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Slag Pit super imbalance!

Forum Index > StarCraft 2 Strategy
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eVolvE342
Profile Joined January 2011
157 Posts
Last Edited: 2011-03-06 19:21:52
March 05 2011 00:44 GMT
#1
Slag Pit has a super imbalance where you can siege up outside of someones main and shell their main and their mineral line from the outside of the base. Is it just me or is this extremely imbalanced. It is a corner of the outside and you can get 3-4 siege tanks in position to actually hit the main nexus/cc/hatch.
EDIT: Here is a TvZ replay which clearly shows the abuse from certain spawn locations. At these locations it is especially hard for the zerg to stop the attack.
http://www.mediafire.com/?y6d2h95m5g0uwok

Here is a replay
http://www.mediafire.com/?aqcq1nc1r4qt2n9

EDIT: I have added a screen shot so you can see in case you don't want to look at replay

[image loading]
NoisyNinja
Profile Joined February 2011
United States991 Posts
March 05 2011 01:01 GMT
#2
I wouldn't go to say "IMBA NERF OR FIX PLZ", but it is an awkward positioning. The only reason he can do that is because he has vikings for sight. I see that it is around 9 minutes into the game, and as far as I can tell, you don't have an Engineering bay. My general rule of thumb for Terran is:
1. Expand by 10 minutes
2. Turrets on mineral line by 10 minutes
3. Make sure to be creative.
GameTime
Profile Joined May 2010
United States222 Posts
March 05 2011 01:04 GMT
#3
I wouldn't say it's imbalanced, just a strong strategy.
Only the winner deserves to win.
NoisyNinja
Profile Joined February 2011
United States991 Posts
March 05 2011 01:05 GMT
#4
Also, another problem that I noticed (from the picture) is the one that caused all of this: allowing him to get there without much of a challenge.
eVolvE342
Profile Joined January 2011
157 Posts
Last Edited: 2011-03-05 01:06:53
March 05 2011 01:05 GMT
#5
I am not saying that my particular game is the reason it should be fixed... I am saying the fact that you can siege someones main from the side of their base while not being in their base should not be possible.

Also I do not see how having a missile turret would be that good.. he could easily kill off a missile turret from his position.
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
March 05 2011 01:07 GMT
#6
I wouldn't jump the gun in thinking they didn't realise that that certain positioning was there. It may have been their choice all along.
freetgy
Profile Joined November 2010
1720 Posts
March 05 2011 01:07 GMT
#7
it is definitly bad design....it is so close to the main...-.-
Lmui
Profile Joined November 2010
Canada6219 Posts
March 05 2011 01:12 GMT
#8
Correct me if I'm wrong but one or two siege tanks look like they can siege and hit the CC from the gold base area.

@NoisyNinja: Turrets by the mineral line are only if they have banshees and in general you only get one, in the middle of the mineral line area which wouldn't help anyways against this kind of push.

And in general, although the natural should be able to be shelled from low ground, the main CC shouldn't be targetable from any point other than within the base itself.
NoisyNinja
Profile Joined February 2011
United States991 Posts
March 05 2011 01:19 GMT
#9
On March 05 2011 10:12 Lmui wrote:
Correct me if I'm wrong but one or two siege tanks look like they can siege and hit the CC from the gold base area.

@NoisyNinja: Turrets by the mineral line are only if they have banshees and in general you only get one, in the middle of the mineral line area which wouldn't help anyways against this kind of push.

And in general, although the natural should be able to be shelled from low ground, the main CC shouldn't be targetable from any point other than within the base itself.


The turrets could just deny vision (by shooting the vikings) or just stall long enough for your tanks to get into position. They would stall by providing a target for the opponent's tanks. I put 2-3 turrets on the mineral line to defend against drops and air harassment. I agree with your second point though.
ziggy408
Profile Blog Joined October 2010
United States72 Posts
March 05 2011 01:21 GMT
#10
don't vikings also have a greater area of sight than the range of a missile turret? so even if you have a turret, all you need is a viking to stay far enough away to not get damaged and spot for the tanks, right?
turdburgler
Profile Blog Joined January 2011
England6749 Posts
March 05 2011 01:23 GMT
#11
On March 05 2011 10:01 NoisyNinja wrote:
I wouldn't go to say "IMBA NERF OR FIX PLZ", but it is an awkward positioning. The only reason he can do that is because he has vikings for sight. I see that it is around 9 minutes into the game, and as far as I can tell, you don't have an Engineering bay. My general rule of thumb for Terran is:
1. Expand by 10 minutes
2. Turrets on mineral line by 10 minutes
3. Make sure to be creative.



but then the vikings give sight of the turret and the tanks just shoot that first?
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
March 05 2011 01:25 GMT
#12
I'm not surprised something like this was found. Slag is just an awful map in general.
mistokibbles
Profile Joined August 2010
United States68 Posts
March 05 2011 01:27 GMT
#13
On March 05 2011 10:01 NoisyNinja wrote:
2. Turrets on mineral line by 10 minutes

You always invest in random turrets even if you don't scout any kind of air units coming?
inpacktt
Profile Joined December 2010
Macedonia20 Posts
March 05 2011 01:28 GMT
#14
that is not so much imbalanced as the close positions that are closer than MOTHER fucking Steps of war omg
diegonolan
Profile Joined November 2010
United States54 Posts
March 05 2011 01:30 GMT
#15
This isn't imba in a mirror matchup as you can do the same, but vs toss or zerg its imba, especially zerg.
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
March 05 2011 01:34 GMT
#16
The map has only just been released. Issues like this were clearly going to come up and I'm sure they'll be changed eventually.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
March 05 2011 01:38 GMT
#17
Is this possible at all spawning locations?
Winners never quit, quitters never win.
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
Last Edited: 2011-03-05 01:48:59
March 05 2011 01:40 GMT
#18
This is definitely not imbalanced.
This seems like interesting, creative and fun strategy unfolding on one of the cool and well-made blizzard maps.

On a serious note, this issue was present in Steppes of war also. You shouldn't have much issues if you see it coming and place your own tanks there, or stop the push before he gets underneath your main cliff.

Also, as a T user you can abuse this yourself -_-
morimacil
Profile Joined March 2010
France921 Posts
March 05 2011 01:49 GMT
#19
on steppes, it was just the natural.
Lots of naturals can be hit by tanks from the outside, but usually, the main is supposed to be safe.

This is going to become the next lost temple thor drop.
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
Last Edited: 2011-03-05 01:55:47
March 05 2011 01:55 GMT
#20
Implying that anything about Slag Pits IS balanced. It's small, has close spawns, no 3rd...
Lanaia is love.
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