Slag Pit super imbalance! - Page 4
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Arkless
Canada1547 Posts
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Staboteur
Canada1873 Posts
Silly terrans! You have more than just siege tanks! | ||
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BoxedLunch
United States387 Posts
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elsx
115 Posts
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Flyingpants
79 Posts
On March 05 2011 14:12 Reborn8u wrote: It's broken. I can only imagine how horrible this would be to deal with in tvp or tvz. Especially if they build bunkers to defend the tanks. You should NEVER be able to seige a main or the main mineral line from out side the base. They took out jungle basin because you could siege the expo and the main ramp. This is much worse. Sieging bases in general from behind cliffs is retarded. Lets terren do ridiculous elevator play. Mutas cannot pick a tank off, you will lose 5 muta to marines for 1 tank. | ||
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GeNeSiDe
United Kingdom354 Posts
Sure the close spot is very close but thats a luck of the draw that everyone has to deal with. People complain because you can't go hatchfirst in TvZ: my reply to that is that your not meant to go blind hatchfirst every game, i like zergs like you because i always scout close pos. first so if i discover a z goin hatchfirst block expo and 2rax pressure works a charm...learn dynamic play not cookie-cutter builds! | ||
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Wrongspeedy
United States1655 Posts
. Only time will tell I guess, not a problem so far. | ||
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eVolvE342
157 Posts
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JDub
United States976 Posts
On March 05 2011 10:55 Zerokaiser wrote: Implying that anything about Slag Pits IS balanced. It's small, has close spawns, no 3rd... Yeah, if we're going to talk about imbalance on Slag Pits let's talk about how close positions are closer than Steppes of War spawns. | ||
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SheaR619
United States2399 Posts
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hi im new
Germany150 Posts
i instavetoed the map anyway i haven't even played it once. probably the worst map ever. | ||
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SnowSC2
United States678 Posts
I cannot comprehend how after all the complaining about small maps, they release a map with a record-setting short rush distance, and now this. Idk how badly it will affect tvx games but we'll have to see how it plays out, i think this might be the new steppes if blizz becomes as reluctant to remove it as it was. | ||
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Touch
Canada475 Posts
Yeah, Slag Pits and Typhon Peaks suck. You needn't even mention imbalances considering the back doors to each spawn's natural, it's pretty obvious. | ||
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Deja Thoris
South Africa646 Posts
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Mr. Wiggles
Canada5894 Posts
On March 05 2011 18:07 Touch wrote: Imbalances aside, anyone really disklike the feel of the new maps? These dark/gloomy colored maps sort of cut the fun and comfort level of each game. There's something nice about the irony of a paradise of green grass and waterfalls with armies big as a mother fucker smashing each other to pieces. Yeah, Slag Pits and Typhon Peaks suck. You needn't even mention imbalances considering the back doors to each spawn's natural, it's pretty obvious. I don't like how dark and desolate the new maps seem to be either. On topic: This looks like terrible design. They should really fix this before it goes live. Anyone post something on the B.net forums yet? | ||
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theBIGdog
United States41 Posts
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Guppers
United States94 Posts
First of all people cried about terran drops on the cliff in temple. Then people not only learned that it wasn't the end of the world and beatable, but they also realized they could do drops onto that cliff with their own race, and eventually the QQing subsided. And you have a 33% chance of having a close spawn simmilar to stepps... but there is no more stepps so you're just saying that having a map on the ladder that allows people to play a close spawn game is utterly ridiculous and shouldn't even be included in the game. If you are one of these people you probably didn't realize that you have the option of setting your map preferences, just take this one out and problem solved. I enjoy playing this game the way god and blizzard intented, if every starting scenario was tailored to give me my idea circumstances and advantages then it would lose a lot of fun. If 3 square meter of game terrain is game ruining, then perhaps, my friend, you need a bit more practice. | ||
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SnowSC2
United States678 Posts
On March 05 2011 18:54 Guppers wrote: When will people just stop QQing about stuff like this. First of all people cried about terran drops on the cliff in temple. Then people not only learned that it wasn't the end of the world and beatable, but they also realized they could do drops onto that cliff with their own race, and eventually the QQing subsided. This provided racial imbalance, even if its slight its something to be dealt with which brings me to my next point.. I enjoy playing this game the way god and blizzard intented, if every starting scenario was tailored to give me my idea circumstances and advantages then it would lose a lot of fun. If 3 square meter of game terrain is game ruining, then perhaps, my friend, you need a bit more practice. If blizzard intended the game to be perfect in how it was upon release starcraft would die, its a game that will constantly be improved over years of feedback, discussion and practice. There will be imbalance, qq, patching, shifts in the metagame, new imbalances or old ones yet to be found and the cycle repeats. No one says the distance is game ruining, its just not liked by the majority. Everyone complaining, as bad or as good as it may be is an ever-present and essential part of the growth of the game and community. Your coming into a thread about a purposed possible imbalance on a map and them complaining that there is discussion about this in the thread. The "qq" will never stop. its ok. ![]() | ||
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Logros
Netherlands9913 Posts
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Whitewing
United States7483 Posts
On March 05 2011 18:54 Guppers wrote: When will people just stop QQing about stuff like this. First of all people cried about terran drops on the cliff in temple. Then people not only learned that it wasn't the end of the world and beatable, but they also realized they could do drops onto that cliff with their own race, and eventually the QQing subsided. And you have a 33% chance of having a close spawn simmilar to stepps... but there is no more stepps so you're just saying that having a map on the ladder that allows people to play a close spawn game is utterly ridiculous and shouldn't even be included in the game. If you are one of these people you probably didn't realize that you have the option of setting your map preferences, just take this one out and problem solved. I enjoy playing this game the way god and blizzard intented, if every starting scenario was tailored to give me my idea circumstances and advantages then it would lose a lot of fun. If 3 square meter of game terrain is game ruining, then perhaps, my friend, you need a bit more practice. People will stop complaining when we get maps on the ladder that are reasonably fair for all 3 races to play. There's nothing inherently wrong with rush maps (except that they aren't really as fun to play for most players, and aren't fun to watch at the progamer level, which is a big deal for ESPORTS), but this is a bad rush map. There's literally no option for a third base, so that takes away the variety. Further, terran has a massively strong tactic available to them that is incredibly hard for the other races to deal with on this map, but not on others (an easily holdable siege tank location within range of the mineral line of your opponent in his main?) It's not reasonable for zerg players, nor protoss players for terran to have this kind of advantage on this map. | ||
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. Only time will tell I guess, not a problem so far.