• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:51
CET 20:51
KST 04:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1774 users

[Q]Will we see something other than MMM? - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2010-10-17 12:20:48
October 17 2010 12:07 GMT
#41
Realistically thinking about Terran, I think Stim will get nerfed in the future.

Bio is just too strong with stim. Look at Bio without stim to any army (that doesn't bring massive amounts of area damage) and they will barely lose most fights. Then slap stim down and they will completely obliterate the opposition. Zerg, Protoss, Terran doesn't matter. Stim is too much.

On the other side, Siege Tanks need to get +10 armor back on their siege mode and Terran players need to start using non-sieged Sieged Tanks, everybody treats them like BW, but they do 25dps vs armored and 15 vs non-armored. They're basically Immortals that have the option of sieging up.

As it turns out, marines don't actually cost any money -Jinro
methematics
Profile Joined August 2010
United States392 Posts
October 17 2010 12:13 GMT
#42
i usually go zealot templar which is kinda the same thing. the only race that doesnt have to do this is zerg since thier production facility makes all types of units. if i need to build a rax/gate to get tank/templar why wouldnt i use it. for example i get a mothership sometimes if i have the bases for it and i build outta the stargate just because i have it. i will agree that MMM is fucking old. every game. . . .which is why i quit laddering 1s around the first patch. MMM is not that micro intensive so people think is noobish, but thor rush mass repair is even more noobish with less micro and higher win % especially without mana.
fadestep
Profile Blog Joined October 2008
United States605 Posts
Last Edited: 2010-10-17 12:31:13
October 17 2010 12:30 GMT
#43
I think most Terrans are just really lazy to be honest. If they can't cheese a win or timing push to a win in the first 8~ minutes then they just keep massing what they already have.

I think the late game solution for Terran is primarily ghost/m&m ground armies backed by lots of Starport units (banshees RAPE ground units, vikings can protect them from phoenix, medivacs for stim spam, and ravens can protect everything from stalkers).

+ Show Spoiler +
Making T1 units all game long as Protoss researches multiple techs off multiple tech buildings and diversifies their army will eventually result in a loss. If you let him get Twilight Council/Charge/Blink/Templar Archives/Psi Storm/and Amulet, as well as Robo/Robo Bay/Range, as well as holding off all early aggression. Yup, you might lose.
not a hero
borny
Profile Blog Joined April 2010
China481 Posts
October 17 2010 12:31 GMT
#44
Why don'¨t people go mass banshees with ravens? Point defense drone is good protection against stalkers and the DPS is just insane when you have massed up 5-10 banshees. In addition, the very first banshees may be used for the normal harass. Add a bunch of marines as support and micro well and the P has to really really play well to win.
Naniwa . July . Morrow . ¯\_(ツ)_/¯ Go STARTALE!
Withdraw
Profile Joined October 2010
6 Posts
Last Edited: 2010-10-17 20:18:29
October 17 2010 12:41 GMT
#45
i see bunch of theorycrafting noobs in this topic

User was banned for this post.
Nightfall.589
Profile Joined August 2010
Canada766 Posts
Last Edited: 2010-10-17 12:48:12
October 17 2010 12:42 GMT
#46
On October 17 2010 21:31 borny wrote:
Why don'¨t people go mass banshees with ravens?


Templar, Phoenix, 4 gate.

3/1/2 is unique in that it exploits a timing window, where Protoss is obligated to get Robo tech for detection, but can't yet afford a Stargate/Templar tech.

If the Protoss survives that build's first big push (Force the PDD), he's in great shape to take the game.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 17 2010 12:47 GMT
#47
On October 17 2010 21:41 Withdraw wrote:
i see bunch of theorycrafting noobs in this topic


Have you fulfilled yourself with such a comment? Please do me a favor, withdraw yourself from this thread. Thank you very much.
Cephei
Profile Joined October 2010
United Kingdom79 Posts
October 17 2010 12:49 GMT
#48
On October 17 2010 18:25 AngryPanda wrote:
I don't play Toss to much but all i can say is just build HT's and start lol at the mmm ball. just go HT's and stalkers. Feedback the medic's and storm there ball they will lose half there army to 3-4 good storms. I never lose to terran as toss anymore with any kind of HT build.



Kinda sounds like toss needs a nerf if you never lose to terran.
'There is no life', only AFK - Some guy
Damaskinos
Profile Joined September 2010
Germany139 Posts
Last Edited: 2010-10-17 12:51:14
October 17 2010 12:49 GMT
#49
On October 17 2010 21:41 Withdraw wrote:
i see bunch of theorycrafting noobs in this topic


Since I dont think, that an accomplished, skilled player would waste his time posting such garbage, what can I say? Welcome to the club mr. flamer...

Edit: TL-Forums need an "report inappropriate post" button.
"Give not that which is holy unto the dogs, neither cast ye your pearls before swine, lest they trample them under their feet, and turn again and rend you." Matthew 7:6
fadestep
Profile Blog Joined October 2008
United States605 Posts
October 17 2010 12:59 GMT
#50
On October 17 2010 21:49 Cephei wrote:
Show nested quote +
On October 17 2010 18:25 AngryPanda wrote:
I don't play Toss to much but all i can say is just build HT's and start lol at the mmm ball. just go HT's and stalkers. Feedback the medic's and storm there ball they will lose half there army to 3-4 good storms. I never lose to terran as toss anymore with any kind of HT build.



Kinda sounds like toss needs a nerf if you never lose to terran.


Yes. One kid beating up on terrible Terrans in some shit division means Toss needs a nerf.
not a hero
J-C-erloeser
Profile Joined July 2010
Germany55 Posts
October 17 2010 13:08 GMT
#51
borny:
a basic problem i encounter with mass banchees is:
if u have a lot of banchees and raven (which come later compared to stalker) you can expect the toss to have even more stalker. and if he has blink - can blink under the point defence drone and the energy of it will be trained in no time.
or blink away if the battle is not forced to happen at this location.

if he sees it coming he can get some VR to kill 50 HP point defence drone.
maybe some vikings to kill his observer?


i tried to play mass banchees with tanks and missleturrets.
it will demolish any ground army but i am not really good at macroing enough rines to defend air outside my turrets...

i like turtles
Cephei
Profile Joined October 2010
United Kingdom79 Posts
Last Edited: 2010-10-17 13:12:23
October 17 2010 13:12 GMT
#52
On October 17 2010 21:59 ichangedmyname wrote:
Show nested quote +
On October 17 2010 21:49 Cephei wrote:
On October 17 2010 18:25 AngryPanda wrote:
I don't play Toss to much but all i can say is just build HT's and start lol at the mmm ball. just go HT's and stalkers. Feedback the medic's and storm there ball they will lose half there army to 3-4 good storms. I never lose to terran as toss anymore with any kind of HT build.



Kinda sounds like toss needs a nerf if you never lose to terran.


Yes. One kid beating up on terrible Terrans in some shit division means Toss needs a nerf.


Was a joke, chill d f out.
'There is no life', only AFK - Some guy
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-10-17 13:15:38
October 17 2010 13:13 GMT
#53
Seeing threads like this makes me understand why

a) not a single pro regularly posts on this forum.
b) we can't have nice things (good players discussing interesting topics in an objective manner)

instead it's just this constant slew of balance bullshit. bah

Next thread: [Q] Will we see something other than Zealot Stalker Sentry?
I don't want to talk about balance but I really want to see Sentries Force Field nerfed so Protosses use more of their arsenal.

Jesus christ.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
GrassEater
Profile Joined July 2010
Sweden417 Posts
Last Edited: 2010-10-17 13:16:28
October 17 2010 13:15 GMT
#54
wonder why Protoss mostly mostly go one tech??

Questions to a terran player:

How mush do you believe the robotic bay cost?
How mush do you believe the range upgrade for the colossus cost?
How mush do you believe the Templar archive cost?
How mush do you believe the storm upgrade cost?

How long time do you think it takes to tech to ht with storms after getting a robo facillity for observers(else you die from cloaked banshee)?



Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-10-17 13:22:27
October 17 2010 13:17 GMT
#55
On October 17 2010 18:16 hot_waffles wrote:
Will we see something other than zealot sentry stalker? What about roach ling?

MMM are the core units just like how Toss and Zerg have those core units. Yes, it does seem like Terran only make MMM but did you watch any of the games at MLG, select opens with a reaper and uses it throughout the game as harass. But it was nerfed!! How can someone use a unit thats been nerfed!?!?!

That is why Starcraft and people who play Starcraft are amazing: They adapt to what is available to them. Even though terrans use MMM as their main army, it won't be long till it changes because Toss and Zerg figure out ways to stop it. In my opinion it has already happened. Toss can use key forcefields and zerg just got the roach buff.

It's still a young game, nothing is "standard"

Hes using 1 reaper to scout, the nerf did nothing to the reaper in that regard.

On October 17 2010 18:20 UisTehSux wrote:


It's just a very common style and I'm sure will be the 'standard' for TvP. Just like in BW there were standard compositions to use in the different matchups. I've seen players use tanks and hellions with there marine and maruarders. I think it's just the fact that people have realized the MMM is good and are using it.

And also,

Show nested quote +

Im not complaining about balance. I would like to see marauder nerfed for example to force Terrans use more of their arsenal.


You contradicted yourself with just one sentence, lol.

No he didnt, hes making it clear that he doesnt think terran is too weak, hed just like their strengths to be spread out over more units.

Anyhow; you cant make anything else because everything else sucks vs P. Vs T and Z its obviously not a problem, lots of units that work there (basically every unit), but vs P... Tanks are so rarely worth it, they dont even do that well vs colossi, and they suddenly turn you from the mobile player to the immobile one - that is not good, you dont have warp-in to counter-act the lack of speed.

Thors suck terribly vs almost every protoss tech unit.

On October 17 2010 21:30 ichangedmyname wrote:
I think most Terrans are just really lazy to be honest. If they can't cheese a win or timing push to a win in the first 8~ minutes then they just keep massing what they already have.

I think the late game solution for Terran is primarily ghost/m&m ground armies backed by lots of Starport units (banshees RAPE ground units, vikings can protect them from phoenix, medivacs for stim spam, and ravens can protect everything from stalkers).

+ Show Spoiler +
Making T1 units all game long as Protoss researches multiple techs off multiple tech buildings and diversifies their army will eventually result in a loss. If you let him get Twilight Council/Charge/Blink/Templar Archives/Psi Storm/and Amulet, as well as Robo/Robo Bay/Range, as well as holding off all early aggression. Yup, you might lose.

Sounds good in theory, but storm rapes every single unit in this composition.

On October 17 2010 21:49 Damaskinos wrote:
Show nested quote +
On October 17 2010 21:41 Withdraw wrote:
i see bunch of theorycrafting noobs in this topic


Since I dont think, that an accomplished, skilled player would waste his time posting such garbage, what can I say? Welcome to the club mr. flamer...

Edit: TL-Forums need an "report inappropriate post" button.

There is one, but its not available until youve been a member for a certain period of time (unsure how long exactly).
On October 17 2010 21:07 Jermstuddog wrote:
Realistically thinking about Terran, I think Stim will get nerfed in the future.

Bio is just too strong with stim. Look at Bio without stim to any army (that doesn't bring massive amounts of area damage) and they will barely lose most fights. Then slap stim down and they will completely obliterate the opposition. Zerg, Protoss, Terran doesn't matter. Stim is too much.

On the other side, Siege Tanks need to get +10 armor back on their siege mode and Terran players need to start using non-sieged Sieged Tanks, everybody treats them like BW, but they do 25dps vs armored and 15 vs non-armored. They're basically Immortals that have the option of sieging up.


Stimmed bio vs any non-splash army in SC1 means the stimmed bio wins too.... Thats just how it is.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
JunC
Profile Joined August 2010
Canada80 Posts
October 17 2010 13:20 GMT
#56
To be honest, I think Terran Barracks units are just like Protoss gateway units, perhaps stronger than their alien counterparts but still, protoss can win games with gateway units only as Terran can win with barracks units only.

Perhaps Terran tends to make more barracks units than anything else, but I can't see anything else they can make.
kekekeke
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 17 2010 13:20 GMT
#57
On October 17 2010 21:49 Damaskinos wrote:
Show nested quote +
On October 17 2010 21:41 Withdraw wrote:
i see bunch of theorycrafting noobs in this topic


Since I dont think, that an accomplished, skilled player would waste his time posting such garbage, what can I say? Welcome to the club mr. flamer...

Edit: TL-Forums need an "report inappropriate post" button.

They do have a report button, but you have to be a member for a year. Reported him.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Cloak
Profile Joined October 2009
United States816 Posts
October 17 2010 13:20 GMT
#58
On October 17 2010 22:12 Cephei wrote:
Show nested quote +
On October 17 2010 21:59 ichangedmyname wrote:
On October 17 2010 21:49 Cephei wrote:
On October 17 2010 18:25 AngryPanda wrote:
I don't play Toss to much but all i can say is just build HT's and start lol at the mmm ball. just go HT's and stalkers. Feedback the medic's and storm there ball they will lose half there army to 3-4 good storms. I never lose to terran as toss anymore with any kind of HT build.



Kinda sounds like toss needs a nerf if you never lose to terran.


Yes. One kid beating up on terrible Terrans in some shit division means Toss needs a nerf.


Was a joke, chill d f out.


Shit like that got the Void Ray nerfed to oblivion. Perhaps MMM should get the Void Ray treatment and then we'll see more Mech.
The more you know, the less you understand.
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2010-10-17 13:23:54
October 17 2010 13:22 GMT
#59
I go Hellion Tank. With Fast upgrades. Off of 2 bases you can produce out of 3 Tech Factories making Tanks and a Reactor Hellion Production.

Don't Worry so much about immortals just focus Them down first. Unless he's going VERY heavy on the Immortals just get 1/2 ghost Tops.

If you see collosi/Voids make a handful of vikings. Don't over do it.

Spread out your Tanks or you will die to Chargelots and Blink.

If you see HEAVY stargate mass Thor Viking Hellion. Hellion is so you don't die to mass zealots. Since Stargate is gas heavy he will have alot of minerals


Note:Thor with upgrades are pretty decent against Voids and Carrier. Remember to bring a few SCVs to repair. Air upgrades aren't That necessary, double mech upgrades are the focus. If you some how can afford it then go for it, but vikings are pretty damn good without upgrades so you decide.

For more info on pushes refer to this site. Even though its from BW. The ideas are the same when it comes to pushing and expanding during the mid game in comparison to the protoss.

http://wiki.teamliquid.net/starcraft/Flash_Build

HOW TO OPEN:
14cc->Marines bunker and repair. Don't be afraid to lose some SCVs if his push fails your ahead with 2 expos and can rebuild very quickly
1 Rax FE->Same as above. Slower expo but safer
2 Factory timing push with Tank non reactor hellion and marines into expo. This MUST do DMG. Siege is very important here. This can be done off of one gas for a faster push. Or 2 gas for siege. I prefer 2 gas.
1/1/1-> Safest opener but also the slowest in grabbing an expo. MUST GET SIEGE. And have constant marine production to stop the push. Get a viking to scout. You can do a 1/1/1 timing push or just turtle to a second this varies. Harass is recommended, but don't over commit to things like cloak. Pre igniter is fine since you will need it later, but it takes gas which could be another Tank or factory. Reactor hellion drop is fine. Tank drops were appropriate.

Note 2: Only the 2 factory and 1/1/1 are safe on any map even open naturals. 2 factory is actually better on open naturals because you can easily contain Protoss to 1 base. The other openings are limited to maps like lost and Jungle Basin and Blistering Sands. Basically any map with a defendable choke at your natural



WHY MECH ISN"T SO POPULAR and other Notes: Its harder to do then MMM, but reaps in IMO better results especially in the L8 game. Also you have to be smart like getting Turret Range is oh so important and spamming turrets with your extra minerals, bunkers to block paths or to create obstacles, and offensive turrets. Mules aren't important after early game since this is a gas heavy build. Spend it on Scans since position and timing is very important

Here some replays They aren't mine but GoOdy is a good player and check out his opponents

http://www.mediafire.com/?bbc99oe6yaosbqf
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-10-17 13:25:57
October 17 2010 13:24 GMT
#60
On October 17 2010 22:20 Cloak wrote:
Show nested quote +
On October 17 2010 22:12 Cephei wrote:
On October 17 2010 21:59 ichangedmyname wrote:
On October 17 2010 21:49 Cephei wrote:
On October 17 2010 18:25 AngryPanda wrote:
I don't play Toss to much but all i can say is just build HT's and start lol at the mmm ball. just go HT's and stalkers. Feedback the medic's and storm there ball they will lose half there army to 3-4 good storms. I never lose to terran as toss anymore with any kind of HT build.



Kinda sounds like toss needs a nerf if you never lose to terran.


Yes. One kid beating up on terrible Terrans in some shit division means Toss needs a nerf.


Was a joke, chill d f out.


Shit like that got the Void Ray nerfed to oblivion. Perhaps MMM should get the Void Ray treatment and then we'll see more Mech.

No, then we will simply not see any terrans win TvP. Mech currently does not work. Its just not realistic to try to play a 30 minute game EVERY time, especially as its not even a guaranteed win (mech has some serious issues with mass speed void rays - at least pre-patch - as well as carriers).

I used to always mech before going to Korea, but I just dont think it works anymore, tho Im gonna check out those Goody replays and see if hes doing anything different enough for me to change my mind.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
SteadfastSC239
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 508
SteadfastSC 239
ProTech138
BRAT_OK 107
IndyStarCraft 82
StarCraft: Brood War
Calm 1954
Shuttle 431
Dewaltoss 147
Mini 104
Hyun 91
ggaemo 53
yabsab 45
910 26
soO 20
Killer 13
[ Show more ]
HiyA 11
ZZZero.O 9
NaDa 6
Counter-Strike
fl0m1141
Heroes of the Storm
Grubby2216
Khaldor814
Liquid`Hasu507
Other Games
FrodaN2874
Beastyqt824
B2W.Neo689
mouzStarbuck243
ToD170
ArmadaUGS169
QueenE81
Mew2King53
Chillindude8
Organizations
Other Games
PGL1799
gamesdonequick916
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 48
• HeavenSC 23
• Reevou 21
• Adnapsc2 6
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV813
• HappyZerGling71
Other Games
• imaqtpie1476
• Shiphtur207
Upcoming Events
BSL 21
10m
StRyKeR vs eOnzErG
Bonyth vs Sziky
ZZZero.O9
Replay Cast
13h 10m
Wardi Open
16h 10m
Monday Night Weeklies
21h 10m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.