• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:23
CET 20:23
KST 04:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced12[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
Information Request Regarding Chinese Ladder BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
FlaSh's Valkyrie Copium BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL?
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2416 users

The MilkyWay Drone Drill - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 Next All
archflames
Profile Joined September 2010
Mexico204 Posts
September 02 2011 23:44 GMT
#221
there are some maps on ladder like for example abyssal caverns where this trick doesn't work when you spawn top left and bottom right positions which tells me 2 things

1) maps are not balanced for every position (not symmetric)
2) this trick should either be fixed to work on every starting position or not work at all

hope you do something about this blizz
Beware the rage of a patient man
MegaDancer
Profile Joined January 2011
United States25 Posts
September 03 2011 00:19 GMT
#222
Agreed. There should be a fixed result, not depending on a position. Keep this thread alive, guys. It definitely requires attention from game designers. Too few people have actually viewed it yet. It's just too huge to fade away and be forgotten. (Btw happy to see Destiny perform it). Someone should prolly post it on all b.net forums including different regions. And let there be no need for artificial supply depots as it creates confusion that is totally unnecessary . Btw has anybody done it against 2 bunkers yet? If yes please upload a video or a rep. Would like to see it in action
Janders
Profile Joined June 2011
Mexico222 Posts
September 03 2011 00:40 GMT
#223
On September 01 2011 01:07 Goolpsy wrote:
That is 15 drones working to take down a pylon? And then thereafter have to take down 1 or 2 cannons. How is that not alot of mining time?
The Math is 3xpylon + 2 cancelled cannons = 362 minerals vs 15/all mining workers for 1 ingame minute.

I do not not the exact numbers, but is it certain that Zerg will be economically ahead after this?
usually protoss do this whenever they see a hatch first and no platrolling drone in FFE maps so considering that, not losing ur expansion and delaying his is a huge economical/tech advantage just for a 200(rough number) minerals ? i would say
:D
xlava
Profile Blog Joined March 2011
United States676 Posts
September 03 2011 04:38 GMT
#224
Aside from the fact that the Zerg will most certainly NOT be ahead this is very interesting.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-09-03 06:32:24
September 03 2011 06:31 GMT
#225
To the person who said you can 'counter' cannon contains with proxy hatch inbase with scouting drone.

You realize any half decent player will always keep track of the scouting worker in their base, and won't let a hatch go unnoticed right? And even then, the best response is just 2 cannons on it when it's halfway done.

Anyways because of cannons behind mineral lines, I won't be hatching first against P still. However it is nice I can do something against wall-ins now, I normally patrol a drone if I haven't scouted P yet (or I do scout and see forge).
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Giantt
Profile Joined December 2010
Bulgaria82 Posts
September 03 2011 07:23 GMT
#226
Please post how the trick works for every map you have tried it on - it would be much better than everyone testing each map for himself.
Also - has anyone tried the trick on maps that have the natural's minerals in such position that the trick does not work - with the save screen and jump to screen hotkeys ? It is like 3 times more apm intensive but I think it could make it work at any map.

Lephex
Profile Joined June 2011
Germany153 Posts
September 03 2011 07:29 GMT
#227
i liked the old idea of the 2 pylons behind the minerals and 1 cannon inbetween better then this, its less mins you spend and i think your pylons can be more easy be attacked by some sort of dirty queen from above or am i wrong ? so why the heck you need a complete wallof and "waste" 300 mins ? Most of the times your fine with just 2 pylos and on cannon to delay the expo.
There are three types of people in this world: those who make things happen, those who watch things happen and those who wonder what happened.
Neneu
Profile Joined September 2010
Norway492 Posts
Last Edited: 2011-09-03 07:33:12
September 03 2011 07:30 GMT
#228
On September 03 2011 13:38 xlava wrote:
Aside from the fact that the Zerg will most certainly NOT be ahead this is very interesting.


Don't post rubbish and read the replies. To quote an earlier post:

On September 02 2011 23:51 junemermaid wrote:
+ Show Spoiler +
On September 02 2011 17:13 ReketSomething wrote:
The main thing isnt about 3 pylons + 2 cancelled cannons vs. 15 drone mining.

Its about having 2 hatcheries (2 base) against a protoss player that doesn't have a gateway. You can drone like a mad man and come out ahead EASY despite the mineral loss.

edit: perhaps its like paying 400 minerals so that protoss has nothing to apply pressure while you have a hatchery and 2 bases.


Took 10 pages for someone to finally say this.

After the pylon wall is down, what does toss have? Nothing. That means zerg can just drone up without even scouting for a good 4 minutes, on two bases, and toss has absolutely nothing to follow up with.

Even if the zerg player loses in mining time, they will eventually come out ahead as toss has no means to keep the zerg player honest.

Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2011-09-03 08:38:32
September 03 2011 08:15 GMT
#229
Has anyone actually tried this in a real game? When I tested this with my friend he would just build his cannons at my cliff with as little surface area as possible(using one of the pylons at the ramp as a wall if possible) and even though I manage to bust out(took me on average 15 in-game seconds from the moment i started attacking the pylon, which seems about as effective as you can expect this to be), I can't kill the cannons and I don't have very many minerals to make enough lings to punish his expo.

Edit: This is with 14g14p opening.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
enecateReAP
Profile Joined June 2011
United Kingdom378 Posts
September 03 2011 09:07 GMT
#230
This just won me a game, I love you MilkyWay. <3
"Stargate units imba" - oGsMC
Grijzeham
Profile Blog Joined July 2010
United Kingdom50 Posts
September 03 2011 09:28 GMT
#231
surprised no one has posted this yet;

someone seems to think it's viable.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 03 2011 09:37 GMT
#232
it doesnt really seem viable to me, i watch the Vid and all the P had to do is two pylons, and instead he put another canon and that s it
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
September 03 2011 13:24 GMT
#233
On September 01 2011 01:14 eieio wrote:
Show nested quote +
On September 01 2011 01:07 Goolpsy wrote:
That is 15 drones working to take down a pylon? And then thereafter have to take down 1 or 2 cannons. How is that not alot of mining time?
The Math is 3xpylon + 2 cancelled cannons = 362 minerals vs 15/all mining workers for 1 ingame minute.

I do not not the exact numbers, but is it certain that Zerg will be economically ahead after this?



I believe 3 pylons + 2 cancelled cannons should be 375 minerals: a cannon costs 150 minerals and you get 75% of the cost back when you cancel a building so you should lose 37.5 minerals per cancelled cannon for a total of 75.

Intuitively to me zerg should be ahead after using this trick but the more I do the math the more it seems like zerg might be behind in terms of minerals spent by toss vs minerals lost by zerg. Perhaps the optimal solution is to bring just enough drones to break down the wall in time to kill the cannons? This definitely depends on how much people can refine this trick / how fast they can get it.

I love this trick! Very exciting to see a broodwar-esque trick like this discovered. It also seems like this should be a big help to zergs dealing with stupid pylon walloffs.


Well, IMO, the thing is that protoss player, executing such a rush commits to it heavily. If you clear you bases from his cannons, that means you can safely expand and do whatever you want since protoss wouldn't have his gateway started, while you will be taking your natural/building pool or whatever depending on your opener. One more thing, that have to feel very badly for P, so you will have kinda of mood-edge
Weenkus
Profile Blog Joined August 2010
Croatia26 Posts
September 03 2011 17:21 GMT
#234
I just wanted to say thanks for this now I feel confident to defend cannon rush when going hatch first. So after I read this I started a game and it was on shakuras planetu so I play zerg and was vs a toss player and as usuall I would go pool first but it hit me to try going hatch first and see what will happend. So I went hatch first and was excepting a cannon rush and it happend so here a replay of me using this trick and defending the rush and winning in the end. Just wanted to shere it hope zerg players enjoy it

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=229751
GuardianEU
Profile Joined June 2011
Netherlands488 Posts
September 03 2011 18:17 GMT
#235
On September 03 2011 15:31 Belial88 wrote:
To the person who said you can 'counter' cannon contains with proxy hatch inbase with scouting drone.

You realize any half decent player will always keep track of the scouting worker in their base, and won't let a hatch go unnoticed right? And even then, the best response is just 2 cannons on it when it's halfway done.

Anyways because of cannons behind mineral lines, I won't be hatching first against P still. However it is nice I can do something against wall-ins now, I normally patrol a drone if I haven't scouted P yet (or I do scout and see forge).


you do realize this is Catz's standard response to getting cannon rushed? and even if the hatch dies because of 2 cannons the P spent more money? and you can even go 1 base mutalisks after the proxy hatch to get the win? and the idea of the hatch is not to win, but to get 3 roaches out and 1shot workers with them?
Standard.
Logros
Profile Joined September 2010
Netherlands9913 Posts
September 03 2011 18:29 GMT
#236
On September 03 2011 18:28 Grijzeham wrote:
surprised no one has posted this yet; http://www.youtube.com/watch?v=M9CA9AahV1E&feature=feedu
someone seems to think it's viable.

I guess this shows how viable it is. With proper control those pylons go down craaaazy fast. And as has been said before. If you take down the contain the protoss will have absolutely nothing for the next few minutes and you're free to drone off of 2 bases like crazy.
ohampatu
Profile Joined July 2010
United States1448 Posts
September 03 2011 18:33 GMT
#237
On September 04 2011 03:17 GuardianEU wrote:
Show nested quote +
On September 03 2011 15:31 Belial88 wrote:
To the person who said you can 'counter' cannon contains with proxy hatch inbase with scouting drone.

You realize any half decent player will always keep track of the scouting worker in their base, and won't let a hatch go unnoticed right? And even then, the best response is just 2 cannons on it when it's halfway done.

Anyways because of cannons behind mineral lines, I won't be hatching first against P still. However it is nice I can do something against wall-ins now, I normally patrol a drone if I haven't scouted P yet (or I do scout and see forge).


you do realize this is Catz's standard response to getting cannon rushed? and even if the hatch dies because of 2 cannons the P spent more money? and you can even go 1 base mutalisks after the proxy hatch to get the win? and the idea of the hatch is not to win, but to get 3 roaches out and 1shot workers with them?



Glad somebody agreed. I posted that, and another thing or two that could be used to just even it up. Not neccesarrily win.

I saw some replied to my post about the lings stacking on top of eachother (i think its a bug) and killing my cybercore in like 2 seconds. I think only lings are able to stack and attack. Trying to do that with zealots/stalkers/roaches wont work. Only like 2 units will attack and the rest will be stuck.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
ohampatu
Profile Joined July 2010
United States1448 Posts
September 03 2011 18:37 GMT
#238
People keep mentioning being able to drone like crazy if they break that. Yes and no. If you really want to get ahead, as soon as you break it, double expo. If you already have your natural up, take your third. its far better to get the 3 hatchs up while toss is playing catchup then get 2 bases saturated.

Even if he decides to do a 6 gate or 7 gate blink +2 or any other 2 base allin. You have about 7 minutes of macro before those will hit.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
babysimba
Profile Joined November 2010
10466 Posts
September 03 2011 18:44 GMT
#239
I don't see why toss are complaining. You can still punish zerg by cannoning behind or in between mineral lines. Blocking the ramp is so abusive to zerg since you can do it even if the zerg goes pool first. The game is over if the opponent knows what to do to keep their lead.
The question of whether zerg is economically ahead after not mining for that long, the answer is undoubtedly yes. Protoss will need to delay their expansion to setup their base defence or risk slow-lings run-by.
If only nestea did this against mvp's bunker rush =/
ohampatu
Profile Joined July 2010
United States1448 Posts
September 03 2011 18:48 GMT
#240
On September 04 2011 03:44 babysimba wrote:
I don't see why toss are complaining. You can still punish zerg by cannoning behind or in between mineral lines. Blocking the ramp is so abusive to zerg since you can do it even if the zerg goes pool first. The game is over if the opponent knows what to do to keep their lead.
The question of whether zerg is economically ahead after not mining for that long, the answer is undoubtedly yes. Protoss will need to delay their expansion to setup their base defence or risk slow-lings run-by.
If only nestea did this against mvp's bunker rush =/


Um, i dont think any toss are complaining. Mostly this is zerg players discussing best how to perform the trick. And yes, we know canons in other places suck.

To sum up for people joining late.

Watch the op to figure out how to do it. And then if you want to time it best:

Wait untill the third pylon finishes, pull 8-10 drones (no reason to really go above 9, but 10 is safe). Will take you about 7 realtime seconds. (15ish in game settings).

Things to lookout for: Protoss not dropping his expo or gw at home for defense after. Toss putting a gw behind the dieing pylon.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Prev 1 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 655
Livibee 126
DisKSc2 26
JuggernautJason2
StarCraft: Brood War
Calm 3876
Rain 1603
Shuttle 582
firebathero 277
Dewaltoss 138
hero 95
sas.Sziky 72
Mong 43
Dota 2
Gorgc7319
singsing2568
syndereN306
Counter-Strike
fl0m5346
zeus1273
allub90
Heroes of the Storm
Liquid`Hasu467
Other Games
Grubby4829
FrodaN3329
Mlord807
B2W.Neo534
Fuzer 176
ArmadaUGS137
QueenE61
mouzStarbuck29
Organizations
Other Games
gamesdonequick9324
EGCTV1851
BasetradeTV79
Dota 2
PGL Dota 2 - Main Stream70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler121
League of Legends
• HappyZerGling151
Other Games
• imaqtpie1297
• WagamamaTV340
• Shiphtur316
Upcoming Events
BSL 21
37m
Hawk vs Kyrie
spx vs Cross
Replay Cast
4h 37m
Wardi Open
16h 37m
Monday Night Weeklies
21h 37m
StarCraft2.fi
21h 37m
Replay Cast
1d 4h
Wardi Open
1d 16h
StarCraft2.fi
1d 21h
PiGosaur Monday
2 days
Wardi Open
2 days
[ Show More ]
StarCraft2.fi
2 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
SC Evo League
5 days
BSL 21
6 days
Sziky vs OyAji
Gypsy vs eOnzErG
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-11-28
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.