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Slag Pit super imbalance! - Page 4

Forum Index > StarCraft 2 Strategy
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Arkless
Profile Joined April 2010
Canada1547 Posts
March 05 2011 05:29 GMT
#61
desert oasis all over again
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
March 05 2011 05:42 GMT
#62
Nuclear lauch: Detected.

Silly terrans! You have more than just siege tanks!
I'm actually Fleetfeet D:
BoxedLunch
Profile Joined January 2011
United States387 Posts
March 05 2011 05:48 GMT
#63
Slag pits. 33.3% of the time it's steppes of war, but worse. 66.6% of the time, it's kind of like jungle basin, but very marginally better. 100% of the time it's total crap
In theory, practice and theory are the same. In practice, they are not
elsx
Profile Joined November 2009
115 Posts
March 05 2011 06:03 GMT
#64
I really don't like this map and I just do supply/Barracks/Barracks in the centre of the map. Should probably downvote it though.
Flyingpants
Profile Joined February 2011
79 Posts
March 05 2011 06:10 GMT
#65
On March 05 2011 14:12 Reborn8u wrote:
It's broken. I can only imagine how horrible this would be to deal with in tvp or tvz. Especially if they build bunkers to defend the tanks. You should NEVER be able to seige a main or the main mineral line from out side the base. They took out jungle basin because you could siege the expo and the main ramp. This is much worse.


Sieging bases in general from behind cliffs is retarded. Lets terren do ridiculous elevator play.

Mutas cannot pick a tank off, you will lose 5 muta to marines for 1 tank.
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
March 05 2011 06:16 GMT
#66
I dont get why people complain that you can't play a good game on Slag Pits.

Sure the close spot is very close but thats a luck of the draw that everyone has to deal with.

People complain because you can't go hatchfirst in TvZ: my reply to that is that your not meant to go blind hatchfirst every game, i like zergs like you because i always scout close pos. first so if i discover a z goin hatchfirst block expo and 2rax pressure works a charm...learn dynamic play not cookie-cutter builds!
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
March 05 2011 06:19 GMT
#67
As a Toss player I always end up putting pylons on the edges of my base for scouting warping. I also like to put them by the smoke on the corridors between top and bottom mains. Good map awareness and scouting of your opponents unit composition is enough to prevent this from happening early. Way late game while your opponents paying attention elsewhere it might be a good entry point to destroy their main though. But if I'm sitting on two base, I'll just move my units before your tanks get set up, then warp in more zealots on top of your tanks if you wanna put them there . Only time will tell I guess, not a problem so far.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
eVolvE342
Profile Joined January 2011
157 Posts
March 05 2011 08:15 GMT
#68
I can see why people are saying "well if you scout you can stop it" or "if you do this certain unit combination you can stop it" but my main complaint is you shouldn't have to stop it. It just shouldn't be there. And yes it is an imbalance as terran can siege and hit the main while other races cant. therefor its an imbalance.
JDub
Profile Joined December 2010
United States976 Posts
March 05 2011 08:19 GMT
#69
On March 05 2011 10:55 Zerokaiser wrote:
Implying that anything about Slag Pits IS balanced. It's small, has close spawns, no 3rd...

Yeah, if we're going to talk about imbalance on Slag Pits let's talk about how close positions are closer than Steppes of War spawns.
SheaR619
Profile Joined October 2010
United States2399 Posts
March 05 2011 08:24 GMT
#70
Saw this coming since PTR. Surprise they didnt choose to fix it then and now it being abused now. This is rediculas in TvZ considering ZvT standard is ling baneling mutas and the only range unit is mutas and i you have a thor there with a few tanks and marines.....its pretty much unbreakable.
I may not be the best, but i will be some day...
hi im new
Profile Joined May 2010
Germany150 Posts
March 05 2011 08:46 GMT
#71
well if tanks siege on your ramp you lose the game one way or the other so no i don't think it doesn't even matter.
i instavetoed the map anyway i haven't even played it once.
probably the worst map ever.
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
March 05 2011 09:05 GMT
#72
Its a shame, i almost liked the map then i found out it was fucking awful.

I cannot comprehend how after all the complaining about small maps, they release a map with a record-setting short rush distance, and now this. Idk how badly it will affect tvx games but we'll have to see how it plays out, i think this might be the new steppes if blizz becomes as reluctant to remove it as it was.
Touch
Profile Joined August 2010
Canada475 Posts
Last Edited: 2011-03-05 09:08:40
March 05 2011 09:07 GMT
#73
Imbalances aside, anyone really disklike the feel of the new maps? These dark/gloomy colored maps sort of cut the fun and comfort level of each game. There's something nice about the irony of a paradise of green grass and waterfalls with armies big as a mother fucker smashing each other to pieces.

Yeah, Slag Pits and Typhon Peaks suck. You needn't even mention imbalances considering the back doors to each spawn's natural, it's pretty obvious.
Sieg
Deja Thoris
Profile Blog Joined November 2010
South Africa646 Posts
March 05 2011 09:17 GMT
#74
I think this problem is compunded in slag pits by the ridiculously small main base. Building in there is like trying to squuze 7 adults into a mini.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 05 2011 09:32 GMT
#75
On March 05 2011 18:07 Touch wrote:
Imbalances aside, anyone really disklike the feel of the new maps? These dark/gloomy colored maps sort of cut the fun and comfort level of each game. There's something nice about the irony of a paradise of green grass and waterfalls with armies big as a mother fucker smashing each other to pieces.

Yeah, Slag Pits and Typhon Peaks suck. You needn't even mention imbalances considering the back doors to each spawn's natural, it's pretty obvious.


I don't like how dark and desolate the new maps seem to be either.

On topic:

This looks like terrible design. They should really fix this before it goes live. Anyone post something on the B.net forums yet?
you gotta dance
theBIGdog
Profile Joined February 2011
United States41 Posts
March 05 2011 09:33 GMT
#76
This is definitely imbalanced.. All the terran has to do isi drop marines right there and hold position on the cliff and watch his tanks shred his main. Poor map design.
ULTRASTOMP
Guppers
Profile Joined October 2010
United States94 Posts
March 05 2011 09:54 GMT
#77
When will people just stop QQing about stuff like this.
First of all people cried about terran drops on the cliff in temple. Then people not only learned that it wasn't the end of the world and beatable, but they also realized they could do drops onto that cliff with their own race, and eventually the QQing subsided.

And you have a 33% chance of having a close spawn simmilar to stepps... but there is no more stepps so you're just saying that having a map on the ladder that allows people to play a close spawn game is utterly ridiculous and shouldn't even be included in the game. If you are one of these people you probably didn't realize that you have the option of setting your map preferences, just take this one out and problem solved.

I enjoy playing this game the way god and blizzard intented, if every starting scenario was tailored to give me my idea circumstances and advantages then it would lose a lot of fun. If 3 square meter of game terrain is game ruining, then perhaps, my friend, you need a bit more practice.
remember that anyone who has accomplished less than you is a noob, and anyone who has accomplished more has no life.
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
Last Edited: 2011-03-05 10:31:24
March 05 2011 10:28 GMT
#78
On March 05 2011 18:54 Guppers wrote:
When will people just stop QQing about stuff like this.
First of all people cried about terran drops on the cliff in temple. Then people not only learned that it wasn't the end of the world and beatable, but they also realized they could do drops onto that cliff with their own race, and eventually the QQing subsided.

This provided racial imbalance, even if its slight its something to be dealt with which brings me to my next point..


I enjoy playing this game the way god and blizzard intented, if every starting scenario was tailored to give me my idea circumstances and advantages then it would lose a lot of fun. If 3 square meter of game terrain is game ruining, then perhaps, my friend, you need a bit more practice.

If blizzard intended the game to be perfect in how it was upon release starcraft would die, its a game that will constantly be improved over years of feedback, discussion and practice. There will be imbalance, qq, patching, shifts in the metagame, new imbalances or old ones yet to be found and the cycle repeats.
No one says the distance is game ruining, its just not liked by the majority. Everyone complaining, as bad or as good as it may be is an ever-present and essential part of the growth of the game and community. Your coming into a thread about a purposed possible imbalance on a map and them complaining that there is discussion about this in the thread.

The "qq" will never stop. its ok.
Logros
Profile Joined September 2010
Netherlands9913 Posts
March 05 2011 10:29 GMT
#79
The people saying you can do this yourself in TvT, what about Zerg and Protoss on this map? They're just fucked? It was already stupid on Steppes and that was your natural, now it's your main that can be sieged.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 05 2011 10:35 GMT
#80
On March 05 2011 18:54 Guppers wrote:
When will people just stop QQing about stuff like this.
First of all people cried about terran drops on the cliff in temple. Then people not only learned that it wasn't the end of the world and beatable, but they also realized they could do drops onto that cliff with their own race, and eventually the QQing subsided.

And you have a 33% chance of having a close spawn simmilar to stepps... but there is no more stepps so you're just saying that having a map on the ladder that allows people to play a close spawn game is utterly ridiculous and shouldn't even be included in the game. If you are one of these people you probably didn't realize that you have the option of setting your map preferences, just take this one out and problem solved.

I enjoy playing this game the way god and blizzard intented, if every starting scenario was tailored to give me my idea circumstances and advantages then it would lose a lot of fun. If 3 square meter of game terrain is game ruining, then perhaps, my friend, you need a bit more practice.


People will stop complaining when we get maps on the ladder that are reasonably fair for all 3 races to play. There's nothing inherently wrong with rush maps (except that they aren't really as fun to play for most players, and aren't fun to watch at the progamer level, which is a big deal for ESPORTS), but this is a bad rush map. There's literally no option for a third base, so that takes away the variety. Further, terran has a massively strong tactic available to them that is incredibly hard for the other races to deal with on this map, but not on others (an easily holdable siege tank location within range of the mineral line of your opponent in his main?)

It's not reasonable for zerg players, nor protoss players for terran to have this kind of advantage on this map.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
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