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The MilkyWay Drone Drill - Page 12

Forum Index > StarCraft 2 Strategy
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Prev 1 10 11 12 13 14 Next All
archflames
Profile Joined September 2010
Mexico204 Posts
September 02 2011 23:44 GMT
#221
there are some maps on ladder like for example abyssal caverns where this trick doesn't work when you spawn top left and bottom right positions which tells me 2 things

1) maps are not balanced for every position (not symmetric)
2) this trick should either be fixed to work on every starting position or not work at all

hope you do something about this blizz
Beware the rage of a patient man
MegaDancer
Profile Joined January 2011
United States25 Posts
September 03 2011 00:19 GMT
#222
Agreed. There should be a fixed result, not depending on a position. Keep this thread alive, guys. It definitely requires attention from game designers. Too few people have actually viewed it yet. It's just too huge to fade away and be forgotten. (Btw happy to see Destiny perform it). Someone should prolly post it on all b.net forums including different regions. And let there be no need for artificial supply depots as it creates confusion that is totally unnecessary . Btw has anybody done it against 2 bunkers yet? If yes please upload a video or a rep. Would like to see it in action
Janders
Profile Joined June 2011
Mexico222 Posts
September 03 2011 00:40 GMT
#223
On September 01 2011 01:07 Goolpsy wrote:
That is 15 drones working to take down a pylon? And then thereafter have to take down 1 or 2 cannons. How is that not alot of mining time?
The Math is 3xpylon + 2 cancelled cannons = 362 minerals vs 15/all mining workers for 1 ingame minute.

I do not not the exact numbers, but is it certain that Zerg will be economically ahead after this?
usually protoss do this whenever they see a hatch first and no platrolling drone in FFE maps so considering that, not losing ur expansion and delaying his is a huge economical/tech advantage just for a 200(rough number) minerals ? i would say
:D
xlava
Profile Blog Joined March 2011
United States676 Posts
September 03 2011 04:38 GMT
#224
Aside from the fact that the Zerg will most certainly NOT be ahead this is very interesting.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-09-03 06:32:24
September 03 2011 06:31 GMT
#225
To the person who said you can 'counter' cannon contains with proxy hatch inbase with scouting drone.

You realize any half decent player will always keep track of the scouting worker in their base, and won't let a hatch go unnoticed right? And even then, the best response is just 2 cannons on it when it's halfway done.

Anyways because of cannons behind mineral lines, I won't be hatching first against P still. However it is nice I can do something against wall-ins now, I normally patrol a drone if I haven't scouted P yet (or I do scout and see forge).
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Giantt
Profile Joined December 2010
Bulgaria82 Posts
September 03 2011 07:23 GMT
#226
Please post how the trick works for every map you have tried it on - it would be much better than everyone testing each map for himself.
Also - has anyone tried the trick on maps that have the natural's minerals in such position that the trick does not work - with the save screen and jump to screen hotkeys ? It is like 3 times more apm intensive but I think it could make it work at any map.

Lephex
Profile Joined June 2011
Germany153 Posts
September 03 2011 07:29 GMT
#227
i liked the old idea of the 2 pylons behind the minerals and 1 cannon inbetween better then this, its less mins you spend and i think your pylons can be more easy be attacked by some sort of dirty queen from above or am i wrong ? so why the heck you need a complete wallof and "waste" 300 mins ? Most of the times your fine with just 2 pylos and on cannon to delay the expo.
There are three types of people in this world: those who make things happen, those who watch things happen and those who wonder what happened.
Neneu
Profile Joined September 2010
Norway492 Posts
Last Edited: 2011-09-03 07:33:12
September 03 2011 07:30 GMT
#228
On September 03 2011 13:38 xlava wrote:
Aside from the fact that the Zerg will most certainly NOT be ahead this is very interesting.


Don't post rubbish and read the replies. To quote an earlier post:

On September 02 2011 23:51 junemermaid wrote:
+ Show Spoiler +
On September 02 2011 17:13 ReketSomething wrote:
The main thing isnt about 3 pylons + 2 cancelled cannons vs. 15 drone mining.

Its about having 2 hatcheries (2 base) against a protoss player that doesn't have a gateway. You can drone like a mad man and come out ahead EASY despite the mineral loss.

edit: perhaps its like paying 400 minerals so that protoss has nothing to apply pressure while you have a hatchery and 2 bases.


Took 10 pages for someone to finally say this.

After the pylon wall is down, what does toss have? Nothing. That means zerg can just drone up without even scouting for a good 4 minutes, on two bases, and toss has absolutely nothing to follow up with.

Even if the zerg player loses in mining time, they will eventually come out ahead as toss has no means to keep the zerg player honest.

Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2011-09-03 08:38:32
September 03 2011 08:15 GMT
#229
Has anyone actually tried this in a real game? When I tested this with my friend he would just build his cannons at my cliff with as little surface area as possible(using one of the pylons at the ramp as a wall if possible) and even though I manage to bust out(took me on average 15 in-game seconds from the moment i started attacking the pylon, which seems about as effective as you can expect this to be), I can't kill the cannons and I don't have very many minerals to make enough lings to punish his expo.

Edit: This is with 14g14p opening.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
enecateReAP
Profile Joined June 2011
United Kingdom378 Posts
September 03 2011 09:07 GMT
#230
This just won me a game, I love you MilkyWay. <3
"Stargate units imba" - oGsMC
Grijzeham
Profile Blog Joined July 2010
United Kingdom50 Posts
September 03 2011 09:28 GMT
#231
surprised no one has posted this yet;

someone seems to think it's viable.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 03 2011 09:37 GMT
#232
it doesnt really seem viable to me, i watch the Vid and all the P had to do is two pylons, and instead he put another canon and that s it
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
September 03 2011 13:24 GMT
#233
On September 01 2011 01:14 eieio wrote:
Show nested quote +
On September 01 2011 01:07 Goolpsy wrote:
That is 15 drones working to take down a pylon? And then thereafter have to take down 1 or 2 cannons. How is that not alot of mining time?
The Math is 3xpylon + 2 cancelled cannons = 362 minerals vs 15/all mining workers for 1 ingame minute.

I do not not the exact numbers, but is it certain that Zerg will be economically ahead after this?



I believe 3 pylons + 2 cancelled cannons should be 375 minerals: a cannon costs 150 minerals and you get 75% of the cost back when you cancel a building so you should lose 37.5 minerals per cancelled cannon for a total of 75.

Intuitively to me zerg should be ahead after using this trick but the more I do the math the more it seems like zerg might be behind in terms of minerals spent by toss vs minerals lost by zerg. Perhaps the optimal solution is to bring just enough drones to break down the wall in time to kill the cannons? This definitely depends on how much people can refine this trick / how fast they can get it.

I love this trick! Very exciting to see a broodwar-esque trick like this discovered. It also seems like this should be a big help to zergs dealing with stupid pylon walloffs.


Well, IMO, the thing is that protoss player, executing such a rush commits to it heavily. If you clear you bases from his cannons, that means you can safely expand and do whatever you want since protoss wouldn't have his gateway started, while you will be taking your natural/building pool or whatever depending on your opener. One more thing, that have to feel very badly for P, so you will have kinda of mood-edge
Weenkus
Profile Blog Joined August 2010
Croatia26 Posts
September 03 2011 17:21 GMT
#234
I just wanted to say thanks for this now I feel confident to defend cannon rush when going hatch first. So after I read this I started a game and it was on shakuras planetu so I play zerg and was vs a toss player and as usuall I would go pool first but it hit me to try going hatch first and see what will happend. So I went hatch first and was excepting a cannon rush and it happend so here a replay of me using this trick and defending the rush and winning in the end. Just wanted to shere it hope zerg players enjoy it

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=229751
GuardianEU
Profile Joined June 2011
Netherlands488 Posts
September 03 2011 18:17 GMT
#235
On September 03 2011 15:31 Belial88 wrote:
To the person who said you can 'counter' cannon contains with proxy hatch inbase with scouting drone.

You realize any half decent player will always keep track of the scouting worker in their base, and won't let a hatch go unnoticed right? And even then, the best response is just 2 cannons on it when it's halfway done.

Anyways because of cannons behind mineral lines, I won't be hatching first against P still. However it is nice I can do something against wall-ins now, I normally patrol a drone if I haven't scouted P yet (or I do scout and see forge).


you do realize this is Catz's standard response to getting cannon rushed? and even if the hatch dies because of 2 cannons the P spent more money? and you can even go 1 base mutalisks after the proxy hatch to get the win? and the idea of the hatch is not to win, but to get 3 roaches out and 1shot workers with them?
Standard.
Logros
Profile Joined September 2010
Netherlands9913 Posts
September 03 2011 18:29 GMT
#236
On September 03 2011 18:28 Grijzeham wrote:
surprised no one has posted this yet; http://www.youtube.com/watch?v=M9CA9AahV1E&feature=feedu
someone seems to think it's viable.

I guess this shows how viable it is. With proper control those pylons go down craaaazy fast. And as has been said before. If you take down the contain the protoss will have absolutely nothing for the next few minutes and you're free to drone off of 2 bases like crazy.
ohampatu
Profile Joined July 2010
United States1448 Posts
September 03 2011 18:33 GMT
#237
On September 04 2011 03:17 GuardianEU wrote:
Show nested quote +
On September 03 2011 15:31 Belial88 wrote:
To the person who said you can 'counter' cannon contains with proxy hatch inbase with scouting drone.

You realize any half decent player will always keep track of the scouting worker in their base, and won't let a hatch go unnoticed right? And even then, the best response is just 2 cannons on it when it's halfway done.

Anyways because of cannons behind mineral lines, I won't be hatching first against P still. However it is nice I can do something against wall-ins now, I normally patrol a drone if I haven't scouted P yet (or I do scout and see forge).


you do realize this is Catz's standard response to getting cannon rushed? and even if the hatch dies because of 2 cannons the P spent more money? and you can even go 1 base mutalisks after the proxy hatch to get the win? and the idea of the hatch is not to win, but to get 3 roaches out and 1shot workers with them?



Glad somebody agreed. I posted that, and another thing or two that could be used to just even it up. Not neccesarrily win.

I saw some replied to my post about the lings stacking on top of eachother (i think its a bug) and killing my cybercore in like 2 seconds. I think only lings are able to stack and attack. Trying to do that with zealots/stalkers/roaches wont work. Only like 2 units will attack and the rest will be stuck.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
ohampatu
Profile Joined July 2010
United States1448 Posts
September 03 2011 18:37 GMT
#238
People keep mentioning being able to drone like crazy if they break that. Yes and no. If you really want to get ahead, as soon as you break it, double expo. If you already have your natural up, take your third. its far better to get the 3 hatchs up while toss is playing catchup then get 2 bases saturated.

Even if he decides to do a 6 gate or 7 gate blink +2 or any other 2 base allin. You have about 7 minutes of macro before those will hit.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
babysimba
Profile Joined November 2010
10466 Posts
September 03 2011 18:44 GMT
#239
I don't see why toss are complaining. You can still punish zerg by cannoning behind or in between mineral lines. Blocking the ramp is so abusive to zerg since you can do it even if the zerg goes pool first. The game is over if the opponent knows what to do to keep their lead.
The question of whether zerg is economically ahead after not mining for that long, the answer is undoubtedly yes. Protoss will need to delay their expansion to setup their base defence or risk slow-lings run-by.
If only nestea did this against mvp's bunker rush =/
ohampatu
Profile Joined July 2010
United States1448 Posts
September 03 2011 18:48 GMT
#240
On September 04 2011 03:44 babysimba wrote:
I don't see why toss are complaining. You can still punish zerg by cannoning behind or in between mineral lines. Blocking the ramp is so abusive to zerg since you can do it even if the zerg goes pool first. The game is over if the opponent knows what to do to keep their lead.
The question of whether zerg is economically ahead after not mining for that long, the answer is undoubtedly yes. Protoss will need to delay their expansion to setup their base defence or risk slow-lings run-by.
If only nestea did this against mvp's bunker rush =/


Um, i dont think any toss are complaining. Mostly this is zerg players discussing best how to perform the trick. And yes, we know canons in other places suck.

To sum up for people joining late.

Watch the op to figure out how to do it. And then if you want to time it best:

Wait untill the third pylon finishes, pull 8-10 drones (no reason to really go above 9, but 10 is safe). Will take you about 7 realtime seconds. (15ish in game settings).

Things to lookout for: Protoss not dropping his expo or gw at home for defense after. Toss putting a gw behind the dieing pylon.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
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