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Sjow style no scouting - overlooked? - Page 22

Forum Index > StarCraft 2 Strategy
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Tektos
Profile Joined November 2010
Australia1321 Posts
December 16 2010 04:47 GMT
#421
The poll simply asks "Is there any benefit of not scouting early?"

So simple answer, yes there is a benefit of not scouting early (one extra worker to gather minerals with).

However, the benefit of the information provided from that scout pointing the direction of what build they're going outweighs the extra income from that worker mining instead.

In my opinion.
charlie420247
Profile Joined November 2009
United States692 Posts
December 16 2010 05:06 GMT
#422
On December 14 2010 22:06 vOdToasT wrote:
Show nested quote +
On December 14 2010 22:04 Piy wrote:
You people should watch some Flash and Midas BW games. I remember Flash played vs Best on Colloseum where he scouted with his vulture.

You can do it, I mean theres no gain in scouting for hidden rax if you have a build that can defend it anyway.


What about when a bunch of roaches and banelings come out of nowhere and own Sjow? Or mutas in his mineral line? Or nydus worms?

I've seen it happend. This isn't about figuring out what tech path your opponent is going or what strategy - it's simply map awareness so that you don't get caught off guard. It's tactical, not strategical, and if you're floating on god damned 2000 minerals you can afford to do it, lol.



if you get bane busted roach busted or nydus wormed you coulda scouted with a marine or a scan with plenty of time to react. dont have to use an scv. specially when its only gonna see a hatch first or pool first opening and nothing more.
there are 10 types of people in this world, those who understand binary and those who dont.
Akuemon
Profile Joined June 2010
Canada151 Posts
December 16 2010 05:09 GMT
#423
I just realised... I don't actually see anything worthwhile when i scout with early worker...

The MAX your gonna see TvP is 2 gates 2 gas 3-4 pylons and a bunch of probes. At this stage you can really only chrono 3 things. Probes (doesnt indicate anything) Gateway ( either hes going for early agression or just wants the stalker to kill your scv faster) cyber ( so you want the most important upgrade in the game faster? great.)

The MAX your gonna see TvT is 2rax, 15 cc, or 1 rax gas. All of which you can pretty much scout with marine or hellion, and with the 100-150 minerals you saved you can get an earlier CC vs 15 cc or a bunker.

TvZ i think you need the most scouting. vs 6 pool it definetely helps walling off faster, your first marine isnt gonna see anything. It actually gives ALOT to know whether they took drones off gas after a 14gas 13 pool after 100 gas (banelings bust is highly likely when they dont). 15 hatch should also be dealt with easier by knowing no fast tech or aggression is coming.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
Last Edited: 2010-12-16 05:24:12
December 16 2010 05:23 GMT
#424
On December 16 2010 14:09 Akuemon wrote:
I just realised... I don't actually see anything worthwhile when i scout with early worker...

The MAX your gonna see TvP is 2 gates 2 gas 3-4 pylons and a bunch of probes. At this stage you can really only chrono 3 things. Probes (doesnt indicate anything) Gateway ( either hes going for early agression or just wants the stalker to kill your scv faster) cyber ( so you want the most important upgrade in the game faster? great.)

The MAX your gonna see TvT is 2rax, 15 cc, or 1 rax gas. All of which you can pretty much scout with marine or hellion, and with the 100-150 minerals you saved you can get an earlier CC vs 15 cc or a bunker.

TvZ i think you need the most scouting. vs 6 pool it definetely helps walling off faster, your first marine isnt gonna see anything. It actually gives ALOT to know whether they took drones off gas after a 14gas 13 pool after 100 gas (banelings bust is highly likely when they dont). 15 hatch should also be dealt with easier by knowing no fast tech or aggression is coming.


Lol really? Scouting with your early worker is more about what you don't see.. missing pylon means he is probably proxy gating you somewhere or maybe there's a missing barracks? Early worker might also tell you double gas which usually signifies some early teching; in the case of T if you see double gas you might want to be thinking banshee?

Early scouting has its benefits if you know what you are going to see. Again, what you don't see is sometimes a lot more important than what you do see.. spot the cheese yo!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
December 16 2010 22:14 GMT
#425
SjoW illustrates perfectly what is wrong with this game. I have a lot of respect for him as a player and he's got great game sense, micro and timing. However, picking a blind build order and going with it 100% and relying on the clock to figure out when to attack is just lame, sorry.
You can figure out the other half.
adius
Profile Joined May 2007
United States249 Posts
December 16 2010 22:28 GMT
#426
Lots of terrible discussion-ruining thread titles lately. Next it's going to be like "NEW NO-FORCEFIELD PROTOSS STRAT" about a protoss build where at the ten minute mark you have two fewer sentries than the standard number in order to get some other thing faster and every post is going to be BUT OP, YOU NEED FORCEFIELDS, THEY HELP YOU!
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