[Q]Will we see something other than MMM? - Page 5
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Fall.182
United States126 Posts
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Setev
Malaysia390 Posts
On October 17 2010 20:06 Everlong wrote: Sorry, but Im not buing this. Ravens are rarely used and during MGL I think I saw ghosts used 2-3 times? Even medivacs are not as used as you need those vikings to snipe collosi. So that leaves you with Marine/Marauder + Vikings most of the time and if you can, you sneak in as many medivacs as you can. No other options.. True Ravens are rarely used, but I think Ghosts are awesome against Protoss. Collossi without shields is a scary prospect for Toss player when facing MMM and Vikings. Ask any Toss player that. | ||
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dj.ricecakes
United States252 Posts
look up goody he does a nice banshe into mech build. | ||
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noD
2230 Posts
dts and zealots cut tanks/thors like a knife cuts butter ... immortals lol at tanks and thors, stalkers rapes hellions ... if u let it go to tier 3, u lost ... | ||
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Counterfeiter
United States26 Posts
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PanzerKing
United States483 Posts
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out4blood
United States313 Posts
I'd actually like to see a high level game where a Terran won with mech vs protoss. So would everyone else. But you won't because mech vs Protoss is not really viable. Terran's only real option is to MMM, maybe with some ghosts or vikings, depending on what the Toss does. | ||
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Guard
Canada43 Posts
Another thing that I've noticed is that you normally need only 1 unit to counter the opponents big damage dealer eg. collosus and vikings; and that's where it all stops. Most of these counter battles don't loop onto themselves which creates dead ends. | ||
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Everlong
Czech Republic1973 Posts
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dudeman001
United States2412 Posts
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Everlong
Czech Republic1973 Posts
On October 18 2010 04:50 dudeman001 wrote: Protoss has 4-6 options to deal with mech, depending on the situation or how you look at it. Before critical mass of tanks, blink stalkers work wonders and phoenix lifting most of the tanks cripples the Terran army's strength in a battle. A meching Terran really doesn't want to make anti-air unless he has to, so hiding void rays and massing those up can let Protoss just a-move his voidrays and Terran won't have the time to stop it. Since the tank nerf, zealots are now vastly more powerful with charge. The last 2 options are pretty obvious: immortals wreck everything and storm tears the clumped up units of SC2 to shreds. I'd like to mech every now and then, but since Protoss has so many options it just doesn't work. That is some general knowladge, which exists here on tl.net forums. Protoss have so many counters that mech isnt viable. But in reality, you see people trying other things than MMM. And recently I saw many "pure mech" games vs Zerg. And of course watch some of GoOdy replays and you will see fairly early, that all your blink stalkers, phoenixes, void rays, immortals are not so good as it looks on the paper. Its not like you just put them in some editor to 1a into each other. And besides that, its actually fun playing with something different from MMM spam all the way to victory, or defeat. | ||
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Saechiis
Netherlands4989 Posts
On October 17 2010 19:15 Everlong wrote: 23/25 contributions to my post werent sarcastic, aggressive nor stupid. One would say this points to fact, that there is something to discuss here? Maybe these 2/25 stupid posts are from stupid people? From your reactions to people who disagree with you it looks like you're the agressive one. MMM is used most because it's the most effective in the current flow of the game, banshees, ghost and ravens get mixed in for the lategame to supplement this core army. Maybe you shouldn't make an OP suggesting Terrans are just lazy and are all about spamming T1 units all game? Maybe a more delicate approach would've attracted positive attention? The fact that you're claiming to be a Terran yourself makes me wonder what unit composition you use in TvP? | ||
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Everlong
Czech Republic1973 Posts
On October 18 2010 05:15 Saechiis wrote: From your reactions to people who disagree with you it looks like you're the agressive one. MMM is used most because it's the most effective in the current flow of the game, banshees, ghost and ravens get mixed in for the lategame to supplement this core army. Maybe you shouldn't make an OP suggesting Terrans are just lazy and are all about spamming T1 units all game? Maybe a more delicate approach would've attracted positive attention? The fact that you're claiming to be a Terran yourself makes me wonder what unit composition you use in TvP? Sorry, but since there are so many flamers and trolls, Im forced to react approprietly to them. If I didnt, my post would be filled with posts like "Another balance whine thread, lol, noob...". So please, dont try to discredit my post only because Im trying to defend its existence. edit: And as far as I see, my post attracted enough people including very good players and also yourself. Of course I use MMM + Viking if I want to just play SC2. But if I want to enjoy it, make some earned wins, I try to play mech, or at least something different from MMM. | ||
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Snowfield
1289 Posts
People claim, that P and Z lategame is way stronger, than T. Sure, if you spam T1 units whole game, you cant expect to do well later That's not really how it works, Marines and marauders are a T1 unit at teh start of the game, but after you get stim, shields, slow, 3/3 upgrades, you can't say that "they have been spamming a T1 unit the whole game and deserve to lose" | ||
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Everlong
Czech Republic1973 Posts
On October 18 2010 05:37 Snowfield wrote: That's not really how it works, Marines and marauders are a T1 unit at teh start of the game, but after you get stim, shields, slow, 3/3 upgrades, you can't say that "they have been spamming a T1 unit the whole game and deserve to lose" Yes, but we are talking about units, right? Since MMM means Marine/Marauder/Medics. Of course, that Terran needs to use some technology from higher tier. But units, UNITS man, are what we are talking about. | ||
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Snowfield
1289 Posts
MMM is the bread and butter, the alpha and omega, that's what you base your play off. But at the same time, there are tons of strats, like the fast thors, the 111, the 321 etc that incorporate plenty of other units, mainly ravens, thors, banshees and ghosts It's like saying "Will we ever see anything else then Stalker zealot sentry?" do you hear how dumb that sounds? Terran strategies are so much more diverse then anythign protoss has, idk why we worry about terran in that department. Also, yes, mech sucks against toss, immortals rape, and zealots with leg upgrade close the siege distance kinda fast | ||
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Everlong
Czech Republic1973 Posts
On October 18 2010 05:52 Snowfield wrote: It's like saying "Will we ever see anything else then Stalker zealot sentry?" do you hear how dumb that sounds? I can see how dumb that sounds. But unfortunatelly we dont have to ask this question, since we actually currently see a lot more than Stalker/Zealot/Sentry from Protoss players. | ||
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Snowfield
1289 Posts
terran have alot more varied strats then protoss does | ||
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Everlong
Czech Republic1973 Posts
On October 18 2010 06:02 Snowfield wrote: Like what lol, it's always stalker sentry zealot + X unit, Colossi, HT, DT, phoenix etc terran have alot more varied strats then protoss does Oh really? How many games from Terran perspective did you see in MGL other than MMM? And how many games from Protoss perspective did you see in MGF that included Collosi, HT, DT, Void Rays, Phoenixes, Immortals, even mother fucking mothership. So if Terran have a lot more varied strats then protoss does, why arent they used? | ||
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GinDo
3327 Posts
On October 17 2010 22:52 Liquid`Jinro wrote: I tested it and.... yes. Wow o_o That DOES make mech a lot stronger now. Im not sure mech is ever going to be good on metalopolis, but on steppes, it should be. Yeah when i saw the patches i almost pissed my self and started to practice my mech again. Although Mech games are longer its good to have in the arsenal to keep the opponent from developing specific counter builds. I've also been testing out some 2 fact timing pushes like in BW to keep some of my TvP games down in game length. Most people are playing mech Flash style which is Turtle Turtle Defend Defend Push. BW was filled with scary 2 factory timing pushes. And when i comes to thors i don't make any unless i see Phoenixes. For voids i just make Vikings and kite every thing. Once the voids are dead its gg for the Protoss. Now carriers are different i make every anti air i can get. Marines from my 1 rax, Thors, Vikings, Hellions(for ground fodder against zealots). Carriers are the biggest pain. Strategic drops with tanks or Thors are also good at this point to take out the fleet beacon and Stargates. | ||
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