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The MilkyWay Drone Drill - Page 14

Forum Index > StarCraft 2 Strategy
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Prev 1 12 13 14 All
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 13 2011 13:10 GMT
#261
On September 04 2011 10:03 Wrongspeedy wrote:
MC in his (video)radio interview uses FF's to group units up tight like that, then he uses Colossus for super AOE. This thread should be called -Unit Stacking 101. And I often wondered sometimes why my units die super fast if I FF a bunch of marines in a small clump without aoe. Hopefully some pro's start to use this more and develop a few more tricks.



yes force fields are super nice to stack units ^.^ its important to know where you have to put the forcefield to press units together or to push them away from danger etc. Not only as toss but also as an opponent of a toss .
TheTurk
Profile Joined January 2011
United States732 Posts
September 15 2011 13:56 GMT
#262
OMG, this is genius.
I no longer fear Protoss. :D
Starcraft is a lifestyle.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
September 15 2011 14:13 GMT
#263
On September 01 2011 01:06 asmo.0 wrote:
Hmm this looks really awesome, and a "fair" counter to the cannon wall-in that has plagued ladder since release.

Question: Does this work against the 3pylon walloff on taldarim as well?


Yes but you may find with low resolution on certain monitors, you will have to scroll to click the minerals at your natural. But yes it does work.
Luppa <3
Pgbz
Profile Joined August 2010
Canada55 Posts
September 15 2011 15:12 GMT
#264
On September 15 2011 23:13 ODKStevez wrote:
Show nested quote +
On September 01 2011 01:06 asmo.0 wrote:
Hmm this looks really awesome, and a "fair" counter to the cannon wall-in that has plagued ladder since release.

Question: Does this work against the 3pylon walloff on taldarim as well?


Yes but you may find with low resolution on certain monitors, you will have to scroll to click the minerals at your natural. But yes it does work.


Camera hotkey for faster result.
IcedBacon
Profile Joined May 2011
Canada906 Posts
September 17 2011 19:17 GMT
#265
...Did they fucking ninja patch this? Cause I did it the same way I did a few months back and it didn't do shit.
"I went Zerg because Artosis is a douchebag." -IdrA
darklight54321
Profile Joined July 2011
United States361 Posts
September 18 2011 00:30 GMT
#266
nah, it still works. But might as well not. ANy person willing to invest on this will place a gateway behind it and cancel once cannon gets up and replace pylon.
TBK
Profile Joined June 2011
Jamaica8 Posts
Last Edited: 2011-09-27 07:20:16
September 27 2011 06:50 GMT
#267
i tried to do this couple minutes ago on shattered temple at the bottom left hand position and my drones just went into the corner of my base instead of running down the ramp at the pylon wall, not sure if its just this one spot in shattered temple, The map it self, or if they patched drone drilling/pathing if there are buildings in the way.

edit:looks like it doesnt work well on typhon peaks or shattered Temple but does well on other maps.
"TBK y so bm??!"
GWBuffalo
Profile Joined January 2011
United States234 Posts
September 28 2011 02:57 GMT
#268
On September 27 2011 15:50 TBK wrote:
i tried to do this couple minutes ago on shattered temple at the bottom left hand position and my drones just went into the corner of my base instead of running down the ramp at the pylon wall, not sure if its just this one spot in shattered temple, The map it self, or if they patched drone drilling/pathing if there are buildings in the way.

edit:looks like it doesnt work well on typhon peaks or shattered Temple but does well on other maps.


Yes, this just happened to me with a bunker rush. It definitely does not work on Temple anymore.

I'm not 100% sure I did it on Temple before patch, but it definitely won't work now. Does anyone remember doing it on Temple pre-patch?

Johnny_Vegas
Profile Joined December 2007
United States239 Posts
Last Edited: 2011-11-03 18:33:55
November 03 2011 18:24 GMT
#269
On September 28 2011 11:57 GWBuffalo wrote:
Show nested quote +
On September 27 2011 15:50 TBK wrote:
i tried to do this couple minutes ago on shattered temple at the bottom left hand position and my drones just went into the corner of my base instead of running down the ramp at the pylon wall, not sure if its just this one spot in shattered temple, The map it self, or if they patched drone drilling/pathing if there are buildings in the way.

edit:looks like it doesnt work well on typhon peaks or shattered Temple but does well on other maps.


Yes, this just happened to me with a bunker rush. It definitely does not work on Temple anymore.

I'm not 100% sure I did it on Temple before patch, but it definitely won't work now. Does anyone remember doing it on Temple pre-patch?



Just an update on this drone drill technique.... Its not worked on the last two maps I've tried, after a protoss pylon'ed me in at my ramp. Shattered Temple and Tal Darim'(I think) were the two maps where my drones didn't stack, but instead moved back into my base confused...
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Insane
Profile Blog Joined November 2003
United States4991 Posts
November 03 2011 18:42 GMT
#270
Yeah, it seems very unreliable about working now. I lost a game to cannon cheese because I saw he was going to block my ramp and said to myself "hoho, this fool doesn't know about the drone stack drill".

Then I looked like the fool as I ineptly tried to kill the pylon and eventually lost my hatch and consequently the game .

This was specifically Nerazim Crypt.
FindMuck
Profile Joined June 2011
63 Posts
November 05 2011 20:21 GMT
#271
I think it no longer works for metalopolis....
Promethium
Profile Joined October 2010
Australia32 Posts
November 05 2011 22:30 GMT
#272
You have to click the second one in on one of the sides (dependant on spawn) for it to work on Metal, I believe.
That which does not kill you has made a tactical error.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
November 26 2011 16:16 GMT
#273
Yeah sometimes it doesnt work on some maps. Shattered temple, for instance.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Trakky
Profile Joined February 2011
95 Posts
November 26 2011 21:25 GMT
#274
For metalopolis, you need to save camera location on the 3rd so you can quickly switch back and forth between drones and the mineral patch at 3rd. Same goes for Shattered temple.
chestnutcc
Profile Joined July 2011
India429 Posts
Last Edited: 2012-04-04 19:24:19
April 04 2012 19:23 GMT
#275
Sorry to bump this thread, but theres a discussion over at reddit (http://www.reddit.com/r/starcraft/comments/rshgi/why_the_fuck_is_this_possible/ about bunker blocks on entombed valley. A lot of people seem to be of the opinion that the drone drill is not applicable on every map. I'm not clear as to why it isn't. Here is a demonstration video:
http://www.youtube.com/watch?v=vWpzukaVzcQ

What isn't clear in the OP but is so in the video is that you should shift click the mineral patch repeatedly before the a click. This bunches up the probes tightly and consistently. With the mouse wheel scroll bind this is really simple to do.

Also, the technique works for any mineral patch on the map. On entombed, clicking the natural or third causes the probes to bug out and not cluster up against the wall, but they will do so if you click the expansion in front of the natural, (the one walled off by rocks). Since you never need to look at your probes while doing this, what prevents this method from being applicable on every map, and if so, is it time for neutral supply depots to be removed?
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