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[Q]Will we see something other than MMM? - Page 5

Forum Index > StarCraft 2 Strategy
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Fall.182
Profile Joined September 2010
United States126 Posts
October 17 2010 16:04 GMT
#81
Terran is not doing so well right now imo being the weakest race mid/late game. mech is not viable against toss. bio-mech works, sometimes.
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
October 17 2010 16:17 GMT
#82
On October 17 2010 20:06 Everlong wrote:
Show nested quote +
On October 17 2010 19:54 CurLy[] wrote:
MMM with vikings (ghosts/ravens)

is pretty much Zealot Sentry Stalker, with colossus (immortals/templars)

See how it works?


Sorry, but Im not buing this. Ravens are rarely used and during MGL I think I saw ghosts used 2-3 times?

Even medivacs are not as used as you need those vikings to snipe collosi.

So that leaves you with Marine/Marauder + Vikings most of the time and if you can, you sneak in as many medivacs as you can. No other options..


True Ravens are rarely used, but I think Ghosts are awesome against Protoss. Collossi without shields is a scary prospect for Toss player when facing MMM and Vikings. Ask any Toss player that.
I'm the King Of Nerds
dj.ricecakes
Profile Joined July 2010
United States252 Posts
October 17 2010 16:19 GMT
#83
if been going mech against protoss you have to position better sure but massing seige tanks with marines helions and thors is just great i get some vikings too.

look up goody he does a nice banshe into mech build.
TECH MOTHER FUCKERS TECH!
noD
Profile Blog Joined August 2010
2230 Posts
October 17 2010 17:42 GMT
#84
it's kind simple, no terran can beat P 200/200, it's not like don't want go mech, it's more like cant ...
dts and zealots cut tanks/thors like a knife cuts butter ... immortals lol at tanks and thors, stalkers rapes hellions ... if u let it go to tier 3, u lost ...
Counterfeiter
Profile Joined February 2010
United States26 Posts
October 17 2010 18:08 GMT
#85
I as a terran player feel like using anything else other than that could lose you the game... you could make 2 thors... or make 6 marauders with slow + marines for equal minerals. I've been using helions more lately though as many P is going lots of zealots against me. so get early pre-igniter with helions then and medivac drop them into enemy mineral lines has been working. put a bunker for early defense and i can usually harrass well. sometimes i go into that 112 build and start pumping marines/heliions/banshee's/ravens. get those ravens in case of dt's and if not the stalkers get stopped by a pdd. If you add like 2 ghosts (for a big fight) you just double emp and finish them off.. if you try to build heavy units like a bc and thors they just get target fired and become a waste of minerals when those could have gone into mmm
PanzerKing
Profile Joined May 2010
United States483 Posts
October 17 2010 18:10 GMT
#86
Simple answer - no. T's lategame units are not effective against P's lategame army composition. It is simply not worth building them. There is no reason to build a Thor against P, battlecruisers need upgrades to reach max effectiveness but they're too expensive and too slow to build to be practical, Siege tanks are weak against speedlots and make your army immobile, and Ravens are a joke against Feedback. T's lategame units are simply not worth it in TvP.
http://tkrmx.blogspot.com/
out4blood
Profile Joined July 2010
United States313 Posts
October 17 2010 18:43 GMT
#87
I'd actually like to see a high level game where a Terran won with mech vs protoss.

So would everyone else. But you won't because mech vs Protoss is not really viable. Terran's only real option is to MMM, maybe with some ghosts or vikings, depending on what the Toss does.
http://sc2sig.com/s/us/1228872-1.png?1290726543
Guard
Profile Joined August 2010
Canada43 Posts
October 17 2010 19:31 GMT
#88
Just looking at BW as an example science vessels were essential vs zerg due to lurkers. In order to force terran to use units such as ravens there has to be some really good cloaked/perm-cloaked options that force every single race to use detectors at a certain point.
Another thing that I've noticed is that you normally need only 1 unit to counter the opponents big damage dealer eg. collosus and vikings; and that's where it all stops. Most of these counter battles don't loop onto themselves which creates dead ends.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 17 2010 19:46 GMT
#89
Id like to point out, that with the recent patch, vikings can actually kite VRs (with speed), which is huge for Terran late game. This allows Terrant to play mech without the possibility to lose instantly due to hidden Stargate tech.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
October 17 2010 19:50 GMT
#90
Protoss has 4-6 options to deal with mech, depending on the situation or how you look at it. Before critical mass of tanks, blink stalkers work wonders and phoenix lifting most of the tanks cripples the Terran army's strength in a battle. A meching Terran really doesn't want to make anti-air unless he has to, so hiding void rays and massing those up can let Protoss just a-move his voidrays and Terran won't have the time to stop it. Since the tank nerf, zealots are now vastly more powerful with charge. The last 2 options are pretty obvious: immortals wreck everything and storm tears the clumped up units of SC2 to shreds. I'd like to mech every now and then, but since Protoss has so many options it just doesn't work.
Sup.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2010-10-17 19:57:59
October 17 2010 19:57 GMT
#91
On October 18 2010 04:50 dudeman001 wrote:
Protoss has 4-6 options to deal with mech, depending on the situation or how you look at it. Before critical mass of tanks, blink stalkers work wonders and phoenix lifting most of the tanks cripples the Terran army's strength in a battle. A meching Terran really doesn't want to make anti-air unless he has to, so hiding void rays and massing those up can let Protoss just a-move his voidrays and Terran won't have the time to stop it. Since the tank nerf, zealots are now vastly more powerful with charge. The last 2 options are pretty obvious: immortals wreck everything and storm tears the clumped up units of SC2 to shreds. I'd like to mech every now and then, but since Protoss has so many options it just doesn't work.


That is some general knowladge, which exists here on tl.net forums. Protoss have so many counters that mech isnt viable. But in reality, you see people trying other things than MMM. And recently I saw many "pure mech" games vs Zerg. And of course watch some of GoOdy replays and you will see fairly early, that all your blink stalkers, phoenixes, void rays, immortals are not so good as it looks on the paper. Its not like you just put them in some editor to 1a into each other. And besides that, its actually fun playing with something different from MMM spam all the way to victory, or defeat.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
October 17 2010 20:15 GMT
#92
On October 17 2010 19:15 Everlong wrote:
Show nested quote +

If you don't want people to be sarcastic and aggressive, don't make stupid posts. There's no discussion to be had here, MMM works, deal with it. If you don't like it, experiment and see if other things work for you.


23/25 contributions to my post werent sarcastic, aggressive nor stupid. One would say this points to fact, that there is something to discuss here? Maybe these 2/25 stupid posts are from stupid people?


From your reactions to people who disagree with you it looks like you're the agressive one. MMM is used most because it's the most effective in the current flow of the game, banshees, ghost and ravens get mixed in for the lategame to supplement this core army.

Maybe you shouldn't make an OP suggesting Terrans are just lazy and are all about spamming T1 units all game? Maybe a more delicate approach would've attracted positive attention?

The fact that you're claiming to be a Terran yourself makes me wonder what unit composition you use in TvP?
I think esports is pretty nice.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2010-10-17 20:30:57
October 17 2010 20:27 GMT
#93
On October 18 2010 05:15 Saechiis wrote:
Show nested quote +
On October 17 2010 19:15 Everlong wrote:

If you don't want people to be sarcastic and aggressive, don't make stupid posts. There's no discussion to be had here, MMM works, deal with it. If you don't like it, experiment and see if other things work for you.


23/25 contributions to my post werent sarcastic, aggressive nor stupid. One would say this points to fact, that there is something to discuss here? Maybe these 2/25 stupid posts are from stupid people?


From your reactions to people who disagree with you it looks like you're the agressive one. MMM is used most because it's the most effective in the current flow of the game, banshees, ghost and ravens get mixed in for the lategame to supplement this core army.

Maybe you shouldn't make an OP suggesting Terrans are just lazy and are all about spamming T1 units all game? Maybe a more delicate approach would've attracted positive attention?

The fact that you're claiming to be a Terran yourself makes me wonder what unit composition you use in TvP?


Sorry, but since there are so many flamers and trolls, Im forced to react approprietly to them. If I didnt, my post would be filled with posts like "Another balance whine thread, lol, noob...". So please, dont try to discredit my post only because Im trying to defend its existence.

edit: And as far as I see, my post attracted enough people including very good players and also yourself. Of course I use MMM + Viking if I want to just play SC2. But if I want to enjoy it, make some earned wins, I try to play mech, or at least something different from MMM.
Snowfield
Profile Blog Joined April 2010
1289 Posts
October 17 2010 20:37 GMT
#94

People claim, that P and Z lategame is way stronger, than T. Sure, if you spam T1 units whole game, you cant expect to do well later


That's not really how it works, Marines and marauders are a T1 unit at teh start of the game, but after you get stim, shields, slow, 3/3 upgrades, you can't say that "they have been spamming a T1 unit the whole game and deserve to lose"
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 17 2010 20:40 GMT
#95
On October 18 2010 05:37 Snowfield wrote:
Show nested quote +

People claim, that P and Z lategame is way stronger, than T. Sure, if you spam T1 units whole game, you cant expect to do well later


That's not really how it works, Marines and marauders are a T1 unit at teh start of the game, but after you get stim, shields, slow, 3/3 upgrades, you can't say that "they have been spamming a T1 unit the whole game and deserve to lose"


Yes, but we are talking about units, right? Since MMM means Marine/Marauder/Medics. Of course, that Terran needs to use some technology from higher tier. But units, UNITS man, are what we are talking about.
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-10-17 20:56:30
October 17 2010 20:52 GMT
#96
Well yeah, i just wanted to point that out.

MMM is the bread and butter, the alpha and omega, that's what you base your play off.

But at the same time, there are tons of strats, like the fast thors, the 111, the 321 etc that incorporate plenty of other units, mainly ravens, thors, banshees and ghosts

It's like saying "Will we ever see anything else then Stalker zealot sentry?" do you hear how dumb that sounds?

Terran strategies are so much more diverse then anythign protoss has, idk why we worry about terran in that department.

Also, yes, mech sucks against toss, immortals rape, and zealots with leg upgrade close the siege distance kinda fast
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 17 2010 21:00 GMT
#97
On October 18 2010 05:52 Snowfield wrote:
It's like saying "Will we ever see anything else then Stalker zealot sentry?" do you hear how dumb that sounds?


I can see how dumb that sounds. But unfortunatelly we dont have to ask this question, since we actually currently see a lot more than Stalker/Zealot/Sentry from Protoss players.
Snowfield
Profile Blog Joined April 2010
1289 Posts
October 17 2010 21:02 GMT
#98
Like what lol, it's always stalker sentry zealot + X unit, Colossi, HT, DT, phoenix etc

terran have alot more varied strats then protoss does
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 17 2010 21:06 GMT
#99
On October 18 2010 06:02 Snowfield wrote:
Like what lol, it's always stalker sentry zealot + X unit, Colossi, HT, DT, phoenix etc

terran have alot more varied strats then protoss does


Oh really? How many games from Terran perspective did you see in MGL other than MMM? And how many games from Protoss perspective did you see in MGF that included Collosi, HT, DT, Void Rays, Phoenixes, Immortals, even mother fucking mothership. So if Terran have a lot more varied strats then protoss does, why arent they used?
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2010-10-17 21:10:19
October 17 2010 21:07 GMT
#100
On October 17 2010 22:52 Liquid`Jinro wrote:
Show nested quote +
On October 17 2010 22:44 J-C-erloeser wrote:
does the viking out-kite a speed-upgraded VR after this patch?

I tested it and.... yes.

Wow o_o That DOES make mech a lot stronger now.

Im not sure mech is ever going to be good on metalopolis, but on steppes, it should be.



Yeah when i saw the patches i almost pissed my self and started to practice my mech again. Although Mech games are longer its good to have in the arsenal to keep the opponent from developing specific counter builds.

I've also been testing out some 2 fact timing pushes like in BW to keep some of my TvP games down in game length.

Most people are playing mech Flash style which is Turtle Turtle Defend Defend Push. BW was filled with scary 2 factory timing pushes.


And when i comes to thors i don't make any unless i see Phoenixes. For voids i just make Vikings and kite every thing. Once the voids are dead its gg for the Protoss. Now carriers are different i make every anti air i can get. Marines from my 1 rax, Thors, Vikings, Hellions(for ground fodder against zealots). Carriers are the biggest pain.

Strategic drops with tanks or Thors are also good at this point to take out the fleet beacon and Stargates.
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