On December 16 2010 14:09 Akuemon wrote:
I just realised... I don't actually see anything worthwhile when i scout with early worker...
The MAX your gonna see TvP is 2 gates 2 gas 3-4 pylons and a bunch of probes. At this stage you can really only chrono 3 things. Probes (doesnt indicate anything) Gateway ( either hes going for early agression or just wants the stalker to kill your scv faster) cyber ( so you want the most important upgrade in the game faster? great.)
The MAX your gonna see TvT is 2rax, 15 cc, or 1 rax gas. All of which you can pretty much scout with marine or hellion, and with the 100-150 minerals you saved you can get an earlier CC vs 15 cc or a bunker.
TvZ i think you need the most scouting. vs 6 pool it definetely helps walling off faster, your first marine isnt gonna see anything. It actually gives ALOT to know whether they took drones off gas after a 14gas 13 pool after 100 gas (banelings bust is highly likely when they dont). 15 hatch should also be dealt with easier by knowing no fast tech or aggression is coming.
Lol really? Scouting with your early worker is more about what you don't see.. missing pylon means he is probably proxy gating you somewhere or maybe there's a missing barracks? Early worker might also tell you double gas which usually signifies some early teching; in the case of T if you see double gas you might want to be thinking banshee?
Early scouting has its benefits if you know what you are going to see. Again, what you don't see is sometimes a lot more important than what you do see.. spot the cheese yo!