• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:45
CET 03:45
KST 11:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6026 users

[G] Synystyr's TvP Anti Colossus Build - Page 15

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 13 14 15 16 17 29 Next All
Kornholi0
Profile Joined November 2010
Canada634 Posts
February 11 2011 08:21 GMT
#281
High templars are either hit or miss, depending on how storms land. The AI of the banshee will make it so that they stack quite a bit while hitting their targets, so try your best to spread your banshees as much as possible to mitigate the AoE. Once the initial storms are used though, the remaining banshees will usually be able to take care of everything.

Feedback is a non-issue. There are just waaaaaay too many banshees to feedback effectively, shutting down one of the avenues a Protoss might try and use to beat the banshees.

Anything that bypasses the bunker wall hurts a lot. The worst is a Blink Stalker Rush. Be dilligent about scouting for warp prisms/proxies and get a cloaked Banshee out ASAP if you scout Blink.



I would have to say that Feedback would destroy your banshees, especially if they have been around for awhile. This works exact same way as Ghost vs Templar, the EMPs aren't suppose to make the ghost be able to snipe after, and the feedbacks shouldn't allow the templar the storm or visa versa.

I'd say feedback with half your templar and storm with the rest.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 11 2011 12:17 GMT
#282
On February 11 2011 17:21 Kornholi0 wrote:
High templars are either hit or miss, depending on how storms land. The AI of the banshee will make it so that they stack quite a bit while hitting their targets, so try your best to spread your banshees as much as possible to mitigate the AoE. Once the initial storms are used though, the remaining banshees will usually be able to take care of everything.

Feedback is a non-issue. There are just waaaaaay too many banshees to feedback effectively, shutting down one of the avenues a Protoss might try and use to beat the banshees.

Anything that bypasses the bunker wall hurts a lot. The worst is a Blink Stalker Rush. Be dilligent about scouting for warp prisms/proxies and get a cloaked Banshee out ASAP if you scout Blink.



I would have to say that Feedback would destroy your banshees, especially if they have been around for awhile. This works exact same way as Ghost vs Templar, the EMPs aren't suppose to make the ghost be able to snipe after, and the feedbacks shouldn't allow the templar the storm or visa versa.

I'd say feedback with half your templar and storm with the rest.


The problem with feedback, is that when I push, there is only enough time to get a few templars out, and they aren't stacked with energy yet. It's impossible to feedback all of the banshees because of how many there are (10+). Feedbacking the Raven is a huge pickup for the Toss because I usually push at 200/200 energy, but banshees are always very low on energy as I'll cloak pre-engagement and try to snipe obs, making it harder to feedback regardless. And also, with the banshees stacked up, there's a very high chance you'll accidently feedback the same banshee twice. Storm is just sooooo much better than feedback in this situation that I don't really know why you wouldn't use it personally. I've never had ANY problems with feedback, whereas I have died to storms before.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-11 14:05:25
February 11 2011 14:04 GMT
#283
If worse comes to worse, toggle cloak until them have like 20 energy on all your cloaked banshees.

Having cloak doesn't actually matter that much after you win the battle. It only matters if you can figure out how to kill the obs during the engagement.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 13 2011 06:44 GMT
#284
On February 11 2011 23:04 Antisocialmunky wrote:
If worse comes to worse, toggle cloak until them have like 20 energy on all your cloaked banshees.

Having cloak doesn't actually matter that much after you win the battle. It only matters if you can figure out how to kill the obs during the engagement.


Right, if you can snipe the obs, you're in awesome shape. If feedback really is an issue, you can do what ASM said to reduce damage, but I've found its always better to cloak, try for the obs snipe and spread banshees out to mitigate storms when dealing with templars.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Fedor
Profile Joined January 2011
United States42 Posts
Last Edited: 2011-02-16 23:56:19
February 16 2011 03:55 GMT
#285
Love! LOVE! LOVE! this build.

I'm so, so sick of getting rolled by immortals/sentry or col builds. It's fun to actually push out on 'toss and know you can push their shit in without godly micro. Meanwhile they are teching to lulzystorms.

I think I have this build down, and here is a game of me vs a plat 'toss. (Yus, I'm silver!).

I think the most important part of his build is around the 7-10 min mark when the toss player might push. I've had it happen to me twice where I was in total macro mode and couldn't get workers to my bunkers in time. I think that timing attack window is the most vulnerable point, right before your raven/thor is coming out. It might even be worth keeping a few workers right by your bunkers on auto repair just in case.

That and scouting for sentry heavy builds.

In this game he was content to use his Col to snipe my bunkers, which game me time to pull my fat out of the fryer.

http://www.mediafire.com/?6gbpj0jgx6afie1

Criticism is welcome.

Here is another really good game on Metal. It gets kind of furious at the ending and my macro gets sloppy, but I wouldn't have won without this strat :D

He techs switch after surviving my first shee attack and gets voids and a few phoenix. So I tech switched to marine/medi. :D


http://www.mediafire.com/?6gbpj0jgx6afie1

SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
February 16 2011 06:49 GMT
#286
I find this build to be more difficult on certain maps like setting up the Triple Bunkers at Expo versus Protoss that will go for Warp Prism Play. 4 Zealots can take quite a beating from unstimmed marines and I don't want to eject all my bunkers trying to fend it off.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 16 2011 12:10 GMT
#287
On February 16 2011 12:55 Fedor wrote:
Love! LOVE! LOVE! this build.

I'm so, so sick of getting rolled by immortals/sentry or col builds. It's fun to actually push out on 'toss and know you can push their shit in without godly micro. Meanwhile they are teching to lulzystorms.

I think I have this build down, and here is a game of me vs a plat 'toss. (Yus, I'm silver!).

I think the most important part of his build is around the 7-10 min mark when the toss player might push. I've had it happen to me twice where I was in total macro mode and couldn't get workers to my bunkers in time. I think that timing attack window is the most vulnerable point, right before your raven/thor is coming out. It might even be worth keeping a few workers right by your bunkers on auto repair just in case.

That and scouting for sentry heavy builds.

In this game he was content to use his Col to snipe my bunkers, which game me time to pull my fat out of the fryer.

http://www.mediafire.com/?6gbpj0jgx6afie1

Criticism is welcome.



Glad to hear some feedback from the lower end of the ladder! (No offense ) I 100% agree with you that the weakest point in the build is right before the Raven/Thor pop out...So that's why you should be diligent about your scouting and hold the watchtowers to see when a push is about to happen so you can prepare to repair your bunkers ASAP. Will watch the replay when I get home!

On February 16 2011 15:49 SecretA5DC wrote:
I find this build to be more difficult on certain maps like setting up the Triple Bunkers at Expo versus Protoss that will go for Warp Prism Play. 4 Zealots can take quite a beating from unstimmed marines and I don't want to eject all my bunkers trying to fend it off.


Yes, maps with open naturals such as XNC or Metal can't be properly defend with bunkers, which is why I opt for early stimmed Bio (See Applying Early Bio Pressure tab) and have a mobile defensive force to deal with pushes.

On maps when you can wall off, you should be very wary of the Protoss trying to circumvent your defenses. I've found the best way to deal with this is to patrol 1-2 marines around the edges of your base. This nullifies ANY possibility of a proxy warpin, and helps you spot that drop early and possibly deter it because of the fragility of the Warp Prism.

If there is a successful warpin from the prism, you need to unload 2 of the bunkers to defend, use SCVs to surround the zealots and HOLD POSITION so that the AI of the zealots causes them to get stuck in your SCV line and your marines can clean up. If you stop a drop, you are very far ahead if they didn't do any damage. It really cuts into their tech and army size more than you'd think.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Bourgi
Profile Joined February 2011
Belgium1 Post
February 16 2011 14:41 GMT
#288
This build made me switch from Protoss to Terran this weekend. I hate having to rely on the same Colossus build over and over again after 500 games played.

I too found out that sniping the observers is of key importance. Also i go for early Raven + Viking instead of Raven + Thor for sniping mobility. It's working like a charm so far!
No intelligent quotes to be found here.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 16 2011 14:55 GMT
#289
On February 16 2011 23:41 Bourgi wrote:
This build made me switch from Protoss to Terran this weekend. I hate having to rely on the same Colossus build over and over again after 500 games played.

I too found out that sniping the observers is of key importance. Also i go for early Raven + Viking instead of Raven + Thor for sniping mobility. It's working like a charm so far!


Interesting! Personally, I've found Raven/Thor to deny scouting can force the Protoss to go Immortal/Zealot, and if you hide your starports and banshees well, you can REALLY catch a Protoss off guard. Thors also have the same range against air as vikings, and do phenomenal ground DPS and damage soaking, as well as being a high priority target.

And wow, you really changed race? Flattering Look at it like this though, if you play Terran against Protoss, you can get a first hand look at how Terran builds work, and then adjust your Protoss playstyle to dismantle it. I've learned that Stargate openings with Protoss are just as powerful, if not more powerful than Robo. In the current metagame, Terrans know how to deal with the usual Robo-Gate vs BioMediViking scenario, but now that mech is coming into play, Protoss is starting to have to adjust to a more Stargate favored playstyle, which is showing just how strong that can be.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
rapier7
Profile Joined February 2011
United States46 Posts
Last Edited: 2011-02-16 15:44:36
February 16 2011 15:44 GMT
#290
Couldn't a protoss player just get an observer, proxy pylon close to your main base's ledge and then warp in units to devastate your main mineral line?
http://www.youtube.com/user/starcraftsportsbook
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 16 2011 15:58 GMT
#291
On February 17 2011 00:44 rapier7 wrote:
Couldn't a protoss player just get an observer, proxy pylon close to your main base's ledge and then warp in units to devastate your main mineral line?


Yes, but you're obviously not supposed to allow that to happen That's why I always patrol a marine along the ledge of my base. Pylon power's range is the same as the marine's, so I can always shoot the pylon down. This way, there is no possible way for the Protoss to warp in units so long as I patrol.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
rapier7
Profile Joined February 2011
United States46 Posts
February 16 2011 16:34 GMT
#292
On February 17 2011 00:58 Synystyr wrote:
Show nested quote +
On February 17 2011 00:44 rapier7 wrote:
Couldn't a protoss player just get an observer, proxy pylon close to your main base's ledge and then warp in units to devastate your main mineral line?


Yes, but you're obviously not supposed to allow that to happen That's why I always patrol a marine along the ledge of my base. Pylon power's range is the same as the marine's, so I can always shoot the pylon down. This way, there is no possible way for the Protoss to warp in units so long as I patrol.

Okay, so why not blink stalkers up there and then dominate the main mineral line?
http://www.youtube.com/user/starcraftsportsbook
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
February 16 2011 17:05 GMT
#293
On February 17 2011 01:34 rapier7 wrote:
Show nested quote +
On February 17 2011 00:58 Synystyr wrote:
On February 17 2011 00:44 rapier7 wrote:
Couldn't a protoss player just get an observer, proxy pylon close to your main base's ledge and then warp in units to devastate your main mineral line?


Yes, but you're obviously not supposed to allow that to happen That's why I always patrol a marine along the ledge of my base. Pylon power's range is the same as the marine's, so I can always shoot the pylon down. This way, there is no possible way for the Protoss to warp in units so long as I patrol.

Okay, so why not blink stalkers up there and then dominate the main mineral line?


I think Syn said that Blink Stalkers is probably the toughest Toss strats to deal with. But again, if Toss opts for quick Blink, then chances are he won't have a Robo for ob vision. Or if he does, it'll be a low Gateway count so unless he's pretty much all'inning on a Blink rush to succesfully work I think some good marine + scv shield micro should fend it off.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 16 2011 17:51 GMT
#294
On February 17 2011 02:05 SecretA5DC wrote:
Show nested quote +
On February 17 2011 01:34 rapier7 wrote:
On February 17 2011 00:58 Synystyr wrote:
On February 17 2011 00:44 rapier7 wrote:
Couldn't a protoss player just get an observer, proxy pylon close to your main base's ledge and then warp in units to devastate your main mineral line?


Yes, but you're obviously not supposed to allow that to happen That's why I always patrol a marine along the ledge of my base. Pylon power's range is the same as the marine's, so I can always shoot the pylon down. This way, there is no possible way for the Protoss to warp in units so long as I patrol.

Okay, so why not blink stalkers up there and then dominate the main mineral line?


I think Syn said that Blink Stalkers is probably the toughest Toss strats to deal with. But again, if Toss opts for quick Blink, then chances are he won't have a Robo for ob vision. Or if he does, it'll be a low Gateway count so unless he's pretty much all'inning on a Blink rush to succesfully work I think some good marine + scv shield micro should fend it off.



This. It's under the "Scenarios against other Various Protoss Builds" tab. It's certainly not easy, but the push happens just as the Thor is making. With good SCV repair and surround micro, it should be possible to hold off without too many casualties.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Senorcuidado
Profile Joined May 2010
United States700 Posts
February 17 2011 22:57 GMT
#295
you know what i like most about thors and banshees and battlecruisers? They don't get destroyed by mass force fields! Man that has got to be the most annoying part of TvP.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
Last Edited: 2011-02-18 01:01:21
February 18 2011 01:01 GMT
#296
On February 18 2011 07:57 Senorcuidado wrote:
you know what i like most about thors and banshees and battlecruisers? They don't get destroyed by mass force fields! Man that has got to be the most annoying part of TvP.


Haha oh yes, no having to worry about your army getting cut in half and losing because you can't run up a ramp :D Sentries are actually nearly useless vs air, since their DPS is mediocre and guardian shield really doesn't reduce enough damage from the Banshees since they hit so damn hard anyways xD

------

So, I've also learned how to deal with Stargate openings. I poke in to the Protoss' base with my first banshee to do some harass and scouting. Once I scout Stargate play, I immediately cut banshee production and throw down a Fusion. I bank all my money and pop out as many BCs + Yamato and then turtle until I have 4 BCs, heavy marine support and a sprinkling of banshee/viking, along with the two Thors from earlier. Yamato one shots Void rays and Phoenix do next to nothing against BCs. BCs also steal aggro from your banshees and tank a ton of damage. Marines also do well against stalkers and help with AA/obs sniping.

Here are a couple replays detail such play;

http://www.mediafire.com/?j0mcfd11df3g82v (Come from behind after Phoenix harass and losing nat)
http://www.mediafire.com/?3090soxtzcz4ig3 (7 BCs Yamatoing 7 Voids at once)
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
kusu
Profile Joined April 2010
Sweden440 Posts
February 19 2011 14:03 GMT
#297
So I've just started using this build and I've lost trice (?) in a row vs early warpprism play (mostly 1base). I got marines patroling so i notice but his stalkers kill my partoling marine. That makes me pull more marines to snipe warpprism, but then im weak at front. Then he just rolls my bunkers.

I'm not a good player so help appreciated!

Thanks!
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
titan_tase
Profile Joined November 2010
Cyprus17 Posts
Last Edited: 2011-02-19 17:19:20
February 19 2011 17:17 GMT
#298
Same happened to me also today in tlopen ro2 , the protoss used warp prism with 4 zealots and then warping stakkers in my mineral...had to pull 1 bunker +some marines to fend it off with scvs also but he rolled my 4 bunkers at the nat choche(2 were empty) . I used the old version of the build without the thor...but it's mainly my fault as i did some mistakes before this 2 prone attack happened...guess need to practise it more
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 19 2011 17:32 GMT
#299
On February 19 2011 23:03 kusu wrote:
So I've just started using this build and I've lost trice (?) in a row vs early warpprism play (mostly 1base). I got marines patroling so i notice but his stalkers kill my partoling marine. That makes me pull more marines to snipe warpprism, but then im weak at front. Then he just rolls my bunkers.

I'm not a good player so help appreciated!

Thanks!


Warp Prism play can be very tricky because of the zealots. At the point of the Warp Prism drop, your Thor should be in the process of making. What you need to do is get a surround with your SCVs and pull two bunkers full of marines out to kill the army and have SCVs at the nat go to repair the bunkers in the front. You need only delay until your Thor arrives, and then you can do repair micro with it to kill the army. Warp Prism drop is usually a 1 Base play, so if you hold off the attack, you should still be at equal levels or higher of economy, and can come back quickly if the damage was too severe.

On February 20 2011 02:17 titan_tase wrote:
Same happened to me also today in tlopen ro2 , the protoss used warp prism with 4 zealots and then warping stakkers in my mineral...had to pull 1 bunker +some marines to fend it off with scvs also but he rolled my 4 bunkers at the nat choche(2 were empty) . I used the old version of the build without the thor...but it's mainly my fault as i did some mistakes before this 2 prone attack happened...guess need to practise it more


Same advice to you as the guy above basically You'll want to get the Thor out. It's extremely crucial in early game defense, sniping observers and to create an aura of deception that you are playing a Marine/Thor build and he'll make the wrong units to deal with your banshees.

Replays are always good to post guys! I can help much more if I can analyze the things that you did
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Tenspeed
Profile Joined February 2011
Sweden28 Posts
February 20 2011 02:43 GMT
#300
Hey man, really appreciate all the effort you put into this build/thread! Have been stuck in mid-diamond for a while due now to my beyond crappy TvP and was really astonished when I first tried out your build. I'd been thinking no one would lemme get away with the FE and then just watch while the banshees go to town but I'll be damned, more often than not it actually works out=) Guess I can't vouch for the competence of my opponents but hey, they probably wouldn't vouch for mine either..
"Beliefs are the foundation of actions. Those who believed without doubting, he would say, acted without thinking. And those who acted without thinking were enslaved" -R S. B
Prev 1 13 14 15 16 17 29 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
CranKy Ducklings96
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 209
StarCraft: Brood War
GuemChi 5202
Shuttle 387
sSak 45
NaDa 33
Bale 8
Noble 1
League of Legends
JimRising 491
Counter-Strike
taco 1195
Super Smash Bros
hungrybox1468
Other Games
summit1g10477
tarik_tv4856
WinterStarcraft309
C9.Mang0283
PiGStarcraft257
Maynarde130
ViBE107
Organizations
Other Games
BasetradeTV91
Dota 2
PGL Dota 2 - Main Stream36
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH180
• Hupsaiya 59
• musti20045 52
• EnkiAlexander 46
• davetesta33
• CranKy Ducklings SOOP4
• intothetv
• Kozan
• AfreecaTV YouTube
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 48
• Azhi_Dahaki16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4757
Upcoming Events
KCM Race Survival
6h 15m
The PondCast
7h 15m
WardiTV Team League
9h 15m
BASILISK vs Team Liquid
OSC
9h 15m
Replay Cast
21h 15m
WardiTV Team League
1d 9h
Big Brain Bouts
1d 14h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
2 days
[ Show More ]
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.