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Slag Pit super imbalance! - Page 3

Forum Index > StarCraft 2 Strategy
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naggerNZ
Profile Joined December 2010
New Zealand708 Posts
March 05 2011 03:19 GMT
#41
Since you'll have vision of that spot when defending, just pull your SCVs out of range while he's sieging up, then take em out while he's firing shots at your CC. If your reaction times are bad, though, it could be pretty devastating.
Armsved
Profile Joined May 2010
Denmark642 Posts
March 05 2011 03:19 GMT
#42
You can kinda do that on a lot of maps...
YOOO
Whitewing
Profile Joined October 2010
United States7483 Posts
March 05 2011 03:20 GMT
#43
On March 05 2011 12:19 naggerNZ wrote:
Since you'll have vision of that spot when defending, just pull your SCVs out of range while he's sieging up, then take em out while he's firing shots at your CC. If your reaction times are bad, though, it could be pretty devastating.


Except that it prevents a lot of mining during the attack, a critical fact that makes producing to defeat any form of tank all-in or even push much harder than it should be.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
eVolvE342
Profile Joined January 2011
157 Posts
March 05 2011 03:34 GMT
#44
On March 05 2011 12:19 Armsved wrote:
You can kinda do that on a lot of maps...



No, there is no other map where you can do this. Some people have used meta as an example however meta is not like slag pits. on meta you can siege the mineral line from right next to the ramp entering the base, which is at the natural expansion. On slag the point that you can siege from is no where near the natural expansion or the ramp. Also I am not saying that it is imbalanced in a TvT. I am saying the map is inbalanced in that you simply should not be able to siege someones main from a remote area.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45167 Posts
Last Edited: 2011-03-05 03:40:36
March 05 2011 03:40 GMT
#45
He needs vision to hit that high ground. Reminds me of the Lost Temple expansion problems though in TvZ, except you didn't need vision there and you could be more annoying.

And is "Slag Pits" the ugliest map name ever or what?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
bronzeterran
Profile Joined September 2010
United States296 Posts
March 05 2011 03:45 GMT
#46
In general, allowing for a relatively easy siege of the main is bad design, imo
rwrzr
Profile Joined February 2010
United States1980 Posts
March 05 2011 03:50 GMT
#47
On March 05 2011 10:05 eVolvE342 wrote:
I am not saying that my particular game is the reason it should be fixed... I am saying the fact that you can siege someones main from the side of their base while not being in their base should not be possible.

Also I do not see how having a missile turret would be that good.. he could easily kill off a missile turret from his position.


Isn't the point of sieging to be outside and shoot in/at?
FADC
Nemireck
Profile Joined October 2010
Canada1875 Posts
March 05 2011 03:54 GMT
#48
People really need to learn what the definition of an "imbalance" is.

This is not an imbalance. It's just really poor map design.
Teamwork is awesome... As long as your team is doing all the work!
Logarythm
Profile Joined November 2010
United States264 Posts
March 05 2011 03:57 GMT
#49
I think maybe expanding the space there would be helpful, but I don't think this is super horrible; very annoying if I didn't have roaches or muta ball yet.
Making bad decisions.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
March 05 2011 03:58 GMT
#50
On March 05 2011 12:54 Nemireck wrote:
People really need to learn what the definition of an "imbalance" is.

This is not an imbalance. It's just really poor map design.

Educate us, it seems pretty imbalanced to me (at least in non-mirrors).

If a terran can siege in an offensive position AND has a defensive advantage there, tanks are so retardedly powerful that it constitutes an imbalance.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
The_Piper42
Profile Blog Joined September 2009
United States426 Posts
March 05 2011 04:00 GMT
#51
Imbalanced maps only occur in non-mirror matchups. If you're both Terran, why don't you go use this strategy? I don't know anything about Slag Pit but the example you cited is moot.
Boxer, White-Ra, Grubby, Flash fighting!
Immolate
Profile Joined September 2010
42 Posts
March 05 2011 04:07 GMT
#52
DAMMIT TVT IMBA silly terran got 100% win rate how is that even possible
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 05 2011 04:28 GMT
#53
Not sure I think this is an imbalance of the map. If anything it's an interesting way for Terran to contain other Terran or Protoss players that IMO seems pretty difficult to pull off (compared to just dropping a Tank on a ledge). Horrible map, but I don't think "fixing" this would really make any difference.
Creator of sc2unmasked.com
caracarn
Profile Joined January 2011
Sweden141 Posts
March 05 2011 04:29 GMT
#54
Eh you are plating terran and speak about a mirror matchup is imbalanced!?!?!?

You should try play zerg on that map...
Jinro Whaiting!
Terranist
Profile Blog Joined March 2009
United States2496 Posts
March 05 2011 04:47 GMT
#55
that is retarded. one more reason to thumbs that down. main base should never be that vulnerable to tanks that are in such a defensive position as well.
The Show of a Lifetime
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-03-05 05:03:02
March 05 2011 05:01 GMT
#56
On March 05 2011 13:28 oOOoOphidian wrote:
Not sure I think this is an imbalance of the map. If anything it's an interesting way for Terran to contain other Terran or Protoss players that IMO seems pretty difficult to pull off (compared to just dropping a Tank on a ledge). Horrible map, but I don't think "fixing" this would really make any difference.


Actually it's very easy to pull off. Get a few tanks, some marines, a viking or two, and save a scan. Push to that spot with a strong one base attack, protoss will try to hold the ramp. Siege up in that spot, ramp is a far distance away so toss units cannot hit your tank for a while. Stalkers can attack but tanks will fry them. Repair with scvs and put up a couple bunkers to stop zealots from running at your tanks. Scan once on the high ground to clear out ranged units so your viking doesn't get picked off, then use the viking to grant vision. You are now attacking their workers, and they can't mine anymore. Thus, they can't make more units. You have now won.

Same for zerg, except you need to get the bunkers up quickly to keep lings off your tanks while you get entrenched, and you'll probably want a banshee instead of a viking. Roaches can hit your tanks, but they won't have anywhere near enough and you can repair them. For hilarity, hit their natural's mineral line with some hellions at the same time to completely deny any mining at either base.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
ChineseWife
Profile Joined August 2010
United States373 Posts
March 05 2011 05:04 GMT
#57
its TvT... IMBAAAAAAAAAAAA
Oops I made no units
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
March 05 2011 05:12 GMT
#58
It's broken. I can only imagine how horrible this would be to deal with in tvp or tvz. Especially if they build bunkers to defend the tanks. You should NEVER be able to seige a main or the main mineral line from out side the base. They took out jungle basin because you could siege the expo and the main ramp. This is much worse.
:)
eVolvE342
Profile Joined January 2011
157 Posts
March 05 2011 05:24 GMT
#59
On March 05 2011 14:04 onbaton wrote:
its TvT... IMBAAAAAAAAAAAA



if you would read the post you would know its not a TvT imba cry. Of course TvT isnt imba. thats not what this thread is trying to say. It is saying the map position is imbalanced regardless of what race the opponent is. Please read the thread before making needless remarks
DrQton
Profile Joined September 2010
United States17 Posts
March 05 2011 05:29 GMT
#60
isn't this why incineration zone was removed as well. well other than being a shitty map
the void ray is just a giant drill
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