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PrinceXizor's Zerg Build: No early game. - Page 7

Forum Index > StarCraft 2 Strategy
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Andre112
Profile Joined September 2010
Canada52 Posts
September 16 2010 15:57 GMT
#121
I lost stupidly to a lower level Terran last night cuz his first bio push came at 8:00 and I could only get one infestor out. And not making enough lings. I was only able to FG once and rest of my stuff died. Normally, I would have ling and bling to murder that size of bio in 2 seconds. Seeing dice played so relaxed made me thinking I could do it too. Then I went on to check how fast I can get 2 infesters out in yabot. It was 8:30. I feel I'm very tight on the spot wihtout much to deal with the push. What do you thunk well wrong?

Also do you have good tips on how
How to do a good FG? It's kind of hard on muta cuz they run away so fast.
theSAiNT
Profile Joined July 2009
United States726 Posts
September 16 2010 16:01 GMT
#122
I've tried this style a few times against ~900 diamond terrans without any success. They invariably scout the fast expand and do an early bio push. I tech as fast as I can but at best get out 1 infestor and together with lings, that's insufficient to hold the front. I did watch the vod but in all his examples, his opponent attacked relatively late. I'll give it a few more goes but I think this dies badly to early timing pushes.
daywiss
Profile Joined March 2010
United States83 Posts
September 16 2010 16:48 GMT
#123
ive been working on this build since i saw xizors stream a few days ago. it goes againts my normal style of play which is more of fast harrassment with muta/bling, but infestors have really grown on me since then, i like the feeling of being able to defend wtih such a bare bones crew. two base ultra would of seemed ridiculous to me a few days ago, but it can be very powerful given enough time to tech.

it does not feel strong against protoss unfortuately(unless they let you mass ultras), but againts zerg and terran, it can work well. im still working the kinks out of the build, mainly for team play, but i think this style of play has potential.

PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 16 2010 17:01 GMT
#124
to the people having trouble with early bio pushes, did you scout he was early bio pushing you? if you did, did you run your infestor outside of yoru base and fungal him in transit and attack? you know when he is the most spread out? or did you wait for him to ball up at your base? in addition did you scout him moving out with a ling spotter? did you notice you wouldn't be able to hold based on the info you recieved from your overseer? and did you make spine crawlers once you saw he was going to push soon.
noggster
Profile Joined September 2010
Sweden37 Posts
September 16 2010 17:41 GMT
#125
Hey Xizor was watching your replay-pack ZvTs and notice you pretty much always teched hive around 12minutes, but you couldn't really afford any ultras untill the 15-16minute mark. Don't you think it would be better to perhaps throw down a second Evo sooner instead and delay the Hive tech untill 14minutes or so (gives you time for ultra den and the armor upgrade)?
Also I've noticed you sit around with a ton of minerals even tho you're only at 110-120 food (with larva to spend), since it will be the gas restricting you from making more ultras later wouldn't it be better to keep making lings/drones.

Love your style of play, it's alway so fun seeing people ragequit cause they're contained and starved for resources. BTW will you be streaming anything today?
When life gives you lemons, say fuck the lemons and bail.
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 16 2010 17:43 GMT
#126
I have been using a variation of this build in all my ZvP and ZvT matches to pretty good success. Regarding the early bio pushes, you need to make sure you have banelings, plain and simple. That and also make sure you have a spotter and lots of forewarning. I have been getting my infestor pretty early, but not at the expense of a baneling nest. The real beauty of this build is that you get baneling speed really fast too because your lair is out so early. I basically mass speedlings/blings with 1-2 infestors early and have been able to hold most bio pushes. That is not to say that they aren't often close....but generally I am able to hold them and keep my expansion. The most important thing is to not get too excited/scared and attack with poor numbers/position. Use that FG to force a good position for your army and blow em up.

Now, my bigger problem has been holding 4-gates and/or subsequent colossi/stalker/zealot attacks. NP is a joke, or at least in my hands. I'm thinking of trying a roach/bling/corruptor build against protoss, using the fast lair strat. Does anyone have thoughts on this?
Behavior is a function of its consequences.
Andre112
Profile Joined September 2010
Canada52 Posts
September 16 2010 18:14 GMT
#127
On September 17 2010 02:01 PrinceXizor wrote:
to the people having trouble with early bio pushes, did you scout he was early bio pushing you? if you did, did you run your infestor outside of yoru base and fungal him in transit and attack? you know when he is the most spread out? or did you wait for him to ball up at your base? in addition did you scout him moving out with a ling spotter? did you notice you wouldn't be able to hold based on the info you recieved from your overseer? and did you make spine crawlers once you saw he was going to push soon.


Yes, I scouted 3 rax.

No. My infestor wasn't pop until he's in my nat.

I FG him when he was in a ball so I could get all of them in one FG. Was I wrong?
I only had 1 infestor at the time

I saw him move out with a ling spotter.
I thought I could have a few more infestors before he got to me but I was wrong.

No spinecrawlers.

Would you make baneling nest ahead if you were in this situation?
or just speedlings?
Hammurabio
Profile Joined August 2010
152 Posts
September 16 2010 18:35 GMT
#128
Against an early bio ball, I think a couple of spines is mandatory. There isn't enough larva or food to build enough zerglings to hold off the push. If bio comes later, then you have enough infestors to FG him.

FG has two components, the damage over time and the immobilization. If you FG him while he is in your base, he can still shoot stuff. Better is to FG away from your base. He takes the full damage without being able to shoot anything. The video shows a neat trick to get the marines to ball up, by sending out a couple of lings.


noggster
Profile Joined September 2010
Sweden37 Posts
September 16 2010 18:37 GMT
#129
You can have 2 infestors out by 8:30 and another one on the way (if there wasn't any need for ling speed, else you'd have just one with the second one coming at around 9. I don't even feel the need for blings, after 2 FGs his army is mostly red so ~20-30 lings will mop it up NP.
When life gives you lemons, say fuck the lemons and bail.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 16 2010 20:28 GMT
#130
On September 17 2010 02:41 noggster wrote:
Hey Xizor was watching your replay-pack ZvTs and notice you pretty much always teched hive around 12minutes, but you couldn't really afford any ultras untill the 15-16minute mark. Don't you think it would be better to perhaps throw down a second Evo sooner instead and delay the Hive tech untill 14minutes or so (gives you time for ultra den and the armor upgrade)?
Also I've noticed you sit around with a ton of minerals even tho you're only at 110-120 food (with larva to spend), since it will be the gas restricting you from making more ultras later wouldn't it be better to keep making lings/drones.

Love your style of play, it's alway so fun seeing people ragequit cause they're contained and starved for resources. BTW will you be streaming anything today?

Yeah i've been working on my macro. it would be better to make ling or drones i agree :D that was just bad play by me. i get hive early for adrenal glands even if i can't get ultras right away, sometimes i squeeze out an ultra or two earlier just to block. it's more of that it is there if i need it.

Yeah contain + drain is a very fun way of playing and it's pretty much what i do every game.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 16 2010 20:33 GMT
#131
On September 17 2010 03:14 Andre112 wrote:


Yes, I scouted 3 rax.

No. My infestor wasn't pop until he's in my nat.

I FG him when he was in a ball so I could get all of them in one FG. Was I wrong?
I only had 1 infestor at the time

I saw him move out with a ling spotter.
I thought I could have a few more infestors before he got to me but I was wrong.

No spinecrawlers.

Would you make baneling nest ahead if you were in this situation?
or just speedlings?

Well speedings and a spine (as he moved out) along with an evo blocker. (an evo chamber put near your spine crawler to be a target and restrict movement inward.)
can hold it off.
if it's one of those all marine pushes (which you should be able to scout with your overseer) then you can just stall until fungal hits then run away sac the spine + evo in order to attack with lings after the fungal ends.

i can get the lair up around 4:03, lair takes 80 seconds so thats 5:23, and infestor comes out 130 seconds after that, so 7:33 is when your infestor can be there at the earliest, the latest you want it out is 8:03 vs any sort of early push. you delay it vs reapers mostly. or if you make a mistake.
Splinter
Profile Joined July 2003
United States188 Posts
September 16 2010 21:16 GMT
#132
I like this style a lot. Fast hive, ultras on 2 bases, crackling abuse, heavy spellcaster use, and using strategy/tactics to make up for less than ideal mechanics. Reminds me of Tsunami's style from the early BW days. Well done sir.
Morik
Profile Joined August 2010
65 Posts
September 16 2010 21:25 GMT
#133
On September 13 2010 08:42 PrinceXizor wrote:
Show nested quote +
On September 13 2010 05:51 TLOBrian wrote:
On September 13 2010 04:01 Proto-n wrote:
this was my standard build against protoss/terran (well, almost the same), until they started 2gate-ing and bunker rushing me (back in beta phase 1)

how do you defend vs a bunker rush? (the bunker being in range of your natural)


I'm in PrinceXizor's livestream right now asking him questions.

HE ALWAYS SCOUTS ON 9!

Against 2gate there are roaches and spine crawlers involved to fend off the 2 gate. Your lair hatch gets up SUPER fast to have creep there. Once you fend off the two gate you hit them with a timing push while they're transitioning. You'll have a 6 roach 4 hydralisk push and you'll....decimate him basically. Also once you transition into the mid game...If he goes storm you can just run up and fungal growth his high templar, neural parasite a couple of them and blanket his own army with storm because he can't get out because hes fungaled : P

Scout early on 9 against terran because you can learn the timings from gas for reapers etc. From bunker rushes if you see an scv running down from the base with your overlord You just pull a worker or two and kill the scv. You always want to be wary once you see an SCV going towards your base.

1. This thread is awesome.

2. The 2gate reference above is not a part of my ZvT build. it was a random question i got. i'm not the best vs Protoss (worst matchup by far), and so i'm still experimenting i do a different openning vs protoss. and for fungal growthing + NP templar it's very hard to do, and i don't bother to pull it off against micro-players. it works vs the macro style protoss that just want alot of stuff and don't micro as well. and it's good as a surprise with burrow but thats it.

3. I scout on 9 specifically for reaper or banshee timing. also i get an overseer (if i'm playing well) as soon as my lair finishes to keep scouting throughout the game.



Hi Prince,

What specifically do you look for? I lack the information necessary to make good decisions... if I scout on 9 and see gas, does that always (well, unless they are being wacky) mean reapers/banshee? Or is it early double gas (how early?) for banshees, early single gas means reapers? I'm woefully ignorant about T build orders (I'm more familiar with toss, but not great...)

Thanks!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 17 2010 12:39 GMT
#134
On September 17 2010 06:25 Morik wrote:
Show nested quote +
On September 13 2010 08:42 PrinceXizor wrote:
On September 13 2010 05:51 TLOBrian wrote:
On September 13 2010 04:01 Proto-n wrote:
this was my standard build against protoss/terran (well, almost the same), until they started 2gate-ing and bunker rushing me (back in beta phase 1)

how do you defend vs a bunker rush? (the bunker being in range of your natural)


I'm in PrinceXizor's livestream right now asking him questions.

HE ALWAYS SCOUTS ON 9!

Against 2gate there are roaches and spine crawlers involved to fend off the 2 gate. Your lair hatch gets up SUPER fast to have creep there. Once you fend off the two gate you hit them with a timing push while they're transitioning. You'll have a 6 roach 4 hydralisk push and you'll....decimate him basically. Also once you transition into the mid game...If he goes storm you can just run up and fungal growth his high templar, neural parasite a couple of them and blanket his own army with storm because he can't get out because hes fungaled : P

Scout early on 9 against terran because you can learn the timings from gas for reapers etc. From bunker rushes if you see an scv running down from the base with your overlord You just pull a worker or two and kill the scv. You always want to be wary once you see an SCV going towards your base.

1. This thread is awesome.

2. The 2gate reference above is not a part of my ZvT build. it was a random question i got. i'm not the best vs Protoss (worst matchup by far), and so i'm still experimenting i do a different openning vs protoss. and for fungal growthing + NP templar it's very hard to do, and i don't bother to pull it off against micro-players. it works vs the macro style protoss that just want alot of stuff and don't micro as well. and it's good as a surprise with burrow but thats it.

3. I scout on 9 specifically for reaper or banshee timing. also i get an overseer (if i'm playing well) as soon as my lair finishes to keep scouting throughout the game.



Hi Prince,

What specifically do you look for? I lack the information necessary to make good decisions... if I scout on 9 and see gas, does that always (well, unless they are being wacky) mean reapers/banshee? Or is it early double gas (how early?) for banshees, early single gas means reapers? I'm woefully ignorant about T build orders (I'm more familiar with toss, but not great...)

Thanks!

when you scout on 9 you can tell reapers by gas earlier than normal, and banshees by a second gas earlier than normal. the best way to get a hang of it is watch replays of when it happens vs you until you see the trend on gas timings gas timing is one of the 2 only useful reasons for a 9 scout, the 2nd is slight harrass of the construction
Andre112
Profile Joined September 2010
Canada52 Posts
September 17 2010 17:18 GMT
#135
PX,

So your ZvT build is

9 scout
9 OL
14 hatch
14 pool
13 gas
16 Queen at nat, Lair at main as soon as 100 Gas
18 OL, 2 pairs of lings to 20/20

Correct?

When should I start 2nd Gas? as soon as I start Lair?
I saw you sometimes start late sometimes early without particular reason (or so it seemed)
Splinter
Profile Joined July 2003
United States188 Posts
September 17 2010 17:49 GMT
#136
On September 17 2010 21:39 PrinceXizor wrote:
when you scout on 9 you can tell reapers by gas earlier than normal, and banshees by a second gas earlier than normal. the best way to get a hang of it is watch replays of when it happens vs you until you see the trend on gas timings gas timing is one of the 2 only useful reasons for a 9 scout, the 2nd is slight harrass of the construction

One thing that helped me identify opponent builds was to write down the common ones for each race and use each one myself a few times in custom games and team games. I think it really helps not only with recognizing the builds, but also with understanding the capabilities and weaknesses of the builds.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 17 2010 17:54 GMT
#137
On September 18 2010 02:18 Andre112 wrote:
PX,

So your ZvT build is

9 scout
9 OL
14 hatch
14 pool
13 gas
16 Queen at nat, Lair at main as soon as 100 Gas
18 OL, 2 pairs of lings to 20/20

Correct?

When should I start 2nd Gas? as soon as I start Lair?
I saw you sometimes start late sometimes early without particular reason (or so it seemed)

i get the 2nd OL while pool is being made (recently). around 16 as well, and the 2nd gas i'm playing with the timing a bit (which is why you see me start it at seemingly random times) i'm just playing around with when i can get stuff and when i can't. i'm liking at about 25% lair currently.
flanksteak
Profile Joined September 2010
Canada246 Posts
September 17 2010 20:23 GMT
#138
Hey, watched your stream, really awesome, great decision making. I think it's a travesty my ranking is even close to yours, lol. Once your mechanics get better you're going to be absolutely amazing.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 18 2010 21:02 GMT
#139
On September 18 2010 05:23 flanksteak wrote:
Hey, watched your stream, really awesome, great decision making. I think it's a travesty my ranking is even close to yours, lol. Once your mechanics get better you're going to be absolutely amazing.

Thanks!. also there is another replay pack available (9 more replays) at the link provided in the OP
Cider
Profile Joined July 2010
United States198 Posts
September 18 2010 21:10 GMT
#140
Just wanted to post and say thanks, I switched from T to Z a few weeks ago and was having a hard time. Your stream really helped me out and gave me a lot of ideas that I'm trying to implement in my own play. I really appreciate it.
You can't spell Courage without Rage
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