HUGE MAPS LOL HUUUUUUGEEEEEE MAPS WILL SOLVE ALL OF SC2's PROBLEMS!!!!!!!1111
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gr8ape
Canada302 Posts
HUGE MAPS LOL HUUUUUUGEEEEEE MAPS WILL SOLVE ALL OF SC2's PROBLEMS!!!!!!!1111 User was warned for this post User was temp banned for this post. | ||
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iAmJeffReY
United States4262 Posts
It's not imba, it's a well thought out strategy. | ||
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ZeromuS
Canada13389 Posts
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iAmJeffReY
United States4262 Posts
On March 06 2011 02:12 gr8ape wrote: I cant believe how fucking retarded the people at blizzard are for designing these maps. HEY GUYS LETS MAKE A MAP WITH A THIRD BASE FUCKING FAR BUT LET THE MAP BE HUGE ENOUGH THAT ZERG CAN COUNTERATTACK WITH EASE WITH PRETTY MUCH ANY UNIT COMBINATION, EFFECTIVELY PREVENTING OTHER RACES FROM EXPANDING BUT LETTING THEM. Lets also extend this concept to the other maps guys! Huge maps, far expansions, impossible to get and protect for toss and terran but easy as shit for zerg to navigate around the map! HUGE MAPS LOL HUUUUUUGEEEEEE MAPS WILL SOLVE ALL OF SC2's PROBLEMS!!!!!!!1111 I will give you that -- cross map on slag is rather hard vs Z. However, close positions is just downright insane how fast I can hit and drop on them.. Rage less. Strategies are more map dependent then people make them out to be. | ||
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Flyingpants
79 Posts
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Cent
Canada155 Posts
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Reason.SC2
Canada1047 Posts
The only way I can really think to stop this is to catch the tanks and engage before they are able to set up over there, or be super aggressive trying to keep T contained or on the back foot. The real joke is that slag was presented as a "more macro-focused version of metalopolis" whoever wrote that needs to get canned lol | ||
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Vei
United States2845 Posts
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NoisyNinja
United States991 Posts
On March 05 2011 14:24 eVolvE342 wrote: if you would read the post you would know its not a TvT imba cry. Of course TvT isnt imba. thats not what this thread is trying to say. It is saying the map position is imbalanced regardless of what race the opponent is. Please read the thread before making needless remarks Dude, chill, he's making a joke. Only fools would claim imbalance in a mirror match up where everyone has the same units. It boils down to who can counter who harder and who can be the most creative with the same set of units. | ||
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eVolvE342
157 Posts
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laLAlA[uC]
Canada963 Posts
You can also abuse this cliff with cliff walkers like Colossus. It's just a map artefact that benefits terran kind of like how wide open areas benefit zerg. | ||
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eVolvE342
157 Posts
On March 07 2011 04:28 laLAlA[uC] wrote: You can do this to the natural on Steppes. You can also abuse this cliff with cliff walkers like Colossus. It's just a map artefact that benefits terran kind of like how wide open areas benefit zerg. Yes, you can do this to the natural, as in a few maps. However this is the MAIN base. I feel there is a big difference there | ||
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EmilA
Denmark4618 Posts
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MindRush
Romania916 Posts
imagine the game as TvP or TvZ how do you counter those tanks? | ||
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kcdc
United States2311 Posts
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Betalump
United States109 Posts
I have no idea how to get to mutas fast enough to defend the cliff without dying to early harass. (have tried expanding to opposite main... I still can't defend my main) Sadly I've resorted to roach rushes in close positions on that map (zvt) I still don't see how the map is any more interesting or balanced than shakuras and even some of the other old maps. (masters - random) | ||
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Zeke50100
United States2220 Posts
Really, though, it's a pretty obscure location. While they're busy shelling your main with 5 Siege Tanks, go kill them :D Although the map isn't great in general, so I guess it doesn't matter. | ||
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antz0r
Australia168 Posts
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MrBadMan
93 Posts
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eVolvE342
157 Posts
On March 07 2011 11:38 Zeke50100 wrote: My question is, can Colossi hit the main CC? It looks like it might just *barely* be possible, but meh. Really, though, it's a pretty obscure location. While they're busy shelling your main with 5 Siege Tanks, go kill them :D Although the map isn't great in general, so I guess it doesn't matter. The only time its super out of the way is when the spawns are the super close ones. The other 2 spawns you can actually get to the spot on your way to there base. You can just make a turn at the last second to go to the spot instead of there natural. I have been using this ledge to spread the hate of the abuse in ladder games and only have lost 1 time and only because I was already down 40 supply and it was fairly late game and even then it still did serious damage. | ||
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