Slag Pit super imbalance! - Page 2
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eVolvE342
157 Posts
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GreenFaction
United States82 Posts
Slag does feel a little small to me, though. | ||
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avilo
United States4100 Posts
On all those maps...you need a turret ring+1-2 of your own tanks there to stop incursions. | ||
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AimForTheBushes
United States1760 Posts
edit: I'm going to have to make a video now announcing my newfound arch-rivalry with Avilo for beating me to that response by mere seconds...damn my horrible micro.. ![]() | ||
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aquanda
United States477 Posts
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Santi
Colombia466 Posts
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statikg
Canada930 Posts
To the people saying missile turrets.....who puts missile turrets everywhere randomly. The only way to stop this would be if you had air control. | ||
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Bygone
United States58 Posts
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emc
United States3088 Posts
On March 05 2011 10:27 mistokibbles wrote: You always invest in random turrets even if you don't scout any kind of air units coming? well air control is super important in XvT, so yeah it's not a bad idea to blindly do something like that, but if anything I'd rather blindly make a ton of vikings just to secure air control and stop shit like this. A raven+viking opening would crush this and it's never a bad idea to open with air in TvT As someone said, it's stupid to make turrets to stop this kind of harass because vikings and tanks can slowly move up destroying 1 turret at a time until the coast is clear. | ||
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emc
United States3088 Posts
On March 05 2011 11:04 GreenFaction wrote: A tank position like that is a juicy pick off for mutalisks, so I think it may be premature to say that it is imbalanced just because it reaches. Also, with the tanks right up against the wall like that, roaches could pick them off too. Both of these counter strats might work because the marines can't necessarily get into a good defensive position. AKA: it's risky to expose your tanks so much (assuming you can get them there without sacrificing too much to begin with). Slag does feel a little small to me, though. lol, when was the last time you got mutas out in time to stop an early tank push? this would be pretty devastating for quite awhile and since there is no easy 3rd, you would be stuck on 3 gases which is terrible support for mutas. | ||
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emc
United States3088 Posts
On March 05 2011 11:44 Bygone wrote: dear terran player, now you know how zerg felt when u used to drop their cliff on lost temple. deal with it dear whatever race you are, you're going to have to deal with this just as much as anyone this isn't TvT specific, it's the horrible map. | ||
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ThE_OsToJiY
Canada1167 Posts
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turdburgler
England6749 Posts
On March 05 2011 10:34 djdoodoo wrote: The map has only just been released. Issues like this were clearly going to come up and I'm sure they'll be changed eventually. because being able to siege mineral lines from other areas is a totally new and unexpected. | ||
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Whitewing
United States7483 Posts
The real question though, was asked by Merz, can you do this at all bases? Also, putting your tanks in siege range of someone's mineral line in their main is ridiculous, good luck to zerg and protoss at holding this one off. | ||
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statikg
Canada930 Posts
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turdburgler
England6749 Posts
On March 05 2011 11:15 avilo wrote: Lots of map have this "sweet spot" that tanks can get under to leverage dropships into the main. Off the top of my head...lost temple, metalopolis, slag pits, shakuras, desert oasis, delta quadrant...etc. It's just something you have to be aware of because if you can take that location you get a huge advantage and become cost effective, same if your opponent uses it. On all those maps...you need a turret ring+1-2 of your own tanks there to stop incursions. except in every other example your sieging from the natural to the main, theres a ramp to run down and hit the tank and supporting units. on this map look at the distance between the ramp and where the tank is On March 05 2011 11:26 aquanda wrote: I thought it was pretty comical that Blizzard compared this map to Metalopolis. If anything, this is the retarded inbred step brother of Meta. this is what happens with meta has babies with steppes | ||
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Baeras
United States140 Posts
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29 fps
United States5725 Posts
On March 05 2011 10:27 mistokibbles wrote: You always invest in random turrets even if you don't scout any kind of air units coming? i would. who knows when they'll drop or come with banshees? just 1-2, not a whole lot. | ||
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theorybiscuit
Canada117 Posts
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aeoliant
Canada361 Posts
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