• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:27
CEST 18:27
KST 01:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Any progamer "explanation" videos like this one? Data needed BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2415 users

Sjow style no scouting - overlooked? - Page 18

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 16 17 18 19 20 22 Next All
merz
Profile Blog Joined July 2004
Sweden2760 Posts
Last Edited: 2010-12-14 21:12:35
December 14 2010 21:11 GMT
#341
On December 15 2010 05:57 FrostedMiniWeet wrote:
Show nested quote +
On December 15 2010 05:43 meRz wrote:
On December 15 2010 05:39 FrostedMiniWeet wrote:
On December 15 2010 05:06 meRz wrote:
On December 15 2010 04:58 FrostedMiniWeet wrote:
On December 15 2010 04:48 meRz wrote:
On December 15 2010 04:43 FrostedMiniWeet wrote:
In Starcraft there are no perfect builds that don't need scouting. Predictability can always be taken advantage of, so if your opponent knows exactly what you are going to do, and when you are going to scout and how, that is a fairly significant advantage, and a good player will capitalize on it with a custom tailored build to put him in the lead, and a great player will ride that lead to victory. Kyrix is a perfect example of the downfall of predictability.


You are still missing the point. His builds aren't perfect up to the point that they require no scouting. His builds are of the kind that even if he were to scout with his first scv, that wouldn't change how he'd execute it (early on). Instead it aims to adapt to your opponents play later on, which can be scouted with lets say, a Hellion. People need to realize that SjoW does actually scout, just not in the traditional way. Things that always needs to be adapted to early on (2 gate proxy gatesways) are scoutable with your first marine and still leaves time to react and defend. Why not use a combat unit then, like the marine, instead of an scv that actually can provide more income?


I fully understand this principle, but my point is that this is not a good principle. If you scout and see your opponent nexus first, and don't modify your build in the slightest to take advantage of the fact that you won't be rushed at all, then you are not playing optimally, period. If your build can hold off an early rush, and keep up in a macro econ game, then it is doing both un-optimally. Playing like this will get you absolutely nowhere in the GSL, or other tournaments with equally skilled players. On the NA or Euro Ladder, sure, you can pull it off.


This is why SjoW held the #1 GG.net ranking in EU for like a month and is constantly beating both top NA players and top EU players(of equal skill so to say)? All who have at least tried to abuse his scouting early on at least once? Sure there are ways to abuse it, but everytime it gets abused to the point where sjow actually loses purely on not scouting (the 2 gateway incident) he ADAPTS. Like before the game vs slider where he lost vs a quick 2 gate proxy, he wasn't using his marine to scout. The two games after that, he used his marine to scout for any early proxy and still gets the +income advantage while having time to react, and won the series 2-1. I still think he's right about that the way HE plays doesn't require early game scv scouting.

About the nexus first thing, believe me it's been tried out. SjoW already mentioned he doesn't believe there's much difference between how you adapt to a nexus first than a 1 gateway nexus build. His hellion got to the expo within the time frame a 1 gateway expo would go up, then he'd adapt. If his hellion gets there and sees the nexus up slightly earlier, he'll still adapt in the same manner as he would vs a 1 gate expand.

I don't know about GSL though since I've never ever played any of the koreans except oGsInCa. But I for one believe the koreans are being held way too high above everyone else in sc2 currently. The game is still new, things are still being figured out, there are not 8-10 proteams currently practicing 12 hours a day in starcraft 2, why would they be so much better than us?


Doing the exact same thing vs a proxy 2 gate and a 16 nexus is not optimal, period.


Oh man.. Why do I even bother? Did you actually read the thread at all except for my reply towards you? I've stated; The build SjoW is using doesn't benefit from an early scv scout because 1) The early information needed to adapt to a quick proxy 2 gate is easily obtainable with your FIRST MARINE rather than your scv, thus he can still keep the +income vs a 2 gate proxy. 2) The midgame information needed to adapt is easily obtainable with his first HELLION.


Dude, you're missing the point. I don't care how SjoW reacts, it is not optimal if you do the same thing vs a 2 gate proxy and a 16 nexus, period. There is no argument here. So you think the optimal build against a 2 gate is a 1-1-1 no scout until marine? You think the optimal build vs a 16 nexus is a 1-1-1 no scout until marine? You think the optimal build vs ANYTHING is a 1-1-1 no scout until marine? Wow, perhaps you ought to tell all these crappy GSL Terrans about this "new Terran standard for all matchups" as its clearly the best build for all circumstances. I hate to burst your bubble dude, but Starcraft just doesn't roll that way. I fully understand that SjoW doesn't feel the need to react until his marine is out, but that doesn't make it optimal play.


Dude, do you honestly believe one would persue the 1-1-1 build if they scout the Proxy 2 gate with their marine. THAT'S the point you're missing, thats where you ADAPT, meaning of course I wont lay down a starport or ignore the fact I have a fucking 2 gate coming at my face. Again NO, I said if YOU CHOOSE TO PLAY THE 1-1-1 BUILD, it's not OPTIMAL to USE AN EARLY SCV SCOUT. I never anywhere stated that the 1-1-1 build is the optimal build to play, I said its SJOWS WAY TO PLAY, and in SJOWS WAY TO PLAY, scouting with your first scv is NOT OPTIMAL.

Added sick amounts of caps because you obviously have troubles reading what I say.

EDIT: Meaning = You don't play the same vs a 2 gate proxy as you do vs a 16 nexus, how are you not getting this?
Winners never quit, quitters never win.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-14 21:14:40
December 14 2010 21:13 GMT
#342
On December 15 2010 06:05 Logo wrote:
Show nested quote +
On December 15 2010 05:57 FrostedMiniWeet wrote:
On December 15 2010 05:43 meRz wrote:
On December 15 2010 05:39 FrostedMiniWeet wrote:
On December 15 2010 05:06 meRz wrote:
On December 15 2010 04:58 FrostedMiniWeet wrote:
On December 15 2010 04:48 meRz wrote:
On December 15 2010 04:43 FrostedMiniWeet wrote:
In Starcraft there are no perfect builds that don't need scouting. Predictability can always be taken advantage of, so if your opponent knows exactly what you are going to do, and when you are going to scout and how, that is a fairly significant advantage, and a good player will capitalize on it with a custom tailored build to put him in the lead, and a great player will ride that lead to victory. Kyrix is a perfect example of the downfall of predictability.


You are still missing the point. His builds aren't perfect up to the point that they require no scouting. His builds are of the kind that even if he were to scout with his first scv, that wouldn't change how he'd execute it (early on). Instead it aims to adapt to your opponents play later on, which can be scouted with lets say, a Hellion. People need to realize that SjoW does actually scout, just not in the traditional way. Things that always needs to be adapted to early on (2 gate proxy gatesways) are scoutable with your first marine and still leaves time to react and defend. Why not use a combat unit then, like the marine, instead of an scv that actually can provide more income?


I fully understand this principle, but my point is that this is not a good principle. If you scout and see your opponent nexus first, and don't modify your build in the slightest to take advantage of the fact that you won't be rushed at all, then you are not playing optimally, period. If your build can hold off an early rush, and keep up in a macro econ game, then it is doing both un-optimally. Playing like this will get you absolutely nowhere in the GSL, or other tournaments with equally skilled players. On the NA or Euro Ladder, sure, you can pull it off.


This is why SjoW held the #1 GG.net ranking in EU for like a month and is constantly beating both top NA players and top EU players(of equal skill so to say)? All who have at least tried to abuse his scouting early on at least once? Sure there are ways to abuse it, but everytime it gets abused to the point where sjow actually loses purely on not scouting (the 2 gateway incident) he ADAPTS. Like before the game vs slider where he lost vs a quick 2 gate proxy, he wasn't using his marine to scout. The two games after that, he used his marine to scout for any early proxy and still gets the +income advantage while having time to react, and won the series 2-1. I still think he's right about that the way HE plays doesn't require early game scv scouting.

About the nexus first thing, believe me it's been tried out. SjoW already mentioned he doesn't believe there's much difference between how you adapt to a nexus first than a 1 gateway nexus build. His hellion got to the expo within the time frame a 1 gateway expo would go up, then he'd adapt. If his hellion gets there and sees the nexus up slightly earlier, he'll still adapt in the same manner as he would vs a 1 gate expand.

I don't know about GSL though since I've never ever played any of the koreans except oGsInCa. But I for one believe the koreans are being held way too high above everyone else in sc2 currently. The game is still new, things are still being figured out, there are not 8-10 proteams currently practicing 12 hours a day in starcraft 2, why would they be so much better than us?


Doing the exact same thing vs a proxy 2 gate and a 16 nexus is not optimal, period.


Oh man.. Why do I even bother? Did you actually read the thread at all except for my reply towards you? I've stated; The build SjoW is using doesn't benefit from an early scv scout because 1) The early information needed to adapt to a quick proxy 2 gate is easily obtainable with your FIRST MARINE rather than your scv, thus he can still keep the +income vs a 2 gate proxy. 2) The midgame information needed to adapt is easily obtainable with his first HELLION.


Dude, you're missing the point. I don't care how SjoW reacts, it is not optimal if you do the same thing vs a 2 gate proxy and a 16 nexus, period. There is no argument here. So you think the optimal build against a 2 gate is a 1-1-1 no scout until marine? You think the optimal build vs a 16 nexus is a 1-1-1 no scout until marine? You think the optimal build vs ANYTHING is a 1-1-1 no scout until marine? Wow, perhaps you ought to tell all these crappy GSL Terrans about this "new Terran standard for all matchups" as its clearly the best build for all circumstances.


Doing something optimally can sometimes out weigh the benefit of doing the optimal thing suboptimally. So don't take it as a given that you can just bend and break all your builds based on scouting information to get better results. A extreme example is if I 6 pool but scout 2 rax with a wall-off I can't just transition into a 2 hatch ling defense that seems to be optimal vs that sort of opening.


I see your argument, but this is a funny and silly example. 6 pool vs Terran is just dumb. All I'm saying is that a great player will find a hole in this 1-1-1 no scout until marine build, and take advantage of it. You simply cannot do the same build every game and expect it to work every single time. Sure you can have tons and tons of success like Kyrix, but eventually your build will be broken and countered.
vdale
Profile Joined June 2010
Germany1173 Posts
December 14 2010 21:13 GMT
#343
On December 15 2010 05:57 FrostedMiniWeet wrote:
Show nested quote +
On December 15 2010 05:43 meRz wrote:
On December 15 2010 05:39 FrostedMiniWeet wrote:
On December 15 2010 05:06 meRz wrote:
On December 15 2010 04:58 FrostedMiniWeet wrote:
On December 15 2010 04:48 meRz wrote:
On December 15 2010 04:43 FrostedMiniWeet wrote:
In Starcraft there are no perfect builds that don't need scouting. Predictability can always be taken advantage of, so if your opponent knows exactly what you are going to do, and when you are going to scout and how, that is a fairly significant advantage, and a good player will capitalize on it with a custom tailored build to put him in the lead, and a great player will ride that lead to victory. Kyrix is a perfect example of the downfall of predictability.


You are still missing the point. His builds aren't perfect up to the point that they require no scouting. His builds are of the kind that even if he were to scout with his first scv, that wouldn't change how he'd execute it (early on). Instead it aims to adapt to your opponents play later on, which can be scouted with lets say, a Hellion. People need to realize that SjoW does actually scout, just not in the traditional way. Things that always needs to be adapted to early on (2 gate proxy gatesways) are scoutable with your first marine and still leaves time to react and defend. Why not use a combat unit then, like the marine, instead of an scv that actually can provide more income?


I fully understand this principle, but my point is that this is not a good principle. If you scout and see your opponent nexus first, and don't modify your build in the slightest to take advantage of the fact that you won't be rushed at all, then you are not playing optimally, period. If your build can hold off an early rush, and keep up in a macro econ game, then it is doing both un-optimally. Playing like this will get you absolutely nowhere in the GSL, or other tournaments with equally skilled players. On the NA or Euro Ladder, sure, you can pull it off.


This is why SjoW held the #1 GG.net ranking in EU for like a month and is constantly beating both top NA players and top EU players(of equal skill so to say)? All who have at least tried to abuse his scouting early on at least once? Sure there are ways to abuse it, but everytime it gets abused to the point where sjow actually loses purely on not scouting (the 2 gateway incident) he ADAPTS. Like before the game vs slider where he lost vs a quick 2 gate proxy, he wasn't using his marine to scout. The two games after that, he used his marine to scout for any early proxy and still gets the +income advantage while having time to react, and won the series 2-1. I still think he's right about that the way HE plays doesn't require early game scv scouting.

About the nexus first thing, believe me it's been tried out. SjoW already mentioned he doesn't believe there's much difference between how you adapt to a nexus first than a 1 gateway nexus build. His hellion got to the expo within the time frame a 1 gateway expo would go up, then he'd adapt. If his hellion gets there and sees the nexus up slightly earlier, he'll still adapt in the same manner as he would vs a 1 gate expand.

I don't know about GSL though since I've never ever played any of the koreans except oGsInCa. But I for one believe the koreans are being held way too high above everyone else in sc2 currently. The game is still new, things are still being figured out, there are not 8-10 proteams currently practicing 12 hours a day in starcraft 2, why would they be so much better than us?


Doing the exact same thing vs a proxy 2 gate and a 16 nexus is not optimal, period.


Oh man.. Why do I even bother? Did you actually read the thread at all except for my reply towards you? I've stated; The build SjoW is using doesn't benefit from an early scv scout because 1) The early information needed to adapt to a quick proxy 2 gate is easily obtainable with your FIRST MARINE rather than your scv, thus he can still keep the +income vs a 2 gate proxy. 2) The midgame information needed to adapt is easily obtainable with his first HELLION.


Dude, you're missing the point. I don't care how SjoW reacts, it is not optimal if you do the same thing vs a 2 gate proxy and a 16 nexus, period. There is no argument here. So you think the optimal build against a 2 gate is a 1-1-1 no scout until marine? You think the optimal build vs a 16 nexus is a 1-1-1 no scout until marine? You think the optimal build vs ANYTHING is a 1-1-1 no scout until marine? Wow, perhaps you ought to tell all these crappy GSL Terrans about this "new Terran standard for all matchups" as its clearly the best build for all circumstances. I hate to burst your bubble dude, but Starcraft just doesn't roll that way. I fully understand that SjoW doesn't feel the need to react until his marine is out, but that doesn't make it optimal play.


There is no optimal build vs. everything. Scouting without adjusting anything isn't optimal too.

Sjow has one build which is pretty safe but not OPTIMAL against everything.
Befree
Profile Joined April 2010
695 Posts
December 14 2010 21:14 GMT
#344
Sounds like a gimmick.

Obviously you can still win without scouting, but you're not winning because of that extra SCV, you're winning because you're just better anyways. I don't think successes with this strategy really give it any validity.

The effects of both strategies are clear so this should be an easy thing to compare. You can easily watch the game and see if 1 SCV would make a difference. You can also watch a game and see if scouting made a difference.

Empirically, you will find an SCV will almost never make a difference in who wins while scouting will occasionally make a difference in who wins.

Ridiculous tactic outside of possible specific strategies based around it. While scouting is very overrated and often won't change anything, it is still far more likely to be game-changing than the mining time on your SCV. If you want to try to be cute, though, go ahead I guess.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2010-12-14 21:24:05
December 14 2010 21:17 GMT
#345
On December 15 2010 05:57 FrostedMiniWeet wrote:
Show nested quote +
On December 15 2010 05:43 meRz wrote:
On December 15 2010 05:39 FrostedMiniWeet wrote:
On December 15 2010 05:06 meRz wrote:
On December 15 2010 04:58 FrostedMiniWeet wrote:
On December 15 2010 04:48 meRz wrote:
On December 15 2010 04:43 FrostedMiniWeet wrote:
In Starcraft there are no perfect builds that don't need scouting. Predictability can always be taken advantage of, so if your opponent knows exactly what you are going to do, and when you are going to scout and how, that is a fairly significant advantage, and a good player will capitalize on it with a custom tailored build to put him in the lead, and a great player will ride that lead to victory. Kyrix is a perfect example of the downfall of predictability.


You are still missing the point. His builds aren't perfect up to the point that they require no scouting. His builds are of the kind that even if he were to scout with his first scv, that wouldn't change how he'd execute it (early on). Instead it aims to adapt to your opponents play later on, which can be scouted with lets say, a Hellion. People need to realize that SjoW does actually scout, just not in the traditional way. Things that always needs to be adapted to early on (2 gate proxy gatesways) are scoutable with your first marine and still leaves time to react and defend. Why not use a combat unit then, like the marine, instead of an scv that actually can provide more income?


I fully understand this principle, but my point is that this is not a good principle. If you scout and see your opponent nexus first, and don't modify your build in the slightest to take advantage of the fact that you won't be rushed at all, then you are not playing optimally, period. If your build can hold off an early rush, and keep up in a macro econ game, then it is doing both un-optimally. Playing like this will get you absolutely nowhere in the GSL, or other tournaments with equally skilled players. On the NA or Euro Ladder, sure, you can pull it off.


This is why SjoW held the #1 GG.net ranking in EU for like a month and is constantly beating both top NA players and top EU players(of equal skill so to say)? All who have at least tried to abuse his scouting early on at least once? Sure there are ways to abuse it, but everytime it gets abused to the point where sjow actually loses purely on not scouting (the 2 gateway incident) he ADAPTS. Like before the game vs slider where he lost vs a quick 2 gate proxy, he wasn't using his marine to scout. The two games after that, he used his marine to scout for any early proxy and still gets the +income advantage while having time to react, and won the series 2-1. I still think he's right about that the way HE plays doesn't require early game scv scouting.

About the nexus first thing, believe me it's been tried out. SjoW already mentioned he doesn't believe there's much difference between how you adapt to a nexus first than a 1 gateway nexus build. His hellion got to the expo within the time frame a 1 gateway expo would go up, then he'd adapt. If his hellion gets there and sees the nexus up slightly earlier, he'll still adapt in the same manner as he would vs a 1 gate expand.

I don't know about GSL though since I've never ever played any of the koreans except oGsInCa. But I for one believe the koreans are being held way too high above everyone else in sc2 currently. The game is still new, things are still being figured out, there are not 8-10 proteams currently practicing 12 hours a day in starcraft 2, why would they be so much better than us?


Doing the exact same thing vs a proxy 2 gate and a 16 nexus is not optimal, period.


Oh man.. Why do I even bother? Did you actually read the thread at all except for my reply towards you? I've stated; The build SjoW is using doesn't benefit from an early scv scout because 1) The early information needed to adapt to a quick proxy 2 gate is easily obtainable with your FIRST MARINE rather than your scv, thus he can still keep the +income vs a 2 gate proxy. 2) The midgame information needed to adapt is easily obtainable with his first HELLION.


Dude, you're missing the point. I don't care how SjoW reacts, it is not optimal if you do the same thing vs a 2 gate proxy and a 16 nexus, period. There is no argument here. So you think the optimal build against a 2 gate is a 1-1-1 no scout until marine? You think the optimal build vs a 16 nexus is a 1-1-1 no scout until marine? You think the optimal build vs ANYTHING is a 1-1-1 no scout until marine? Wow, perhaps you ought to tell all these crappy GSL Terrans about this "new Terran standard for all matchups" as its clearly the best build for all circumstances. I hate to burst your bubble dude, but Starcraft just doesn't roll that way. I fully understand that SjoW doesn't feel the need to react until his marine is out, but that doesn't make it optimal play.


Sending an early scout isn't playing optimally either since you lose mining time. There is no such thing as an optimal build. If you are comfortable playing a certain style then you will probably be better at performing using that style. If SjoW feels comfortable with first getting his tech, then responding to his opponent then that is probably the way he will win the most number of games.

Also if SjoW does some cheese build 20% of his games then going nexus before gate, 1/5 games you will be guaranteed a loss. In 4/5 games you will be marginally ahead but might lose that lead if he uses his tech to harass you correctly. That would not necessarily be worth the risk.
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
December 14 2010 21:24 GMT
#346
On December 15 2010 06:17 DrainX wrote:
Sending an early scout isn't playing optimally either since you lose mining time. There is no such thing as an optimal build. If you are comfortable playing a certain style then you will probably be better at performing using that style. If SjoW feels comfortable with first getting his tech, then responding to his opponent then that is probably the way he will win the most number of games.

Do you even know what the word optimal means? Scouting early has more benefits than drawbacks, so it's optimal.

The word you're looking for is perfect. Yeah, it's not perfect.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2010-12-14 21:26:40
December 14 2010 21:26 GMT
#347
On December 15 2010 06:24 hmunkey wrote:
Show nested quote +
On December 15 2010 06:17 DrainX wrote:
Sending an early scout isn't playing optimally either since you lose mining time. There is no such thing as an optimal build. If you are comfortable playing a certain style then you will probably be better at performing using that style. If SjoW feels comfortable with first getting his tech, then responding to his opponent then that is probably the way he will win the most number of games.

Do you even know what the word optimal means? Scouting early has more benefits than drawbacks, so it's optimal.

The word you're looking for is perfect. Yeah, it's not perfect.

Scouting early does not necessarily in all situations have more benefits than drawbacks. That was kind of the point of this thread.
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
December 14 2010 21:27 GMT
#348
okay everyone, tune into his stream right now, and let's observe what happens in his practical application =]
bleh
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
December 14 2010 21:28 GMT
#349
On December 15 2010 06:11 meRz wrote:
Show nested quote +
On December 15 2010 05:57 FrostedMiniWeet wrote:
On December 15 2010 05:43 meRz wrote:
On December 15 2010 05:39 FrostedMiniWeet wrote:
On December 15 2010 05:06 meRz wrote:
On December 15 2010 04:58 FrostedMiniWeet wrote:
On December 15 2010 04:48 meRz wrote:
On December 15 2010 04:43 FrostedMiniWeet wrote:
In Starcraft there are no perfect builds that don't need scouting. Predictability can always be taken advantage of, so if your opponent knows exactly what you are going to do, and when you are going to scout and how, that is a fairly significant advantage, and a good player will capitalize on it with a custom tailored build to put him in the lead, and a great player will ride that lead to victory. Kyrix is a perfect example of the downfall of predictability.


You are still missing the point. His builds aren't perfect up to the point that they require no scouting. His builds are of the kind that even if he were to scout with his first scv, that wouldn't change how he'd execute it (early on). Instead it aims to adapt to your opponents play later on, which can be scouted with lets say, a Hellion. People need to realize that SjoW does actually scout, just not in the traditional way. Things that always needs to be adapted to early on (2 gate proxy gatesways) are scoutable with your first marine and still leaves time to react and defend. Why not use a combat unit then, like the marine, instead of an scv that actually can provide more income?


I fully understand this principle, but my point is that this is not a good principle. If you scout and see your opponent nexus first, and don't modify your build in the slightest to take advantage of the fact that you won't be rushed at all, then you are not playing optimally, period. If your build can hold off an early rush, and keep up in a macro econ game, then it is doing both un-optimally. Playing like this will get you absolutely nowhere in the GSL, or other tournaments with equally skilled players. On the NA or Euro Ladder, sure, you can pull it off.


This is why SjoW held the #1 GG.net ranking in EU for like a month and is constantly beating both top NA players and top EU players(of equal skill so to say)? All who have at least tried to abuse his scouting early on at least once? Sure there are ways to abuse it, but everytime it gets abused to the point where sjow actually loses purely on not scouting (the 2 gateway incident) he ADAPTS. Like before the game vs slider where he lost vs a quick 2 gate proxy, he wasn't using his marine to scout. The two games after that, he used his marine to scout for any early proxy and still gets the +income advantage while having time to react, and won the series 2-1. I still think he's right about that the way HE plays doesn't require early game scv scouting.

About the nexus first thing, believe me it's been tried out. SjoW already mentioned he doesn't believe there's much difference between how you adapt to a nexus first than a 1 gateway nexus build. His hellion got to the expo within the time frame a 1 gateway expo would go up, then he'd adapt. If his hellion gets there and sees the nexus up slightly earlier, he'll still adapt in the same manner as he would vs a 1 gate expand.

I don't know about GSL though since I've never ever played any of the koreans except oGsInCa. But I for one believe the koreans are being held way too high above everyone else in sc2 currently. The game is still new, things are still being figured out, there are not 8-10 proteams currently practicing 12 hours a day in starcraft 2, why would they be so much better than us?


Doing the exact same thing vs a proxy 2 gate and a 16 nexus is not optimal, period.


Oh man.. Why do I even bother? Did you actually read the thread at all except for my reply towards you? I've stated; The build SjoW is using doesn't benefit from an early scv scout because 1) The early information needed to adapt to a quick proxy 2 gate is easily obtainable with your FIRST MARINE rather than your scv, thus he can still keep the +income vs a 2 gate proxy. 2) The midgame information needed to adapt is easily obtainable with his first HELLION.


Dude, you're missing the point. I don't care how SjoW reacts, it is not optimal if you do the same thing vs a 2 gate proxy and a 16 nexus, period. There is no argument here. So you think the optimal build against a 2 gate is a 1-1-1 no scout until marine? You think the optimal build vs a 16 nexus is a 1-1-1 no scout until marine? You think the optimal build vs ANYTHING is a 1-1-1 no scout until marine? Wow, perhaps you ought to tell all these crappy GSL Terrans about this "new Terran standard for all matchups" as its clearly the best build for all circumstances. I hate to burst your bubble dude, but Starcraft just doesn't roll that way. I fully understand that SjoW doesn't feel the need to react until his marine is out, but that doesn't make it optimal play.


Dude, do you honestly believe one would persue the 1-1-1 build if they scout the Proxy 2 gate with their marine. THAT'S the point you're missing, thats where you ADAPT, meaning of course I wont lay down a starport or ignore the fact I have a fucking 2 gate coming at my face. Again NO, I said if YOU CHOOSE TO PLAY THE 1-1-1 BUILD, it's not OPTIMAL to USE AN EARLY SCV SCOUT. I never anywhere stated that the 1-1-1 build is the optimal build to play, I said its SJOWS WAY TO PLAY, and in SJOWS WAY TO PLAY, scouting with your first scv is NOT OPTIMAL.

Added sick amounts of caps because you obviously have troubles reading what I say.

EDIT: Meaning = You don't play the same vs a 2 gate proxy as you do vs a 16 nexus, how are you not getting this?

There's no need to talk to someone like this. Take it to PM or ignore it if you can't have a civil discussion.
Moderator
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2010-12-14 21:28:51
December 14 2010 21:28 GMT
#350
That sounds completely ridiculous.

There's no reason not to scout unless you lack the APM or something. It forces you to do builds that are "good against everything", where as if you just scouted you could actually do what's right against what your opponent's actually doing.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
merz
Profile Blog Joined July 2004
Sweden2760 Posts
December 14 2010 21:34 GMT
#351
On December 15 2010 06:28 Chill wrote:
Show nested quote +
On December 15 2010 06:11 meRz wrote:
On December 15 2010 05:57 FrostedMiniWeet wrote:
On December 15 2010 05:43 meRz wrote:
On December 15 2010 05:39 FrostedMiniWeet wrote:
On December 15 2010 05:06 meRz wrote:
On December 15 2010 04:58 FrostedMiniWeet wrote:
On December 15 2010 04:48 meRz wrote:
On December 15 2010 04:43 FrostedMiniWeet wrote:
In Starcraft there are no perfect builds that don't need scouting. Predictability can always be taken advantage of, so if your opponent knows exactly what you are going to do, and when you are going to scout and how, that is a fairly significant advantage, and a good player will capitalize on it with a custom tailored build to put him in the lead, and a great player will ride that lead to victory. Kyrix is a perfect example of the downfall of predictability.


You are still missing the point. His builds aren't perfect up to the point that they require no scouting. His builds are of the kind that even if he were to scout with his first scv, that wouldn't change how he'd execute it (early on). Instead it aims to adapt to your opponents play later on, which can be scouted with lets say, a Hellion. People need to realize that SjoW does actually scout, just not in the traditional way. Things that always needs to be adapted to early on (2 gate proxy gatesways) are scoutable with your first marine and still leaves time to react and defend. Why not use a combat unit then, like the marine, instead of an scv that actually can provide more income?


I fully understand this principle, but my point is that this is not a good principle. If you scout and see your opponent nexus first, and don't modify your build in the slightest to take advantage of the fact that you won't be rushed at all, then you are not playing optimally, period. If your build can hold off an early rush, and keep up in a macro econ game, then it is doing both un-optimally. Playing like this will get you absolutely nowhere in the GSL, or other tournaments with equally skilled players. On the NA or Euro Ladder, sure, you can pull it off.


This is why SjoW held the #1 GG.net ranking in EU for like a month and is constantly beating both top NA players and top EU players(of equal skill so to say)? All who have at least tried to abuse his scouting early on at least once? Sure there are ways to abuse it, but everytime it gets abused to the point where sjow actually loses purely on not scouting (the 2 gateway incident) he ADAPTS. Like before the game vs slider where he lost vs a quick 2 gate proxy, he wasn't using his marine to scout. The two games after that, he used his marine to scout for any early proxy and still gets the +income advantage while having time to react, and won the series 2-1. I still think he's right about that the way HE plays doesn't require early game scv scouting.

About the nexus first thing, believe me it's been tried out. SjoW already mentioned he doesn't believe there's much difference between how you adapt to a nexus first than a 1 gateway nexus build. His hellion got to the expo within the time frame a 1 gateway expo would go up, then he'd adapt. If his hellion gets there and sees the nexus up slightly earlier, he'll still adapt in the same manner as he would vs a 1 gate expand.

I don't know about GSL though since I've never ever played any of the koreans except oGsInCa. But I for one believe the koreans are being held way too high above everyone else in sc2 currently. The game is still new, things are still being figured out, there are not 8-10 proteams currently practicing 12 hours a day in starcraft 2, why would they be so much better than us?


Doing the exact same thing vs a proxy 2 gate and a 16 nexus is not optimal, period.


Oh man.. Why do I even bother? Did you actually read the thread at all except for my reply towards you? I've stated; The build SjoW is using doesn't benefit from an early scv scout because 1) The early information needed to adapt to a quick proxy 2 gate is easily obtainable with your FIRST MARINE rather than your scv, thus he can still keep the +income vs a 2 gate proxy. 2) The midgame information needed to adapt is easily obtainable with his first HELLION.


Dude, you're missing the point. I don't care how SjoW reacts, it is not optimal if you do the same thing vs a 2 gate proxy and a 16 nexus, period. There is no argument here. So you think the optimal build against a 2 gate is a 1-1-1 no scout until marine? You think the optimal build vs a 16 nexus is a 1-1-1 no scout until marine? You think the optimal build vs ANYTHING is a 1-1-1 no scout until marine? Wow, perhaps you ought to tell all these crappy GSL Terrans about this "new Terran standard for all matchups" as its clearly the best build for all circumstances. I hate to burst your bubble dude, but Starcraft just doesn't roll that way. I fully understand that SjoW doesn't feel the need to react until his marine is out, but that doesn't make it optimal play.


Dude, do you honestly believe one would persue the 1-1-1 build if they scout the Proxy 2 gate with their marine. THAT'S the point you're missing, thats where you ADAPT, meaning of course I wont lay down a starport or ignore the fact I have a fucking 2 gate coming at my face. Again NO, I said if YOU CHOOSE TO PLAY THE 1-1-1 BUILD, it's not OPTIMAL to USE AN EARLY SCV SCOUT. I never anywhere stated that the 1-1-1 build is the optimal build to play, I said its SJOWS WAY TO PLAY, and in SJOWS WAY TO PLAY, scouting with your first scv is NOT OPTIMAL.

Added sick amounts of caps because you obviously have troubles reading what I say.

EDIT: Meaning = You don't play the same vs a 2 gate proxy as you do vs a 16 nexus, how are you not getting this?

There's no need to talk to someone like this. Take it to PM or ignore it if you can't have a civil discussion.


It's hard to remaing civil when he puts false words into my mouth and makes false assumptions, all while he isn't even remotely trying to read what I'm saying. But yes, you are right, I will refrain from stuff like that in the future, it's just frustratring that he keeps making stuff up.

In the end; This is how SjoW plays, theres valid reasons for it, I'm not claiming its optimal, I'm not claiming it's the best build out there and the koreans should play like it. I'm just saying there's a lot of thought behind the reason why he plays like this. Scouting or not is situational and depends on what type of player and what type of build you are opting for. All in all, if you can't see valid reasons to why you shouldn't scout with an scv in the beginning, then go ahead and scout.

Winners never quit, quitters never win.
Logo
Profile Blog Joined April 2010
United States7542 Posts
December 14 2010 21:35 GMT
#352
On December 15 2010 06:13 FrostedMiniWeet wrote:
Show nested quote +
On December 15 2010 06:05 Logo wrote:
On December 15 2010 05:57 FrostedMiniWeet wrote:
On December 15 2010 05:43 meRz wrote:
On December 15 2010 05:39 FrostedMiniWeet wrote:
On December 15 2010 05:06 meRz wrote:
On December 15 2010 04:58 FrostedMiniWeet wrote:
On December 15 2010 04:48 meRz wrote:
On December 15 2010 04:43 FrostedMiniWeet wrote:
In Starcraft there are no perfect builds that don't need scouting. Predictability can always be taken advantage of, so if your opponent knows exactly what you are going to do, and when you are going to scout and how, that is a fairly significant advantage, and a good player will capitalize on it with a custom tailored build to put him in the lead, and a great player will ride that lead to victory. Kyrix is a perfect example of the downfall of predictability.


You are still missing the point. His builds aren't perfect up to the point that they require no scouting. His builds are of the kind that even if he were to scout with his first scv, that wouldn't change how he'd execute it (early on). Instead it aims to adapt to your opponents play later on, which can be scouted with lets say, a Hellion. People need to realize that SjoW does actually scout, just not in the traditional way. Things that always needs to be adapted to early on (2 gate proxy gatesways) are scoutable with your first marine and still leaves time to react and defend. Why not use a combat unit then, like the marine, instead of an scv that actually can provide more income?


I fully understand this principle, but my point is that this is not a good principle. If you scout and see your opponent nexus first, and don't modify your build in the slightest to take advantage of the fact that you won't be rushed at all, then you are not playing optimally, period. If your build can hold off an early rush, and keep up in a macro econ game, then it is doing both un-optimally. Playing like this will get you absolutely nowhere in the GSL, or other tournaments with equally skilled players. On the NA or Euro Ladder, sure, you can pull it off.


This is why SjoW held the #1 GG.net ranking in EU for like a month and is constantly beating both top NA players and top EU players(of equal skill so to say)? All who have at least tried to abuse his scouting early on at least once? Sure there are ways to abuse it, but everytime it gets abused to the point where sjow actually loses purely on not scouting (the 2 gateway incident) he ADAPTS. Like before the game vs slider where he lost vs a quick 2 gate proxy, he wasn't using his marine to scout. The two games after that, he used his marine to scout for any early proxy and still gets the +income advantage while having time to react, and won the series 2-1. I still think he's right about that the way HE plays doesn't require early game scv scouting.

About the nexus first thing, believe me it's been tried out. SjoW already mentioned he doesn't believe there's much difference between how you adapt to a nexus first than a 1 gateway nexus build. His hellion got to the expo within the time frame a 1 gateway expo would go up, then he'd adapt. If his hellion gets there and sees the nexus up slightly earlier, he'll still adapt in the same manner as he would vs a 1 gate expand.

I don't know about GSL though since I've never ever played any of the koreans except oGsInCa. But I for one believe the koreans are being held way too high above everyone else in sc2 currently. The game is still new, things are still being figured out, there are not 8-10 proteams currently practicing 12 hours a day in starcraft 2, why would they be so much better than us?


Doing the exact same thing vs a proxy 2 gate and a 16 nexus is not optimal, period.


Oh man.. Why do I even bother? Did you actually read the thread at all except for my reply towards you? I've stated; The build SjoW is using doesn't benefit from an early scv scout because 1) The early information needed to adapt to a quick proxy 2 gate is easily obtainable with your FIRST MARINE rather than your scv, thus he can still keep the +income vs a 2 gate proxy. 2) The midgame information needed to adapt is easily obtainable with his first HELLION.


Dude, you're missing the point. I don't care how SjoW reacts, it is not optimal if you do the same thing vs a 2 gate proxy and a 16 nexus, period. There is no argument here. So you think the optimal build against a 2 gate is a 1-1-1 no scout until marine? You think the optimal build vs a 16 nexus is a 1-1-1 no scout until marine? You think the optimal build vs ANYTHING is a 1-1-1 no scout until marine? Wow, perhaps you ought to tell all these crappy GSL Terrans about this "new Terran standard for all matchups" as its clearly the best build for all circumstances.


Doing something optimally can sometimes out weigh the benefit of doing the optimal thing suboptimally. So don't take it as a given that you can just bend and break all your builds based on scouting information to get better results. A extreme example is if I 6 pool but scout 2 rax with a wall-off I can't just transition into a 2 hatch ling defense that seems to be optimal vs that sort of opening.


I see your argument, but this is a funny and silly example. 6 pool vs Terran is just dumb. All I'm saying is that a great player will find a hole in this 1-1-1 no scout until marine build, and take advantage of it. You simply cannot do the same build every game and expect it to work every single time. Sure you can have tons and tons of success like Kyrix, but eventually your build will be broken and countered.


I 100% agree, but I don't see it as the point of the thread. The question that I see raised by this thread is more about whether or not some builds can get away without worker scouting. It doesn't really matter that SjoW might 100% 1/1/1 without drone scouting, all that matters is he serves as an example case of how someone has a build that is doing well without them scv scouting and whether or not this player would be doing even better, the same, or slightly worse if he decided to worker scout while doing this build. From that we can maybe start to see how/when we can cut worker scouting to get a better boost in our % to win.
Logo
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2010-12-14 21:41:52
December 14 2010 21:40 GMT
#353
On December 15 2010 06:28 sjschmidt93 wrote:
That sounds completely ridiculous.

There's no reason not to scout unless you lack the APM or something. It forces you to do builds that are "good against everything", where as if you just scouted you could actually do what's right against what your opponent's actually doing.

god ><
Like we're actualy discussing the fact of NOT SCOUTING AT ALL.
No, we're discussing the fact of not sending an scv 3mn into the game and replacing it with a marine @3mn45 and an hellion @5mn.
We're discussing pros and cons, hoping to produce some interresting results.
We're not discussing the marvelous idea of not scouting at all.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 14 2010 21:42 GMT
#354
I'm not sure if it's entirely related, but I don't worker scout with Zerg while opening with 12pool. I get the first pair of lings in time anyway, and when it's a 4-spawn map I can figure my opponent's location out by the timing of his scout.

As Terran I still would probably scout, but I also have done things like 2rax stim timing -> FE against Protoss where I'll do the same thing no matter what(I'll still use one scan, but I don't think a SCV scout is necessary here).

Overall yeah I don't think it's optimal every time but he clearly has a plan that he's going to be able to follow. He also most likely will figure things out by what he sees heading towards his base and so on. Marine scout isn't all that late, either.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Entertaining
Profile Joined September 2007
Canada793 Posts
December 14 2010 21:45 GMT
#355
this just proves sc2 takes even less skill doesnt it? though i would proxi him 5 out of 5 games if he truly doesnt scout.
Rabbitmaster
Profile Joined August 2010
1357 Posts
December 14 2010 21:45 GMT
#356
I think its an interesting idea tbh, despite what some people have said i think the minrals gained is pretty significant.
God is dead.
Vei
Profile Joined March 2010
United States2845 Posts
December 14 2010 21:46 GMT
#357
frankly I have to scout because I play Zerg -_-!
www.justin.tv/veisc2 ~ 720p + commentary
AndAgain
Profile Joined November 2010
United States2621 Posts
December 14 2010 21:48 GMT
#358
So if I open with 3 gate robo, would it be ok not to scout until I get the observer out? Somehow I doubt this can work for protoss or zerg.
All your teeth should fall out and hair should grow in their place!
vdale
Profile Joined June 2010
Germany1173 Posts
December 14 2010 21:48 GMT
#359
On December 15 2010 06:45 Entertaining wrote:
this just proves sc2 takes even less skill doesnt it? though i would proxi him 5 out of 5 games if he truly doesnt scout.


like nobody tried it before
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
December 14 2010 21:53 GMT
#360
On December 15 2010 06:48 AndAgain wrote:
So if I open with 3 gate robo, would it be ok not to scout until I get the observer out? Somehow I doubt this can work for protoss or zerg.

I'd say the Toss equivalent would be more like scouting with your first Stalker. And as for Zerg, Merz pointed out that early scouting is much more important due to Zerg being a far more reactionary race.
If the quarter was in your right hand, that would've been micro
Prev 1 16 17 18 19 20 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 228
ProTech121
Railgan 74
UpATreeSC 49
JuggernautJason29
StarCraft: Brood War
Britney 39724
Calm 4792
Jaedong 1500
Horang2 1477
Mini 637
BeSt 402
Soma 300
firebathero 281
Rush 268
ggaemo 229
[ Show more ]
actioN 214
Dewaltoss 108
Soulkey 78
Hyun 45
Backho 45
HiyA 29
Rock 23
scan(afreeca) 18
Movie 16
IntoTheRainbow 14
GoRush 12
Terrorterran 11
JulyZerg 10
ivOry 1
Dota 2
Gorgc7574
qojqva1883
Counter-Strike
FalleN 3944
olofmeister2513
fl0m2094
ScreaM1935
pashabiceps1186
byalli441
zeus364
ceh9289
edward94
Super Smash Bros
Mew2King84
Other Games
singsing1642
FrodaN765
hiko690
B2W.Neo659
Sick174
Trikslyr146
KnowMe128
QueenE75
Organizations
Dota 2
PGL Dota 2 - Main Stream13496
Other Games
BasetradeTV275
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 27
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3073
• TFBlade1727
Other Games
• WagamamaTV189
• Shiphtur145
Upcoming Events
Replay Cast
7h 33m
The PondCast
17h 33m
KCM Race Survival
17h 33m
WardiTV Map Contest Tou…
18h 33m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
22h 33m
CranKy Ducklings
1d 7h
Escore
1d 17h
RSL Revival
2 days
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
3 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.