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Slag Pit super imbalance! - Page 8

Forum Index > StarCraft 2 Strategy
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Kyuss420
Profile Joined January 2011
Canada36 Posts
March 08 2011 19:45 GMT
#141
blizz fails harder then something that fails so god damn hard.
HERP DERP
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 08 2011 19:49 GMT
#142
On March 07 2011 12:20 MrBadMan wrote:
There's a reason I voted this map down as zerg after a single test game. Take out Jungle Basin, and give us such a trash map instead? GG Blizzard.

I'm pretty sure you have no idea what you're talking about. This map is 100x better than jungle basin for any zerg MU except maybe ZvZ. Don't get me wrong, it's not a good map, but the problem is pretty similar to Jungle Basin in that there's no expansions to take.
I always try to shield slam face, just to make sure it doesnt work
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 08 2011 20:14 GMT
#143
I'm not for or against this map, but I'm pretty sure Blizzard intends to have a variety of play-styles encouraged by the map pool.

Not every game should be high economy.

I enjoy all sorts of play-styles; rush, low econ timing strategy, high economy macro, material advantage, tempo based, positional ... I'm not trying to ruffle any feathers but the pursuit for the perfect map pool is not one where anyone can do anything on every map equally. Certain maps will favor certain play-styles in certain match-ups.

I think this is a good thing for a strategy game. It requires players to have multiple strategies in their arsenal - even ones they're uncomfortable with.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
March 08 2011 20:17 GMT
#144
This location is the reason I have this map thumbed down as zerg, and won't be ever thumbing it up.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2011-03-08 20:27:08
March 08 2011 20:20 GMT
#145
On March 05 2011 10:40 kasumimi wrote:
This is definitely not imbalanced.
This seems like interesting, creative and fun strategy unfolding on one of the cool and well-made blizzard maps.

On a serious note, this issue was present in Steppes of war also. You shouldn't have much issues if you see it coming and place your own tanks there, or stop the push before he gets underneath your main cliff.

Also, as a T user you can abuse this yourself -_-

Of course it's imba because you can't do it on every position on the map no ? The one who spawn in the right location will have a big advantage on his opponent.

Actually I like this map, it's pretty agressive while still being pretty good macro wise, It would be even better if they were no fucking rock on the gold.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
GreatestThreat
Profile Joined May 2010
United States631 Posts
March 08 2011 20:21 GMT
#146
On March 09 2011 05:14 TimeSpiral wrote:
I'm not for or against this map, but I'm pretty sure Blizzard intends to have a variety of play-styles encouraged by the map pool.

Not every game should be high economy.

I enjoy all sorts of play-styles; rush, low econ timing strategy, high economy macro, material advantage, tempo based, positional ... I'm not trying to ruffle any feathers but the pursuit for the perfect map pool is not one where anyone can do anything on every map equally. Certain maps will favor certain play-styles in certain match-ups.

I think this is a good thing for a strategy game. It requires players to have multiple strategies in their arsenal - even ones they're uncomfortable with.


Seconded. Though whether Slag Pits is a good fit for the map pool is still debatable.
"I'm ethereal! My children are legion, serial! They stick to my skin like beloved cysts... I TEAR AWAY WITH MY NAILS AND TEETH AND FISTS!"
stolensheep
Profile Blog Joined April 2010
United Kingdom306 Posts
March 08 2011 20:29 GMT
#147
On March 09 2011 05:14 TimeSpiral wrote:
I'm not for or against this map, but I'm pretty sure Blizzard intends to have a variety of play-styles encouraged by the map pool.

Not every game should be high economy.

I enjoy all sorts of play-styles; rush, low econ timing strategy, high economy macro, material advantage, tempo based, positional ... I'm not trying to ruffle any feathers but the pursuit for the perfect map pool is not one where anyone can do anything on every map equally. Certain maps will favor certain play-styles in certain match-ups.

I think this is a good thing for a strategy game. It requires players to have multiple strategies in their arsenal - even ones they're uncomfortable with.


This map is truly awful, It's actually worse than steppes. Maps should be open to all playstyles, they shouldn't dictate that you HAVE to play a low econ allin game and they shouldn't dictate that you HAVE to play a huge long macro game, and Slag Pits basically forces every game into 1 playstyle and, in my opinion, the way maps should be designed is that 1 map gives you several options of playstyle, not several maps giving you 1 option of playstyle, there's exceptions to the rule, there always is, but for the majority, these close spawn maps encourage and basically force quicker games.
twitter.com/stolensheeps
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
Last Edited: 2011-03-08 20:58:47
March 08 2011 20:58 GMT
#148
wtf, i find backwater harder for Z .. on both maps it is hard to pull off a hatch first and you need to get preemptive army in case of short rush distance .. anyway its entertaining, pure macro play gets boring as in fact its not that complex, just challenging mechanics. kekekeke
21 is half the truth
eksert
Profile Joined August 2010
France656 Posts
March 08 2011 21:01 GMT
#149
On March 05 2011 10:01 NoisyNinja wrote:
I wouldn't go to say "IMBA NERF OR FIX PLZ", but it is an awkward positioning. The only reason he can do that is because he has vikings for sight. I see that it is around 9 minutes into the game, and as far as I can tell, you don't have an Engineering bay. My general rule of thumb for Terran is:
1. Expand by 10 minutes
2. Turrets on mineral line by 10 minutes
3. Make sure to be creative.


indicate your level too please.. 1500 diamond only? or gold?
branflakes14
Profile Joined July 2010
2082 Posts
March 08 2011 21:18 GMT
#150
Maybe Blizzard think you're smart enough to be able to prevent them from putting a Siege Tank there. Oh who am I kidding.
GhettoSheep
Profile Joined August 2008
United States150 Posts
March 08 2011 21:18 GMT
#151
its not imbalanced, its just a strong tactic. There are many ways you could have dealt with it. For one, you could have made turrets, or battled for air control. With scvs in your base you should be able to win a viking war. Second, it looks like all his tanks are bunched up in a corner, meaning you could have gotten a really nice spread if you flanked him from the back and took out his army with marines or marines+unsieged tanks.

As zerg i think it would be even easier to deal with. Terran cannot maintain air control against mutas, and lings are even better at flanking than marines. Im not a zerg player but I think the key would be to engage with your lings first, getting the marines to attack them while your mutas come in and kill the tanks, or something like that. I dont think this is a problem like shakuras as there is plenty of open ground behind the tanks, and not just a narrow choke that zerg cant get to.

I still hate the map tho, and it does have positional imbalances relating to close distance spawns
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
March 08 2011 21:24 GMT
#152
On March 05 2011 10:01 NoisyNinja wrote:
I wouldn't go to say "IMBA NERF OR FIX PLZ", but it is an awkward positioning. The only reason he can do that is because he has vikings for sight. I see that it is around 9 minutes into the game, and as far as I can tell, you don't have an Engineering bay. My general rule of thumb for Terran is:
1. Expand by 10 minutes
2. Turrets on mineral line by 10 minutes
3. Make sure to be creative.

How is that not an inbalance? Clearly that is going to be abused by whom? Terran.... or colossi do you really want to play with something like that or drastically change your style for a already horrible blizzard ladder map or would you like to have them remove or fix this map?
~~~Liquid Fighting (SC2)~~~
Manimal_pro
Profile Joined June 2010
Romania991 Posts
March 08 2011 21:25 GMT
#153
i played a couple of TvTs on slag pits, most of them involved this sieging under the main base, very annoying
If you like brood war, please go play brood war and stop whining about SC2
theBOOCH
Profile Joined November 2010
United States832 Posts
March 14 2011 06:13 GMT
#154
This just happened to me TvT. I had a bigger tank marine army and there was absolutely nothing I could do. Unless you know it's coming and you siege at that ledge before they get there, you can't stop it (if they have vision) . If you do hold it off, you've either lost all of your scvs, or you've lost 2 minutes of mining, they've expanded, and you lose in 5 minutes. I can imagine it's even worse for zerg. Since all Protoss units can tank tank shots pretty easily and don't clump up as much, I think they're probably pretty immune. I imagine that canon rushes on the low ground are pretty rough too. If you put a pylon next to the ledge, I think you can put a cannon in range of the mineral line. Add that to the fact that all spawn locations are as closer than any spawn on any other map still in the pool, and that there are no expansions other than the completely wide open natural (the golds don't count, they're impossible to hold) and that the xel naga tower in the middle give you no information ever, makes this possibly the worst map Blizzard has made yet.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Wochtulka
Profile Joined October 2010
Czech Republic66 Posts
March 14 2011 06:29 GMT
#155
Slag pits is a map that has some great problems... first of it is just plain uplayable because there is no room for reactionary play... and sc2 is based around reactions... btw they added this as new macro map to the ladder instead of shakuras... well it didnt work out lol... they messed up scale.
mskaa
Profile Joined May 2010
Denmark155 Posts
March 14 2011 06:33 GMT
#156
you can do that on metal as well..
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 14 2011 06:43 GMT
#157
maps with short distances like slag should just apply a build time penalty to all the units because otherwise things like Siege Tanks cause serious problems, because the reasonable tech counter to siege tanks are a bit too far up the tree for Z and P, so the timing is too strong on a short map. Nevermind the fact that many maps have these positions where tanks can roll up, siege up, and it's very hard to deal with if you "let" it occur. if you've never seen the positioning before, you instantly lose.
theBOOCH
Profile Joined November 2010
United States832 Posts
March 14 2011 06:44 GMT
#158
On metal it doesn't reach the mineral line. There's plenty of room on Metal to move stuff around if it's being shot at. Not so on pits. Also, I don't get this argument that Blizzard wants a variety of play. If you have a map where the only way to win is to plan for a very specific strategy, to execute that strategy yourself, or you lose, then there's NO variety of play. If you want true variety, maps that ALLOW you to do things like macro foster that. You can still do pressure and a variety of early aggression on all of the bigger maps as every race. All-ins are still pretty powerful. The point is they don't ALWAYS (or almost always) work. That's what makes good game play.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Noli
Profile Joined January 2011
United Kingdom179 Posts
March 14 2011 06:48 GMT
#159
The main problem with Slag Pits is the tank hitting main gas from below and HUGE Zerg advantage and Protoss disadvantage.

Catz did a good review on this map basically ended up saying Zerg can't lose it's completely broken.
xJaCEx
Profile Joined August 2010
155 Posts
March 14 2011 06:51 GMT
#160
Can't wait for a new map pool I have no clue what they where thinking with some of the new maps and they took out a few good ones for them and left maps like dq and scrap in. Has anyone been abusing blink stalkers on this map?
First blood is as good as anything.
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