And why did PrinceXizor not use Changelings at all to scout?
PrinceXizor's Zerg Build: No early game. - Page 5
| Forum Index > StarCraft 2 Strategy |
|
Hammurabio
152 Posts
And why did PrinceXizor not use Changelings at all to scout? | ||
|
PrinceXizor
United States17713 Posts
On September 14 2010 22:11 JrK wrote: Any advice for Reaper/Bunker rushing? I might attach a replay when I get home, but this seems to just walk all over me. By the time I'm getting harassed (Shut down the bunker) there are enough reapers to take my lings, and sunkens. Beating reapers and bunkers just takes practice. doing the right thing at the right time, knowing when it's coming and when to pull drones to kill the scv and bunker and when to attack. it's not something i can tell you to do and its simple and clear. it's really just good vision and good feel for the situation, it comes with practice. as for why i didn't use changelings, contaminate is so much more powerful, and if i actually use the overseer to scout as often as possible i'lll do just fine. | ||
|
J7S
Brazil179 Posts
| ||
|
PrinceXizor
United States17713 Posts
On September 15 2010 03:46 J7S wrote: Why don't use the same 14 hatch against protoss? Against P ling speed it less important early then against T. I think Sen does a 15 hatch and no ling speed for a long time against P. to be honest i'm experimenting with my vP game so i might try this, so i haven't found a definite strategy. but the timing push vs 2 gate is deadly with the build listed, and so i want to really take advantage of that. | ||
|
Grizley
4 Posts
Honestly, I have lost less times to my bad ling micro and more often to figuring he didn't go reapers and pushing out then having 15 reapers hop into my base while most of my army is away. I would feel better if I thought they were delaying on purpose to fool me. | ||
|
starcraft911
Korea (South)1263 Posts
| ||
|
hox
United States59 Posts
| ||
|
PrinceXizor
United States17713 Posts
On September 15 2010 04:55 Ema wrote: Around when do you consider getting the evo chamber? Right after the queen is queued? in which matchup, in ZvZ yes. in ZvT i get it around the time i have an infestor or two out, and in ZvP it's dependant on my plan for the game, early if using banelings later if not. | ||
|
nttea
Sweden4353 Posts
| ||
|
onmach
United States1241 Posts
I still think that a terran who either expands before harassing ala tlo or who pulls back upon sighting infestors with his first units will completely destroy you, but it is good to see another style of play emerge. I've tried going fast lair/hive in the past but could never hold it, but I've never centered my play around infestors, either. Also I had no idea ultras were so cheap now. | ||
|
PrinceXizor
United States17713 Posts
On September 15 2010 05:33 onmach wrote: I watched that livestream, and I am slack jawed at how badly that shut down the terrans you played. I've never seen someone with such bad macro completely and effortlessly shut down someone else like that. I still think that a terran who either expands before harassing ala tlo or who pulls back upon sighting infestors with his first units will completely destroy you, but it is good to see another style of play emerge. I've tried going fast lair/hive in the past but could never hold it, but I've never centered my play around infestors, either. Also I had no idea ultras were so cheap now. just the ultralisk cavern, ultras are still 300/200, but the den is cheaper now. | ||
|
onmach
United States1241 Posts
| ||
|
ZerG~LegenD
Sweden1179 Posts
Infestor rushes crushes many Terran openings, however, it crumbles like a card-house on a windy day vs Marine/Tank pushes off 2 bases just before Ultras arrive. Assuming said Terran is smart enough to not throw away all of his Marines to a fungal. However, it's a very easy style to play -compared to standard Mutalisk play at least- and it's really efficient when you play on the lower levels. I remember enjoying great success with it pretty high in Diamond - until Jimpo and Merz completly shut it down. Then I practiced it a lot vs a friend of mine who mirrored their builds but we were unable to salvage it, so I switched back to normal Mutalisk play. | ||
|
shindigs
United States4795 Posts
I think I'll completely switch over to these styles on the ladder even if it brings me to a losing streak. I'm already in a slump but I always watch the stream to inspire myself again for the swarm. Just vouching for this guy and if you're in doubt about these build orders, at least do yourself a favor and check them out. | ||
|
pbjsandwich
United States443 Posts
| ||
|
PrinceXizor
United States17713 Posts
On September 15 2010 07:59 pbjsandwich wrote: this looks very effortless thank you? | ||
|
cameronkrazie86
United States296 Posts
I tried the build a few times and I really like it. My economy is great when the expo gets up and running but I've had difficulty stopping early rushes. The first time I tried this I got mauled by zealots (evil, evil zealot rushes, they kill me every time regardless of if I'm P or Z: moral of the story, suck less). I then won my next one in a ZvZ and really loved the freedom it gave me to build units and tech while still having money to upgrade. However, just now I got dominated in another ZvZ. When I've lost, I've struggled to get enough units out to defend in time to beat the rushes but I'm sure I'll get faster with time. One question I have is what is the ideal amount of infestors to get out early? I had like 3 or 4 but I did terrible on the fungal growth and got obliterated by the swarm of lings (and then mutas). Regardless, thanks again for the build and I enjoy the stream as well, thanks! | ||
|
PrinceXizor
United States17713 Posts
On September 15 2010 08:22 cameronkrazie86 wrote: First off, thanks for the strategy advice and build order. I have way more fun playing zerg than I do the other races, my only problem is that I'm just terrible with them. I just happen to suck less when I use protoss. I tried the build a few times and I really like it. My economy is great when the expo gets up and running but I've had difficulty stopping early rushes. The first time I tried this I got mauled by zealots (evil, evil zealot rushes, they kill me every time regardless of if I'm P or Z: moral of the story, suck less). I then won my next one in a ZvZ and really loved the freedom it gave me to build units and tech while still having money to upgrade. However, just now I got dominated in another ZvZ. When I've lost, I've struggled to get enough units out to defend in time to beat the rushes but I'm sure I'll get faster with time. One question I have is what is the ideal amount of infestors to get out early? I had like 3 or 4 but I did terrible on the fungal growth and got obliterated by the swarm of lings (and then mutas). Regardless, thanks again for the build and I enjoy the stream as well, thanks! i get out about 2 or so pretty early but get more as i feel i need them. good fungals can do alot more than more fungals. | ||
|
pbjsandwich
United States443 Posts
haha it was a compliment for sure I don't mean effortless but I'm watching your stream recording and it doesn't seem as micro + macro intensive as ling, bling, muta but has the same effectiveness | ||
|
pbjsandwich
United States443 Posts
and is there a reason why you don't build extra hatches in your base? | ||
| ||