• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:43
CEST 15:43
KST 22:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Pros React To: Tulbo in Ro.16 Group A Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2518 users

[G] ZvZ Hatch first vs a 14/14 - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 14 15 19 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 10 2011 04:15 GMT
#241
I do a 9 drone scout. if I don't find his base I hatch first unless I know he only 6 pools or something.
When I think of something else, something will go here
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
July 11 2011 23:00 GMT
#242
Yeah that did it. Keep up the good work Blade
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
zJayy962
Profile Blog Joined April 2010
1363 Posts
July 11 2011 23:18 GMT
#243
How do you feel about a person going 14/14 scouting on 9 to block your hatch from going down?

I've been going 14/14 for a long time and 15 hatch scares me a lot so I scout on 9 just to deny hatch first builds. Do you think its better to send an extra drone to shoo away the drone or is it better just to drop your pool/gas and be like ~20 seconds behind.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 11 2011 23:26 GMT
#244
On July 12 2011 08:18 zJayy962 wrote:
How do you feel about a person going 14/14 scouting on 9 to block your hatch from going down?

I've been going 14/14 for a long time and 15 hatch scares me a lot so I scout on 9 just to deny hatch first builds. Do you think its better to send an extra drone to shoo away the drone or is it better just to drop your pool/gas and be like ~20 seconds behind.


I just send 2 drones and he has to let me through soon or loses the drone. Doesn't affect me at all.
When I think of something else, something will go here
Ardhimas
Profile Joined March 2011
Indonesia75 Posts
July 23 2011 17:25 GMT
#245
What do you do when someone does a 15 hatch, cuts drones at around 20 and just masses lings? I had no way of saving my expansion, and I knew he was far ahead the moment I lost my expansion and his base was untouched. I couldn't scout his base due to the sheer amount of lings so I assumed it was merely a 2 base ling bling or roach ling preparation, so I placed 2 spines which were easily lost. I'm not sure if getting ling bling would've secured me the win, because a good player wouldn't end his lead by running all his lings into blings.
"Damn, you are like a man-bear-girl with those hands." - Qzy
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 23 2011 17:36 GMT
#246
On July 24 2011 02:25 Ardhimas wrote:
What do you do when someone does a 15 hatch, cuts drones at around 20 and just masses lings? I had no way of saving my expansion, and I knew he was far ahead the moment I lost my expansion and his base was untouched. I couldn't scout his base due to the sheer amount of lings so I assumed it was merely a 2 base ling bling or roach ling preparation, so I placed 2 spines which were easily lost. I'm not sure if getting ling bling would've secured me the win, because a good player wouldn't end his lead by running all his lings into blings.


I make a baneling nest almost the second my spawning pool finishes when we both hatch first. I never get ling speed so I just get the baneling nest, then roach warren a little later. If I think he's going to all in ling or something I make banelings. I make 3 banelings no matter what once my baneling nest finishes.

He will do these 2 options:

A. Try to send 1-2 lings at a time to kill your banelings (try to not let your banes connect to his 1-2 lings).

B. run back and drone up

C. Try to bypass everything and go straight into the main.


I'm going to assume he's decent and doesn't just A move and not pay attention to his lings. You use slowlings + banelings to hold off until your roaches pop (should be able to get about 3-4 roaches to help defend). That is what I do and I believe I got some replays of me doing it in the OP but if not I will upload some for you.
When I think of something else, something will go here
Skroach
Profile Joined December 2010
United States85 Posts
August 05 2011 16:29 GMT
#247
I don't like doing hatch first, but I can verify that the style Blade uses can defend against a standard 14 pool bane opening. It is pretty difficult; I still win most of the time when they hatch first, but there have been games where I executed my opening exactly how I wanted to and it was held off. IMO it is crucial to get the roach warren before queen like Blade said because if I get there 2 seconds before your roaches pop it's impossible to stop the first attack, and you'll be so behind in drones afterwards that there is no way to recover usually.

I'd also like to add that the no gas spanishiwa style holds against the bane opening very well. I personally don't like to hatch first because it is very hard to do and I must do everything perfectly against a good early all-in. On large maps, though, I have been trying to incorporate hatch first more, as it is much more difficult to do a bane opening on these maps. As more people get better at executing these kinds of builds though I think I will have to adjust. Right now ZvZ is my matchup with the highest win rate and I 14 pool bane every single game. I think this is because I can stop 6 pool, destroy 10 pool, be even against another 14 pool, and punish the hatch first (unless they do good Spanishiwa or the style Blade uses!). I predict eventually I'll have to hatch first more often.
"Us humans can't even imagine travelling at the speed of light because it's really really really really really really fun." - Tim and Eric
Trakky
Profile Joined February 2011
95 Posts
August 19 2011 08:54 GMT
#248
I'm not sure if you have already answered this. But how do you hold off a 9pool on a map let's say Taldarim where even if you 9 scout, you won't have time to react at all because lings will already be in ur base by the time you scout the last (or even 2nd last) base. Also, please also guide me in handling a 9pool on a normal sized map like xel naga caverns (proper response like cancelling hatch, make evos to block or something like that).
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 19 2011 10:08 GMT
#249
On August 19 2011 17:54 Trakky wrote:
I'm not sure if you have already answered this. But how do you hold off a 9pool on a map let's say Taldarim where even if you 9 scout, you won't have time to react at all because lings will already be in ur base by the time you scout the last (or even 2nd last) base. Also, please also guide me in handling a 9pool on a normal sized map like xel naga caverns (proper response like cancelling hatch, make evos to block or something like that).


um if you scout it last, you have to try and get a concave with your drones. Because drones are better then slowlings if you can get a good surround, so thats what you need to try to do. While doing that your spawning pool should be being made and should start making lings a little after his lings make it to your base.

His lings will not be at your base by the time you scout him, they might have popped but they will not be at your base when you scout him trust me on that .

A proper response to scouting it is instant cancel hatch and make spawning pool, drone to a lot and make sure to save larva so you can make lings second that spawning pool finishes.
When I think of something else, something will go here
Trakky
Profile Joined February 2011
95 Posts
Last Edited: 2011-08-19 18:26:34
August 19 2011 18:13 GMT
#250
I read this thread - http://www.teamliquid.net/forum/viewmessage.php?topic_id=254591 and it seems like the person who did 9pool isn't really behind at all in terms of econ even if he doesn't do a ton of damage. I look through the perspective of the defenders in the replays and it seems like there's nothing he could do to get ahead even if he's going 14 gas 14pool (way better opening than hatch first to handle 9pool on maps like shattered temple cross position). In one game, the defender lost only 2 drones from the 9pool harass, but the drone count from the 9pooler was 5 more than the defender once the pressure is over. I see ret and idra and especially the korean pros don't drone scout at all, and I'm just wondering that they must know of a way to handle 9pooler easily with no scouting since they seem so confident. I was thinking of pulling your drones off creep, so the lings will have slower speed, what do you think about this? What would your transition be though after holding off a 9pool, because even though sometimes I hold it, I don't know what to do after because my plan has been completely thrown off while he has a clear BO and timing attack. So to hold off 9pool, make more drones, cancel hatch, grab your drones and a-move and try to get concave? or do I try to dance around until lings are out (but by this time, his lings keep chasing my drones).
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 19 2011 19:13 GMT
#251
On August 20 2011 03:13 Trakky wrote:
I read this thread - http://www.teamliquid.net/forum/viewmessage.php?topic_id=254591 and it seems like the person who did 9pool isn't really behind at all in terms of econ even if he doesn't do a ton of damage. I look through the perspective of the defenders in the replays and it seems like there's nothing he could do to get ahead even if he's going 14 gas 14pool (way better opening than hatch first to handle 9pool on maps like shattered temple cross position). In one game, the defender lost only 2 drones from the 9pool harass, but the drone count from the 9pooler was 5 more than the defender once the pressure is over. I see ret and idra and especially the korean pros don't drone scout at all, and I'm just wondering that they must know of a way to handle 9pooler easily with no scouting since they seem so confident. I was thinking of pulling your drones off creep, so the lings will have slower speed, what do you think about this? What would your transition be though after holding off a 9pool, because even though sometimes I hold it, I don't know what to do after because my plan has been completely thrown off while he has a clear BO and timing attack. So to hold off 9pool, make more drones, cancel hatch, grab your drones and a-move and try to get concave? or do I try to dance around until lings are out (but by this time, his lings keep chasing my drones).



If he is 9 pooling and only making 6 lings you should know that by your overlord placements. Honestly you won't be behind a 9 pool, you just have to make 6 lings yourself. If he has more drones then you, you either over reacted assuming he's all inning with it, or he did more damage then he should have.

You will be ahead even if you over react and make more lings then you should, you will have ling speed way before him (thus he will be forced to make a spine crawler because you could go baneling bust vs him and you can't defend that with just lings). So unless the player doing 14/14 vs that guys 9 pool just sits and lets him drone and catch up in ling speed/tech and he's not making a roach warren or a spine crawler thats just the 14/14 player being to passive. You should realize that you will have ling speed before him and will force him to make more lings or some sort of defense or he will die.

I mean if he only has 6 lings, just mineral walk walk to surround them. The 9 pool strategy really is pretty bad, especially if you scout it in time to do 14/14. Your lings should not be that late if he 9 pools, your spawning pool should be like done within seconds by the time his lings make it to your base (unless its close positions or something on shattered).
When I think of something else, something will go here
Trakky
Profile Joined February 2011
95 Posts
August 20 2011 03:26 GMT
#252
Just to clarify, sorry for asking so many questions, but you're saying the proper response to 9pool IF i'm going hatch first (your BO basically) is to cancel hatch, use drones to mineral walk (most good players don't fall for the mineral trick though) and just make 6 lings, hold off the pressure, and continue normal. But when would you get gas after? and when would you get your nat? In the post above, you said 14/14 will let you have speed before the 9pooler, but what if I'm going hatch first.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 20 2011 03:56 GMT
#253
On August 20 2011 12:26 Trakky wrote:
Just to clarify, sorry for asking so many questions, but you're saying the proper response to 9pool IF i'm going hatch first (your BO basically) is to cancel hatch, use drones to mineral walk (most good players don't fall for the mineral trick though) and just make 6 lings, hold off the pressure, and continue normal. But when would you get gas after? and when would you get your nat? In the post above, you said 14/14 will let you have speed before the 9pooler, but what if I'm going hatch first.


Well if I scout his 9 pool in time I'll put gas, then spawning pool, if I scout him last on taldarim I put spawning pool and gas at same time and ling speed will be delayed slightly, but still a lot faster then his. But that is why you use mineral walking just to try, it won't get him 99% of the time, but its just to stall till your lings are out then you are good to go.

I would then transition into a possible baneling bust if I feel he isn't prepared correctly, but expand as well.
When I think of something else, something will go here
Trakky
Profile Joined February 2011
95 Posts
August 20 2011 04:29 GMT
#254
Against a 6/7 pooler with spine rush, would you rather try to kill the spine before it finishes (meaning you have to full on engage without your lings out in time) or do you wait until pool is done and your lings are out to engage against a spine + lings? Or do you just keep waiting and letting his spine hit your hatch until you have a really overwhelming number of lings to just kill his pressure before your hatch goes down.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 20 2011 05:24 GMT
#255
On August 20 2011 13:29 Trakky wrote:
Against a 6/7 pooler with spine rush, would you rather try to kill the spine before it finishes (meaning you have to full on engage without your lings out in time) or do you wait until pool is done and your lings are out to engage against a spine + lings? Or do you just keep waiting and letting his spine hit your hatch until you have a really overwhelming number of lings to just kill his pressure before your hatch goes down.


If he does a spine rush, pull all drones but like 1-2, and have them kill the lings. Have 4 focus the spine while the rest focus the other lings. You should hold easily enough with drones. You'll lose some but not alot as 12 drones > 6 lings (you should have about 15 or so drones because when you throw down the spawning pool you still want to keep making drones.)

Trying to get a concave is good, and then yeah the 6/7 pool spine rush is easily defended if you micro your drones correctly as drones just beat slow lings so easily
When I think of something else, something will go here
FreeRobotFrost
Profile Joined August 2011
16 Posts
August 20 2011 05:43 GMT
#256
On August 20 2011 14:24 blade55555 wrote:
Show nested quote +
On August 20 2011 13:29 Trakky wrote:
Against a 6/7 pooler with spine rush, would you rather try to kill the spine before it finishes (meaning you have to full on engage without your lings out in time) or do you wait until pool is done and your lings are out to engage against a spine + lings? Or do you just keep waiting and letting his spine hit your hatch until you have a really overwhelming number of lings to just kill his pressure before your hatch goes down.


If he does a spine rush, pull all drones but like 1-2, and have them kill the lings. Have 4 focus the spine while the rest focus the other lings. You should hold easily enough with drones. You'll lose some but not alot as 12 drones > 6 lings (you should have about 15 or so drones because when you throw down the spawning pool you still want to keep making drones.)

Trying to get a concave is good, and then yeah the 6/7 pool spine rush is easily defended if you micro your drones correctly as drones just beat slow lings so easily


If you can manage to engage the lings off creep, you can actually micro your drones away without taking casualties (because drones are faster off creep).

The trick is not to over-react. I find that throwing down a spine crawler of your own can be helpful, if only because of the larvae advantage it gives you defending if it gets up.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 20 2011 05:47 GMT
#257
Yeah that works to, I know I did an 8 pool ling/drone all in with spine crawler and he placed a spine in his mineral line and just waited patiently for a bunch of lings, then with his lings + spine he took me out. That way is probably better
When I think of something else, something will go here
minisockey
Profile Joined June 2011
99 Posts
August 21 2011 02:30 GMT
#258
i have a question sort of offtopic but this might be a dumb question but how do u no if a zerg is goign infestor or muta? i lost a game where i scouted all 4 gasses and liar and he hid his spire in some random location on the map with his overlord and i ended up dieing because i just went infestor and he attacked before i had enough 2 handle them.

on topic thanks for the help i kept losing alot of early zvz to these dumb allins
Froadac
Profile Blog Joined July 2009
United States6733 Posts
August 21 2011 02:37 GMT
#259
How do you transition out of it vs mass mass ling?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 21 2011 02:48 GMT
#260
On August 21 2011 11:30 minisockey wrote:
i have a question sort of offtopic but this might be a dumb question but how do u no if a zerg is goign infestor or muta? i lost a game where i scouted all 4 gasses and liar and he hid his spire in some random location on the map with his overlord and i ended up dieing because i just went infestor and he attacked before i had enough 2 handle them.

on topic thanks for the help i kept losing alot of early zvz to these dumb allins



Well if he hid iti on the map somewhere, when you scouted his main/natural did you see anything? Personally if I scouted someone doing that didn't' see an infestation pit or anything and he took his 4 gases fast I would assume muta honestly. If he's gathering all that gas you know for a fact he's not just going roach all in as you don't need that much gas, unless he's really bad he's not going to do that.


How do you transition out of it vs mass mass ling?


If he ling all inning, or just has a ton of lings I will get a baneling nest. Best way so that you can move out and not go for a base trade ^^.
When I think of something else, something will go here
Prev 1 11 12 13 14 15 19 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Group D
WardiTV1050
TKL 287
IndyStarCraft 241
Rex123
3DClanTV 86
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 287
IndyStarCraft 241
Rex 123
herO (SOOP) 36
Codebar 33
NoRegreT_ 33
StarCraft: Brood War
Britney 102548
Calm 5346
EffOrt 1549
Horang2 1477
Mini 606
ggaemo 458
firebathero 277
ToSsGirL 271
BeSt 266
Last 158
[ Show more ]
Mind 136
Soulkey 121
PianO 107
Hyun 103
Killer 64
Sea.KH 63
[sc1f]eonzerg 55
sSak 52
Movie 49
Sharp 48
Pusan 46
Shinee 37
Sexy 28
yabsab 18
zelot 18
Hm[arnc] 17
soO 17
SilentControl 14
GoRush 13
IntoTheRainbow 12
Rock 8
Icarus 8
Dota 2
Gorgc6606
BananaSlamJamma117
ODPixel50
Counter-Strike
olofmeister2611
zeus1174
fl0m753
byalli253
edward125
Super Smash Bros
Mew2King136
Heroes of the Storm
Khaldor339
Other Games
singsing2279
B2W.Neo1711
Mlord448
Beastyqt413
DeMusliM308
XaKoH 219
mouzStarbuck145
Fuzer 67
Organizations
Dota 2
PGL Dota 2 - Main Stream11320
PGL Dota 2 - Secondary Stream3171
StarCraft 2
CranKy Ducklings161
Other Games
BasetradeTV105
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 11
• CranKy Ducklings SOOP8
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1916
• Jankos1903
• TFBlade1443
Upcoming Events
Ladder Legends
1h 17m
IPSL
2h 17m
JDConan vs TBD
Aegong vs rasowy
BSL
5h 17m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
CranKy Ducklings
10h 17m
Replay Cast
19h 17m
Wardi Open
20h 17m
Afreeca Starleague
20h 17m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
1d 2h
RSL Revival
1d 12h
Afreeca Starleague
1d 20h
Barracks vs Leta
Royal vs Light
[ Show More ]
WardiTV Map Contest Tou…
1d 21h
RSL Revival
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
Replay Cast
4 days
Escore
4 days
RSL Revival
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.