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[G] Synystyr's TvP Anti Colossus Build - Page 13

Forum Index > StarCraft 2 Strategy
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Butterz
Profile Blog Joined December 2010
688 Posts
February 02 2011 07:10 GMT
#241
Thanks alot for this post i will watch the replays now <3
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 05 2011 03:10 GMT
#242
Seems like there are starting to be more and more banshee heavy builds sprouting up! I hope people are starting to see that Sky Terran is the way to go in this MU in terms of a solid mid game push without being worried about the massive AoE deathtrap that is the Protoss late game.

My questions are...

How do you guys think my build compares with others now? Is this still viable? Are Protoss catching on? Is it better to be focused heavily on harass, or to do a huge timing push?

Thanks!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
iChau
Profile Joined December 2010
United States1210 Posts
February 05 2011 03:11 GMT
#243

The Banshee is a Light unit!

As a light unit, the banshee only takes 10 damage per shot from the stalker, which allows the banshee to take 14 hits before dying to one stalker, whereas it only takes a banshee 7 shots to kill a banshee. In a one-on-one encounter, the banshee flies away with half its health left. Unmicroed, A Protoss would need twice as many stalkers as there are banshees to win an encounter. Very reasonable for a Protoss, as mass banshee is not part of the current PvT metagame, and stalkers are very easily spammable. But when faced with 8-10 banshees 12 minutes into a game, this changes up VERY quickly!


A small error that you can fix. ^_^
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 05 2011 04:33 GMT
#244
On February 05 2011 12:11 iChau wrote:
Show nested quote +

The Banshee is a Light unit!

As a light unit, the banshee only takes 10 damage per shot from the stalker, which allows the banshee to take 14 hits before dying to one stalker, whereas it only takes a banshee 7 shots to kill a banshee. In a one-on-one encounter, the banshee flies away with half its health left. Unmicroed, A Protoss would need twice as many stalkers as there are banshees to win an encounter. Very reasonable for a Protoss, as mass banshee is not part of the current PvT metagame, and stalkers are very easily spammable. But when faced with 8-10 banshees 12 minutes into a game, this changes up VERY quickly!


A small error that you can fix. ^_^


Ahah! Good catch Fixed, you miss these kinds of little things after typing so much xD Thanks a lot!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Gecko
Profile Joined August 2010
United States519 Posts
February 06 2011 16:53 GMT
#245
Ummmm yeah.... i know i said a couple pages back that i did not think this would work. I'm definitely a believer now. The only way i was able to come even against this was to go 2base robo with two stargates making phoenixes and VRs along with colossi and zealots for the marines. Hallucinate is also something i discovered to be helpful, you need hallucinated phoenixes to confirm what is actually happening because observers simply will not do when ravens are out, and going blind double stargate is bad against almost everything else. Basically if you do this and P went some sort of double robo or heavy gateway units with colossi he is royally screwed.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 06 2011 21:43 GMT
#246
On February 07 2011 01:53 Gecko wrote:
Ummmm yeah.... i know i said a couple pages back that i did not think this would work. I'm definitely a believer now. The only way i was able to come even against this was to go 2base robo with two stargates making phoenixes and VRs along with colossi and zealots for the marines. Hallucinate is also something i discovered to be helpful, you need hallucinated phoenixes to confirm what is actually happening because observers simply will not do when ravens are out, and going blind double stargate is bad against almost everything else. Basically if you do this and P went some sort of double robo or heavy gateway units with colossi he is royally screwed.


^.-

Protoss should emulate oGsMC in his play style if they want to deal with this. If you watched GSL3, he never ever opened with colossus first, but opted for stargate, blink or templar play very quickly and his win/loss ratio vs Terran was incredible. Against a player like MC, I don't know how well this build would fare....it's nearly impossible to lose against any kind of robo first play, but against a smarter player, I'd like to find out.

Can't wait to see pros use air more
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Gecko
Profile Joined August 2010
United States519 Posts
Last Edited: 2011-02-06 23:21:46
February 06 2011 23:18 GMT
#247
On February 07 2011 06:43 Synystyr wrote:
Show nested quote +
On February 07 2011 01:53 Gecko wrote:
Ummmm yeah.... i know i said a couple pages back that i did not think this would work. I'm definitely a believer now. The only way i was able to come even against this was to go 2base robo with two stargates making phoenixes and VRs along with colossi and zealots for the marines. Hallucinate is also something i discovered to be helpful, you need hallucinated phoenixes to confirm what is actually happening because observers simply will not do when ravens are out, and going blind double stargate is bad against almost everything else. Basically if you do this and P went some sort of double robo or heavy gateway units with colossi he is royally screwed.


^.-

Protoss should emulate oGsMC in his play style if they want to deal with this. If you watched GSL3, he never ever opened with colossus first, but opted for stargate, blink or templar play very quickly and his win/loss ratio vs Terran was incredible. Against a player like MC, I don't know how well this build would fare....it's nearly impossible to lose against any kind of robo first play, but against a smarter player, I'd like to find out.

Can't wait to see pros use air more


I played three games against your build with a practice partner. I always opened with a 2gate robo build. The first one i made no air and i suffered an embarrassing loss, enough to make me rage at a good friend hehehe... The second game i made one stargate and it did good against the banshees but some clutch cruisers sealed the game for my opponent.

The third game was the best, i had begun researching hallucination whenever the raven appeared so i could continue scouting and confirm the 4port. I had formulated a decent response, I basically did a normal expand and get colossi style. I would have 4 warpgates and a robotics as my base, and then when i saw the mass air transition i added two stargates (if its normal bio i normally only add one). Then i made a shit-ton of phoenixes and VRs to support my colossi.

My mass of zealots and colossi were devastating to the marines and thors, and the phoenixes ate banshees like they were nothing. VRs are just awesome against battlecruisers and Thors. Then i switched to Carriers instead of mass VRs and died to the battlecruisers like a retard.

Still, this build is tough but with some work i can beat it or at least make out even. I think it is an interesting alternative to Bio and people will win a lot of games with it before protoss have the timings down. also hallucination like i said is amazing, chrono boost lets you get it out fast enough to react to a raven trying to deny observer scouting.

EDIT:
TLDR i guess what i am trying to say is that the way protoss are playing this is beatable with a little practice.




Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 07 2011 03:30 GMT
#248
On February 07 2011 08:18 Gecko wrote:
Show nested quote +
On February 07 2011 06:43 Synystyr wrote:
On February 07 2011 01:53 Gecko wrote:
Ummmm yeah.... i know i said a couple pages back that i did not think this would work. I'm definitely a believer now. The only way i was able to come even against this was to go 2base robo with two stargates making phoenixes and VRs along with colossi and zealots for the marines. Hallucinate is also something i discovered to be helpful, you need hallucinated phoenixes to confirm what is actually happening because observers simply will not do when ravens are out, and going blind double stargate is bad against almost everything else. Basically if you do this and P went some sort of double robo or heavy gateway units with colossi he is royally screwed.


^.-

Protoss should emulate oGsMC in his play style if they want to deal with this. If you watched GSL3, he never ever opened with colossus first, but opted for stargate, blink or templar play very quickly and his win/loss ratio vs Terran was incredible. Against a player like MC, I don't know how well this build would fare....it's nearly impossible to lose against any kind of robo first play, but against a smarter player, I'd like to find out.

Can't wait to see pros use air more


I played three games against your build with a practice partner. I always opened with a 2gate robo build. The first one i made no air and i suffered an embarrassing loss, enough to make me rage at a good friend hehehe... The second game i made one stargate and it did good against the banshees but some clutch cruisers sealed the game for my opponent.

The third game was the best, i had begun researching hallucination whenever the raven appeared so i could continue scouting and confirm the 4port. I had formulated a decent response, I basically did a normal expand and get colossi style. I would have 4 warpgates and a robotics as my base, and then when i saw the mass air transition i added two stargates (if its normal bio i normally only add one). Then i made a shit-ton of phoenixes and VRs to support my colossi.

My mass of zealots and colossi were devastating to the marines and thors, and the phoenixes ate banshees like they were nothing. VRs are just awesome against battlecruisers and Thors. Then i switched to Carriers instead of mass VRs and died to the battlecruisers like a retard.

Still, this build is tough but with some work i can beat it or at least make out even. I think it is an interesting alternative to Bio and people will win a lot of games with it before protoss have the timings down. also hallucination like i said is amazing, chrono boost lets you get it out fast enough to react to a raven trying to deny observer scouting.

EDIT:
TLDR i guess what i am trying to say is that the way protoss are playing this is beatable with a little practice.






Wow, sounds like some really solid games! I like how it sounds Would it be possible to attach those replays to a post? I'd really love to take a look at them and see what went down!

I was actually very worried about the latest patch and how it would effect this build. Faster phoenix + hallucination research time makes for more solid scout via hallu Phoenix, and then being able to crank out an insane amount of phoenixs out after the build has been scouted in the window before the attack. Luckily, I've yet to play someone who's used hallucination to scout me, but I'm sure it'll happen eventually!

Mass air for Toss is the answer to this, with VRs killing BCs and Thors incredibly fast, while Phoenix chew up the Banshees. Toss in a decent number of chargelots and your marines are sliced like butter. Upgrades really help however and Yamato on VRs + adding a few vikings will make things much easier on the Terran's side.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Gecko
Profile Joined August 2010
United States519 Posts
Last Edited: 2011-02-07 04:34:27
February 07 2011 04:30 GMT
#249
On February 07 2011 12:30 Synystyr wrote:
Show nested quote +
On February 07 2011 08:18 Gecko wrote:
On February 07 2011 06:43 Synystyr wrote:
On February 07 2011 01:53 Gecko wrote:
Ummmm yeah.... i know i said a couple pages back that i did not think this would work. I'm definitely a believer now. The only way i was able to come even against this was to go 2base robo with two stargates making phoenixes and VRs along with colossi and zealots for the marines. Hallucinate is also something i discovered to be helpful, you need hallucinated phoenixes to confirm what is actually happening because observers simply will not do when ravens are out, and going blind double stargate is bad against almost everything else. Basically if you do this and P went some sort of double robo or heavy gateway units with colossi he is royally screwed.


^.-

Protoss should emulate oGsMC in his play style if they want to deal with this. If you watched GSL3, he never ever opened with colossus first, but opted for stargate, blink or templar play very quickly and his win/loss ratio vs Terran was incredible. Against a player like MC, I don't know how well this build would fare....it's nearly impossible to lose against any kind of robo first play, but against a smarter player, I'd like to find out.

Can't wait to see pros use air more


I played three games against your build with a practice partner. I always opened with a 2gate robo build. The first one i made no air and i suffered an embarrassing loss, enough to make me rage at a good friend hehehe... The second game i made one stargate and it did good against the banshees but some clutch cruisers sealed the game for my opponent.

The third game was the best, i had begun researching hallucination whenever the raven appeared so i could continue scouting and confirm the 4port. I had formulated a decent response, I basically did a normal expand and get colossi style. I would have 4 warpgates and a robotics as my base, and then when i saw the mass air transition i added two stargates (if its normal bio i normally only add one). Then i made a shit-ton of phoenixes and VRs to support my colossi.

My mass of zealots and colossi were devastating to the marines and thors, and the phoenixes ate banshees like they were nothing. VRs are just awesome against battlecruisers and Thors. Then i switched to Carriers instead of mass VRs and died to the battlecruisers like a retard.

Still, this build is tough but with some work i can beat it or at least make out even. I think it is an interesting alternative to Bio and people will win a lot of games with it before protoss have the timings down. also hallucination like i said is amazing, chrono boost lets you get it out fast enough to react to a raven trying to deny observer scouting.

EDIT:
TLDR i guess what i am trying to say is that the way protoss are playing this is beatable with a little practice.






Wow, sounds like some really solid games! I like how it sounds Would it be possible to attach those replays to a post? I'd really love to take a look at them and see what went down!

I was actually very worried about the latest patch and how it would effect this build. Faster phoenix + hallucination research time makes for more solid scout via hallu Phoenix, and then being able to crank out an insane amount of phoenixs out after the build has been scouted in the window before the attack. Luckily, I've yet to play someone who's used hallucination to scout me, but I'm sure it'll happen eventually!

Mass air for Toss is the answer to this, with VRs killing BCs and Thors incredibly fast, while Phoenix chew up the Banshees. Toss in a decent number of chargelots and your marines are sliced like butter. Upgrades really help however and Yamato on VRs + adding a few vikings will make things much easier on the Terran's side.


I did not save all the replays but here is one of the better ones that were saved. Basically this game demonstrates how anything not called a VR will lose to yamato cannon BCs. Stalker/templar sounds good but it just blows if the BC count gets huge, later games showed that going air only and supplementing your existing phoenixes with 5 or 6 stargates pumping VRs works way better.

This also does demonstrate how phoenix/colossus is a viable midgame plan against this but like i said, when you see the BCs you need to begin adding void rays. I lost this game but it shows some good points.

[url blocked]
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
February 07 2011 04:41 GMT
#250
Looks like a fair precarious opener into a really strong midgame. I like it. Gonna give it a shot (2700) and ill post back.
"losers always whine about their best, Winners go home and fuck the prom queen"
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
February 07 2011 04:43 GMT
#251
The key thing for Protoss in beating this build is that although this build is technically an anti-colossus build, you should still build Colossus. You just need to throw in some phoenixes as well. The Colossi will live long enough to kill most of the marines which leaves your stalkers and Phoenix/Void Rays alive to clean up banshees.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Talack
Profile Joined September 2010
Canada2742 Posts
February 07 2011 04:50 GMT
#252
On February 07 2011 13:43 Dhalphir wrote:
The key thing for Protoss in beating this build is that although this build is technically an anti-colossus build, you should still build Colossus. You just need to throw in some phoenixes as well. The Colossi will live long enough to kill most of the marines which leaves your stalkers and Phoenix/Void Rays alive to clean up banshees.


Even bringing your phoenixs away from the thors until the thors are dead is a pretty good way to beat the main push for this.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 07 2011 14:33 GMT
#253
On February 07 2011 13:30 Gecko wrote:
Show nested quote +
On February 07 2011 12:30 Synystyr wrote:
On February 07 2011 08:18 Gecko wrote:
On February 07 2011 06:43 Synystyr wrote:
On February 07 2011 01:53 Gecko wrote:
Ummmm yeah.... i know i said a couple pages back that i did not think this would work. I'm definitely a believer now. The only way i was able to come even against this was to go 2base robo with two stargates making phoenixes and VRs along with colossi and zealots for the marines. Hallucinate is also something i discovered to be helpful, you need hallucinated phoenixes to confirm what is actually happening because observers simply will not do when ravens are out, and going blind double stargate is bad against almost everything else. Basically if you do this and P went some sort of double robo or heavy gateway units with colossi he is royally screwed.


^.-

Protoss should emulate oGsMC in his play style if they want to deal with this. If you watched GSL3, he never ever opened with colossus first, but opted for stargate, blink or templar play very quickly and his win/loss ratio vs Terran was incredible. Against a player like MC, I don't know how well this build would fare....it's nearly impossible to lose against any kind of robo first play, but against a smarter player, I'd like to find out.

Can't wait to see pros use air more


I played three games against your build with a practice partner. I always opened with a 2gate robo build. The first one i made no air and i suffered an embarrassing loss, enough to make me rage at a good friend hehehe... The second game i made one stargate and it did good against the banshees but some clutch cruisers sealed the game for my opponent.

The third game was the best, i had begun researching hallucination whenever the raven appeared so i could continue scouting and confirm the 4port. I had formulated a decent response, I basically did a normal expand and get colossi style. I would have 4 warpgates and a robotics as my base, and then when i saw the mass air transition i added two stargates (if its normal bio i normally only add one). Then i made a shit-ton of phoenixes and VRs to support my colossi.

My mass of zealots and colossi were devastating to the marines and thors, and the phoenixes ate banshees like they were nothing. VRs are just awesome against battlecruisers and Thors. Then i switched to Carriers instead of mass VRs and died to the battlecruisers like a retard.

Still, this build is tough but with some work i can beat it or at least make out even. I think it is an interesting alternative to Bio and people will win a lot of games with it before protoss have the timings down. also hallucination like i said is amazing, chrono boost lets you get it out fast enough to react to a raven trying to deny observer scouting.

EDIT:
TLDR i guess what i am trying to say is that the way protoss are playing this is beatable with a little practice.






Wow, sounds like some really solid games! I like how it sounds Would it be possible to attach those replays to a post? I'd really love to take a look at them and see what went down!

I was actually very worried about the latest patch and how it would effect this build. Faster phoenix + hallucination research time makes for more solid scout via hallu Phoenix, and then being able to crank out an insane amount of phoenixs out after the build has been scouted in the window before the attack. Luckily, I've yet to play someone who's used hallucination to scout me, but I'm sure it'll happen eventually!

Mass air for Toss is the answer to this, with VRs killing BCs and Thors incredibly fast, while Phoenix chew up the Banshees. Toss in a decent number of chargelots and your marines are sliced like butter. Upgrades really help however and Yamato on VRs + adding a few vikings will make things much easier on the Terran's side.


I did not save all the replays but here is one of the better ones that were saved. Basically this game demonstrates how anything not called a VR will lose to yamato cannon BCs. Stalker/templar sounds good but it just blows if the BC count gets huge, later games showed that going air only and supplementing your existing phoenixes with 5 or 6 stargates pumping VRs works way better.

This also does demonstrate how phoenix/colossus is a viable midgame plan against this but like i said, when you see the BCs you need to begin adding void rays. I lost this game but it shows some good points.

[url blocked]


Thanks a whole bunch! I'll definitely indulge in this after I get out of work :D If you happen to play any more good games against this build, I'm always open to recieving and viewing more replays!

On February 07 2011 13:41 Darpa wrote:
Looks like a fair precarious opener into a really strong midgame. I like it. Gonna give it a shot (2700) and ill post back.


Feel free to also post any replays you might want to show or ask any questions if you have any! I love feedback and I'll help you as best I can if you need it

On February 07 2011 13:50 Talack wrote:
The key thing for Protoss in beating this build is that although this build is technically an anti-colossus build, you should still build Colossus. You just need to throw in some phoenixes as well. The Colossi will live long enough to kill most of the marines which leaves your stalkers and Phoenix/Void Rays alive to clean up banshees.


On February 07 2011 13:43 Dhalphir wrote:
Even bringing your phoenixs away from the thors until the thors are dead is a pretty good way to beat the main push for this.


You're both correct. However instead of Colossi, I believe that chargelots fit the role of Bio-Killers better. They also do very well versus thors, and then you can come in with your phoenix to clean up. Good scouting on the Protoss is needed to be able to get the perfect unit composition out in the small timing window you have, while the Terran needs to be dilligent about denying scouting and sniping as many observers as possible to give your banshees free reign.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
BONE
Profile Joined August 2010
United States176 Posts
February 07 2011 14:36 GMT
#254
Great build... Forces the toss to switch tech.
statikg
Profile Joined May 2010
Canada930 Posts
February 07 2011 16:58 GMT
#255
If you are going to be adding thors into your unit composition you definitely need to cut out a starport. The gas from thors and 4starports needs 3 bases of gas, although I suppose if they don't have many phoenixes you dont need many thors.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 07 2011 17:06 GMT
#256
On February 08 2011 01:58 statikg wrote:
If you are going to be adding thors into your unit composition you definitely need to cut out a starport. The gas from thors and 4starports needs 3 bases of gas, although I suppose if they don't have many phoenixes you dont need many thors.


I cut Thors after I get two, and they finish right before the tech labs finish on my starports. So this is actually perfectly affordable without having to cut anything. The purpose of the Thors are:

Sniping Obs
Forcing Immortals
Dealing with Phoenix
Tanking damage + excellent ground DPS support unit

What I try to do in my play is to snipe the observers with my Thors before I place my starports. That way, the Protoss scouts two Thors and many marines out and thinks "Oh, mass Thors! Let me get Immortal/Chargelot". If you deny scouting properly, you'll never see a Stargate go down and you can destroy the Protoss with your first Banshee push.

However, if he does scout your build, the Thors act as amazing AA units vs Phoenix and can really deter your opponent from opting to go Stargate in response. Mass stalker can do decently well against this build, but as I've analyzed before, Stalkers are not cost effective against Banshees.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
statikg
Profile Joined May 2010
Canada930 Posts
February 07 2011 17:22 GMT
#257
Ah well i was thinking more thors would optimize your BO (less infrastructure wasted) and thors are very strong for cost (even against immortals with 250mm), but I guess if you manage to trick them into immortal/chargelot that would be pretty awesome.

The interesting thing with this composition is micro is going to be so important, if they are collosus heavy you want your thors in front to tank for your marines but if they have heavy phoenixes you MAY want your marines in front...but if they have phenoix and collosus then its hard to say whats best. Probably still thors in front I would guess because if you can knock out those collosus before they start ripping into your marines thats gonna be so huge.

This composition is gonna be owned by HT though, it does have room for a transition into blue flame hellions though in that case.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 07 2011 17:32 GMT
#258
On February 08 2011 02:22 statikg wrote:
Ah well i was thinking more thors would optimize your BO (less infrastructure wasted) and thors are very strong for cost (even against immortals with 250mm), but I guess if you manage to trick them into immortal/chargelot that would be pretty awesome.

The interesting thing with this composition is micro is going to be so important, if they are collosus heavy you want your thors in front to tank for your marines but if they have heavy phoenixes you MAY want your marines in front...but if they have phenoix and collosus then its hard to say whats best. Probably still thors in front I would guess because if you can knock out those collosus before they start ripping into your marines thats gonna be so huge.

This composition is gonna be owned by HT though, it does have room for a transition into blue flame hellions though in that case.


I've actually not had too much trouble with HTs. Sure, Banshees have a tendency to stack up on each other when they're attacking a target, but you can magic box them just like you would with mutas to mitigate storm damage. It takes THREE full storms to kill banshees. As long as you micro out of them, HTs are rendered useless. He'll want to be storming your marines anyways, and that's what the marines are for. They are a meatshield and a distraction for your banshees to stay alive. Use them to snipe obs, any AA or to soak storms.

Anyways, I personally prefer the Thors in the back so I have ample time to snipe the observers and any AA the Protoss may have. Marines are my meatshields
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
statikg
Profile Joined May 2010
Canada930 Posts
February 07 2011 17:39 GMT
#259
It only takes 2 storms to kill banshees, but you do have a point that they are fairly large units so I guess its not really cost effective to use HTs against them unless they have alot of built up energy. I would think that the marines can fulfil the same rolls as the thor but the thor is MUCH better at tanking collosus, and the marines will rip up any zealots attacking the thors if the colosus arent attacking them (stalkers will probably be firing on the banshees)
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
February 07 2011 17:42 GMT
#260
Ah....crap I thought storm was 65 damage, not 80. Just double checked. You are right. I have a little bit of editing to do then Either way, hasn't bothered me yet. I think either positioning works, but I like Thors in the back because even if I lose my marines to zealots, the Banshees will kill them later. I'd rather keep my Thors alive. Either work IMO.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
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