On September 03 2011 00:09 ohampatu wrote:
Another note, for zerg users who can't perform this trick. If a protoss 3 pylons and cannons you into your main. Use your scouting drone to make a hatch in his base.

Im serious. Unless he spends over 600 minerals on pylons/canons near the hatch you can go roach back home, and when the hatch pops make a queen and roaches from the the proxy hatch. It works hella good, because we have spent soo much money containing you, and then more than likely we expod.

3 roaches can pretty much devastate everything. Cheese the cheeser. Its why when i cannon i dont do ramp wallins. You insta lose to a good proxy hatch.

or he spots it, pulls a few probes to force the cancel and you lose the game.



A full sorround with 20 probes (you actually wont even have 20 probes, if he scouts the hatch instantly when it drops and pulls all he'll only have about 17. And you can cancel the hatch last minute and make him spend over 1k to defend. Your evening it up. You dont insta lose.

Your also forgetting how long it takes to kill a hatch. I have succesfully scouted the proxy hatch, and had 2 cannons down at the proxy hatch. I still had to pull about 10 probes and lost them all to the 5 roaches that finished.

Unless you get outplayed. Proxy hatching a FE Toss who wasted 600 minerals containing you will not cause you to lose. Your gonna even it up or win.


How much larvae comes out of a newly built hatch? Three instantly?
Girondelle
Profile Joined December 2010
France969 Posts
Last Edited: 2011-09-02 15:45:32
September 02 2011 15:44 GMT
#198
On September 03 2011 00:41 Xahhk wrote:
Show nested quote +
On September 03 2011 00:18 ohampatu wrote:
On September 03 2011 00:16 tuestresfat wrote:
On September 03 2011 00:09 ohampatu wrote:
Another note, for zerg users who can't perform this trick. If a protoss 3 pylons and cannons you into your main. Use your scouting drone to make a hatch in his base.

Im serious. Unless he spends over 600 minerals on pylons/canons near the hatch you can go roach back home, and when the hatch pops make a queen and roaches from the the proxy hatch. It works hella good, because we have spent soo much money containing you, and then more than likely we expod.

3 roaches can pretty much devastate everything. Cheese the cheeser. Its why when i cannon i dont do ramp wallins. You insta lose to a good proxy hatch.

or he spots it, pulls a few probes to force the cancel and you lose the game.



A full sorround with 20 probes (you actually wont even have 20 probes, if he scouts the hatch instantly when it drops and pulls all he'll only have about 17. And you can cancel the hatch last minute and make him spend over 1k to defend. Your evening it up. You dont insta lose.

Your also forgetting how long it takes to kill a hatch. I have succesfully scouted the proxy hatch, and had 2 cannons down at the proxy hatch. I still had to pull about 10 probes and lost them all to the 5 roaches that finished.

Unless you get outplayed. Proxy hatching a FE Toss who wasted 600 minerals containing you will not cause you to lose. Your gonna even it up or win.


How much larvae comes out of a newly built hatch? Three instantly?


Only one comes immediately after the hatch is done.
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2011-09-02 15:45:50
September 02 2011 15:44 GMT
#199
On September 03 2011 00:37 SoKHo wrote:
Show nested quote +
On September 03 2011 00:09 ohampatu wrote:
Another note, for zerg users who can't perform this trick. If a protoss 3 pylons and cannons you into your main. Use your scouting drone to make a hatch in his base.

Im serious. Unless he spends over 600 minerals on pylons/canons near the hatch you can go roach back home, and when the hatch pops make a queen and roaches from the the proxy hatch. It works hella good, because we have spent soo much money containing you, and then more than likely we expod.

3 roaches can pretty much devastate everything. Cheese the cheeser. Its why when i cannon i dont do ramp wallins. You insta lose to a good proxy hatch.


Awful, awful advise. As a toss player, I have never, I repeat, never lost to an in base hatch before. All you do is place a pylon and a cannon when the hatch is half way done. Problem solved.



I dont think you read me exactly. If a protoss doesn't contain, then proxy hatch is retarded. I'll give an example of some games ive played against high masters.

Protoss BO
12 forge
3 pylons, 1 cannon
Goes back to bace, drops the gw, nexus, 1 cannon, and then a core to finish the ramp wall. At this point in the game, the zerg drone will be alive, unless zerg is bad. The zerg can hatch even if its scouted at this point. 1 pylon by the hatch (there wont be one) and then 2 cannons by the hatch will not kill that hatch before a queen and 3 larva pop.
I say 2 cannons, because i believe a roach takes 3 hits to die. 1 cannon means the zerg can rally away from the cannon and let his hatch die. 2 cannons can sometimes kill the roaches as they pop. I have killed the hatch many times. Its when 2 roaches make it out alive and kill 20 probes that your fucked.

As long as zerg choose to do it after the naturals ramp is completed, toss cannot do anything apart from build pylons/cannons. You can make him build all of them and just cancel if the roaches wont ever make it out.
Ive played a few zerg on ladder who have even said they always proxy hatch, even if just to wait untill the end to cancel and even the game up against toss.


Edit In: As i said, but others have seen. You dont need to let the hatch finish. Just put the hatch down after natural is walled off, and make him waste resources.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2011-09-02 15:51:53
September 02 2011 15:44 GMT
#200
On September 03 2011 00:41 Xahhk wrote:
Show nested quote +
On September 03 2011 00:18 ohampatu wrote:
On September 03 2011 00:16 tuestresfat wrote:
On September 03 2011 00:09 ohampatu wrote:
Another note, for zerg users who can't perform this trick. If a protoss 3 pylons and cannons you into your main. Use your scouting drone to make a hatch in his base.

Im serious. Unless he spends over 600 minerals on pylons/canons near the hatch you can go roach back home, and when the hatch pops make a queen and roaches from the the proxy hatch. It works hella good, because we have spent soo much money containing you, and then more than likely we expod.

3 roaches can pretty much devastate everything. Cheese the cheeser. Its why when i cannon i dont do ramp wallins. You insta lose to a good proxy hatch.

or he spots it, pulls a few probes to force the cancel and you lose the game.



A full sorround with 20 probes (you actually wont even have 20 probes, if he scouts the hatch instantly when it drops and pulls all he'll only have about 17. And you can cancel the hatch last minute and make him spend over 1k to defend. Your evening it up. You dont insta lose.

Your also forgetting how long it takes to kill a hatch. I have succesfully scouted the proxy hatch, and had 2 cannons down at the proxy hatch. I still had to pull about 10 probes and lost them all to the 5 roaches that finished.

Unless you get outplayed. Proxy hatching a FE Toss who wasted 600 minerals containing you will not cause you to lose. Your gonna even it up or win.


How much larvae comes out of a newly built hatch? Three instantly?



1 at time. Do you know how long it takes 1 cannon to kill a hatch? Enough for a queen to pop, inject larve, and enough for 2 larva to spawn and morph into roaches.

Edit: Or a better answer: 1 at a time. the first larva is instant, the 2nd is 7 seconds later i believe. Those 2 will always become roaches no matter if 2 or 3 cannons are down unless you had your pylon built by the proxy hatch before the hatch went down. Instead of inject alot of people just do creep tumor as well.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Prev 1 8 9 10 11 12 14 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
02:00
Ro24 Group D
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Airneanach83
Liquipedia
IntoTheTV X SOOP
20:00
Premier - Final Day
WardiTV906
TaKeTV 287
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech123
BRAT_OK 57
MindelVK 17
EmSc Tv 0
StarCraft: Brood War
Dewaltoss 141
Hyun 49
HiyA 45
Trap 44
yabsab 14
Dota 2
qojqva3535
Counter-Strike
pashabiceps1734
gobbtv154
Super Smash Bros
hungrybox425
Heroes of the Storm
crisheroes455
Khaldor267
Other Games
tarik_tv5549
Liquid`RaSZi1770
singsing1690
FrodaN1442
Grubby1355
zeus511
Lowko350
DeMusliM260
PiGStarcraft189
Fuzer 139
QueenE113
Mew2King88
NeuroSwarm38
Railgan30
Organizations
Other Games
EGCTV938
gamesdonequick505
Counter-Strike
PGL104
StarCraft: Brood War
lovetv 10
StarCraft 2
EmSc Tv 0
EmSc2Tv 0
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 28
• FirePhoenix11
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2670
• Jankos1762
Other Games
• imaqtpie799
• WagamamaTV372
• Shiphtur256
• tFFMrPink 11
Upcoming Events
BSL
1h 27m
Cross vs Puma
Artosis vs Spine
Replay Cast
4h 27m
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 15h
WardiTV Invitational
1d 17h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
CranKy Ducklings
5 days
[ Show More ]
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
6 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.