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[D] Stalker rush - 5 stalkers at 5 mins - Page 5

Forum Index > StarCraft 2 Strategy
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Chronicle
Profile Joined September 2010
161 Posts
Last Edited: 2010-11-15 23:15:31
November 15 2010 23:10 GMT
#81
At 6 minutes you can have 2 stalkers 2 Zealots and 2 DT's with saturation (22 probes) on 3gate if done correctly. Why would you waste your time with 5 zealots and 3 stalkers in the same timeframe or 5 stalkers in 5 minutes with a crap eco?

+ Show Spoiler +
Waypoint 3 satisfied:
6:13.31: 79M 27G 34E 34/ 34S
Buildings: 1 Nexus 2 Assimilator 3 Pylon 3 WarpGate 1 Cybernetics Core 1 Twilight Council 1 Dark Shrine
Units: 22 Probe 2 Zealot 2 Stalker 2 Dark Templar
Upgrades: Warp Gate Transformation
Liquid'Tyler is short for Liquid'Tylenol
leo23
Profile Blog Joined November 2010
United States3075 Posts
November 15 2010 23:13 GMT
#82
The replay vs the zerg was pretty bad. He forgot to make drones and went for an FE in steppes of war?
banelings
Roblicious
Profile Joined October 2010
United States64 Posts
November 16 2010 00:01 GMT
#83
On November 16 2010 04:38 Hurkyl wrote:
Show nested quote +
On November 16 2010 02:05 Phrencys wrote:Your BO:
9 Pylon
9 Gateway
10 Probe*
11 Assimilator > +3
13 Cybernetics Core
15 Gateway
16 WarpGate****
16 Stalker
18 Pylon
19 Stalker[2]
24 Pylon
26 Transform to Warpgate[2]
26 Stalker[2]

5 Stalkers at the 4:57 mark
# of probes: 17

Switch that to 5 Chrono Boosts on WarpGate, and the 5 Stalkers are completed at 4:51, according to the simulator.



I either did 4 or 5 CBs dont remember but heres a replay of me doing it to a Terran that was doin 2 rax expo

PvT 5 stalker 5 mins
fishjie
Profile Blog Joined September 2010
United States1519 Posts
November 16 2010 00:07 GMT
#84
On November 15 2010 18:45 Chronicle wrote:
Show nested quote +
On November 15 2010 15:55 Sawyer wrote:
On November 15 2010 14:40 Chronicle wrote:
On November 15 2010 14:22 Antisocialmunky wrote:
Why not just make only zealots vs Zerg?


Because then its a Korean 4 gate.

False. He clearly stated that you only make 2 gates, not 4.
Korean 2 gate perhap? x.x


Your not not the sharpest tool in the box. Learn 2 Read posts before you make stupid comments.


its "you're" not "your"

and he's right, its not a korean 4 gate, because there's only 2 gates

l2read yourself

kthxbai

User was temp banned for this post.
Chronicle
Profile Joined September 2010
161 Posts
November 16 2010 00:15 GMT
#85
On November 16 2010 09:07 fishjie wrote:
Show nested quote +
On November 15 2010 18:45 Chronicle wrote:
On November 15 2010 15:55 Sawyer wrote:
On November 15 2010 14:40 Chronicle wrote:
On November 15 2010 14:22 Antisocialmunky wrote:
Why not just make only zealots vs Zerg?


Because then its a Korean 4 gate.

False. He clearly stated that you only make 2 gates, not 4.
Korean 2 gate perhap? x.x


Your not not the sharpest tool in the box. Learn 2 Read posts before you make stupid comments.


its "you're" not "your"

and he's right, its not a korean 4 gate, because there's only 2 gates

l2read yourself

kthxbai


You are either blind or very stupid. L2Read, more specifically the below quote. I'll even highlight the important parts so it is easier for your feeble mind to take in.


On November 15 2010 14:59 Chronicle wrote:
No because it uses 2 gates not 4 with less units overall. Costwise Stalkers are twice as expensive as zealots which is why you have less gateways. A Korean 4 gate done correctly can have 7 zealots out with 4 gates with a better econ around the same time this comes out, with the ability to continually warp in 4 zealots each cycle.



User was banned for this post.
Liquid'Tyler is short for Liquid'Tylenol
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-11-16 00:38:33
November 16 2010 00:33 GMT
#86
On November 16 2010 08:04 Steelflight-Rx wrote:
I was watching some high level euro games today (tarson vs white-ra) and noticed, that like many players, tarson opted not to scout at all. That might be an artifact of playing against white-ra a lot, and knowing his play style, but I have seen other terrans opt out of SCV scouting.

Tarson was going a banshee/tank build, that at 5 minutes had him with about 5 marines and a bunch of tech buildings just starting to kick into production.

I think at high levels, this 5stalker rush could hurt greedy terrans who don't scout, although low-mid diamond, most terran players are probably SCV scouting.

Tarson is a player known for not scouting or scouting late. As he says: "If I know my build is safe fom early agression, and that my BO doesnt really depend on their build(cloak banshee is one such build, if you deny scouting), why should I sacrifice that economy for unneeded information".

With banshees vs P, all you need to know is whether its a 4gate or not. If its not a 4 gate, and there is no robo, you already ahead due to lack of detection, so if the Terran knows its not a 4gate, which can be accomplished with a later SCV scout(when each SCV matter less), he only has to account for Robo, as in other cases he has already achieved a BO win.
If that late SCV scout does see a 4 warpgate, 1-2 bunkers and some extra marines with repair will hold untill you get banshees out, then the protoss is in trouble.
One fish, two fish, red fish, blue fish.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2010-11-16 01:48:04
November 16 2010 01:41 GMT
#87
I thought this sounded amazing until I read the 8pylon 8gate.

The only viability I think this has is in team games or 4-player maps.

Steppes vs. Zerg is the only other time I can see this build working, as a lot of zerg players tend to do blind openers (which is this case here).


Still, I plan to share this with my 2's toss partner, as this + 7RR seems like it might win outright.




edit: i watched this replay, and the zerg clearly beat you. The only reason he lost is because he stopped mining. Through everything he was economically ahead of you up until he quit mining and afk'd 13 drones in his base for about a minute. You also micro'd them poorly and I think you could have done better, so maybe it cancels out.

Very interesting though... I need to find this BOoptimizer.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
November 16 2010 02:17 GMT
#88
On November 16 2010 09:33 Seide wrote:
Show nested quote +
On November 16 2010 08:04 Steelflight-Rx wrote:
I was watching some high level euro games today (tarson vs white-ra) and noticed, that like many players, tarson opted not to scout at all. That might be an artifact of playing against white-ra a lot, and knowing his play style, but I have seen other terrans opt out of SCV scouting.

Tarson was going a banshee/tank build, that at 5 minutes had him with about 5 marines and a bunch of tech buildings just starting to kick into production.

I think at high levels, this 5stalker rush could hurt greedy terrans who don't scout, although low-mid diamond, most terran players are probably SCV scouting.

Tarson is a player known for not scouting or scouting late. As he says: "If I know my build is safe fom early agression, and that my BO doesnt really depend on their build(cloak banshee is one such build, if you deny scouting), why should I sacrifice that economy for unneeded information".

With banshees vs P, all you need to know is whether its a 4gate or not. If its not a 4 gate, and there is no robo, you already ahead due to lack of detection, so if the Terran knows its not a 4gate, which can be accomplished with a later SCV scout(when each SCV matter less), he only has to account for Robo, as in other cases he has already achieved a BO win.
If that late SCV scout does see a 4 warpgate, 1-2 bunkers and some extra marines with repair will hold untill you get banshees out, then the protoss is in trouble.


The point is that some cheeses can take advantage of terrans who don't scout. Even if the fast banshee is safe vs standard play, something like 5stalkers hitting just before the banshee comes out can do a ton of damage.

This build order is obviously cheesey, but it could do a lot of damage vs someone who isn't ready for it
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-11-16 03:03:15
November 16 2010 03:00 GMT
#89
Early pushes of the protoss are indeed hard to fend off if you went for 1-1-1.


Here are some numbers for Zerg build orders I ran with haploid:

14 gas, 13 pool. mb ready at 4:42

14 hatch, 13 pool, 16 gas. mb finishes at 6:05

15 hatch, 14 pool, 16 pool. mb ready at 6:01.

14 pool, 16 hatch, 16 gas. mb ready at 5:50.

'mb' means metabolic boost.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 16 2010 03:17 GMT
#90
Interesting, it's nice to see people come up with such interesting builds with these programs. Perhaps I should finally try them out xD

yeah against PvZ it would be risky, but in PvP it would seem relatively safe, not standard and not economical but "safe", reason being protoss usually 4gate or 3gate robo or other things that won't prepare them for 5 stalkers

problem is i'm not sure if you will be able to suceed well if he scouts you
we need to find if for example a standard protoss who scouts such an early gate will be able to put a forge up in time with enough canons while not having a worse economy than Protoss (doesn't matter how bad the econ is, as anything less than equal will give the 5 Stalker rush player an advatage, especially since he has 5 mobile stalkers vs static defense) or is able to get some stalkers going himself, and able to reinforce slowly with a better economy than the rusher since the rusher will only have about 12 probes and therefore may not be able to maintain the 5 stalker advantage

perhaps since you know how to use the build order tester you could do this? (probably under the conditions that the probe scouts after a 12 gate, or to be safe and even more sure about this build may be after their 9 pylon, etc.)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
mikell
Profile Joined August 2010
Australia352 Posts
November 16 2010 03:40 GMT
#91
this is nothing like the 7rr, this is completely all in . the 7rr maintains atleast 17 drones..
drone hard
Hurkyl
Profile Joined October 2010
304 Posts
November 16 2010 04:05 GMT
#92
A couple of variations have already been posted, that have a lot more probes.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
November 16 2010 04:08 GMT
#93
On November 16 2010 13:05 Hurkyl wrote:
A couple of variations have already been posted, that have a lot more probes.


link?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Hurkyl
Profile Joined October 2010
304 Posts
Last Edited: 2010-11-16 04:15:22
November 16 2010 04:14 GMT
#94
Here is my version. Phrencys fed it into the build calculator in this post. (Note the simulated time goes down to 4:51 with 5 Chrono Boosts on the Warp Gate research)
patron
Profile Joined July 2010
United States63 Posts
November 16 2010 05:19 GMT
#95
I watched your replay and was amazed at the speed of the 5 stalkers. I wonder if you could possibly transition by dropping a 3rd gateway when you start microing your 5 stalkers, and pulling probes off gas, so you can reinforce with 3 Zealots at a time if your opponent responds again with mass lings.
To give anything less than your best is to sacrifice the gift.
Barook
Profile Joined July 2010
Germany143 Posts
Last Edited: 2010-11-16 05:25:14
November 16 2010 05:23 GMT
#96
On November 16 2010 12:40 mikell wrote:
this is nothing like the 7rr, this is completely all in . the 7rr maintains atleast 17 drones..

The "correct" version has 3 Warpgates, 5 Stalkers at 5 minutes and still 20 Probes (normal production with Chronoboost support would most likely be around 23-24 at that point).

I don't see why people would disregard the build just because the one of the OP is based on a program flaw.
"Blink is pretty good, it helps your Stalkers to die quicker."
Jayrod
Profile Joined August 2010
1820 Posts
November 16 2010 05:32 GMT
#97
okay i finally got to try this build against my zerg friend and i can say that beyond the shadow of a doubt this build sucks.
Seide
Profile Blog Joined August 2010
United States831 Posts
November 16 2010 06:32 GMT
#98
holy shit, 9pylon 9gate variation of this is pretty goddamn sick. 5 Stalkers and spare minerals to build more gates and reinforce, or just expo.
One fish, two fish, red fish, blue fish.
Roblicious
Profile Joined October 2010
United States64 Posts
November 16 2010 09:15 GMT
#99
On November 16 2010 14:32 Jayrod wrote:
okay i finally got to try this build against my zerg friend and i can say that beyond the shadow of a doubt this build sucks.


like most all in/cheese builds if they are scouted they are easily defended
Pitsot
Profile Joined October 2010
Russian Federation20 Posts
November 16 2010 12:27 GMT
#100
I've tried this build and it works fine against T and P, not that good against Z, though it is possible to win sometimes. The main question for me is when should I send the scouting probe, haven't figure it out yet.
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