On December 30 2010 04:30 Rowa wrote:
Sjow actually said tvp is protoss favored too...
Sjow actually said tvp is protoss favored too...
OMG....
(this is to be read in a mocking voice)
Forum Index > StarCraft 2 Strategy |
Deleted User 3420
24492 Posts
On December 30 2010 04:30 Rowa wrote: Sjow actually said tvp is protoss favored too... OMG.... (this is to be read in a mocking voice) | ||
Raiznhell
Canada786 Posts
On December 30 2010 04:27 travis wrote: jesus people, stop complaining about warpins so much. maybe actually kill pylons that are around the map? like duh? i see way too many complaints about warpins -.- lol well to be fair to them travis do you know how hard it is to find every single pylon around the map especially on maps like shakuras and metal. There's just so many sneaky places to hide pylons. While I don't admire all the Terran whining I think what you said is kinda dumb the ability to warp in units anywhere on the map instantly regardless of balance is such a strong ability I'd be surprised if nobody complained about it. | ||
Johnranger-123
United Kingdom341 Posts
If you get cloack as well(or emp the banshee's) it can work really well I think, I dont have any replays as most of my tvp's dont get into the late game but when I do I always do that and it works quite well imo ^^ | ||
Deleted User 3420
24492 Posts
On December 30 2010 04:32 Raiznhell wrote: Show nested quote + On December 30 2010 04:27 travis wrote: jesus people, stop complaining about warpins so much. maybe actually kill pylons that are around the map? like duh? i see way too many complaints about warpins -.- lol well to be fair to them travis do you know how hard it is to find every single pylon around the map especially on maps like shakuras and metal. There's just so many sneaky places to hide pylons. not THAT hard, the people complaining about it just aren't very good do you know how hard it is to kill a planetary fortress? hurp durp durp scvs auto repairing allins with mules to boost economy hurp durp durp hey look an ability that defines the protoss race in sc2, lets all whine about it over and over even though it's completely possible to deal with it by playing better honestly, i wouldn't mock people if they were actually discussing strategy rather than just coming in and saying [X IS TOO GOOD] | ||
Raiznhell
Canada786 Posts
On December 30 2010 04:36 travis wrote: Show nested quote + On December 30 2010 04:32 Raiznhell wrote: On December 30 2010 04:27 travis wrote: jesus people, stop complaining about warpins so much. maybe actually kill pylons that are around the map? like duh? i see way too many complaints about warpins -.- lol well to be fair to them travis do you know how hard it is to find every single pylon around the map especially on maps like shakuras and metal. There's just so many sneaky places to hide pylons. not THAT hard, the people complaining about it just aren't very good do you know how hard it is to kill a planetary fortress? hurp durp durp scvs auto repairing allins with mules to boost economy hurp durp durp hey look an ability that defines the protoss race in sc2, lets all whine about it over and over even though it's completely possible to deal with it by playing better honestly, i wouldn't mock people if they were actually discussing strategy rather than just coming in and saying [X IS TOO GOOD] Well to defend the whiny Terrans a bit the thing is Terran macro aside from being simpler with MBS is pretty much the same as BW. We have the Mule but that money boost a lot of the times only helps us to compete with the macro boosts of the other races. Zerg now have an extra 4 larva with the queen and protoss has chrono boost (Which is available from the very beginning unlike terrans and zergs macro boosts). The warp-in on top of the Chrono boost is difficult to handle as a simple 100 mineral investment in a pylon automatically creates somewhat of a beach-head right outside your base and then they put them all over the map. When playing against Terran and Zerg you only have to scout expansions and army position and tech. against protoss you have to scout the above PLUS every single inch of the map for pylons? I don't think it's imbalance but i think this is where everyone here is coming from on their hatred of warp-in. | ||
gcoin
United States89 Posts
http://www.sc2replayed.com/replays/121637-1v1-terran-protoss-xelnaga-caverns | ||
Vari
United States532 Posts
which is a time when not having warp in is actually nice because you'll probably have a handful of units in or near your base no matter where your army is at. so no you don't need to search for every pylon, just in and around your base and when you take an expo. | ||
n3mo
United States298 Posts
On December 30 2010 04:27 travis wrote: jesus people, stop complaining about warpins so much. maybe actually kill pylons that are around the map? like duh? i see way too many complaints about warpins -.- the complaint about warp-in is that you can have a storm and/or feedback, and likely many of them, at any point in your bases within 5 seconds. when defending drops (which is what any terran will be trying to do to get an economic advantage), there is no longer such thing as "being out of position". | ||
Deleted User 3420
24492 Posts
On December 30 2010 08:22 n3mo wrote: Show nested quote + On December 30 2010 04:27 travis wrote: jesus people, stop complaining about warpins so much. maybe actually kill pylons that are around the map? like duh? i see way too many complaints about warpins -.- the complaint about warp-in is that you can have a storm and/or feedback, and likely many of them, at any point in your bases within 5 seconds. when defending drops (which is what any terran will be trying to do to get an economic advantage), there is no longer such thing as "being out of position". so what? even 2 templars still won't instantly stop a drop, u need more than that if P wants to play the complaining game then they can say "well terran can just put up a sensor tower and they know u are dropping before u even freaking get there". yes, amulet warpins are very good. yes, they make terran drops easier to stop (THANK GOD....) but a lot of terrans need to learn to control their armies better late game, i watch huk's stream and i've seen him lose on even economic footing with amulet storm simply because his opponent had awesome control(albeit i haven't seen this often... but i don't often even see huk get storm, he seems to go collossus much more) spread your units out, use emps, stutter micro with marauders im not saying it's easy but there's a lot of attacks terran can do that is ridiculously hard to fight off as well | ||
Crashburn
United States476 Posts
Oh, what's that? They're attacking my third? Let me grab my zealots, immortals, colossi, and high templars. I'll be there in... *checks watch* ... about an hour. And unlike terran, our bases don't defend themselves for a low, low cost. Every race has some advantage over other races for which they trade off with disadvantages. | ||
dcberkeley
Canada844 Posts
On December 30 2010 06:04 gcoin wrote: in summary http://www.sc2replayed.com/replays/121637-1v1-terran-protoss-xelnaga-caverns That was a waste of time. Don't post garbage. | ||
frumpylumps
61 Posts
| ||
Resistentialism
Canada688 Posts
| ||
Blyadischa
419 Posts
On December 30 2010 03:24 Resistentialism wrote: Show nested quote + On December 30 2010 03:11 Blyadischa wrote: On December 30 2010 02:06 ensis wrote: On December 30 2010 01:18 dust7 wrote: so, no one here acknowledging that blizzard already said P>T in lategame because of storms? maybe, and this is just anothter possible answer, the reason why protoss wins the lategame, is because terran always is at a disadvantage reaching the endstage, because they went for some midgame attack. ![]() I'm red, opponent is blue. That is the army value chart. See that huge advantage I have going into late game? See how I've had that advantage the whole game? Yeah, that arrow points to storms, not even good ones, I was even playing bio/mech and all he had to do was just storm more when I dodged a storm, and storm more on my mech to kill it. Notice how you and your opponent's lines stay parallel after your big army build up around 800 - always about the same distance from each other. If you are both macroing, but you are pumping army and he's teching, you need to do more damage so that your advantage keeps growing. If your opponent is playing defensively and getting higher tech, you're losing advantage by just staying equal in army size with them. 1. I'm not staying equal in army size with him, I have 35% more food than him. 2. By saying I need to stop him from getting tech, and not seeing that HE WON THE BATTLE NOT BECAUSE OF GOOD PLAY, ARMY SIZE, OR WHATEVER, BUT ONLY STORM, you're admitting that storm is imbalanced. | ||
frumpylumps
61 Posts
On December 30 2010 11:20 Resistentialism wrote: That video is really old in starcraft 2 terms, you understand that, right? Back from around when gsl 2 was a few rounds in and all the protoss were eliminated... so you attempt to invalidate it based off the fact that it is older yet current to the current patch and also point to older GSL season2 results where protoss played badly while ignoring GSL season 3 results? pretty retarded | ||
Two_DoWn
United States13684 Posts
Just because you get free wins against zerg doesnt mean it needs to be as easy against protoss. Besides, I watched a game by qxc the other day where the protoss had 10 templar, and qxc had about 10 ghosts. The toss got 1 storm off. By a templar who was warped in late. After his army had been decimated. qxc hit every other templar with an emp, and rofflestomped the battle. | ||
link0
United States1071 Posts
On December 30 2010 11:38 Two_DoWn wrote: Oh my god. This thread is a repeat of the billion and a half broodwar threads that popped up with the same title. And that game was balanced. Just because you get free wins against zerg doesnt mean it needs to be as easy against protoss. Besides, I watched a game by qxc the other day where the protoss had 10 templar, and qxc had about 10 ghosts. The toss got 1 storm off. By a templar who was warped in late. After his army had been decimated. qxc hit every other templar with an emp, and rofflestomped the battle. Did you also watch the games (QXC's stream 2 days ago) where QXC lost to Mini 0-3 because QXC tried to play a macro game but was decimated by HT and carriers? Same story against ppgBubbles (my teamate in All4One Gaming). QXC loses 3 times in macro games (carriers and HT again) then proceeds to win twice with marine/scv all-ins. This is QXC, whom most people consider to be the best Terran in NA. Yay for terran late game. | ||
LHUCKS1
United States43 Posts
| ||
Blyadischa
419 Posts
On December 30 2010 11:20 Resistentialism wrote: That video is really old in starcraft 2 terms, you understand that, right? Back from around when gsl 2 was a few rounds in and all the protoss were eliminated... Yeah, even when protoss were losing in GSL, Blizzard said TvP was protoss favored. I see the point you're trying to make there.. | ||
metalsonic
Netherlands95 Posts
The 100 shields drained is ridiculles and cancels any immortal play , carriers are a joke since vikings can kite them endlessly if the terran ever faced the expensive 120 second build time fat useless things . Carrier and Battlecruiser are the worst unit by far . Mothership is also really bad but atleast u can do a cheese strategy with it . ( u can't with other units ) . | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Other Games Organizations
StarCraft 2 • Berry_CruncH256 StarCraft: Brood War• Hupsaiya ![]() • davetesta55 • v1n1z1o ![]() • IndyKCrew ![]() • sooper7s • AfreecaTV YouTube • intothetv ![]() • Kozan • LaughNgamezSOOP • Laughngamez YouTube • Migwel ![]() League of Legends Other Games |
Sparkling Tuna Cup
WardiTV Invitational
Spirit vs SHIN
Clem vs SKillous
herO vs TBD
TBD vs GuMiho
AI Arena 2025 Tournament
Replay Cast
Clem vs Zoun
Wardi Open
Monday Night Weeklies
PiGosaur Monday
Replay Cast
SOOP
SKillous vs Spirit
Tenacious Turtle Tussle
[ Show More ] The PondCast
Replay Cast
Korean StarCraft League
[BSL 2025] Weekly
|
|