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Sjow style no scouting - overlooked? - Page 14

Forum Index > StarCraft 2 Strategy
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Chill
Profile Blog Joined January 2005
Calgary25980 Posts
December 14 2010 19:11 GMT
#261
On December 15 2010 04:01 knL wrote:
Its ridiculous how many people dont get to point of the op. Its not about the scouting itself. Its about the current standard and about a player who questions it.

People get it. When we say "scouting" we're talking about traditional scouting, okay? Everyone gets it.
Moderator
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
December 14 2010 19:12 GMT
#262
In TvP, I feel the most important scouting information (assuming no cheese) is how much chrono boost is saved up on the nexus and the amount of gas. From there, I know whether or not it is safe to fast expand.

In TvZ, the only thing your scout could really do is block the expo. Most of the time, however, this doesn't happen, especially 4 player maps. But on 4 player maps, the position of the opponent is very important. I feel as Terran it often dictates your build. However, I know I've won many games by scouting a 1 base zerg and bunkering in. 90% of games zerg will FE, but those other 10% you might very well lose if you don't scout.

In TvT, I just recently won a game by scouting no gas, and then finding the proxy rax because of it. I easily had a bunker up to defend the marine push and was quite far ahead for the remainder of the game.

Scouting ftw.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
merz
Profile Blog Joined July 2004
Sweden2760 Posts
December 14 2010 19:14 GMT
#263
As a team mate i've discussed this with SjoW several times and I've come to some conclusions;

The way SjoW plays (read the way SJOW PLAYS) doesn't really benefit from early scv scouting.

Because of some things

1) SjoW approaches the game in a way where he wants build orders who are basically overall solid vs about anything. This doesn't mean he believes that his build orders are totally safe no matter what his opponent throws at him, it just means that his build order is safe enough to let him adapt quickly to pretty much any sitatuation (much like how the SC/BW build orders were in the last few years). I've seen SjoW handle situations where I thought he'd die right there on the spot, but his experience with the builds he does over and over gives him the routine needed to know what to do when, in almost all possible rush situations. He knows when and how many scvs to pull, where to engage etc...

2) SjoW does actually scout, the only difference from SjoW and your average player is that SjoW uses combat units to scout, and often very mobile combat units. He draws the conclusion; Okay, no matter what type of EARLY GAME cheese my opponent throws at me, I'm still sticking to this build, why do I need do scout as early as with my scv, when nothing I see with it will impact the way I play out my build order? So what does he do? In 99.9% of the games he plays, no matter what matchup, he builds a hellion. What does he do with the hellion? He scouts! Because at the time when the hellion comes out, is the time when SjoW needs to adapt his build if necessary. The time before that has no relevance, he's not going to make any adjustments anyways!

Also; We often saw SjoW do even more scouting in form of a no-cloak banshee from his starport. He'd more often than not do zero damage to the player he was facing, damaga as in getting kills on his banshee, but the information he gathered by just hoovering the sides of his opponents base, taking a swing by the expo, is actually really valueable.

3) I see a lot of players failing to notice this, but SjoW actually does early game scouting as well in form of sending his marine around his expo + to possible close positions and to possible proxy locations. This means that he has the time to react even if he were, lets say 2 gate proxied right outside his base, although sometimes he doesn't even scout with the marine, but players have begun taking advantage of that (SjoW lost to a 2 gate proxy on Xel Naga vs Slider due to not scouting at all in the beginning). If there's one thing I still disagree with in sjows play is that he doesn't even use his first marine sometimes.

4) Why is he able to defend various all-ins without even scouting? Because for one, his build is extremly safe. It's not particulary good vs anything (good as in, your BO will win you the game) but it's not extremly bad vs anything as well, and leaves a lot of room for quick adaption to the situation. Also, believe it or not, by not using a scv to scout, he's actually able to afford to push out one or even two units more than the player who'd used his scv to scout his opponent, which also contributes a lot to his ability to defend early game all-ins. ¨

Does this mean I shouldn't scout early on?

No. It doesn't mean you shouldn't ever scout, nor does it mean that not scouting early on is bad. It's all situational, what type of player are you? The reactional player, a player who basically does all his decisions based on what his opponent is doing, obviously needs all the intel he can get, thus scouting with your scv would be a good idea.

I think the most important thing to question yourself is "Why do I scout?" Far too many people just scout because it's muscle memory, or it's what they've been told to do because all the pros do it. Again, if you have a build which you think can hold its on vs pretty much anything, what do you benefit from seeing the stuff you see with your first scv scout? Do you really need that info? Or would you rather want a few extra minerals to have that extra unit out in case your opponent is actually doing early aggression?

Disclaimer: These are my own conclusions based off talks with SjoW, but also being around SjoW both offline/online when this question has been asked. Believe me, every other interview ive seen with sjow or even witnessed from the side IRL has always brought up the "why dont you scout?" question. I can't say to a 100% that SjoW would actually agree with my post though.
Winners never quit, quitters never win.
SjoW
Profile Joined August 2010
Sweden67 Posts
December 14 2010 19:17 GMT
#264
On December 15 2010 04:10 FindingPride wrote:
Show nested quote +
On December 15 2010 04:04 SjoW wrote:
On December 15 2010 04:00 FindingPride wrote:
On December 15 2010 03:52 SjoW wrote:
I dont feel like scouting with the early scvs since there is no real information to gain except proxygateway/6pool/proxy rax and all theese can be handled if played properly without using the first scv scout. Its usually all about telling your mind hes gonna cheese me 100% and its often easier to manage it and after that the game usually already have been decided right there after his failed attempt.

vs toss everything looks the same up until 4.5 - 5 min mark and thats when he get a stalker out to neglect any scouting scv. Same goes with zerg and terran they all block their ramp with zergling or marines when the you need the information.

And what about using scans? If you're a terran player you know how terrible this is, basicly its 270 down the drain and not even 100% sure to spot his tech path.

My first scout is always the first helion that comes out. And thats usually the time when you have to see what your opponent is doing. I also feel that people understimates the reads and information you can get just by seeing an opponents army composition early on. Just by poking up the ramp with the first helion gives me the information I need to set aside which openers hes not doing and what he can potentially do.

There's other ways to abuse a player that dont scout tho. 16 nexus / 16 cc but if you do the math they are almost equally strong to 1gw expo or 1rax orbital command expo. And theese openings I usually spot in time with my helion scout to be able to react properly. 1/1/1 is the most versitile build there is you get the option to go any route you want basicly.

Lately tho i've been struggling with 4warpgate / 3warpgate/voidray. And its usually because im playing poorly, But mostly its because players have adapted to my helion runby and starting blocking their ramp with units or pylons to see what they are doing in time.

Im still certain an 1/1/1 build can handle any cheese even without scouting it, if you play it perfect. And thats what im trying to achieve. If this isnt the case I will ofcourse change my gameplan and try to tap that leak.

My predictions for the future will be TvT (no scv scout) TvP (no scv scout) TvZ (I will scout an early scv)

Why do u have a plan not to scout, and you argue that in tvp a scout accomplishes nothing but it accomplishes a fair deal. For starters Scout bad 3 pylon placement. I can scan later if i feel hes up to something... 2 gas.. I can expect some sort of tech or sentry expand.. You can adjust your build to all of this including the map positions. If people know you aren't going to scout you become to 1 dimensional and what toss/zerg player is going to worry about being in close positions vs you?
point being is you become just as 1 dimensional as lastshadow. - They know whats coming.


Yes you are correct with im being to predictable but its not because I dont scout. I would like to play 80% standard 20% cheese game.

I edited my post. to add this.. how can you tell the difference between a 1 gate expand and a 2gate robo expand? Cross spawn metalop... he 1 gates expand... you cant cheese that. your going to be behind from no scout/latescout and you can't really tell the difference between a 2gate robo/ 1gate expand if you can't get in his base. He has the towers he see's the hellion. wut u do? you know hes expanded you have two choices. Catch up or push. it's nigh impossible to see where he is on the tech path. you can assume hes teching to robo or that hes already at it and at worse is sending an observer to your base. I agree the 1/1/1 can fend off all cheese. But i believe your killing a large part of your adaption by not scouting at all. If you see a 1 gate expand and its close spawn and your going 1/1/1 start pumping banshees.. or if its long spawn.... dont 2 gas and start adding tanks or more rax ( late port )
thats a perfect example for you right there... regardless best of luck.



Perfect question. I have been in this situation many times and in this specific situation I would spot it with my helion and my starport would have been ready. I would probably go for an expansion my self and try to hit his economy to get on even grounds. Banshee is the obvious choice here. And wheter its a 1 gw exp or 2gw exp doesnt matter its a fast expansion anyway and it removes almost all potentiall aggresion from our opponent and thats the key information we gained.
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
December 14 2010 19:24 GMT
#265
Actually, the terran player Happy (top 1 eu) which I met on ladder doesn't scout against toss with an scv. He sends his first hellion as Sjow does.
Rabbet
Profile Joined December 2009
Canada404 Posts
December 14 2010 19:25 GMT
#266
On December 15 2010 04:10 Chill wrote:
Show nested quote +
On December 15 2010 03:27 Rabbet wrote:
On December 15 2010 03:23 Chill wrote:
How is this 12 pages? The gains from not scouting are so marginal compared to the value of scouting. As intrigue told me "You never scout and then say 'Oh damn I wish I hadn't scouted'".

So yes, you should scout. There's a reason every Brood War game in the last 5 years involves a scout.



Nobody is arguing not to scout. It is the matter of when to scout.

Also, Brood War is a different game and this is the SC2 forum.

Obviously you can infer from my original post that I'm talking about traditional SCV scouting so there's no need for your play-dumb reply.

I think you can see the similarities between Brood War and SC2. Namely the buildings and units that you make for the first 5 minutes being literally identical. It's ignorant to blindly say "NEW GAME" when there is ridiculous overlap between them.


Oh ok, should I make any other inferences on your post? My assertion on your original post was that it was talking about SC2, since thread is about Starcraft 2 and also in the Starcraft 2 forum. I guess it was wrong.

I don't seem to remember zerg in BW scouting with drones on 2 player maps, so it would be reasonable to believe that things actually do change between games even scouting.
vdale
Profile Joined June 2010
Germany1173 Posts
December 14 2010 19:25 GMT
#267
On December 15 2010 04:14 meRz wrote:
As a team mate i've discussed this with SjoW several times and I've come to some conclusions;

The way SjoW plays (read the way SJOW PLAYS) doesn't really benefit from early scv scouting.

Because of some things

1) SjoW approaches the game in a way where he wants build orders who are basically overall solid vs about anything. This doesn't mean he believes that his build orders are totally safe no matter what his opponent throws at him, it just means that his build order is safe enough to let him adapt quickly to pretty much any sitatuation (much like how the SC/BW build orders were in the last few years). I've seen SjoW handle situations where I thought he'd die right there on the spot, but his experience with the builds he does over and over gives him the routine needed to know what to do when, in almost all possible rush situations. He knows when and how many scvs to pull, where to engage etc...

2) SjoW does actually scout, the only difference from SjoW and your average player is that SjoW uses combat units to scout, and often very mobile combat units. He draws the conclusion; Okay, no matter what type of EARLY GAME cheese my opponent throws at me, I'm still sticking to this build, why do I need do scout as early as with my scv, when nothing I see with it will impact the way I play out my build order? So what does he do? In 99.9% of the games he plays, no matter what matchup, he builds a hellion. What does he do with the hellion? He scouts! Because at the time when the hellion comes out, is the time when SjoW needs to adapt his build if necessary. The time before that has no relevance, he's not going to make any adjustments anyways!

Also; We often saw SjoW do even more scouting in form of a no-cloak banshee from his starport. He'd more often than not do zero damage to the player he was facing, damaga as in getting kills on his banshee, but the information he gathered by just hoovering the sides of his opponents base, taking a swing by the expo, is actually really valueable.

3) I see a lot of players failing to notice this, but SjoW actually does early game scouting as well in form of sending his marine around his expo + to possible close positions and to possible proxy locations. This means that he has the time to react even if he were, lets say 2 gate proxied right outside his base, although sometimes he doesn't even scout with the marine, but players have begun taking advantage of that (SjoW lost to a 2 gate proxy on Xel Naga vs Slider due to not scouting at all in the beginning). If there's one thing I still disagree with in sjows play is that he doesn't even use his first marine sometimes.

4) Why is he able to defend various all-ins without even scouting? Because for one, his build is extremly safe. It's not particulary good vs anything (good as in, your BO will win you the game) but it's not extremly bad vs anything as well, and leaves a lot of room for quick adaption to the situation. Also, believe it or not, by not using a scv to scout, he's actually able to afford to push out one or even two units more than the player who'd used his scv to scout his opponent, which also contributes a lot to his ability to defend early game all-ins. ¨

Does this mean I shouldn't scout early on?

No. It doesn't mean you shouldn't ever scout, nor does it mean that not scouting early on is bad. It's all situational, what type of player are you? The reactional player, a player who basically does all his decisions based on what his opponent is doing, obviously needs all the intel he can get, thus scouting with your scv would be a good idea.

I think the most important thing to question yourself is "Why do I scout?" Far too many people just scout because it's muscle memory, or it's what they've been told to do because all the pros do it. Again, if you have a build which you think can hold its on vs pretty much anything, what do you benefit from seeing the stuff you see with your first scv scout? Do you really need that info? Or would you rather want a few extra minerals to have that extra unit out in case your opponent is actually doing early aggression?

Disclaimer: These are my own conclusions based off talks with SjoW, but also being around SjoW both offline/online when this question has been asked. Believe me, every other interview ive seen with sjow or even witnessed from the side IRL has always brought up the "why dont you scout?" question. I can't say to a 100% that SjoW would actually agree with my post though.


great post, thank you!

(much better than the posts of Incontrol and avilo: "It's horrible! Why? Because I say so.")
merz
Profile Blog Joined July 2004
Sweden2760 Posts
December 14 2010 19:26 GMT
#268
Oh right I should really start reading all the pages in a thread before I write a reply. SjoW is apparently already here taking questions, lol!
Winners never quit, quitters never win.
Dystisis
Profile Joined May 2010
Norway713 Posts
Last Edited: 2010-12-14 19:29:09
December 14 2010 19:28 GMT
#269
I think one of the major benefits of scouting is psychological. You know what is going on, that nothing crazy like a double gateway rush right outside your natural is incoming. Even if you could held off that rush without scouting, the psychological aspect of knowing (to a large degree) what your opponent is doing and where he/she is, is at least very important for me.
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
December 14 2010 19:30 GMT
#270
On December 14 2010 21:55 Liquid`Nazgul wrote:
I completely agree with Sjow that people overscout in both BW and SC2. Oftentimes you start off with a build that is undecided for a while then scouting is crucial because your build adapts.

However so many players use builds that are not made for adapting (again in both BW and SC2) and will lose to proxy rax for example even if they scout it. Not talking about Sjow here I'm talking about other players that do in fact scout, but when they see something happening still die to it, because they don't use an adaptable build. These players (a lot of top guys) don't understand the relation between adaptable builds and scouting patterns. Sjow understands that when using builds that aren't fit for adapting (which are plenty of builds from just about every player) you shouldn't scout at all. This does not make the build bad whatsoever btw because plenty of adaptable builds can lose to standard stuff because they gave up too much becoming adaptable. That's the price of playing RTS and the choices players need to make for themselves.

People blindly saying thinking this is bad or that SC2 has failed need to get a clue and create a better understanding for the game. Judge a guy that scouts using an unadaptable build instead of the guy using the same build not scouting. The one not scouting understands the game much better. Everything depends on the builds that are being used.

There's not only a difference between builds but also a difference between races. It's hard to imagine a good ZvT strategy where Zerg does not know how many raxes were built; thus Zerg should always drone scout.

I watch his stream frequently and i see him losing to proxy rax, proxy gate, dts, baneling bust pretty often.If he scouted that I am sure he would defend them easily.
This guy does 1-1-1 build which is most adaptable build in terran arsenal.There is no excuse to losing this kind of cheeses.
日本語が上手ですね
ChickenLips
Profile Blog Joined May 2010
2912 Posts
December 14 2010 19:31 GMT
#271
On December 15 2010 04:26 meRz wrote:
Oh right I should really start reading all the pages in a thread before I write a reply. SjoW is apparently already here taking questions, lol!


You explained it in a way that basically allows 0 more flaming. Sjow just said what he likes about it. Your post is still very much appreciated.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
vdale
Profile Joined June 2010
Germany1173 Posts
Last Edited: 2010-12-14 19:35:06
December 14 2010 19:32 GMT
#272
On December 15 2010 04:30 Silentenigma wrote:
Show nested quote +
On December 14 2010 21:55 Liquid`Nazgul wrote:
I completely agree with Sjow that people overscout in both BW and SC2. Oftentimes you start off with a build that is undecided for a while then scouting is crucial because your build adapts.

However so many players use builds that are not made for adapting (again in both BW and SC2) and will lose to proxy rax for example even if they scout it. Not talking about Sjow here I'm talking about other players that do in fact scout, but when they see something happening still die to it, because they don't use an adaptable build. These players (a lot of top guys) don't understand the relation between adaptable builds and scouting patterns. Sjow understands that when using builds that aren't fit for adapting (which are plenty of builds from just about every player) you shouldn't scout at all. This does not make the build bad whatsoever btw because plenty of adaptable builds can lose to standard stuff because they gave up too much becoming adaptable. That's the price of playing RTS and the choices players need to make for themselves.

People blindly saying thinking this is bad or that SC2 has failed need to get a clue and create a better understanding for the game. Judge a guy that scouts using an unadaptable build instead of the guy using the same build not scouting. The one not scouting understands the game much better. Everything depends on the builds that are being used.

There's not only a difference between builds but also a difference between races. It's hard to imagine a good ZvT strategy where Zerg does not know how many raxes were built; thus Zerg should always drone scout.

I watch his stream frequently and i see him losing to proxy rax, proxy gate, dts, baneling bust pretty often.If he scouted that I am sure he would defend them easily.
This guy does 1-1-1 build which is most adaptable build in terran arsenal.There is no excuse to losing this kind of cheeses.


I watched GSL where Jinro scouted against MC and he lost to similar things.

edit: I mean that isn't a good argument.
ribboo
Profile Joined October 2010
Sweden1842 Posts
December 14 2010 19:33 GMT
#273
On December 15 2010 03:52 SjoW wrote:
I dont feel like scouting with the early scvs since there is no real information to gain except proxygateway/6pool/proxy rax and all theese can be handled if played properly without using the first scv scout. Its usually all about telling your mind hes gonna cheese me 100% and its often easier to manage it and after that the game usually already have been decided right there after his failed attempt.

vs toss everything looks the same up until 4.5 - 5 min mark and thats when he get a stalker out to neglect any scouting scv. Same goes with zerg and terran they all block their ramp with zergling or marines when the you need the information.

And what about using scans? If you're a terran player you know how terrible this is, basicly its 270 down the drain and not even 100% sure to spot his tech path.

My first scout is always the first helion that comes out. And thats usually the time when you have to see what your opponent is doing. I also feel that people understimates the reads and information you can get just by seeing an opponents army composition early on. Just by poking up the ramp with the first helion gives me the information I need to set aside which openers hes not doing and what he can potentially do.

There's other ways to abuse a player that dont scout tho. 16 nexus / 16 cc but if you do the math they are almost equally strong to 1gw expo or 1rax orbital command expo. And theese openings I usually spot in time with my helion scout to be able to react properly. 1/1/1 is the most versitile build there is you get the option to go any route you want basicly.

Lately tho i've been struggling with 4warpgate / 3warpgate/voidray. And its usually because im playing poorly, But mostly its because players have adapted to my helion runby and starting blocking their ramp with units or pylons to see what they are doing in time.

Im still certain an 1/1/1 build can handle any cheese even without scouting it, if you play it perfect. And thats what im trying to achieve. If this isnt the case I will ofcourse change my gameplan and try to tap that leak.

My predictions for the future will be TvT (no scv scout) TvP (no scv scout) TvZ (I will scout an early scv)

What about mid/lategame scouting? I was watching your stream the other day, I'm not sure what tournament you were playing, you lost one match to a 2gate proxy though. (If that helps you remember)

Anyway, my general feeling was that you barely scouted mid/late game either. You might have gotten some scouting intel with your hellion, but that was the first and last time you got some intel from the opponents base. You didn't scout any expos, at any time. Don't you feel like this can be abused?
FindingPride
Profile Blog Joined July 2010
United States1001 Posts
December 14 2010 19:34 GMT
#274
On December 15 2010 04:17 SjoW wrote:
Show nested quote +
On December 15 2010 04:10 FindingPride wrote:
On December 15 2010 04:04 SjoW wrote:
On December 15 2010 04:00 FindingPride wrote:
On December 15 2010 03:52 SjoW wrote:
I dont feel like scouting with the early scvs since there is no real information to gain except proxygateway/6pool/proxy rax and all theese can be handled if played properly without using the first scv scout. Its usually all about telling your mind hes gonna cheese me 100% and its often easier to manage it and after that the game usually already have been decided right there after his failed attempt.

vs toss everything looks the same up until 4.5 - 5 min mark and thats when he get a stalker out to neglect any scouting scv. Same goes with zerg and terran they all block their ramp with zergling or marines when the you need the information.

And what about using scans? If you're a terran player you know how terrible this is, basicly its 270 down the drain and not even 100% sure to spot his tech path.

My first scout is always the first helion that comes out. And thats usually the time when you have to see what your opponent is doing. I also feel that people understimates the reads and information you can get just by seeing an opponents army composition early on. Just by poking up the ramp with the first helion gives me the information I need to set aside which openers hes not doing and what he can potentially do.

There's other ways to abuse a player that dont scout tho. 16 nexus / 16 cc but if you do the math they are almost equally strong to 1gw expo or 1rax orbital command expo. And theese openings I usually spot in time with my helion scout to be able to react properly. 1/1/1 is the most versitile build there is you get the option to go any route you want basicly.

Lately tho i've been struggling with 4warpgate / 3warpgate/voidray. And its usually because im playing poorly, But mostly its because players have adapted to my helion runby and starting blocking their ramp with units or pylons to see what they are doing in time.

Im still certain an 1/1/1 build can handle any cheese even without scouting it, if you play it perfect. And thats what im trying to achieve. If this isnt the case I will ofcourse change my gameplan and try to tap that leak.

My predictions for the future will be TvT (no scv scout) TvP (no scv scout) TvZ (I will scout an early scv)

Why do u have a plan not to scout, and you argue that in tvp a scout accomplishes nothing but it accomplishes a fair deal. For starters Scout bad 3 pylon placement. I can scan later if i feel hes up to something... 2 gas.. I can expect some sort of tech or sentry expand.. You can adjust your build to all of this including the map positions. If people know you aren't going to scout you become to 1 dimensional and what toss/zerg player is going to worry about being in close positions vs you?
point being is you become just as 1 dimensional as lastshadow. - They know whats coming.


Yes you are correct with im being to predictable but its not because I dont scout. I would like to play 80% standard 20% cheese game.

I edited my post. to add this.. how can you tell the difference between a 1 gate expand and a 2gate robo expand? Cross spawn metalop... he 1 gates expand... you cant cheese that. your going to be behind from no scout/latescout and you can't really tell the difference between a 2gate robo/ 1gate expand if you can't get in his base. He has the towers he see's the hellion. wut u do? you know hes expanded you have two choices. Catch up or push. it's nigh impossible to see where he is on the tech path. you can assume hes teching to robo or that hes already at it and at worse is sending an observer to your base. I agree the 1/1/1 can fend off all cheese. But i believe your killing a large part of your adaption by not scouting at all. If you see a 1 gate expand and its close spawn and your going 1/1/1 start pumping banshees.. or if its long spawn.... dont 2 gas and start adding tanks or more rax ( late port )
thats a perfect example for you right there... regardless best of luck.



Perfect question. I have been in this situation many times and in this specific situation I would spot it with my helion and my starport would have been ready. I would probably go for an expansion my self and try to hit his economy to get on even grounds. Banshee is the obvious choice here. And wheter its a 1 gw exp or 2gw exp doesnt matter its a fast expansion anyway and it removes almost all potentiall aggresion from our opponent and thats the key information we gained.

You should come to the us. server. I promise i'll change your mind in tvt.. : )
o if god so help me i will
pride.726
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
Last Edited: 2010-12-14 19:35:20
December 14 2010 19:34 GMT
#275
the poll is dumb, it says is there any benefit of not scouting? well ofcourse u get more minerals.
but that doesnt mean that the benefit outweighs the cons... just reword it

regardless, i havent seen that much of Sjow play, but i dont feel that there are enough solid builds that you can afford to not scout :-/
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
December 14 2010 19:39 GMT
#276
On December 15 2010 04:25 Rabbet wrote:
Show nested quote +
On December 15 2010 04:10 Chill wrote:
On December 15 2010 03:27 Rabbet wrote:
On December 15 2010 03:23 Chill wrote:
How is this 12 pages? The gains from not scouting are so marginal compared to the value of scouting. As intrigue told me "You never scout and then say 'Oh damn I wish I hadn't scouted'".

So yes, you should scout. There's a reason every Brood War game in the last 5 years involves a scout.



Nobody is arguing not to scout. It is the matter of when to scout.

Also, Brood War is a different game and this is the SC2 forum.

Obviously you can infer from my original post that I'm talking about traditional SCV scouting so there's no need for your play-dumb reply.

I think you can see the similarities between Brood War and SC2. Namely the buildings and units that you make for the first 5 minutes being literally identical. It's ignorant to blindly say "NEW GAME" when there is ridiculous overlap between them.


Oh ok, should I make any other inferences on your post? My assertion on your original post was that it was talking about SC2, since thread is about Starcraft 2 and also in the Starcraft 2 forum. I guess it was wrong.

I don't seem to remember zerg in BW scouting with drones on 2 player maps, so it would be reasonable to believe that things actually do change between games even scouting.

My original post is talking about SC2. The only part referencing BW says BW in the sentence.

Zergs scouted with Drones on 2 player maps all the time. The fact that you can't remember super common practises means I'm just going to drop this.
Moderator
SjoW
Profile Joined August 2010
Sweden67 Posts
December 14 2010 19:39 GMT
#277
On December 15 2010 04:33 ribboo wrote:
Show nested quote +
On December 15 2010 03:52 SjoW wrote:
I dont feel like scouting with the early scvs since there is no real information to gain except proxygateway/6pool/proxy rax and all theese can be handled if played properly without using the first scv scout. Its usually all about telling your mind hes gonna cheese me 100% and its often easier to manage it and after that the game usually already have been decided right there after his failed attempt.

vs toss everything looks the same up until 4.5 - 5 min mark and thats when he get a stalker out to neglect any scouting scv. Same goes with zerg and terran they all block their ramp with zergling or marines when the you need the information.

And what about using scans? If you're a terran player you know how terrible this is, basicly its 270 down the drain and not even 100% sure to spot his tech path.

My first scout is always the first helion that comes out. And thats usually the time when you have to see what your opponent is doing. I also feel that people understimates the reads and information you can get just by seeing an opponents army composition early on. Just by poking up the ramp with the first helion gives me the information I need to set aside which openers hes not doing and what he can potentially do.

There's other ways to abuse a player that dont scout tho. 16 nexus / 16 cc but if you do the math they are almost equally strong to 1gw expo or 1rax orbital command expo. And theese openings I usually spot in time with my helion scout to be able to react properly. 1/1/1 is the most versitile build there is you get the option to go any route you want basicly.

Lately tho i've been struggling with 4warpgate / 3warpgate/voidray. And its usually because im playing poorly, But mostly its because players have adapted to my helion runby and starting blocking their ramp with units or pylons to see what they are doing in time.

Im still certain an 1/1/1 build can handle any cheese even without scouting it, if you play it perfect. And thats what im trying to achieve. If this isnt the case I will ofcourse change my gameplan and try to tap that leak.

My predictions for the future will be TvT (no scv scout) TvP (no scv scout) TvZ (I will scout an early scv)

What about mid/lategame scouting? I was watching your stream the other day, I'm not sure what tournament you were playing, you lost one match to a 2gate proxy though. (If that helps you remember)

Anyway, my general feeling was that you barely scouted mid/late game either. You might have gotten some scouting intel with your hellion, but that was the first and last time you got some intel from the opponents base. You didn't scout any expos, at any time. Don't you feel like this can be abused?


It was against slider I lost to 2 gw proxy, and after that game I ofcourse checked the replay and saw my mistake and started talking to merz how to deal with it, and we agreed upon scouting with marines outside your base is the most optimal play.

the helion scout sees if theres a expansion outside his base and i constantly patrol between xelnaga towers and opponents expasion/base to see exact timing of his expansion. If you mean hidden expansion, thats just putting yourself in real danger and I would be glad if someone tried something like that against me.
Rabbet
Profile Joined December 2009
Canada404 Posts
December 14 2010 19:42 GMT
#278
On December 15 2010 04:39 Chill wrote:
Show nested quote +
On December 15 2010 04:25 Rabbet wrote:
On December 15 2010 04:10 Chill wrote:
On December 15 2010 03:27 Rabbet wrote:
On December 15 2010 03:23 Chill wrote:
How is this 12 pages? The gains from not scouting are so marginal compared to the value of scouting. As intrigue told me "You never scout and then say 'Oh damn I wish I hadn't scouted'".

So yes, you should scout. There's a reason every Brood War game in the last 5 years involves a scout.



Nobody is arguing not to scout. It is the matter of when to scout.

Also, Brood War is a different game and this is the SC2 forum.

Obviously you can infer from my original post that I'm talking about traditional SCV scouting so there's no need for your play-dumb reply.

I think you can see the similarities between Brood War and SC2. Namely the buildings and units that you make for the first 5 minutes being literally identical. It's ignorant to blindly say "NEW GAME" when there is ridiculous overlap between them.


Oh ok, should I make any other inferences on your post? My assertion on your original post was that it was talking about SC2, since thread is about Starcraft 2 and also in the Starcraft 2 forum. I guess it was wrong.

I don't seem to remember zerg in BW scouting with drones on 2 player maps, so it would be reasonable to believe that things actually do change between games even scouting.

My original post is talking about SC2. The only part referencing BW says BW in the sentence.

Zergs scouted with Drones on 2 player maps all the time. The fact that you can't remember super common practises means I'm just going to drop this.


You are the better man. Good job.
SjoW
Profile Joined August 2010
Sweden67 Posts
December 14 2010 19:43 GMT
#279
On December 15 2010 04:34 FindingPride wrote:
Show nested quote +
On December 15 2010 04:17 SjoW wrote:
On December 15 2010 04:10 FindingPride wrote:
On December 15 2010 04:04 SjoW wrote:
On December 15 2010 04:00 FindingPride wrote:
On December 15 2010 03:52 SjoW wrote:
I dont feel like scouting with the early scvs since there is no real information to gain except proxygateway/6pool/proxy rax and all theese can be handled if played properly without using the first scv scout. Its usually all about telling your mind hes gonna cheese me 100% and its often easier to manage it and after that the game usually already have been decided right there after his failed attempt.

vs toss everything looks the same up until 4.5 - 5 min mark and thats when he get a stalker out to neglect any scouting scv. Same goes with zerg and terran they all block their ramp with zergling or marines when the you need the information.

And what about using scans? If you're a terran player you know how terrible this is, basicly its 270 down the drain and not even 100% sure to spot his tech path.

My first scout is always the first helion that comes out. And thats usually the time when you have to see what your opponent is doing. I also feel that people understimates the reads and information you can get just by seeing an opponents army composition early on. Just by poking up the ramp with the first helion gives me the information I need to set aside which openers hes not doing and what he can potentially do.

There's other ways to abuse a player that dont scout tho. 16 nexus / 16 cc but if you do the math they are almost equally strong to 1gw expo or 1rax orbital command expo. And theese openings I usually spot in time with my helion scout to be able to react properly. 1/1/1 is the most versitile build there is you get the option to go any route you want basicly.

Lately tho i've been struggling with 4warpgate / 3warpgate/voidray. And its usually because im playing poorly, But mostly its because players have adapted to my helion runby and starting blocking their ramp with units or pylons to see what they are doing in time.

Im still certain an 1/1/1 build can handle any cheese even without scouting it, if you play it perfect. And thats what im trying to achieve. If this isnt the case I will ofcourse change my gameplan and try to tap that leak.

My predictions for the future will be TvT (no scv scout) TvP (no scv scout) TvZ (I will scout an early scv)

Why do u have a plan not to scout, and you argue that in tvp a scout accomplishes nothing but it accomplishes a fair deal. For starters Scout bad 3 pylon placement. I can scan later if i feel hes up to something... 2 gas.. I can expect some sort of tech or sentry expand.. You can adjust your build to all of this including the map positions. If people know you aren't going to scout you become to 1 dimensional and what toss/zerg player is going to worry about being in close positions vs you?
point being is you become just as 1 dimensional as lastshadow. - They know whats coming.


Yes you are correct with im being to predictable but its not because I dont scout. I would like to play 80% standard 20% cheese game.

I edited my post. to add this.. how can you tell the difference between a 1 gate expand and a 2gate robo expand? Cross spawn metalop... he 1 gates expand... you cant cheese that. your going to be behind from no scout/latescout and you can't really tell the difference between a 2gate robo/ 1gate expand if you can't get in his base. He has the towers he see's the hellion. wut u do? you know hes expanded you have two choices. Catch up or push. it's nigh impossible to see where he is on the tech path. you can assume hes teching to robo or that hes already at it and at worse is sending an observer to your base. I agree the 1/1/1 can fend off all cheese. But i believe your killing a large part of your adaption by not scouting at all. If you see a 1 gate expand and its close spawn and your going 1/1/1 start pumping banshees.. or if its long spawn.... dont 2 gas and start adding tanks or more rax ( late port )
thats a perfect example for you right there... regardless best of luck.



Perfect question. I have been in this situation many times and in this specific situation I would spot it with my helion and my starport would have been ready. I would probably go for an expansion my self and try to hit his economy to get on even grounds. Banshee is the obvious choice here. And wheter its a 1 gw exp or 2gw exp doesnt matter its a fast expansion anyway and it removes almost all potentiall aggresion from our opponent and thats the key information we gained.

You should come to the us. server. I promise i'll change your mind in tvt.. : )
o if god so help me i will
pride.726



no thanks people have been doing cheese to me in 100 latest tourneys and im pretty confidant how to handle it. Especially in T v T.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-14 19:47:21
December 14 2010 19:43 GMT
#280
In Starcraft there are no perfect builds that don't need scouting. Predictability can always be taken advantage of, so if your opponent knows exactly what you are going to do, and when you are going to scout and how, that is a fairly significant advantage, and a good player will capitalize on it with a custom tailored build to put him in the lead, and a great player will ride that lead to victory. Kyrix is a perfect example of the downfall of predictability.

Sure Sjow can play a fairly solid build that will let him win vs any opponent who is not as skilled as he is, but vs an equally skilled opponent, I think he will be at a disadvantage.
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