• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:09
CEST 15:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Why doesnt SC2 scene costream tournaments Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed The GOAT ranking of GOAT rankings
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map? BW General Discussion [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 725 users

[G] Synystyr's TvP Anti Colossus Build - Page 15

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 13 14 15 16 17 29 Next All
Kornholi0
Profile Joined November 2010
Canada634 Posts
February 11 2011 08:21 GMT
#281
High templars are either hit or miss, depending on how storms land. The AI of the banshee will make it so that they stack quite a bit while hitting their targets, so try your best to spread your banshees as much as possible to mitigate the AoE. Once the initial storms are used though, the remaining banshees will usually be able to take care of everything.

Feedback is a non-issue. There are just waaaaaay too many banshees to feedback effectively, shutting down one of the avenues a Protoss might try and use to beat the banshees.

Anything that bypasses the bunker wall hurts a lot. The worst is a Blink Stalker Rush. Be dilligent about scouting for warp prisms/proxies and get a cloaked Banshee out ASAP if you scout Blink.



I would have to say that Feedback would destroy your banshees, especially if they have been around for awhile. This works exact same way as Ghost vs Templar, the EMPs aren't suppose to make the ghost be able to snipe after, and the feedbacks shouldn't allow the templar the storm or visa versa.

I'd say feedback with half your templar and storm with the rest.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 11 2011 12:17 GMT
#282
On February 11 2011 17:21 Kornholi0 wrote:
High templars are either hit or miss, depending on how storms land. The AI of the banshee will make it so that they stack quite a bit while hitting their targets, so try your best to spread your banshees as much as possible to mitigate the AoE. Once the initial storms are used though, the remaining banshees will usually be able to take care of everything.

Feedback is a non-issue. There are just waaaaaay too many banshees to feedback effectively, shutting down one of the avenues a Protoss might try and use to beat the banshees.

Anything that bypasses the bunker wall hurts a lot. The worst is a Blink Stalker Rush. Be dilligent about scouting for warp prisms/proxies and get a cloaked Banshee out ASAP if you scout Blink.



I would have to say that Feedback would destroy your banshees, especially if they have been around for awhile. This works exact same way as Ghost vs Templar, the EMPs aren't suppose to make the ghost be able to snipe after, and the feedbacks shouldn't allow the templar the storm or visa versa.

I'd say feedback with half your templar and storm with the rest.


The problem with feedback, is that when I push, there is only enough time to get a few templars out, and they aren't stacked with energy yet. It's impossible to feedback all of the banshees because of how many there are (10+). Feedbacking the Raven is a huge pickup for the Toss because I usually push at 200/200 energy, but banshees are always very low on energy as I'll cloak pre-engagement and try to snipe obs, making it harder to feedback regardless. And also, with the banshees stacked up, there's a very high chance you'll accidently feedback the same banshee twice. Storm is just sooooo much better than feedback in this situation that I don't really know why you wouldn't use it personally. I've never had ANY problems with feedback, whereas I have died to storms before.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-11 14:05:25
February 11 2011 14:04 GMT
#283
If worse comes to worse, toggle cloak until them have like 20 energy on all your cloaked banshees.

Having cloak doesn't actually matter that much after you win the battle. It only matters if you can figure out how to kill the obs during the engagement.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 13 2011 06:44 GMT
#284
On February 11 2011 23:04 Antisocialmunky wrote:
If worse comes to worse, toggle cloak until them have like 20 energy on all your cloaked banshees.

Having cloak doesn't actually matter that much after you win the battle. It only matters if you can figure out how to kill the obs during the engagement.


Right, if you can snipe the obs, you're in awesome shape. If feedback really is an issue, you can do what ASM said to reduce damage, but I've found its always better to cloak, try for the obs snipe and spread banshees out to mitigate storms when dealing with templars.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Fedor
Profile Joined January 2011
United States42 Posts
Last Edited: 2011-02-16 23:56:19
February 16 2011 03:55 GMT
#285
Love! LOVE! LOVE! this build.

I'm so, so sick of getting rolled by immortals/sentry or col builds. It's fun to actually push out on 'toss and know you can push their shit in without godly micro. Meanwhile they are teching to lulzystorms.

I think I have this build down, and here is a game of me vs a plat 'toss. (Yus, I'm silver!).

I think the most important part of his build is around the 7-10 min mark when the toss player might push. I've had it happen to me twice where I was in total macro mode and couldn't get workers to my bunkers in time. I think that timing attack window is the most vulnerable point, right before your raven/thor is coming out. It might even be worth keeping a few workers right by your bunkers on auto repair just in case.

That and scouting for sentry heavy builds.

In this game he was content to use his Col to snipe my bunkers, which game me time to pull my fat out of the fryer.

http://www.mediafire.com/?6gbpj0jgx6afie1

Criticism is welcome.

Here is another really good game on Metal. It gets kind of furious at the ending and my macro gets sloppy, but I wouldn't have won without this strat :D

He techs switch after surviving my first shee attack and gets voids and a few phoenix. So I tech switched to marine/medi. :D


http://www.mediafire.com/?6gbpj0jgx6afie1

SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
February 16 2011 06:49 GMT
#286
I find this build to be more difficult on certain maps like setting up the Triple Bunkers at Expo versus Protoss that will go for Warp Prism Play. 4 Zealots can take quite a beating from unstimmed marines and I don't want to eject all my bunkers trying to fend it off.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 16 2011 12:10 GMT
#287
On February 16 2011 12:55 Fedor wrote:
Love! LOVE! LOVE! this build.

I'm so, so sick of getting rolled by immortals/sentry or col builds. It's fun to actually push out on 'toss and know you can push their shit in without godly micro. Meanwhile they are teching to lulzystorms.

I think I have this build down, and here is a game of me vs a plat 'toss. (Yus, I'm silver!).

I think the most important part of his build is around the 7-10 min mark when the toss player might push. I've had it happen to me twice where I was in total macro mode and couldn't get workers to my bunkers in time. I think that timing attack window is the most vulnerable point, right before your raven/thor is coming out. It might even be worth keeping a few workers right by your bunkers on auto repair just in case.

That and scouting for sentry heavy builds.

In this game he was content to use his Col to snipe my bunkers, which game me time to pull my fat out of the fryer.

http://www.mediafire.com/?6gbpj0jgx6afie1

Criticism is welcome.



Glad to hear some feedback from the lower end of the ladder! (No offense ) I 100% agree with you that the weakest point in the build is right before the Raven/Thor pop out...So that's why you should be diligent about your scouting and hold the watchtowers to see when a push is about to happen so you can prepare to repair your bunkers ASAP. Will watch the replay when I get home!

On February 16 2011 15:49 SecretA5DC wrote:
I find this build to be more difficult on certain maps like setting up the Triple Bunkers at Expo versus Protoss that will go for Warp Prism Play. 4 Zealots can take quite a beating from unstimmed marines and I don't want to eject all my bunkers trying to fend it off.


Yes, maps with open naturals such as XNC or Metal can't be properly defend with bunkers, which is why I opt for early stimmed Bio (See Applying Early Bio Pressure tab) and have a mobile defensive force to deal with pushes.

On maps when you can wall off, you should be very wary of the Protoss trying to circumvent your defenses. I've found the best way to deal with this is to patrol 1-2 marines around the edges of your base. This nullifies ANY possibility of a proxy warpin, and helps you spot that drop early and possibly deter it because of the fragility of the Warp Prism.

If there is a successful warpin from the prism, you need to unload 2 of the bunkers to defend, use SCVs to surround the zealots and HOLD POSITION so that the AI of the zealots causes them to get stuck in your SCV line and your marines can clean up. If you stop a drop, you are very far ahead if they didn't do any damage. It really cuts into their tech and army size more than you'd think.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Bourgi
Profile Joined February 2011
Belgium1 Post
February 16 2011 14:41 GMT
#288
This build made me switch from Protoss to Terran this weekend. I hate having to rely on the same Colossus build over and over again after 500 games played.

I too found out that sniping the observers is of key importance. Also i go for early Raven + Viking instead of Raven + Thor for sniping mobility. It's working like a charm so far!
No intelligent quotes to be found here.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 16 2011 14:55 GMT
#289
On February 16 2011 23:41 Bourgi wrote:
This build made me switch from Protoss to Terran this weekend. I hate having to rely on the same Colossus build over and over again after 500 games played.

I too found out that sniping the observers is of key importance. Also i go for early Raven + Viking instead of Raven + Thor for sniping mobility. It's working like a charm so far!


Interesting! Personally, I've found Raven/Thor to deny scouting can force the Protoss to go Immortal/Zealot, and if you hide your starports and banshees well, you can REALLY catch a Protoss off guard. Thors also have the same range against air as vikings, and do phenomenal ground DPS and damage soaking, as well as being a high priority target.

And wow, you really changed race? Flattering Look at it like this though, if you play Terran against Protoss, you can get a first hand look at how Terran builds work, and then adjust your Protoss playstyle to dismantle it. I've learned that Stargate openings with Protoss are just as powerful, if not more powerful than Robo. In the current metagame, Terrans know how to deal with the usual Robo-Gate vs BioMediViking scenario, but now that mech is coming into play, Protoss is starting to have to adjust to a more Stargate favored playstyle, which is showing just how strong that can be.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
rapier7
Profile Joined February 2011
United States46 Posts
Last Edited: 2011-02-16 15:44:36
February 16 2011 15:44 GMT
#290
Couldn't a protoss player just get an observer, proxy pylon close to your main base's ledge and then warp in units to devastate your main mineral line?
http://www.youtube.com/user/starcraftsportsbook
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 16 2011 15:58 GMT
#291
On February 17 2011 00:44 rapier7 wrote:
Couldn't a protoss player just get an observer, proxy pylon close to your main base's ledge and then warp in units to devastate your main mineral line?


Yes, but you're obviously not supposed to allow that to happen That's why I always patrol a marine along the ledge of my base. Pylon power's range is the same as the marine's, so I can always shoot the pylon down. This way, there is no possible way for the Protoss to warp in units so long as I patrol.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
rapier7
Profile Joined February 2011
United States46 Posts
February 16 2011 16:34 GMT
#292
On February 17 2011 00:58 Synystyr wrote:
Show nested quote +
On February 17 2011 00:44 rapier7 wrote:
Couldn't a protoss player just get an observer, proxy pylon close to your main base's ledge and then warp in units to devastate your main mineral line?


Yes, but you're obviously not supposed to allow that to happen That's why I always patrol a marine along the ledge of my base. Pylon power's range is the same as the marine's, so I can always shoot the pylon down. This way, there is no possible way for the Protoss to warp in units so long as I patrol.

Okay, so why not blink stalkers up there and then dominate the main mineral line?
http://www.youtube.com/user/starcraftsportsbook
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
February 16 2011 17:05 GMT
#293
On February 17 2011 01:34 rapier7 wrote:
Show nested quote +
On February 17 2011 00:58 Synystyr wrote:
On February 17 2011 00:44 rapier7 wrote:
Couldn't a protoss player just get an observer, proxy pylon close to your main base's ledge and then warp in units to devastate your main mineral line?


Yes, but you're obviously not supposed to allow that to happen That's why I always patrol a marine along the ledge of my base. Pylon power's range is the same as the marine's, so I can always shoot the pylon down. This way, there is no possible way for the Protoss to warp in units so long as I patrol.

Okay, so why not blink stalkers up there and then dominate the main mineral line?


I think Syn said that Blink Stalkers is probably the toughest Toss strats to deal with. But again, if Toss opts for quick Blink, then chances are he won't have a Robo for ob vision. Or if he does, it'll be a low Gateway count so unless he's pretty much all'inning on a Blink rush to succesfully work I think some good marine + scv shield micro should fend it off.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 16 2011 17:51 GMT
#294
On February 17 2011 02:05 SecretA5DC wrote:
Show nested quote +
On February 17 2011 01:34 rapier7 wrote:
On February 17 2011 00:58 Synystyr wrote:
On February 17 2011 00:44 rapier7 wrote:
Couldn't a protoss player just get an observer, proxy pylon close to your main base's ledge and then warp in units to devastate your main mineral line?


Yes, but you're obviously not supposed to allow that to happen That's why I always patrol a marine along the ledge of my base. Pylon power's range is the same as the marine's, so I can always shoot the pylon down. This way, there is no possible way for the Protoss to warp in units so long as I patrol.

Okay, so why not blink stalkers up there and then dominate the main mineral line?


I think Syn said that Blink Stalkers is probably the toughest Toss strats to deal with. But again, if Toss opts for quick Blink, then chances are he won't have a Robo for ob vision. Or if he does, it'll be a low Gateway count so unless he's pretty much all'inning on a Blink rush to succesfully work I think some good marine + scv shield micro should fend it off.



This. It's under the "Scenarios against other Various Protoss Builds" tab. It's certainly not easy, but the push happens just as the Thor is making. With good SCV repair and surround micro, it should be possible to hold off without too many casualties.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Senorcuidado
Profile Joined May 2010
United States700 Posts
February 17 2011 22:57 GMT
#295
you know what i like most about thors and banshees and battlecruisers? They don't get destroyed by mass force fields! Man that has got to be the most annoying part of TvP.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
Last Edited: 2011-02-18 01:01:21
February 18 2011 01:01 GMT
#296
On February 18 2011 07:57 Senorcuidado wrote:
you know what i like most about thors and banshees and battlecruisers? They don't get destroyed by mass force fields! Man that has got to be the most annoying part of TvP.


Haha oh yes, no having to worry about your army getting cut in half and losing because you can't run up a ramp :D Sentries are actually nearly useless vs air, since their DPS is mediocre and guardian shield really doesn't reduce enough damage from the Banshees since they hit so damn hard anyways xD

------

So, I've also learned how to deal with Stargate openings. I poke in to the Protoss' base with my first banshee to do some harass and scouting. Once I scout Stargate play, I immediately cut banshee production and throw down a Fusion. I bank all my money and pop out as many BCs + Yamato and then turtle until I have 4 BCs, heavy marine support and a sprinkling of banshee/viking, along with the two Thors from earlier. Yamato one shots Void rays and Phoenix do next to nothing against BCs. BCs also steal aggro from your banshees and tank a ton of damage. Marines also do well against stalkers and help with AA/obs sniping.

Here are a couple replays detail such play;

http://www.mediafire.com/?j0mcfd11df3g82v (Come from behind after Phoenix harass and losing nat)
http://www.mediafire.com/?3090soxtzcz4ig3 (7 BCs Yamatoing 7 Voids at once)
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
kusu
Profile Joined April 2010
Sweden440 Posts
February 19 2011 14:03 GMT
#297
So I've just started using this build and I've lost trice (?) in a row vs early warpprism play (mostly 1base). I got marines patroling so i notice but his stalkers kill my partoling marine. That makes me pull more marines to snipe warpprism, but then im weak at front. Then he just rolls my bunkers.

I'm not a good player so help appreciated!

Thanks!
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
titan_tase
Profile Joined November 2010
Cyprus17 Posts
Last Edited: 2011-02-19 17:19:20
February 19 2011 17:17 GMT
#298
Same happened to me also today in tlopen ro2 , the protoss used warp prism with 4 zealots and then warping stakkers in my mineral...had to pull 1 bunker +some marines to fend it off with scvs also but he rolled my 4 bunkers at the nat choche(2 were empty) . I used the old version of the build without the thor...but it's mainly my fault as i did some mistakes before this 2 prone attack happened...guess need to practise it more
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 19 2011 17:32 GMT
#299
On February 19 2011 23:03 kusu wrote:
So I've just started using this build and I've lost trice (?) in a row vs early warpprism play (mostly 1base). I got marines patroling so i notice but his stalkers kill my partoling marine. That makes me pull more marines to snipe warpprism, but then im weak at front. Then he just rolls my bunkers.

I'm not a good player so help appreciated!

Thanks!


Warp Prism play can be very tricky because of the zealots. At the point of the Warp Prism drop, your Thor should be in the process of making. What you need to do is get a surround with your SCVs and pull two bunkers full of marines out to kill the army and have SCVs at the nat go to repair the bunkers in the front. You need only delay until your Thor arrives, and then you can do repair micro with it to kill the army. Warp Prism drop is usually a 1 Base play, so if you hold off the attack, you should still be at equal levels or higher of economy, and can come back quickly if the damage was too severe.

On February 20 2011 02:17 titan_tase wrote:
Same happened to me also today in tlopen ro2 , the protoss used warp prism with 4 zealots and then warping stakkers in my mineral...had to pull 1 bunker +some marines to fend it off with scvs also but he rolled my 4 bunkers at the nat choche(2 were empty) . I used the old version of the build without the thor...but it's mainly my fault as i did some mistakes before this 2 prone attack happened...guess need to practise it more


Same advice to you as the guy above basically You'll want to get the Thor out. It's extremely crucial in early game defense, sniping observers and to create an aura of deception that you are playing a Marine/Thor build and he'll make the wrong units to deal with your banshees.

Replays are always good to post guys! I can help much more if I can analyze the things that you did
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Tenspeed
Profile Joined February 2011
Sweden28 Posts
February 20 2011 02:43 GMT
#300
Hey man, really appreciate all the effort you put into this build/thread! Have been stuck in mid-diamond for a while due now to my beyond crappy TvP and was really astonished when I first tried out your build. I'd been thinking no one would lemme get away with the FE and then just watch while the banshees go to town but I'll be damned, more often than not it actually works out=) Guess I can't vouch for the competence of my opponents but hey, they probably wouldn't vouch for mine either..
"Beliefs are the foundation of actions. Those who believed without doubting, he would say, acted without thinking. And those who acted without thinking were enslaved" -R S. B
Prev 1 13 14 15 16 17 29 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #98
Jumy vs ShamelessLIVE!
CranKy Ducklings236
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 27313
Shuttle 1956
Barracks 1781
EffOrt 1313
BeSt 879
Mini 733
actioN 605
Larva 542
firebathero 477
Soma 312
[ Show more ]
Last 272
Hyun 131
Dewaltoss 119
Leta 96
ToSsGirL 85
Mind 85
sorry 82
Sharp 72
Shinee 42
PianO 40
Sacsri 33
JulyZerg 26
Yoon 22
Backho 21
ajuk12(nOOB) 13
Shine 11
ivOry 7
Hm[arnc] 6
Dota 2
XcaliburYe845
syndereN518
canceldota227
Counter-Strike
x6flipin571
kRYSTAL_6
Heroes of the Storm
Khaldor267
Other Games
B2W.Neo1694
SortOf256
Organizations
Other Games
gamesdonequick3009
StarCraft: Brood War
CasterMuse 28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH256
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV634
• Ler109
League of Legends
• Jankos1608
Upcoming Events
Online Event
2h 51m
BSL 2v2 ProLeague S3
4h 51m
Esports World Cup
1d 20h
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
2 days
Esports World Cup
3 days
Esports World Cup
4 days
CranKy Ducklings
5 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
6 days
Liquipedia Results

Completed

2025 ACS Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
Championship of Russia 2025
Calamity Cup Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.