Slag Pit super imbalance! - Page 8
| Forum Index > StarCraft 2 Strategy |
|
Kyuss420
Canada36 Posts
| ||
|
MoreFaSho
United States1427 Posts
On March 07 2011 12:20 MrBadMan wrote: There's a reason I voted this map down as zerg after a single test game. Take out Jungle Basin, and give us such a trash map instead? GG Blizzard. I'm pretty sure you have no idea what you're talking about. This map is 100x better than jungle basin for any zerg MU except maybe ZvZ. Don't get me wrong, it's not a good map, but the problem is pretty similar to Jungle Basin in that there's no expansions to take. | ||
|
TimeSpiral
United States1010 Posts
Not every game should be high economy. I enjoy all sorts of play-styles; rush, low econ timing strategy, high economy macro, material advantage, tempo based, positional ... I'm not trying to ruffle any feathers but the pursuit for the perfect map pool is not one where anyone can do anything on every map equally. Certain maps will favor certain play-styles in certain match-ups. I think this is a good thing for a strategy game. It requires players to have multiple strategies in their arsenal - even ones they're uncomfortable with. | ||
|
Shiladie
Canada1631 Posts
| ||
|
WhiteDog
France8650 Posts
On March 05 2011 10:40 kasumimi wrote: This is definitely not imbalanced. This seems like interesting, creative and fun strategy unfolding on one of the cool and well-made blizzard maps. On a serious note, this issue was present in Steppes of war also. You shouldn't have much issues if you see it coming and place your own tanks there, or stop the push before he gets underneath your main cliff. Also, as a T user you can abuse this yourself -_- Of course it's imba because you can't do it on every position on the map no ? The one who spawn in the right location will have a big advantage on his opponent. Actually I like this map, it's pretty agressive while still being pretty good macro wise, It would be even better if they were no fucking rock on the gold. | ||
|
GreatestThreat
United States631 Posts
On March 09 2011 05:14 TimeSpiral wrote: I'm not for or against this map, but I'm pretty sure Blizzard intends to have a variety of play-styles encouraged by the map pool. Not every game should be high economy. I enjoy all sorts of play-styles; rush, low econ timing strategy, high economy macro, material advantage, tempo based, positional ... I'm not trying to ruffle any feathers but the pursuit for the perfect map pool is not one where anyone can do anything on every map equally. Certain maps will favor certain play-styles in certain match-ups. I think this is a good thing for a strategy game. It requires players to have multiple strategies in their arsenal - even ones they're uncomfortable with. Seconded. Though whether Slag Pits is a good fit for the map pool is still debatable. | ||
|
stolensheep
United Kingdom306 Posts
On March 09 2011 05:14 TimeSpiral wrote: I'm not for or against this map, but I'm pretty sure Blizzard intends to have a variety of play-styles encouraged by the map pool. Not every game should be high economy. I enjoy all sorts of play-styles; rush, low econ timing strategy, high economy macro, material advantage, tempo based, positional ... I'm not trying to ruffle any feathers but the pursuit for the perfect map pool is not one where anyone can do anything on every map equally. Certain maps will favor certain play-styles in certain match-ups. I think this is a good thing for a strategy game. It requires players to have multiple strategies in their arsenal - even ones they're uncomfortable with. This map is truly awful, It's actually worse than steppes. Maps should be open to all playstyles, they shouldn't dictate that you HAVE to play a low econ allin game and they shouldn't dictate that you HAVE to play a huge long macro game, and Slag Pits basically forces every game into 1 playstyle and, in my opinion, the way maps should be designed is that 1 map gives you several options of playstyle, not several maps giving you 1 option of playstyle, there's exceptions to the rule, there always is, but for the majority, these close spawn maps encourage and basically force quicker games. | ||
|
Schnullerbacke13
Germany1199 Posts
| ||
|
eksert
France656 Posts
On March 05 2011 10:01 NoisyNinja wrote: I wouldn't go to say "IMBA NERF OR FIX PLZ", but it is an awkward positioning. The only reason he can do that is because he has vikings for sight. I see that it is around 9 minutes into the game, and as far as I can tell, you don't have an Engineering bay. My general rule of thumb for Terran is: 1. Expand by 10 minutes 2. Turrets on mineral line by 10 minutes 3. Make sure to be creative. indicate your level too please.. 1500 diamond only? or gold? | ||
|
branflakes14
2082 Posts
| ||
|
GhettoSheep
United States150 Posts
As zerg i think it would be even easier to deal with. Terran cannot maintain air control against mutas, and lings are even better at flanking than marines. Im not a zerg player but I think the key would be to engage with your lings first, getting the marines to attack them while your mutas come in and kill the tanks, or something like that. I dont think this is a problem like shakuras as there is plenty of open ground behind the tanks, and not just a narrow choke that zerg cant get to. I still hate the map tho, and it does have positional imbalances relating to close distance spawns | ||
|
Yamulo
United States2096 Posts
On March 05 2011 10:01 NoisyNinja wrote: I wouldn't go to say "IMBA NERF OR FIX PLZ", but it is an awkward positioning. The only reason he can do that is because he has vikings for sight. I see that it is around 9 minutes into the game, and as far as I can tell, you don't have an Engineering bay. My general rule of thumb for Terran is: 1. Expand by 10 minutes 2. Turrets on mineral line by 10 minutes 3. Make sure to be creative. How is that not an inbalance? Clearly that is going to be abused by whom? Terran.... or colossi do you really want to play with something like that or drastically change your style for a already horrible blizzard ladder map or would you like to have them remove or fix this map? | ||
|
Manimal_pro
Romania991 Posts
| ||
|
theBOOCH
United States832 Posts
| ||
|
Wochtulka
Czech Republic66 Posts
| ||
|
mskaa
Denmark155 Posts
| ||
|
darkscream
Canada2310 Posts
| ||
|
theBOOCH
United States832 Posts
| ||
|
Noli
United Kingdom179 Posts
Catz did a good review on this map basically ended up saying Zerg can't lose it's completely broken. | ||
|
xJaCEx
155 Posts
| ||
| ||