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Slag Pit super imbalance! - Page 10

Forum Index > StarCraft 2 Strategy
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BigJoe
Profile Joined January 2011
United States210 Posts
April 26 2011 13:52 GMT
#181
Lol... wow I cant believe it can hit CC/NEXUS/HATCH from gold base. Going to go home and abuse this now. I can see that mutas being a good way to stop it or tanks being already being sieged by mineral line able to stop it as well.
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
April 26 2011 13:54 GMT
#182
Honestly this map is just fine by me, close spawn is kind of sketchy, but everything else seems decent as ever. Every build has a counter. DO It


-Pride
Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
dekuschrub
Profile Joined May 2008
United States2069 Posts
April 26 2011 13:56 GMT
#183
I hate that map anyway..

but im gonna start tanking that up now lol
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
April 26 2011 14:14 GMT
#184
If you can do it from every spawn position, it's not a map imbalance. You can siege a guy's whole base from that natural on metalopolis. Ever heard anyone saying this is imbalanced? No.
get rich or die mining
TL+ Member
thehitman
Profile Blog Joined July 2010
1105 Posts
April 26 2011 14:30 GMT
#185
its bad design for sure.
Sahand
Profile Joined November 2010
United Kingdom114 Posts
April 26 2011 15:05 GMT
#186
On March 05 2011 10:38 meRz wrote:
Is this possible at all spawning locations?


cant say for sure but it looks like the map is symmetrical (not rotational obviously)
Warpath
Profile Joined April 2010
Canada1242 Posts
April 26 2011 15:08 GMT
#187
Just something to account for. i always construct my base against the far wall away from that cliff and have some sort of unit sitting around to attempt to catch a siege push before it gets there.
Gojira621
Profile Joined October 2010
United States374 Posts
April 26 2011 15:10 GMT
#188
It's not his fault you literally have tons of ways of preventing that from happening.
www.twitch.tv/Gojira621
Ydriel
Profile Blog Joined September 2010
Italy516 Posts
April 26 2011 15:36 GMT
#189
Well...even though I'm T myself, glad I have this veto'd.
<3 SC2 <3<3 Dota 2. Steam ID: HellS
Eppa!
Profile Joined November 2010
Sweden4641 Posts
April 26 2011 16:33 GMT
#190
I think SP has bigger problems than that. Metal has the same yet is still in tournament map pools.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
April 26 2011 18:28 GMT
#191
Slag pits is just a bad map in general, you can't safely expo, there's lots of places to hide cheese, close spawns are ridiculously close, far spawns are like close spawns on good maps, etc.. etc...

LT thor drop wasn't too bad imho, if you scouted it coming you could deny it fairly easily, the tank drop however was a bit too strong vs zerg. Hopefully they remove slag pits next patch, as it's only really fun in ffa :D
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 26 2011 18:33 GMT
#192
On April 26 2011 23:14 Alejandrisha wrote:
If you can do it from every spawn position, it's not a map imbalance. You can siege a guy's whole base from that natural on metalopolis. Ever heard anyone saying this is imbalanced? No.


If you have enemy tanks in your natural and shooting at your main minerals, you have already lost the game from several minutes.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
zatic
Profile Blog Joined September 2007
Zurich15357 Posts
Last Edited: 2011-04-26 18:36:34
April 26 2011 18:33 GMT
#193
On April 26 2011 23:14 Alejandrisha wrote:
If you can do it from every spawn position, it's not a map imbalance. You can siege a guy's whole base from that natural on metalopolis. Ever heard anyone saying this is imbalanced? No.

I haven't read the entire thread but those are pretty much my thoughts. Please correct me if there was more to this thread.
OK here you go: http://www.teamliquid.net/forum/viewpost.php?post_id=8284644

Don't bump an old thread if you don't have anything to add.
ModeratorI know Teamliquid is known as a massive building
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