• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:55
CET 17:55
KST 01:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1640 users

Sjow style no scouting - overlooked? - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 14 15 16 17 18 22 Next All
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-12-14 20:10:11
December 14 2010 20:09 GMT
#301
So many fluff posts in the past 10 pages, but thanks for SjoW for chiming in (as well as Chill, Incontrol, and Naz of course).

On December 15 2010 00:46 Brutus wrote:
The only time when you can afford not to scout is a baneling opening, even if you want to go roach you have to know what he is doing. Throwing a roach den down and gas means 2 drones less and less lings vs a 6/7 pool. These little things can mean game over.


Generally on most maps I find the scouting drone needs to be exceptionally early to spot a 6 or 7 pool before you start your gas. Plus on most maps where people 6 or 7 pool the lings should be at your base, or close to it, by the time your pool pops unless you are doing a 10-12 pool. Even then your warren and gas would be still building and could be canceled. Likewise you should be able to spot the incoming lings on most maps through your overlord which I find much more preferable than the drone scout. There's a few map exceptions I can see the need for drone scouting, something like LT can maybe benefit from a check at the close positions to make sure you don't have someone rolling the dice on you (6/7 pooling on a 4 player map hoping for the close positions).

Still my point is there are clearly situations in ZvZ where most people agree that you don't drone scout, even you admit baneling openings don't really need a drone scout. So while I don't necessarily agree never scouting is good or that not scouting in some of the situations mentioned is good, I do think it's something that deserves more than an immediate dismissal (or acceptance) by people.
Logo
hifriend
Profile Blog Joined June 2009
China7935 Posts
December 14 2010 20:10 GMT
#302
On December 15 2010 05:06 avilo wrote:
Show nested quote +
On December 15 2010 05:02 darthcaesar wrote:
Great posts by SjoW and meRz.

I guess if you do the 1/1/1 every game I understand the no scv scout.

However, if you plan on going 1rax expo, or 2rax expo, something along those lines, I think an scv scout is necessary, but at this point it's more stylistic.


How the hell is scouting a "stylistic choice?" Scouting is a core component of being good. It has nothing to do with "style."

How are people even trying to defend bad play? This is crazy.

It isn't bad play if it works.. In SjoW's case I think we can safely conclude that it's working.
ibreakurface
Profile Joined June 2010
United States664 Posts
December 14 2010 20:10 GMT
#303
At a pro level, I think not scouting is ok on occasion, if you do it too often I feel like people will just cheese you and win.

Personally, I dont think pulling one drone for intel is a bad trade.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
shell
Profile Joined October 2010
Portugal2722 Posts
December 14 2010 20:10 GMT
#304
Thank you Sjow and merz for your very good posts
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
ribboo
Profile Joined October 2010
Sweden1842 Posts
December 14 2010 20:12 GMT
#305
On December 15 2010 04:39 SjoW wrote:
Show nested quote +
On December 15 2010 04:33 ribboo wrote:
On December 15 2010 03:52 SjoW wrote:
I dont feel like scouting with the early scvs since there is no real information to gain except proxygateway/6pool/proxy rax and all theese can be handled if played properly without using the first scv scout. Its usually all about telling your mind hes gonna cheese me 100% and its often easier to manage it and after that the game usually already have been decided right there after his failed attempt.

vs toss everything looks the same up until 4.5 - 5 min mark and thats when he get a stalker out to neglect any scouting scv. Same goes with zerg and terran they all block their ramp with zergling or marines when the you need the information.

And what about using scans? If you're a terran player you know how terrible this is, basicly its 270 down the drain and not even 100% sure to spot his tech path.

My first scout is always the first helion that comes out. And thats usually the time when you have to see what your opponent is doing. I also feel that people understimates the reads and information you can get just by seeing an opponents army composition early on. Just by poking up the ramp with the first helion gives me the information I need to set aside which openers hes not doing and what he can potentially do.

There's other ways to abuse a player that dont scout tho. 16 nexus / 16 cc but if you do the math they are almost equally strong to 1gw expo or 1rax orbital command expo. And theese openings I usually spot in time with my helion scout to be able to react properly. 1/1/1 is the most versitile build there is you get the option to go any route you want basicly.

Lately tho i've been struggling with 4warpgate / 3warpgate/voidray. And its usually because im playing poorly, But mostly its because players have adapted to my helion runby and starting blocking their ramp with units or pylons to see what they are doing in time.

Im still certain an 1/1/1 build can handle any cheese even without scouting it, if you play it perfect. And thats what im trying to achieve. If this isnt the case I will ofcourse change my gameplan and try to tap that leak.

My predictions for the future will be TvT (no scv scout) TvP (no scv scout) TvZ (I will scout an early scv)

What about mid/lategame scouting? I was watching your stream the other day, I'm not sure what tournament you were playing, you lost one match to a 2gate proxy though. (If that helps you remember)

Anyway, my general feeling was that you barely scouted mid/late game either. You might have gotten some scouting intel with your hellion, but that was the first and last time you got some intel from the opponents base. You didn't scout any expos, at any time. Don't you feel like this can be abused?


It was against slider I lost to 2 gw proxy, and after that game I ofcourse checked the replay and saw my mistake and started talking to merz how to deal with it, and we agreed upon scouting with marines outside your base is the most optimal play.

the helion scout sees if theres a expansion outside his base and i constantly patrol between xelnaga towers and opponents expasion/base to see exact timing of his expansion. If you mean hidden expansion, thats just putting yourself in real danger and I would be glad if someone tried something like that against me.

I was talking about hidden expansions, yeah. Think it might have been against MorroW, the same day, on Xel'Naga, you were kind of stalemated, and you didn't scout his 9'o clock expansion until it was fully saturated. Perhaps it had just gone up, I'm not sure. Anyway, you won that game, so well played.
nam nam
Profile Joined June 2010
Sweden4672 Posts
December 14 2010 20:16 GMT
#306
On December 15 2010 05:06 avilo wrote:
Show nested quote +
On December 15 2010 05:02 darthcaesar wrote:
Great posts by SjoW and meRz.

I guess if you do the 1/1/1 every game I understand the no scv scout.

However, if you plan on going 1rax expo, or 2rax expo, something along those lines, I think an scv scout is necessary, but at this point it's more stylistic.


How the hell is scouting a "stylistic choice?" Scouting is a core component of being good. It has nothing to do with "style."

How are people even trying to defend bad play? This is crazy.

Scouting at any cost isn't a "core component of being good". Sjow does scout, just not the way that most do, meaning it is a "style". You can send all of your scv's to scout and you'd know exactly what your opponent does. That would be bad.
aidnai
Profile Joined January 2010
United States1159 Posts
December 14 2010 20:17 GMT
#307
Yes, thank you sjow and merz.

I'm a terran myself, but I prefer FEing if I can so I will stick to scv scouting. But I enjoy your stream, and I really appreciate getting inside your head a little more due to your posts here. You've obviously thought this out.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2010-12-14 20:22:47
December 14 2010 20:18 GMT
#308
I think the argument with adaptable vs unadaptable builds is pretty valid here. My comments are coming from a P point of view, where I typically scout at 6 or 7 (I know, I know), but 14 gate in all matchups. Because I 14 gate I have an immense amount of flexibility, which I like, allowing me to tech or unit up depending on what I see. As a player who likes to put on early pressure while transitioning to the difficult to deal with Stargate units (not in PvP though), I find that scouting is super important because of how I am playing the game.

If Sjow wants to 1/1/1 blindly, he has picked a good build to do it and it really makes sense that he wouldn't need to early scout because the hellion comes out early enough anyway to see the enemy's unit composition and numbers, which is really all you need to see; you don't need to see a single building to know what tech he has just by the force that comes to meet the hellion. That being said, there are P builds out there, even excluding the 2 gate proxy, that do really well against the 1/1/1 especially if a hellion is made blind. For example, my 14 gate allows me to field 3 phoenixes or 1 VR 1 phoenix by 7:15, coupled with about 4 zealots, and either 3 stalkers or 1 sentry 1 stalker. An all marine force from a 1/1/1 cannot survive this push, and the hellion becomes irrelevant, even moreso if more than 1 are produced. By focus firing the only anti-air units the T player has, every unit in the game that is on the field becomes irrelevant except the Void Ray. Even in this case, however, can you see that scouting won't get you anywhere? SCV scouting won't get far enough to tell you I have Stargate units, and any decent P player will displace their stargate so as to not show up on a typical scan. It sounds counterintuitive, but when you think about it, sometimes scouting is simply a waste of mining time because there is no possibility of gaining anything from it, which is what I think Sjow believes.

Do I scout? Yes, because I like to pressure early. If I FE every game, however, I don't think it would be wise to waste any mining time to find out little information that I am not even prepared to deal with. Similarly, if I have a good, all-purpose build that handles most things well and I am confident I can even handle cheese with it, would it be wise to waste any mining time to find out information that my build is incapable of exploiting early on? No.
Knowing is half the battle... the other half is lasers.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
December 14 2010 20:19 GMT
#309
On December 15 2010 05:10 hifriend wrote:
Show nested quote +
On December 15 2010 05:06 avilo wrote:
On December 15 2010 05:02 darthcaesar wrote:
Great posts by SjoW and meRz.

I guess if you do the 1/1/1 every game I understand the no scv scout.

However, if you plan on going 1rax expo, or 2rax expo, something along those lines, I think an scv scout is necessary, but at this point it's more stylistic.


How the hell is scouting a "stylistic choice?" Scouting is a core component of being good. It has nothing to do with "style."

How are people even trying to defend bad play? This is crazy.

It isn't bad play if it works.. In SjoW's case I think we can safely conclude that it's working.

Careful, 6 pooling works and it is most definitely bad play.
Knowing is half the battle... the other half is lasers.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
Last Edited: 2010-12-14 20:22:59
December 14 2010 20:20 GMT
#310
My brain almost exploded reading the title and original post, and some of the replies on this thread are so straw man, I'm a little afraid.

The risks of not scouting far outweigh the "benefits", come on man...If someone turtles up and hides tech, doesn't push to show unit comp, how do you plan on beating it.

IE: You're terran and go marine ghost assuming he 4 gates, but he never shows his army and then goes 2 gate robo collosus.

another ie: You go marine marauder with a fast expand, all of a sudden they proxy templar tech and dt's eat up your mineral line, followed by templars eating up your bio ball

how can not scouting be a good idea? for the extra 50 minerals? come on....this is a pretty off argument.
Follow me: www.twitter.com/zlasher
FreedomPeacer
Profile Blog Joined November 2010
Canada67 Posts
Last Edited: 2010-12-14 20:24:13
December 14 2010 20:21 GMT
#311
with the way some people are thinking here it would be good to scout with one of your 6 starting workers just so you would gain as much information as possible
KCrazy
Profile Joined August 2009
United States278 Posts
December 14 2010 20:24 GMT
#312
I don't get this So the argument in defense is that he has no need to early scout because he wouldn't change anything to optimize his build based off of his opponent? I don't know if it's because i play zerg, but there's ALWAYS something to tweak after drone scouting To neglect that just seems silly to me?
"We need alcohol" ~Stork
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2010-12-14 20:26:05
December 14 2010 20:24 GMT
#313
On December 15 2010 05:21 cosmincontra wrote:
with the way some people are thinking here it would be good to scout with one of your 6 starting workers to gain as much information as possible

I scout at 6 or 7, usually 1 trip to the mineral patch and back, then out. It scouts for cheese, it scouts location, it allows me to harass T, and most importantly, it allows me to 14 gate, which negates any shortage of income that I incur from such an early scout compared to my opponent.

EDIT: Please, this is about sending an SCV to scout at 9 or 11. He has already stated he scouts with marine or hellion
Knowing is half the battle... the other half is lasers.
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 14 2010 20:25 GMT
#314
On December 15 2010 05:20 ZlaSHeR wrote:
My brain almost exploded reading the title and original post, and some of the replies on this thread are so straw man, I'm a little afraid.

The risks of not scouting far outweigh the "benefits", come on man...If someone turtles up and hides tech, doesn't push to show unit comp, how do you plan on beating it.

IE: You're terran and go marine ghost assuming he 4 gates, but he never shows his army and then goes 2 gate robo collosus.

another ie: You go marine marauder with a fast expand, all of a sudden they proxy templar tech and dt's eat up your mineral line, followed by templars eating up your bio ball

how can not scouting be a good idea? for the extra 50 minerals? come on....this is a pretty off argument.


And you talk about straw man?
Banelings are too cute to blow up
aidnai
Profile Joined January 2010
United States1159 Posts
December 14 2010 20:27 GMT
#315
On December 15 2010 05:20 ZlaSHeR wrote:
My brain almost exploded reading the title and original post, and some of the replies on this thread are so straw man, I'm a little afraid.

The risks of not scouting far outweigh the "benefits", come on man...If someone turtles up and hides tech, doesn't push to show unit comp, how do you plan on beating it.

IE: You're terran and go marine ghost assuming he 4 gates, but he never shows his army and then goes 2 gate robo collosus.

another ie: You go marine marauder with a fast expand, all of a sudden they proxy templar tech and dt's eat up your mineral line, followed by templars eating up your bio ball

how can not scouting be a good idea? for the extra 50 minerals? come on....this is a pretty off argument.


read the thread if you're really interested in knowing dude.
vdale
Profile Joined June 2010
Germany1173 Posts
Last Edited: 2010-12-14 20:28:33
December 14 2010 20:27 GMT
#316
On December 15 2010 05:20 ZlaSHeR wrote:
My brain almost exploded reading the title and original post, and some of the replies on this thread are so straw man, I'm a little afraid.

The risks of not scouting far outweigh the "benefits", come on man...If someone turtles up and hides tech, doesn't push to show unit comp, how do you plan on beating it.

IE: You're terran and go marine ghost assuming he 4 gates, but he never shows his army and then goes 2 gate robo collosus.

another ie: You go marine marauder with a fast expand, all of a sudden they proxy templar tech and dt's eat up your mineral line, followed by templars eating up your bio ball

how can not scouting be a good idea? for the extra 50 minerals? come on....this is a pretty off argument.


Most people here talk about sjow's build, so your examples aren't very good. Of course there are builds where you have to scout early.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
December 14 2010 20:29 GMT
#317
On December 15 2010 05:24 KCrazy wrote:
I don't get this So the argument in defense is that he has no need to early scout because he wouldn't change anything to optimize his build based off of his opponent? I don't know if it's because i play zerg, but there's ALWAYS something to tweak after drone scouting To neglect that just seems silly to me?


I'd just like to add one more thing.

This does NOT necessarily apply to all the races. Especially not Zerg. Zerg is by definition a reactionary race in the early stages of the game, they try to cut every corner they can and they must do so, they're also the race who can adapt more quickly than the other two due to their larva mechanics. Please, please, do not mistake what Im saying as even a hint of calling zerg imbalanced. I'm merely saying that Zerg is a lot more reactionary than terran and thus naturally benefits more from scouting early on.
Winners never quit, quitters never win.
FreedomPeacer
Profile Blog Joined November 2010
Canada67 Posts
December 14 2010 20:29 GMT
#318
On December 15 2010 05:24 KCrazy wrote:
I don't get this So the argument in defense is that he has no need to early scout because he wouldn't change anything to optimize his build based off of his opponent? I don't know if it's because i play zerg, but there's ALWAYS something to tweak after drone scouting To neglect that just seems silly to me?

for zerg its probably true, but because of things like bunkers, terrans using his build can scout early attacks relatively late and still have a good chance at holding them off
Yusername
Profile Joined October 2010
Sweden252 Posts
December 14 2010 20:35 GMT
#319
I respect SjoW for going his own way instead of just copying everybody else. Maybe it's better to get an economical advantage.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
December 14 2010 20:36 GMT
#320
On December 15 2010 05:20 ZlaSHeR wrote:
My brain almost exploded reading the title and original post, and some of the replies on this thread are so straw man, I'm a little afraid.

The risks of not scouting far outweigh the "benefits", come on man...If someone turtles up and hides tech, doesn't push to show unit comp, how do you plan on beating it.

IE: You're terran and go marine ghost assuming he 4 gates, but he never shows his army and then goes 2 gate robo collosus.

another ie: You go marine marauder with a fast expand, all of a sudden they proxy templar tech and dt's eat up your mineral line, followed by templars eating up your bio ball

how can not scouting be a good idea? for the extra 50 minerals? come on....this is a pretty off argument.


You are missing the point.

In all the examples you mentioned above you are right, scouting is crucial. You fail to realize

1) Sjow does scout these things, he simply doesn't scout for the first 4 or 5 minutes of the game

2) None of these are builds that are optimized for non-early scouting, like I said previously, there are builds that don't benefit from an early scv scout (the 1/1/1 build) and thus the point where you adapt is either 1) if you scout something fishy around your base with your first marine 2) When your hellion comes out. Sjow does the 1/1/1 build, thus, he doesnt scout with an early scv, but instead uses his marine early on and later a hellion, followed up by a viking or banshee.

The 1/1/1 Unlocks everything the terran needs to adapt, you can get a raven out for a PDD and detection, you have the ability to research siege/blueflame, you can switch your techlabs around and get banshee with cloak, or stim early on. This is why scouting with your first scv with this build is unecessary, because it doesn't provide you with any information that is crucial for the way you play out YOUR build the first 5 minutes of the game.

Any information that is crucial before the 5 minute mark can be obtained with your first marine.

Winners never quit, quitters never win.
Prev 1 14 15 16 17 18 22 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
15:00
Stellar Fest: Day 3
Zoun vs TriGGeRLIVE!
Clem vs TBD
ComeBackTV 810
UrsaTVCanada413
IndyStarCraft 244
EnkiAlexander 43
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 244
Rex 94
MindelVK 42
Railgan 29
StarCraft: Brood War
Sea 2369
Mini 571
GuemChi 471
Barracks 284
PianO 237
Soma 209
Last 111
hero 103
Hyun 80
Larva 55
[ Show more ]
ggaemo 46
Backho 31
zelot 30
Terrorterran 26
scan(afreeca) 10
Dota 2
qojqva3061
Dendi1082
syndereN275
BananaSlamJamma177
LuMiX1
Super Smash Bros
Chillindude38
Heroes of the Storm
Khaldor448
Other Games
gofns7017
singsing2071
B2W.Neo1488
Mlord702
Hui .320
Sick192
FrodaN185
QueenE70
ArmadaUGS64
XcaliburYe56
goatrope54
Organizations
StarCraft 2
WardiTV1213
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 10
• Kozan
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3196
• WagamamaTV559
• Ler38
League of Legends
• Nemesis1567
• Shiphtur505
Other Games
• tFFMrPink 11
Upcoming Events
IPSL
1h 5m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3h 5m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
6h 5m
OSC
16h 5m
Wardi Open
19h 5m
Wardi Open
23h 5m
Replay Cast
1d 6h
WardiTV Korean Royale
1d 19h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.