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The "fake" 3 gate robo, 1 gate expand - Page 6

Forum Index > StarCraft 2 Strategy
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Velocirapture
Profile Blog Joined December 2010
United States983 Posts
February 17 2011 23:26 GMT
#101
I play protoss but I see a couple tells from this build. First, when you are doing the feint attack to scare them and pull back they could scan you to catch the movement of your army which would immediately reveal the hallu. The second problem is that if i see low energy sentries before combat id be immediately suspicious. That purple bar that terrans should pay SO much attention to will be sapped by a 100 energy spell. To create enough units that a 1 gate looks like a 3 gate robo you will be practically tapped.
Seagull_
Profile Joined August 2010
75 Posts
Last Edited: 2011-02-17 23:54:35
February 17 2011 23:53 GMT
#102
If this becomes popular Terrans will simply save a scan and scan your push. Of course this makes the normal 3 gate robo immortal busts even more effective by denying a mule.
Minigun
Profile Blog Joined August 2010
619 Posts
February 18 2011 02:34 GMT
#103
Ok, so I think a lot of people are trying to poke holes, which are simply, unrealistic.

Say you are terran, you see a large force with immortals from the watchtower on LT headed to your expansion. You frantically throw down another bunker or two, make sure your units are in position, are you sitting there checking the energy on each sentry? Probably not if they are real, you are wasting precious time preparing your base for an attack.

I didn't just try this build once before posting it here, I've tried it 20 or so times, with huge success or I wouldn't even post it.
“Quiet people have the loudest minds.” ― Stephen Hawking
Flyingpants
Profile Joined February 2011
79 Posts
February 18 2011 02:38 GMT
#104
Say you are terren, immortals coming at you, you scan his army to know if you need to pull everything to hold, oh, it's hallucinates and a tiny force.
Minigun
Profile Blog Joined August 2010
619 Posts
February 18 2011 02:41 GMT
#105
On February 18 2011 11:38 Flyingpants wrote:
Say you are terren, immortals coming at you, you scan his army to know if you need to pull everything to hold, oh, it's hallucinates and a tiny force.


Most terrans use watchtowers, why would he need to scan when he saw the entire army?

Bring a probe too to make it more convincing.

“Quiet people have the loudest minds.” ― Stephen Hawking
Dommk
Profile Joined May 2010
Australia4865 Posts
February 18 2011 02:47 GMT
#106
Wont be making this post, all Terrans who read TL strategy forum actually be suspicious of a 3gate robo attack that doesn't follow through? Probably should have just kept this to yourself
Minigun
Profile Blog Joined August 2010
619 Posts
February 18 2011 02:50 GMT
#107
On February 18 2011 11:47 Dommk wrote:
Wont be making this post, all Terrans who read TL strategy forum actually be suspicious of a 3gate robo attack that doesn't follow through? Probably should have just kept this to yourself


Terrans will figure it out eventually. I'm hoping this promotes hallucination play, and people come up with even more uses for it.

If I 3 gate robo and don't pull through, I've already lost the game. So it doesn't really matter.
“Quiet people have the loudest minds.” ― Stephen Hawking
angra86
Profile Joined October 2010
United States56 Posts
February 18 2011 04:05 GMT
#108
Why would you scout with a hallucinated phoenix? If you wanted to fake him into thinking you went 3 gate robo and be on guard, then to me that would be a dead giveaway.
pirsq
Profile Blog Joined September 2010
Australia145 Posts
February 18 2011 04:07 GMT
#109
In your replay, the Terran scans your ramp and sees a huge probe transfer with no nexus in the natural. Obviously that won't usually happen, but it just goes to show how much this build depends on getting lucky. All it takes is one scan, and scanning your army when it's half a screen outisde his base is pretty reasonable.

Also, he doesn't react at all to this obvious sign of a hidden expo, which kinda contradicts the whole "this is a good player who reacts the right way, that's the only reason I can bluff him" thing.
Minigun
Profile Blog Joined August 2010
619 Posts
February 18 2011 05:37 GMT
#110
On February 18 2011 13:07 pirsq wrote:
In your replay, the Terran scans your ramp and sees a huge probe transfer with no nexus in the natural. Obviously that won't usually happen, but it just goes to show how much this build depends on getting lucky. All it takes is one scan, and scanning your army when it's half a screen outisde his base is pretty reasonable.

Also, he doesn't react at all to this obvious sign of a hidden expo, which kinda contradicts the whole "this is a good player who reacts the right way, that's the only reason I can bluff him" thing.


You can say that with any build really.

I said I was short on replays, please read the entire thread. You think I came in here with just trying it once and said this is the best build ever only trying it once?

On February 18 2011 13:05 angra86 wrote:
Why would you scout with a hallucinated phoenix? If you wanted to fake him into thinking you went 3 gate robo and be on guard, then to me that would be a dead giveaway.


It was late enough after to where it didn't matter, I need to scout for tech labs on starports.
“Quiet people have the loudest minds.” ― Stephen Hawking
Yoshi Kirishima
Profile Blog Joined July 2009
United States10346 Posts
February 18 2011 05:43 GMT
#111
Sounds like a really awesome strat, thanks for sharing!

I guess people will just have to scout the other bases more regularly now, especially if the map sizes are going to become standardly bigger than Blizzard's average.

However, like some people have mentioned, if they scan you, then they might have figured you out. But then again, a scan doesn't cover the whole base, so they may be scared and think you were trying to hide your tech (like many people try to do).

A floating barracks on the other hand... but this usually isn't done unless if they're going mech or if it's mid game at least. Even for mech they need the back up marines no?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Flyingpants
Profile Joined February 2011
79 Posts
February 18 2011 05:46 GMT
#112
flying rax because it's fast, unkillable, and worth half of a mule. I just watched some pro corean fly 3 raxes around a map in TVT. But he was going pure mech banshee.
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
February 18 2011 06:10 GMT
#113
Sorry if this was mentioned earlier, but there was so much arguing that I didn't see if the actual build was posted anywhere. I understand you 1gate FE in response to his 1rax FE, but after that then what? go up to 3 gates? what sort of unit comp should I be going for? What should I do if he scans my gates and sees no robos? or if he sees my hidden expo? I'm interested in some of the little details that your OP doesn't really give. this looks like a really neat build (especially if you just 3gate robo'd the game before in a BoX), and i'll be sure to try it out sometime.
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
morimacil
Profile Joined March 2010
France921 Posts
February 18 2011 06:21 GMT
#114
Well, it does indeed seem quite unlikely that he will be able to somehow know that its a fake push, and not a real one. So he will throw down another bunker, and pull a couple of SCVs.
Most people in this thread seem to be most concerned with the fact that its possible for terran to find out your immortals are fake, through some incredibly unlikely set of events.

My question, however, would be: What exactly is the real gain from hiding your expansion at the other end of the map?
If you can deny him scouting around the map, you can also deny him scouting your natural usually.

I mean, its really cool that you are able to trick your opponents into thinking you went 3gate robo when you didnt, thats sweet. but appart from trading some sentry energy for him making a bunker, and pulling SCVs for a few seconds, what exactly does tricking him achieve here?

Like if you were using halucinations to fake having a colossus, and then showing up with templars while he got vikings a couple of minutes later, I could see how that would be good.
But with the expand, wouldnt that be tricking him just because you can? I mean, when he sees you take your natural, either he will expand too, thinking he is staying ahead, but in fact staying even. Or he will attack to try and deny it, and then its still 2 bases vs 2 bases, but with him probably having a sligfhtly easier time, due to an earlier expand, and not so much mining time lost during the transfer.
moonylo
Profile Joined August 2010
Germany68 Posts
Last Edited: 2011-02-18 07:17:18
February 18 2011 07:12 GMT
#115
To the comments about the <50 energy sentry: If you leave it at home, what is the terran gonna do then?

I didnt read every single post, but I think that no one has mentioned one of the biggest advantages this strategy has and which was so well shown in the GSTL match. Yes Terran can find a timing window in which you are trying to get your 3rd up and make a push that you in lots of cases are not able to defend. But who cares about defence? Let your natural die and FF the ramp and counter-attack. Since its still 2 base vs 2 base you are alright economy wise anyway. And when he really decides to go in for the kill, then he will lose a lot at his base, while you are save behind the FFs.

The only thing I can imagine scouting that something is up, is a floating factory. Imagine youre spawning close air or close by ground on LT. If the terran gets up a quite quick factory and scouts your base, he will most likely realize that you have an FE - although I have to admit, that it might be a failure to build a factory that early, facing a real 3 gate + Robo timing attack. Any comments on that?

Edith says: Btw, why dont terrans use floating barracks as scouts anyway? (Regardless of their builds). Taking the SCV of mining and building the barracks might cost about 180 (?), maybe 200 minerals, but its still less then a mule would mine and you often get to see way more than with one scan, especially in the early game.
bigbeau
Profile Joined October 2010
368 Posts
February 18 2011 07:13 GMT
#116
he 1 rax FE'd most likely hes not getting factory tech that quick. hes getting more raxes to fill his bunkers
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
Last Edited: 2011-02-18 07:19:05
February 18 2011 07:17 GMT
#117
I think in the OP you might want to stretch the importance that terran will not attack because seeing your 3rd base go down, and thinking it to be a failed all in natural expansion, will believe themselves to be well ahead with no reason to attack. I am curious though as to why you recommend the double forge + templar follow up over a colossus phoenix transition? If I can get a fast 3rd I have a lot of luck going colossus phoenix. And people shouldn't really be expecting terran to engage it, if he does he is completely guessing what you are doing (unlikely) or is just stupid. No good terran would get an expo and then attack into a one basing robo toss
I'm a writer for TeamLiquid, you've probably heard of me
moonylo
Profile Joined August 2010
Germany68 Posts
Last Edited: 2011-02-18 07:32:07
February 18 2011 07:31 GMT
#118
On February 18 2011 16:17 confusedcrib wrote:
I think in the OP you might want to stretch the importance that terran will not attack because seeing your 3rd base go down, and thinking it to be a failed all in natural expansion, will believe themselves to be well ahead with no reason to attack. I am curious though as to why you recommend the double forge + templar follow up over a colossus phoenix transition? If I can get a fast 3rd I have a lot of luck going colossus phoenix. And people shouldn't really be expecting terran to engage it, if he does he is completely guessing what you are doing (unlikely) or is just stupid. No good terran would get an expo and then attack into a one basing robo toss


There's a couple of reasons. First of you fake a robo build, so chances are he's getting vikings blindly. So as soon as he sees you throwing down your third (expected late first expo) he will attack you very soon. For that time you are behind economically, so if he really has some vikings out you will lose your colossi before you can get a critical mass out to stop this attack - then you retreat to your main and FF the ramp.. until what? The next colossus pops out and gets sniped? When the storm tech is done you have way better chances when he finally comes up the ramp.

Second, if the game goes on you have better chances to defend your hidden expo with templars warped in, than walking with your colossi cross the whole map. They are just not mobile enough.
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
February 18 2011 09:47 GMT
#119
--- Nuked ---
MarKeD
Profile Joined December 2010
Australia183 Posts
February 18 2011 09:52 GMT
#120
thanks a lot for posting this Minigun, i look forward to trying it out.
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