Slag Pit super imbalance! - Page 10
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BigJoe
United States210 Posts
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PrideTV
Vietnam434 Posts
-Pride | ||
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dekuschrub
United States2069 Posts
but im gonna start tanking that up now lol | ||
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Alejandrisha
United States6565 Posts
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thehitman
1105 Posts
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Sahand
United Kingdom114 Posts
On March 05 2011 10:38 meRz wrote: Is this possible at all spawning locations? cant say for sure but it looks like the map is symmetrical (not rotational obviously) | ||
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Warpath
Canada1242 Posts
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Gojira621
United States374 Posts
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Ydriel
Italy516 Posts
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Eppa!
Sweden4641 Posts
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CatNzHat
United States1599 Posts
LT thor drop wasn't too bad imho, if you scouted it coming you could deny it fairly easily, the tank drop however was a bit too strong vs zerg. Hopefully they remove slag pits next patch, as it's only really fun in ffa :D | ||
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Superouman
France2195 Posts
On April 26 2011 23:14 Alejandrisha wrote: If you can do it from every spawn position, it's not a map imbalance. You can siege a guy's whole base from that natural on metalopolis. Ever heard anyone saying this is imbalanced? No. If you have enemy tanks in your natural and shooting at your main minerals, you have already lost the game from several minutes. | ||
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zatic
Zurich15357 Posts
On April 26 2011 23:14 Alejandrisha wrote: If you can do it from every spawn position, it's not a map imbalance. You can siege a guy's whole base from that natural on metalopolis. Ever heard anyone saying this is imbalanced? No. OK here you go: http://www.teamliquid.net/forum/viewpost.php?post_id=8284644 Don't bump an old thread if you don't have anything to add. | ||
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