• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:13
CEST 09:13
KST 16:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy10
Community News
Weekly Cups (August 25-31): Clem's Last Straw?32Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Achieve Your Civil Services Dream with Vajirao Geoff 'iNcontroL' Robinson has passed away Team Liquid Map Contest #21 - Presented by Monster Energy Heaven's Balance Suggestions (roast me) Speculation of future Wardii series
Tourneys
LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Simple editing of Brood War save files? (.mlx) ASL20 General Discussion Starcraft at lower levels TvP BW General Discussion
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 808 users

Sjow style no scouting - overlooked? - Page 17

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 15 16 17 18 19 22 Next All
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
December 14 2010 20:39 GMT
#321
On December 15 2010 05:06 meRz wrote:
Show nested quote +
On December 15 2010 04:58 FrostedMiniWeet wrote:
On December 15 2010 04:48 meRz wrote:
On December 15 2010 04:43 FrostedMiniWeet wrote:
In Starcraft there are no perfect builds that don't need scouting. Predictability can always be taken advantage of, so if your opponent knows exactly what you are going to do, and when you are going to scout and how, that is a fairly significant advantage, and a good player will capitalize on it with a custom tailored build to put him in the lead, and a great player will ride that lead to victory. Kyrix is a perfect example of the downfall of predictability.


You are still missing the point. His builds aren't perfect up to the point that they require no scouting. His builds are of the kind that even if he were to scout with his first scv, that wouldn't change how he'd execute it (early on). Instead it aims to adapt to your opponents play later on, which can be scouted with lets say, a Hellion. People need to realize that SjoW does actually scout, just not in the traditional way. Things that always needs to be adapted to early on (2 gate proxy gatesways) are scoutable with your first marine and still leaves time to react and defend. Why not use a combat unit then, like the marine, instead of an scv that actually can provide more income?


I fully understand this principle, but my point is that this is not a good principle. If you scout and see your opponent nexus first, and don't modify your build in the slightest to take advantage of the fact that you won't be rushed at all, then you are not playing optimally, period. If your build can hold off an early rush, and keep up in a macro econ game, then it is doing both un-optimally. Playing like this will get you absolutely nowhere in the GSL, or other tournaments with equally skilled players. On the NA or Euro Ladder, sure, you can pull it off.


This is why SjoW held the #1 GG.net ranking in EU for like a month and is constantly beating both top NA players and top EU players(of equal skill so to say)? All who have at least tried to abuse his scouting early on at least once? Sure there are ways to abuse it, but everytime it gets abused to the point where sjow actually loses purely on not scouting (the 2 gateway incident) he ADAPTS. Like before the game vs slider where he lost vs a quick 2 gate proxy, he wasn't using his marine to scout. The two games after that, he used his marine to scout for any early proxy and still gets the +income advantage while having time to react, and won the series 2-1. I still think he's right about that the way HE plays doesn't require early game scv scouting.

About the nexus first thing, believe me it's been tried out. SjoW already mentioned he doesn't believe there's much difference between how you adapt to a nexus first than a 1 gateway nexus build. His hellion got to the expo within the time frame a 1 gateway expo would go up, then he'd adapt. If his hellion gets there and sees the nexus up slightly earlier, he'll still adapt in the same manner as he would vs a 1 gate expand.

I don't know about GSL though since I've never ever played any of the koreans except oGsInCa. But I for one believe the koreans are being held way too high above everyone else in sc2 currently. The game is still new, things are still being figured out, there are not 8-10 proteams currently practicing 12 hours a day in starcraft 2, why would they be so much better than us?


Doing the exact same thing vs a proxy 2 gate and a 16 nexus is not optimal, period.

User was warned for this post
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-12-14 20:43:06
December 14 2010 20:40 GMT
#322
On December 15 2010 05:29 cosmincontra wrote:
Show nested quote +
On December 15 2010 05:24 KCrazy wrote:
I don't get this So the argument in defense is that he has no need to early scout because he wouldn't change anything to optimize his build based off of his opponent? I don't know if it's because i play zerg, but there's ALWAYS something to tweak after drone scouting To neglect that just seems silly to me?

for zerg its probably true, but because of things like bunkers, terrans using his build can scout early attacks relatively late and still have a good chance at holding them off


It's still situationally mandatory for zerg. Several maps/starting locations don't demand you drone scout. Close Air ZvT LT you can sometimes get by without drone scouting due to overlords. ZvP you can if you scout close air first (or are on scrap station), but I don't recommend it. In my experience if you scout them close air and spot 2 rax there's really no need to send a drone scout to reconfirm that they do infact have 2 raxs and there's not really a way that a drone will live long enough to properly determine any more information beyond that. So you make your adjustments and use lings/overlords to do the follow up scouting later on. Though typically for me such a scout timing means more that the drone scout is 1/2 way across the map and you send them back rather than leave him out there to scout what you've already seen.
Logo
Quecks
Profile Joined December 2010
Sweden6 Posts
December 14 2010 20:40 GMT
#323
Had to create an account to say this, which is really stupid since noone is going to read it anyways because its my first post. And TL.net seems to be all'bout the elitism, which i like, but not when im trying to get MY point of view across..

Viewing this in poker-terms, S-JAOUUs play makes more sense to me.
Right now, with the current state of the game and its players, it is simply +EV for HIM to do it like this. Could his BB/100 increase from scouting? Maybe, maybe not, not going to go into that.

However; When everyone starts cheesing him constantly it will tilt the scale more and more into the part of his range that is actually loosing and the EV will go down.
At that point he might have to tighten up his range, open up his PFR or increase his 3be... You get it.

Or; he wont start loosing that much more and the game might just not work the way we think it does.

Its just going to be fun watching all the morons gloat at how "they knew it was stupid not to scout, he just survived on terran being OP" (which they clearly are btw, like omg!) when its really just a metagame thing and there is no objective right and wrong to it.
You can even point out situations where scouting hurt you more than it helped you; When an opponent is putting down some sort of tech only to cancel it when your scv leaves and in all your scouting glory you go home and hard counter that n00b..

Stupid example right? God what a noob.

Again; right NOW, in the current state of the game and its players, this accounts for maybe 0.1% of losses? However, the point is that this number could change drasticly with patches, new race-mechanics in expansions etc. Imagine for instance one of the developers being high and giving probes a "Projection" ability that would be like the good old fake buildings from other games. This would increase that measly 0.1% to maybe 0.3%, the mind truely boogles.

Thats pretty much my point. That the mind truely boogles. Mostly at the state of team liquid. I mean, HuK right, he just totally hates select and threatend to kill China.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
December 14 2010 20:41 GMT
#324
Considering the scout costs you almost nothing besides some APM in the beginning of the game where you don't know what to do with your apm anyway and are happy to get some warmup, I think you should scout. Some thread during beta pointed out how few minerals you actually lose doing it.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
December 14 2010 20:43 GMT
#325
On December 15 2010 05:39 FrostedMiniWeet wrote:
Show nested quote +
On December 15 2010 05:06 meRz wrote:
On December 15 2010 04:58 FrostedMiniWeet wrote:
On December 15 2010 04:48 meRz wrote:
On December 15 2010 04:43 FrostedMiniWeet wrote:
In Starcraft there are no perfect builds that don't need scouting. Predictability can always be taken advantage of, so if your opponent knows exactly what you are going to do, and when you are going to scout and how, that is a fairly significant advantage, and a good player will capitalize on it with a custom tailored build to put him in the lead, and a great player will ride that lead to victory. Kyrix is a perfect example of the downfall of predictability.


You are still missing the point. His builds aren't perfect up to the point that they require no scouting. His builds are of the kind that even if he were to scout with his first scv, that wouldn't change how he'd execute it (early on). Instead it aims to adapt to your opponents play later on, which can be scouted with lets say, a Hellion. People need to realize that SjoW does actually scout, just not in the traditional way. Things that always needs to be adapted to early on (2 gate proxy gatesways) are scoutable with your first marine and still leaves time to react and defend. Why not use a combat unit then, like the marine, instead of an scv that actually can provide more income?


I fully understand this principle, but my point is that this is not a good principle. If you scout and see your opponent nexus first, and don't modify your build in the slightest to take advantage of the fact that you won't be rushed at all, then you are not playing optimally, period. If your build can hold off an early rush, and keep up in a macro econ game, then it is doing both un-optimally. Playing like this will get you absolutely nowhere in the GSL, or other tournaments with equally skilled players. On the NA or Euro Ladder, sure, you can pull it off.


This is why SjoW held the #1 GG.net ranking in EU for like a month and is constantly beating both top NA players and top EU players(of equal skill so to say)? All who have at least tried to abuse his scouting early on at least once? Sure there are ways to abuse it, but everytime it gets abused to the point where sjow actually loses purely on not scouting (the 2 gateway incident) he ADAPTS. Like before the game vs slider where he lost vs a quick 2 gate proxy, he wasn't using his marine to scout. The two games after that, he used his marine to scout for any early proxy and still gets the +income advantage while having time to react, and won the series 2-1. I still think he's right about that the way HE plays doesn't require early game scv scouting.

About the nexus first thing, believe me it's been tried out. SjoW already mentioned he doesn't believe there's much difference between how you adapt to a nexus first than a 1 gateway nexus build. His hellion got to the expo within the time frame a 1 gateway expo would go up, then he'd adapt. If his hellion gets there and sees the nexus up slightly earlier, he'll still adapt in the same manner as he would vs a 1 gate expand.

I don't know about GSL though since I've never ever played any of the koreans except oGsInCa. But I for one believe the koreans are being held way too high above everyone else in sc2 currently. The game is still new, things are still being figured out, there are not 8-10 proteams currently practicing 12 hours a day in starcraft 2, why would they be so much better than us?


Doing the exact same thing vs a proxy 2 gate and a 16 nexus is not optimal, period.


Oh man.. Why do I even bother? Did you actually read the thread at all except for my reply towards you? I've stated; The build SjoW is using doesn't benefit from an early scv scout because 1) The early information needed to adapt to a quick proxy 2 gate is easily obtainable with your FIRST MARINE rather than your scv, thus he can still keep the +income vs a 2 gate proxy. 2) The midgame information needed to adapt is easily obtainable with his first HELLION.
Winners never quit, quitters never win.
Boxxer
Profile Joined December 2010
83 Posts
December 14 2010 20:47 GMT
#326
On December 15 2010 05:39 FrostedMiniWeet wrote:
Show nested quote +
On December 15 2010 05:06 meRz wrote:
On December 15 2010 04:58 FrostedMiniWeet wrote:
On December 15 2010 04:48 meRz wrote:
On December 15 2010 04:43 FrostedMiniWeet wrote:
In Starcraft there are no perfect builds that don't need scouting. Predictability can always be taken advantage of, so if your opponent knows exactly what you are going to do, and when you are going to scout and how, that is a fairly significant advantage, and a good player will capitalize on it with a custom tailored build to put him in the lead, and a great player will ride that lead to victory. Kyrix is a perfect example of the downfall of predictability.


You are still missing the point. His builds aren't perfect up to the point that they require no scouting. His builds are of the kind that even if he were to scout with his first scv, that wouldn't change how he'd execute it (early on). Instead it aims to adapt to your opponents play later on, which can be scouted with lets say, a Hellion. People need to realize that SjoW does actually scout, just not in the traditional way. Things that always needs to be adapted to early on (2 gate proxy gatesways) are scoutable with your first marine and still leaves time to react and defend. Why not use a combat unit then, like the marine, instead of an scv that actually can provide more income?


I fully understand this principle, but my point is that this is not a good principle. If you scout and see your opponent nexus first, and don't modify your build in the slightest to take advantage of the fact that you won't be rushed at all, then you are not playing optimally, period. If your build can hold off an early rush, and keep up in a macro econ game, then it is doing both un-optimally. Playing like this will get you absolutely nowhere in the GSL, or other tournaments with equally skilled players. On the NA or Euro Ladder, sure, you can pull it off.


This is why SjoW held the #1 GG.net ranking in EU for like a month and is constantly beating both top NA players and top EU players(of equal skill so to say)? All who have at least tried to abuse his scouting early on at least once? Sure there are ways to abuse it, but everytime it gets abused to the point where sjow actually loses purely on not scouting (the 2 gateway incident) he ADAPTS. Like before the game vs slider where he lost vs a quick 2 gate proxy, he wasn't using his marine to scout. The two games after that, he used his marine to scout for any early proxy and still gets the +income advantage while having time to react, and won the series 2-1. I still think he's right about that the way HE plays doesn't require early game scv scouting.

About the nexus first thing, believe me it's been tried out. SjoW already mentioned he doesn't believe there's much difference between how you adapt to a nexus first than a 1 gateway nexus build. His hellion got to the expo within the time frame a 1 gateway expo would go up, then he'd adapt. If his hellion gets there and sees the nexus up slightly earlier, he'll still adapt in the same manner as he would vs a 1 gate expand.

I don't know about GSL though since I've never ever played any of the koreans except oGsInCa. But I for one believe the koreans are being held way too high above everyone else in sc2 currently. The game is still new, things are still being figured out, there are not 8-10 proteams currently practicing 12 hours a day in starcraft 2, why would they be so much better than us?


Doing the exact same thing vs a proxy 2 gate and a 16 nexus is not optimal, period.


Doesn't really matter because if it works then it's good enough, the objective of the game to win, not play perfectly, spectators want to see perfect play but then it's not a game made for spectators so that doesn't matter either.

All Sjow needs to do is play to win, and he does this very well.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-12-14 20:49:15
December 14 2010 20:48 GMT
#327
An interesting aspect of this that people haven't brought up is that NOT Scouting is also giving information to your opponent. A great example is ZvP, if you don't get 9 pylon scouted (or 11 probe on some smaller maps) then that gives you good information about what they're very likely doing. You know as zerg it's usually ++++ for them to want to block your expo or scout for early pool/aggression. Them not doing so instead tips you off that they might be doing something where they want you to expand (14Nexus, 2Gate, or cannon rush for example).

So when Sjow doesn't drone scout you he's basically telling you that he's opening something with a fast marine and/or fast hellion. That immediately tells you he's not going to be making a tech lab off the bat, and/or is probably throwing down a fast factory.
Logo
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2010-12-14 20:49:45
December 14 2010 20:48 GMT
#328
Scouting proxy 2 gate with your first marine is infinitely worse than with an scv, as has been pointed out several times and the first hellion doesn't even get to scout if the enemy wants to prevent it from coming
tpir
Profile Joined July 2010
United States53 Posts
December 14 2010 20:48 GMT
#329
On December 14 2010 22:57 LittleeD wrote:
Show nested quote +
On December 14 2010 22:27 cArn- wrote:
Just throwing that out there, I remember SjoW explaining this himself saying that he chooses not to scout because he prefers having solid builds able to hold anything rather than rely on scouting hurting his economy, especially when scouting is most of the time not telling much beside if the opponent is cheesing or not, and if your build is good you'll be able to hold it anyway, which joins what Nazgul was saying.


True. He's 'kinda' hinting towards it in this video interview:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=163425

Question #10:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=161212

He more than hints at it imo, it is about *safe* builds more than anything.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
December 14 2010 20:49 GMT
#330
On December 15 2010 05:40 Quecks wrote:
Had to create an account to say this, which is really stupid since noone is going to read it anyways because its my first post. And TL.net seems to be all'bout the elitism, which i like, but not when im trying to get MY point of view across..

Viewing this in poker-terms...


LoL !

You didn't view it in "poker-terms" though. Just say "probability terms" or something next time; it more accurately represents what you were trying to say.
Hello=)
Boxxer
Profile Joined December 2010
83 Posts
Last Edited: 2010-12-14 20:52:07
December 14 2010 20:51 GMT
#331
On December 15 2010 05:48 Logo wrote:
An interesting aspect of this that people haven't brought up is that NOT Scouting is also giving information to your opponent. A great example is ZvP, if you don't get 9 pylon scouted (or 11 probe on some smaller maps) then that gives you good information about what they're very likely doing. You know as zerg it's usually ++++ for them to want to block your expo or scout for early pool/aggression. Them not doing so instead tips you off that they might be doing something where they want you to expand (14Nexus, 2Gate, or cannon rush for example).

So when Sjow doesn't drone scout you he's basically telling you that he's opening something with a fast marine and/or fast hellion. That immediately tells you he's not going to be making a tech lab off the bat, and/or is probably throwing down a fast factory.


Yes but in the tournaments he plays everybody knows what he is doing anyway because he is a well known player, the no scout doesn't tell them anything they don't already know, most of the people will already know he is going 1/1/1 with no scout, and most still die by his hand so....
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 14 2010 20:52 GMT
#332
On December 15 2010 05:48 syllogism wrote:
Scouting proxy 2 gate with your first marine is infinitely worse than with an scv, as has been pointed out several times and the first hellion doesn't even get to scout if the enemy wants to prevent it from coming


That's fine and most people would agree but if you are going to go that route and pick one scenario where Sjow's style is bad you have to look at all scenarios if you want answer the op's actual question.
Banelings are too cute to blow up
Logo
Profile Blog Joined April 2010
United States7542 Posts
December 14 2010 20:53 GMT
#333
On December 15 2010 05:51 Boxxer wrote:
Show nested quote +
On December 15 2010 05:48 Logo wrote:
An interesting aspect of this that people haven't brought up is that NOT Scouting is also giving information to your opponent. A great example is ZvP, if you don't get 9 pylon scouted (or 11 probe on some smaller maps) then that gives you good information about what they're very likely doing. You know as zerg it's usually ++++ for them to want to block your expo or scout for early pool/aggression. Them not doing so instead tips you off that they might be doing something where they want you to expand (14Nexus, 2Gate, or cannon rush for example).

So when Sjow doesn't drone scout you he's basically telling you that he's opening something with a fast marine and/or fast hellion. That immediately tells you he's not going to be making a tech lab off the bat, and/or is probably throwing down a fast factory.


Yes but in the tournaments he plays everybody knows what he is doing anyway, the no scout doesn't tell them anything they don't already know, most of the people will already know he is going 1/1/1 with no scout, and most still die by his hand so....


Well yeah, saying someone who does a similar opening 100% of the time means their opponents know their opening 100% of the time doesn't really tell us much. But there's also nothing keeping Sjow from doing something else other than his style/preference. If a tournament win is on the line you aren't going to just flat out assume he's 100% going 1:1:1, plus for other players who may mix it up more my point still applies.
Logo
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
December 14 2010 20:56 GMT
#334
On December 15 2010 05:48 syllogism wrote:
Scouting proxy 2 gate with your first marine is infinitely worse than with an scv, as has been pointed out several times and the first hellion doesn't even get to scout if the enemy wants to prevent it from coming

It has also been pointed out multiple times that there are advantages/solid reasons behind not scouting until your first marine or hellion. Your first hellion not getting to scout will tell you just as much information as your SCV being killed by the enemies first Stalker or Marine.

I like the idea of not scouting with your early worker. How many times have I heard in a cast "Well once this scout gets taken care of we'll see what build player X has in mind"? So if more often than not that scout will not see the setup of early tech, why bother sending it? Keep it at home, use the few extra minerals to get out an extra marine or quicker hellion, and then scout when you will actually be able to find useful information.

Many thanks to Sjow and Merz for coming to the thread and sharing their opinions and reasoning. It makes a lot of sense to me.
If the quarter was in your right hand, that would've been micro
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2010-12-14 21:07:42
December 14 2010 20:57 GMT
#335
On December 15 2010 05:43 meRz wrote:
Show nested quote +
On December 15 2010 05:39 FrostedMiniWeet wrote:
On December 15 2010 05:06 meRz wrote:
On December 15 2010 04:58 FrostedMiniWeet wrote:
On December 15 2010 04:48 meRz wrote:
On December 15 2010 04:43 FrostedMiniWeet wrote:
In Starcraft there are no perfect builds that don't need scouting. Predictability can always be taken advantage of, so if your opponent knows exactly what you are going to do, and when you are going to scout and how, that is a fairly significant advantage, and a good player will capitalize on it with a custom tailored build to put him in the lead, and a great player will ride that lead to victory. Kyrix is a perfect example of the downfall of predictability.


You are still missing the point. His builds aren't perfect up to the point that they require no scouting. His builds are of the kind that even if he were to scout with his first scv, that wouldn't change how he'd execute it (early on). Instead it aims to adapt to your opponents play later on, which can be scouted with lets say, a Hellion. People need to realize that SjoW does actually scout, just not in the traditional way. Things that always needs to be adapted to early on (2 gate proxy gatesways) are scoutable with your first marine and still leaves time to react and defend. Why not use a combat unit then, like the marine, instead of an scv that actually can provide more income?


I fully understand this principle, but my point is that this is not a good principle. If you scout and see your opponent nexus first, and don't modify your build in the slightest to take advantage of the fact that you won't be rushed at all, then you are not playing optimally, period. If your build can hold off an early rush, and keep up in a macro econ game, then it is doing both un-optimally. Playing like this will get you absolutely nowhere in the GSL, or other tournaments with equally skilled players. On the NA or Euro Ladder, sure, you can pull it off.


This is why SjoW held the #1 GG.net ranking in EU for like a month and is constantly beating both top NA players and top EU players(of equal skill so to say)? All who have at least tried to abuse his scouting early on at least once? Sure there are ways to abuse it, but everytime it gets abused to the point where sjow actually loses purely on not scouting (the 2 gateway incident) he ADAPTS. Like before the game vs slider where he lost vs a quick 2 gate proxy, he wasn't using his marine to scout. The two games after that, he used his marine to scout for any early proxy and still gets the +income advantage while having time to react, and won the series 2-1. I still think he's right about that the way HE plays doesn't require early game scv scouting.

About the nexus first thing, believe me it's been tried out. SjoW already mentioned he doesn't believe there's much difference between how you adapt to a nexus first than a 1 gateway nexus build. His hellion got to the expo within the time frame a 1 gateway expo would go up, then he'd adapt. If his hellion gets there and sees the nexus up slightly earlier, he'll still adapt in the same manner as he would vs a 1 gate expand.

I don't know about GSL though since I've never ever played any of the koreans except oGsInCa. But I for one believe the koreans are being held way too high above everyone else in sc2 currently. The game is still new, things are still being figured out, there are not 8-10 proteams currently practicing 12 hours a day in starcraft 2, why would they be so much better than us?


Doing the exact same thing vs a proxy 2 gate and a 16 nexus is not optimal, period.


Oh man.. Why do I even bother? Did you actually read the thread at all except for my reply towards you? I've stated; The build SjoW is using doesn't benefit from an early scv scout because 1) The early information needed to adapt to a quick proxy 2 gate is easily obtainable with your FIRST MARINE rather than your scv, thus he can still keep the +income vs a 2 gate proxy. 2) The midgame information needed to adapt is easily obtainable with his first HELLION.


Dude, you're missing the point. I don't care how SjoW reacts, it is not optimal if you do the same thing vs a 2 gate proxy and a 16 nexus, period. There is no argument here. So you think the optimal build against a 2 gate is a 1-1-1 no scout until marine? You think the optimal build vs a 16 nexus is a 1-1-1 no scout until marine? You think the optimal build vs ANYTHING is a 1-1-1 no scout until marine? Wow, perhaps you ought to tell all these crappy GSL Terrans about this "new Terran standard for all matchups" as its clearly the best build for all circumstances. I hate to burst your bubble dude, but Starcraft just doesn't roll that way. I fully understand that SjoW doesn't feel the need to react until his marine is out, but that doesn't make it optimal play.
nam nam
Profile Joined June 2010
Sweden4672 Posts
December 14 2010 21:01 GMT
#336
On December 15 2010 05:56 AJMcSpiffy wrote:
Show nested quote +
On December 15 2010 05:48 syllogism wrote:
Scouting proxy 2 gate with your first marine is infinitely worse than with an scv, as has been pointed out several times and the first hellion doesn't even get to scout if the enemy wants to prevent it from coming

It has also been pointed out multiple times that there are advantages/solid reasons behind not scouting until your first marine or hellion. Your first hellion not getting to scout will tell you just as much information as your SCV being killed by the enemies first Stalker or Marine.

I like the idea of not scouting with your early worker. How many times have I heard in a cast "Well once this scout gets taken care of we'll see what build player X has in mind"? So if more often than not that scout will not see the setup of early tech, why bother sending it? Keep it at home, use the few extra minerals to get out an extra marine or quicker hellion, and then scout when you will actually be able to find useful information.

Many thanks to Sjow and Merz for coming to the thread and sharing their opinions and reasoning. It makes a lot of sense to me.


At least they seem to have put some thought into it, something a lot of players would benefit from. Is it better to scout early? Perhaps, but at least players like Sjow keeps us questioning the things we do because it's just something we are "supposed" to be doing.
Quecks
Profile Joined December 2010
Sweden6 Posts
December 14 2010 21:02 GMT
#337
On December 15 2010 05:49 ParasitJonte wrote:
Show nested quote +
On December 15 2010 05:40 Quecks wrote:
Had to create an account to say this, which is really stupid since noone is going to read it anyways because its my first post. And TL.net seems to be all'bout the elitism, which i like, but not when im trying to get MY point of view across..

Viewing this in poker-terms...


LoL !

You didn't view it in "poker-terms" though. Just say "probability terms" or something next time; it more accurately represents what you were trying to say.


Dude, i used alot of poker word right there, like 3be..

Yeah, probability. It really is a numbers game. You dont get 3200pts diamond league, i mean DIAMOND league ladies and gentlemen, or win multiple tours by winning that one game of cheese that you just haaave to scout before the 2min mark.

For now, the numbers are that this is a viable way to play. But what do i know, i only have 2 posts on this thing.
Logo
Profile Blog Joined April 2010
United States7542 Posts
December 14 2010 21:05 GMT
#338
On December 15 2010 05:57 FrostedMiniWeet wrote:
Show nested quote +
On December 15 2010 05:43 meRz wrote:
On December 15 2010 05:39 FrostedMiniWeet wrote:
On December 15 2010 05:06 meRz wrote:
On December 15 2010 04:58 FrostedMiniWeet wrote:
On December 15 2010 04:48 meRz wrote:
On December 15 2010 04:43 FrostedMiniWeet wrote:
In Starcraft there are no perfect builds that don't need scouting. Predictability can always be taken advantage of, so if your opponent knows exactly what you are going to do, and when you are going to scout and how, that is a fairly significant advantage, and a good player will capitalize on it with a custom tailored build to put him in the lead, and a great player will ride that lead to victory. Kyrix is a perfect example of the downfall of predictability.


You are still missing the point. His builds aren't perfect up to the point that they require no scouting. His builds are of the kind that even if he were to scout with his first scv, that wouldn't change how he'd execute it (early on). Instead it aims to adapt to your opponents play later on, which can be scouted with lets say, a Hellion. People need to realize that SjoW does actually scout, just not in the traditional way. Things that always needs to be adapted to early on (2 gate proxy gatesways) are scoutable with your first marine and still leaves time to react and defend. Why not use a combat unit then, like the marine, instead of an scv that actually can provide more income?


I fully understand this principle, but my point is that this is not a good principle. If you scout and see your opponent nexus first, and don't modify your build in the slightest to take advantage of the fact that you won't be rushed at all, then you are not playing optimally, period. If your build can hold off an early rush, and keep up in a macro econ game, then it is doing both un-optimally. Playing like this will get you absolutely nowhere in the GSL, or other tournaments with equally skilled players. On the NA or Euro Ladder, sure, you can pull it off.


This is why SjoW held the #1 GG.net ranking in EU for like a month and is constantly beating both top NA players and top EU players(of equal skill so to say)? All who have at least tried to abuse his scouting early on at least once? Sure there are ways to abuse it, but everytime it gets abused to the point where sjow actually loses purely on not scouting (the 2 gateway incident) he ADAPTS. Like before the game vs slider where he lost vs a quick 2 gate proxy, he wasn't using his marine to scout. The two games after that, he used his marine to scout for any early proxy and still gets the +income advantage while having time to react, and won the series 2-1. I still think he's right about that the way HE plays doesn't require early game scv scouting.

About the nexus first thing, believe me it's been tried out. SjoW already mentioned he doesn't believe there's much difference between how you adapt to a nexus first than a 1 gateway nexus build. His hellion got to the expo within the time frame a 1 gateway expo would go up, then he'd adapt. If his hellion gets there and sees the nexus up slightly earlier, he'll still adapt in the same manner as he would vs a 1 gate expand.

I don't know about GSL though since I've never ever played any of the koreans except oGsInCa. But I for one believe the koreans are being held way too high above everyone else in sc2 currently. The game is still new, things are still being figured out, there are not 8-10 proteams currently practicing 12 hours a day in starcraft 2, why would they be so much better than us?


Doing the exact same thing vs a proxy 2 gate and a 16 nexus is not optimal, period.


Oh man.. Why do I even bother? Did you actually read the thread at all except for my reply towards you? I've stated; The build SjoW is using doesn't benefit from an early scv scout because 1) The early information needed to adapt to a quick proxy 2 gate is easily obtainable with your FIRST MARINE rather than your scv, thus he can still keep the +income vs a 2 gate proxy. 2) The midgame information needed to adapt is easily obtainable with his first HELLION.


Dude, you're missing the point. I don't care how SjoW reacts, it is not optimal if you do the same thing vs a 2 gate proxy and a 16 nexus, period. There is no argument here. So you think the optimal build against a 2 gate is a 1-1-1 no scout until marine? You think the optimal build vs a 16 nexus is a 1-1-1 no scout until marine? You think the optimal build vs ANYTHING is a 1-1-1 no scout until marine? Wow, perhaps you ought to tell all these crappy GSL Terrans about this "new Terran standard for all matchups" as its clearly the best build for all circumstances.


Doing something optimally can sometimes out weigh the benefit of doing the optimal thing suboptimally. So don't take it as a given that you can just bend and break all your builds based on scouting information to get better results. A extreme example is if I 6 pool but scout 2 rax with a wall-off I can't just transition into a 2 hatch ling defense that seems to be optimal vs that sort of opening.
Logo
NikNak
Profile Joined April 2010
United States28 Posts
December 14 2010 21:05 GMT
#339
The opportunity cost is too great. No build is truly "safe". The said "economy lose" is worth much less than the potential lose of a game. Though, agreeing with Nazgul scouting holds different priorities for different races, but I just don't think Terran is really that safe.
tpir
Profile Joined July 2010
United States53 Posts
December 14 2010 21:06 GMT
#340
On December 15 2010 01:49 {88}iNcontroL wrote:
And this is why nony/idra and everybody else have stopped posting in here.

I should have early scouted this

Well that isn't very fair. For one, if they did post more and smacked down the tards maybe the tards wouldn't tard as much. Also, too easy to cop out as soon as a bad apple drops, which is inevitable on a forum where wide discussion takes place.

This idea of only top level players discussing things is fantastic but I am not about to pay money to read you and Idra's IM chats if that is where this road leads
Prev 1 15 16 17 18 19 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 33887
Sea 3362
Leta 941
Zeus 318
sSak 47
yabsab 46
NaDa 27
scan(afreeca) 22
Icarus 10
Dota 2
NeuroSwarm106
BananaSlamJamma56
XcaliburYe1
League of Legends
JimRising 586
C9.Mang0404
Counter-Strike
Stewie2K719
shoxiejesuss89
Other Games
summit1g8382
shahzam604
WinterStarcraft554
crisheroes417
Sick154
Mew2King110
Organizations
Other Games
gamesdonequick521
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH304
• Sammyuel 53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt389
Upcoming Events
The PondCast
2h 48m
RSL Revival
2h 48m
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
9h 48m
Classic vs TriGGeR
Reynor vs SHIN
OSC
19h 48m
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
1d 2h
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
1d 9h
Serral vs Ryung
ByuN vs Zoun
BSL Team Wars
1d 11h
Team Bonyth vs Team Dewalt
CranKy Ducklings
2 days
RSL Revival
2 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
2 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[ Show More ]
Maestros of the Game
2 days
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
2 days
RSL Revival
3 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
3 days
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
3 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
RSL Revival: Season 2
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.