• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:34
CEST 22:34
KST 05:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt1: Mile High8Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10
Community News
StarCraft II 5.0.15 PTR Patch Notes186BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
Why Storm Should NOT Be Nerfed – A Core Part of Pr StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro8 Preview Pt1: Mile High ASL ro8 Upper Bracket HYPE VIDEO StarCraft Stellar Forces had bad maps
Tourneys
SC4ALL $1,500 Open Bracket LAN [ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Dark Side of South Kore…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1827 users

infestor is a buff, nice changes - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 26 Next All
multiversed
Profile Joined December 2010
United States233 Posts
Last Edited: 2011-02-27 02:28:25
February 27 2011 02:28 GMT
#201
you literally just proved my point. read what you wrote, then tried to defend yourself with.

but for your sake... i go muta when i catch tank pushes. as it's retarded to force infestor builds. when i do get caught with infestors vs tanks. i use an ability called burrow and this other one infested terran. it's really sick and super effective. sometimes i only need 3 infestors.
Team Liquid is the used the tampon of the starcraft community.
falstag
Profile Joined November 2010
United States55 Posts
February 27 2011 02:29 GMT
#202
had this used on me. man this is effective. I feel that infestors now hard counter marines and scv
If he looks weird, its his placement match
uSnAmplified
Profile Joined October 2010
United States1029 Posts
Last Edited: 2011-02-27 02:32:23
February 27 2011 02:32 GMT
#203
On February 27 2011 11:28 multiversed- wrote:
you literally just proved my point. read what you wrote, then tried to defend yourself with.

but for your sake... i go muta when i catch tank pushes. as it's retarded to force infestor builds. when i do get caught with infestors vs tanks. i use an ability called burrow and this other one infested terran. it's really sick and super effective. sometimes i only need 3 infestors.
So your justification of infestor change is that we should never use them in the first place, brilliant.
~
iChau
Profile Joined December 2010
United States1210 Posts
February 27 2011 02:35 GMT
#204
On February 27 2011 11:29 falstag wrote:
had this used on me. man this is effective. I feel that infestors now hard counter marines and scv


.. you brought your SCV's? It takes time to gather energy and to tech to infestors anyways.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
multiversed
Profile Joined December 2010
United States233 Posts
Last Edited: 2011-02-27 02:37:47
February 27 2011 02:37 GMT
#205
On February 27 2011 11:32 uSnAmplified wrote:
Show nested quote +
On February 27 2011 11:28 multiversed- wrote:
you literally just proved my point. read what you wrote, then tried to defend yourself with.

but for your sake... i go muta when i catch tank pushes. as it's retarded to force infestor builds. when i do get caught with infestors vs tanks. i use an ability called burrow and this other one infested terran. it's really sick and super effective. sometimes i only need 3 infestors.
So your justification of infestor change is that we should never use them in the first place, brilliant.


you shouldn't try to force anything to work in an unfavorable situation. you are the one limiting yourself here. i feel that there are now more situations where investor is viable, namely vs protoss.

it seems to me that you are just trying to save face, and i surely don't want to attack your ego. we can agree to disagree and i'll even admit i'm wrong if it makes you feel better. though i must admit that i don't see the point. i surely wasn't attacking your character, ego, or ability. simply stating my opinion.
Team Liquid is the used the tampon of the starcraft community.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 27 2011 02:41 GMT
#206
On February 27 2011 11:37 multiversed- wrote:
Show nested quote +
On February 27 2011 11:32 uSnAmplified wrote:
On February 27 2011 11:28 multiversed- wrote:
you literally just proved my point. read what you wrote, then tried to defend yourself with.

but for your sake... i go muta when i catch tank pushes. as it's retarded to force infestor builds. when i do get caught with infestors vs tanks. i use an ability called burrow and this other one infested terran. it's really sick and super effective. sometimes i only need 3 infestors.
So your justification of infestor change is that we should never use them in the first place, brilliant.


you shouldn't try to force anything to work in an unfavorable situation. you are the one limiting yourself here. i feel that there are now more situations where investor is viable, namely vs protoss.

it seems to me that you are just trying to save face, and i surely don't want to attack your ego. we can agree to disagree and i'll even admit i'm wrong if it makes you feel better. though i must admit that i don't see the point. i surely wasn't attacking your character, ego, or ability. simply stating my opinion.
My argument is that it hurt infestors in the current metagame because of marine/tank and colossi being popular, and thats not even touching on all it will change, the projectile will change ZvZ and zergs general playstyle vs air units.

Your argument if that we should never have used them in the first place, so the changes are fine because infestors were always unfavorable.
~
multiversed
Profile Joined December 2010
United States233 Posts
Last Edited: 2011-02-27 02:43:09
February 27 2011 02:42 GMT
#207
On February 27 2011 11:41 uSnAmplified wrote:
Show nested quote +
On February 27 2011 11:37 multiversed- wrote:
On February 27 2011 11:32 uSnAmplified wrote:
On February 27 2011 11:28 multiversed- wrote:
you literally just proved my point. read what you wrote, then tried to defend yourself with.

but for your sake... i go muta when i catch tank pushes. as it's retarded to force infestor builds. when i do get caught with infestors vs tanks. i use an ability called burrow and this other one infested terran. it's really sick and super effective. sometimes i only need 3 infestors.
So your justification of infestor change is that we should never use them in the first place, brilliant.


you shouldn't try to force anything to work in an unfavorable situation. you are the one limiting yourself here. i feel that there are now more situations where investor is viable, namely vs protoss.

it seems to me that you are just trying to save face, and i surely don't want to attack your ego. we can agree to disagree and i'll even admit i'm wrong if it makes you feel better. though i must admit that i don't see the point. i surely wasn't attacking your character, ego, or ability. simply stating my opinion.
My argument is that it hurt infestors in the current metagame because of marine/tank and colossi being popular, and thats not even touching on all it will change, the projectile will change ZvZ and zergs general playstyle vs air units.

Your argument if that we should never have used them in the first place, so the changes are fine because infestors were always unfavorable.


you are misstating my position to suit your argument. that is clear to everyone. have a good day.
Team Liquid is the used the tampon of the starcraft community.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
February 27 2011 02:44 GMT
#208
On February 27 2011 11:42 multiversed- wrote:
Show nested quote +
On February 27 2011 11:41 uSnAmplified wrote:
On February 27 2011 11:37 multiversed- wrote:
On February 27 2011 11:32 uSnAmplified wrote:
On February 27 2011 11:28 multiversed- wrote:
you literally just proved my point. read what you wrote, then tried to defend yourself with.

but for your sake... i go muta when i catch tank pushes. as it's retarded to force infestor builds. when i do get caught with infestors vs tanks. i use an ability called burrow and this other one infested terran. it's really sick and super effective. sometimes i only need 3 infestors.
So your justification of infestor change is that we should never use them in the first place, brilliant.


you shouldn't try to force anything to work in an unfavorable situation. you are the one limiting yourself here. i feel that there are now more situations where investor is viable, namely vs protoss.

it seems to me that you are just trying to save face, and i surely don't want to attack your ego. we can agree to disagree and i'll even admit i'm wrong if it makes you feel better. though i must admit that i don't see the point. i surely wasn't attacking your character, ego, or ability. simply stating my opinion.
My argument is that it hurt infestors in the current metagame because of marine/tank and colossi being popular, and thats not even touching on all it will change, the projectile will change ZvZ and zergs general playstyle vs air units.

Your argument if that we should never have used them in the first place, so the changes are fine because infestors were always unfavorable.


you are misstating my position to suit your argument. that is clear to everyone. have a good day.
Alll you did to argue my point was pose a hypothetical question and give no evidence or actual reasoning to back up your position on the change, im sure thats pretty clear.
~
mikell
Profile Joined August 2010
Australia352 Posts
February 27 2011 02:47 GMT
#209
the videos prove nothing but the fact that you shouldn't use pure infestors.

they'll probably increase the missile speed.

i've never actually used fungals unless my infestors were on high ground OR if the army has already engaged as it is way too easy for 2 marauders or 2 stalkers to just break off from the group and kill the infestor before it gets a fungal off.
drone hard
morimacil
Profile Joined March 2010
France921 Posts
February 27 2011 02:49 GMT
#210
I'm saying if I lump 8-9 sentries into a gateway, collossus, sentry deathball, you could use repeat FGs during the course of an engagement to take them all out plus soften up units around them. This makes infestors a lot better vs any kinds of deathball.There is no way a protoss can spare 800-900 gas in the midgame so this make infestors genuinely scary wheras right now, they suck vs protoss deathballs. However, like I said in my post, it will be hard for zerg to pull off against a good protoss player given collossus or HTs so it deserves to be so powerful.

??
I dont understand these kind of posts.
if you wish to repeatedly fungal a bunch of sentries, you can already do it now. they dont get any more scary compared to now.
And killing off sentries during an engagement, so after all the forcefields land, is relatively useless.
multiversed
Profile Joined December 2010
United States233 Posts
Last Edited: 2011-02-27 02:50:18
February 27 2011 02:49 GMT
#211
On February 27 2011 11:44 uSnAmplified wrote:
Show nested quote +
On February 27 2011 11:42 multiversed- wrote:
On February 27 2011 11:41 uSnAmplified wrote:
On February 27 2011 11:37 multiversed- wrote:
On February 27 2011 11:32 uSnAmplified wrote:
On February 27 2011 11:28 multiversed- wrote:
you literally just proved my point. read what you wrote, then tried to defend yourself with.

but for your sake... i go muta when i catch tank pushes. as it's retarded to force infestor builds. when i do get caught with infestors vs tanks. i use an ability called burrow and this other one infested terran. it's really sick and super effective. sometimes i only need 3 infestors.
So your justification of infestor change is that we should never use them in the first place, brilliant.


you shouldn't try to force anything to work in an unfavorable situation. you are the one limiting yourself here. i feel that there are now more situations where investor is viable, namely vs protoss.

it seems to me that you are just trying to save face, and i surely don't want to attack your ego. we can agree to disagree and i'll even admit i'm wrong if it makes you feel better. though i must admit that i don't see the point. i surely wasn't attacking your character, ego, or ability. simply stating my opinion.
My argument is that it hurt infestors in the current metagame because of marine/tank and colossi being popular, and thats not even touching on all it will change, the projectile will change ZvZ and zergs general playstyle vs air units.

Your argument if that we should never have used them in the first place, so the changes are fine because infestors were always unfavorable.


you are misstating my position to suit your argument. that is clear to everyone. have a good day.
Alll you did to argue my point was pose a hypothetical question and give no evidence or actual reasoning to back up your position on the change, im sure thats pretty clear.


actual proof of what? what are you actually asking of me and why does it matter? i gave my opinion. i wasn't stating facts.
do you think i'm a fucking idiot?
it's become so common recently to get extremely argumentative and angry and not be able to articulate what the fuck you are talking about. it makes you look obnoxiously foolish. nevermind the fact that you are clearly bad.
Team Liquid is the used the tampon of the starcraft community.
Armsved
Profile Joined May 2010
Denmark642 Posts
February 27 2011 03:06 GMT
#212
Prepare for the lategame mass infestor army in ZvZ
YOOO
Vista
Profile Blog Joined November 2010
United States100 Posts
February 27 2011 03:06 GMT
#213
So Fungal stuns and deals half the dps of Storm, which can be walked out of.

...yeah, makes total sense -__-
TNine
Profile Joined January 2011
United States46 Posts
February 27 2011 03:13 GMT
#214
On February 27 2011 08:22 morimacil wrote:
Show nested quote +
On the bright side, it might be a possible counter to the Stalker/VR/Collosi combo, as you quickly fungal, move, then go back and fungal, until huge sections of his army are much weaker.

Thats not a change, you can already do that now.
The only change about that is that it will take less time to kill stuff with just fungals, they can be dodged initially, and 90% of fungal's utility is lost.

but killing or weakening something by repeated fungals, that can already be done now.

I was more talking about two things:

1.) Extra damage to armored.
2.) You can lead your fungals, so you can hit a unit that was >9 range away at the time of casting.

Nonetheless, i've been wondering about Fungals vs. that strategy anyway. Collosi/VR/Stalkers don't interfere with eachother's pathing, so a single fungal could probably hit a bunch of stalkers, a bunch of VRs, and a few collosi. That's a lot of damage. The only problem is that Collosi have the same range as fungal.
"In that case they would be...lultralisks."
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
February 27 2011 03:19 GMT
#215
anyone really mention how this changes infestor vs. baneling?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
A.J.
Profile Joined August 2010
United States209 Posts
February 27 2011 03:21 GMT
#216
I never use infestors, but I might start using them now.
Take a chance
TheRealzz
Profile Joined November 2010
150 Posts
February 27 2011 04:41 GMT
#217
All I can say IS MOFO prepare that infestor I will be stopping in too build 3-4 every game!!! O_O MOFO Yuuuussssss !!!
One-base play is aggression ?
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
February 27 2011 04:44 GMT
#218
hmm well at least this may introduce the ghost into TvZ more often :/
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Almin
Profile Joined August 2010
United States583 Posts
February 27 2011 04:56 GMT
#219
On February 27 2011 12:19 michaelhasanalias wrote:
anyone really mention how this changes infestor vs. baneling?

Infestors already hard-countered banelings even before, so it doesn't really matter.
mczbot
Profile Joined October 2010
Germany70 Posts
February 27 2011 04:57 GMT
#220
well i talked with a mate over this, but i might just be completly wrong, as im just a 2900 diamond zerg.
from my understanding zvt will with the change not be ling/bling(infestor/muta, it will be ling/infestor(bling)/muta, since the infestor will do enough damage to kill of marine balls, instead of just locking them for the banelings to run in. a infestor is 200 gas (sry if im wrong), thats 10 banelings. if you take into account that banelings around 30-50% of your banelings will get slaugthered at the engage by tanks, or at least they will at my level, thats a fair deal. cause banelings are freaking suicide units, they have no other purpose then running into their death and taking as many marines with them as possible. now the problem is, banelings are just effective versus marines, while the new fungal will do fair damage against any other unit aswell and locks down aswell for your lings to kill the rest of. besides, infestors do also cost less larva, which will open up place for more lings or even some roach/hydras and if you control them properly, you can safe them and use them again.
but you also have to take into account that the lower ensaretime will also come into effect in lategame, where infestors are used as support units for broodlords and ultralisks, to keep the units clumped up to have the t3 units do sick splash damage.
so from my understanding, blizzard wants to strenghten the zerg midgame and make the transition into t3 way smoother and faster, since you will get infestors anyway and allow the zerg a more aggressive and dictionary playstyle in that period instead of just being passive and reactive till maxed. to make it a somewhat of fair trade, they did nerv the support capabilitys of the infestor lategame (very) _slightly_.
looking foward to the patch, but id be also superpleased if they added 1 more range to the corruptors
Prev 1 9 10 11 12 13 26 Next All
Please log in or register to reply.
Live Events Refresh
BSL Open LAN 2025 - War…
08:00
Day 2 - Play Off & Finals Stage
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 205
JuggernautJason157
CosmosSc2 117
StarCraft: Brood War
Dewaltoss 116
Mong 67
Dota 2
monkeys_forever335
Pyrionflax224
NeuroSwarm87
capcasts14
League of Legends
JimRising 159
Counter-Strike
Stewie2K1043
Heroes of the Storm
Khaldor222
Other Games
summit1g7860
FrodaN5739
tarik_tv5078
Grubby2285
B2W.Neo816
fl0m693
ToD231
KnowMe124
Mew2King87
Organizations
Other Games
EGCTV1298
gamesdonequick813
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 6
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21750
League of Legends
• Doublelift4661
Other Games
• imaqtpie918
• Shiphtur282
• WagamamaTV257
Upcoming Events
Afreeca Starleague
13h 26m
Barracks vs Mini
Wardi Open
14h 26m
Monday Night Weeklies
19h 26m
Sparkling Tuna Cup
1d 13h
Afreeca Starleague
1d 13h
Snow vs EffOrt
PiGosaur Monday
2 days
LiuLi Cup
2 days
The PondCast
3 days
CranKy Ducklings
4 days
Maestros of the Game
5 days
Clem vs Reynor
[ Show More ]
[BSL 2025] Weekly
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL World Championship of Poland 2025
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.