• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:14
CEST 13:14
KST 20:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202542Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Google Play ASL (Season 20) Announced How do the new Battle.net ranks translate? BW General Discussion Nobody gona talk about this year crazy qualifiers? [G] Progamer Settings
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Total Annihilation Server - TAForever Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 638 users

PrinceXizor's Zerg Build: No early game. - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 Next All
Andre112
Profile Joined September 2010
Canada52 Posts
September 16 2010 15:57 GMT
#121
I lost stupidly to a lower level Terran last night cuz his first bio push came at 8:00 and I could only get one infestor out. And not making enough lings. I was only able to FG once and rest of my stuff died. Normally, I would have ling and bling to murder that size of bio in 2 seconds. Seeing dice played so relaxed made me thinking I could do it too. Then I went on to check how fast I can get 2 infesters out in yabot. It was 8:30. I feel I'm very tight on the spot wihtout much to deal with the push. What do you thunk well wrong?

Also do you have good tips on how
How to do a good FG? It's kind of hard on muta cuz they run away so fast.
theSAiNT
Profile Joined July 2009
United States726 Posts
September 16 2010 16:01 GMT
#122
I've tried this style a few times against ~900 diamond terrans without any success. They invariably scout the fast expand and do an early bio push. I tech as fast as I can but at best get out 1 infestor and together with lings, that's insufficient to hold the front. I did watch the vod but in all his examples, his opponent attacked relatively late. I'll give it a few more goes but I think this dies badly to early timing pushes.
daywiss
Profile Joined March 2010
United States83 Posts
September 16 2010 16:48 GMT
#123
ive been working on this build since i saw xizors stream a few days ago. it goes againts my normal style of play which is more of fast harrassment with muta/bling, but infestors have really grown on me since then, i like the feeling of being able to defend wtih such a bare bones crew. two base ultra would of seemed ridiculous to me a few days ago, but it can be very powerful given enough time to tech.

it does not feel strong against protoss unfortuately(unless they let you mass ultras), but againts zerg and terran, it can work well. im still working the kinks out of the build, mainly for team play, but i think this style of play has potential.

PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 16 2010 17:01 GMT
#124
to the people having trouble with early bio pushes, did you scout he was early bio pushing you? if you did, did you run your infestor outside of yoru base and fungal him in transit and attack? you know when he is the most spread out? or did you wait for him to ball up at your base? in addition did you scout him moving out with a ling spotter? did you notice you wouldn't be able to hold based on the info you recieved from your overseer? and did you make spine crawlers once you saw he was going to push soon.
noggster
Profile Joined September 2010
Sweden37 Posts
September 16 2010 17:41 GMT
#125
Hey Xizor was watching your replay-pack ZvTs and notice you pretty much always teched hive around 12minutes, but you couldn't really afford any ultras untill the 15-16minute mark. Don't you think it would be better to perhaps throw down a second Evo sooner instead and delay the Hive tech untill 14minutes or so (gives you time for ultra den and the armor upgrade)?
Also I've noticed you sit around with a ton of minerals even tho you're only at 110-120 food (with larva to spend), since it will be the gas restricting you from making more ultras later wouldn't it be better to keep making lings/drones.

Love your style of play, it's alway so fun seeing people ragequit cause they're contained and starved for resources. BTW will you be streaming anything today?
When life gives you lemons, say fuck the lemons and bail.
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 16 2010 17:43 GMT
#126
I have been using a variation of this build in all my ZvP and ZvT matches to pretty good success. Regarding the early bio pushes, you need to make sure you have banelings, plain and simple. That and also make sure you have a spotter and lots of forewarning. I have been getting my infestor pretty early, but not at the expense of a baneling nest. The real beauty of this build is that you get baneling speed really fast too because your lair is out so early. I basically mass speedlings/blings with 1-2 infestors early and have been able to hold most bio pushes. That is not to say that they aren't often close....but generally I am able to hold them and keep my expansion. The most important thing is to not get too excited/scared and attack with poor numbers/position. Use that FG to force a good position for your army and blow em up.

Now, my bigger problem has been holding 4-gates and/or subsequent colossi/stalker/zealot attacks. NP is a joke, or at least in my hands. I'm thinking of trying a roach/bling/corruptor build against protoss, using the fast lair strat. Does anyone have thoughts on this?
Behavior is a function of its consequences.
Andre112
Profile Joined September 2010
Canada52 Posts
September 16 2010 18:14 GMT
#127
On September 17 2010 02:01 PrinceXizor wrote:
to the people having trouble with early bio pushes, did you scout he was early bio pushing you? if you did, did you run your infestor outside of yoru base and fungal him in transit and attack? you know when he is the most spread out? or did you wait for him to ball up at your base? in addition did you scout him moving out with a ling spotter? did you notice you wouldn't be able to hold based on the info you recieved from your overseer? and did you make spine crawlers once you saw he was going to push soon.


Yes, I scouted 3 rax.

No. My infestor wasn't pop until he's in my nat.

I FG him when he was in a ball so I could get all of them in one FG. Was I wrong?
I only had 1 infestor at the time

I saw him move out with a ling spotter.
I thought I could have a few more infestors before he got to me but I was wrong.

No spinecrawlers.

Would you make baneling nest ahead if you were in this situation?
or just speedlings?
Hammurabio
Profile Joined August 2010
152 Posts
September 16 2010 18:35 GMT
#128
Against an early bio ball, I think a couple of spines is mandatory. There isn't enough larva or food to build enough zerglings to hold off the push. If bio comes later, then you have enough infestors to FG him.

FG has two components, the damage over time and the immobilization. If you FG him while he is in your base, he can still shoot stuff. Better is to FG away from your base. He takes the full damage without being able to shoot anything. The video shows a neat trick to get the marines to ball up, by sending out a couple of lings.


noggster
Profile Joined September 2010
Sweden37 Posts
September 16 2010 18:37 GMT
#129
You can have 2 infestors out by 8:30 and another one on the way (if there wasn't any need for ling speed, else you'd have just one with the second one coming at around 9. I don't even feel the need for blings, after 2 FGs his army is mostly red so ~20-30 lings will mop it up NP.
When life gives you lemons, say fuck the lemons and bail.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 16 2010 20:28 GMT
#130
On September 17 2010 02:41 noggster wrote:
Hey Xizor was watching your replay-pack ZvTs and notice you pretty much always teched hive around 12minutes, but you couldn't really afford any ultras untill the 15-16minute mark. Don't you think it would be better to perhaps throw down a second Evo sooner instead and delay the Hive tech untill 14minutes or so (gives you time for ultra den and the armor upgrade)?
Also I've noticed you sit around with a ton of minerals even tho you're only at 110-120 food (with larva to spend), since it will be the gas restricting you from making more ultras later wouldn't it be better to keep making lings/drones.

Love your style of play, it's alway so fun seeing people ragequit cause they're contained and starved for resources. BTW will you be streaming anything today?

Yeah i've been working on my macro. it would be better to make ling or drones i agree :D that was just bad play by me. i get hive early for adrenal glands even if i can't get ultras right away, sometimes i squeeze out an ultra or two earlier just to block. it's more of that it is there if i need it.

Yeah contain + drain is a very fun way of playing and it's pretty much what i do every game.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 16 2010 20:33 GMT
#131
On September 17 2010 03:14 Andre112 wrote:


Yes, I scouted 3 rax.

No. My infestor wasn't pop until he's in my nat.

I FG him when he was in a ball so I could get all of them in one FG. Was I wrong?
I only had 1 infestor at the time

I saw him move out with a ling spotter.
I thought I could have a few more infestors before he got to me but I was wrong.

No spinecrawlers.

Would you make baneling nest ahead if you were in this situation?
or just speedlings?

Well speedings and a spine (as he moved out) along with an evo blocker. (an evo chamber put near your spine crawler to be a target and restrict movement inward.)
can hold it off.
if it's one of those all marine pushes (which you should be able to scout with your overseer) then you can just stall until fungal hits then run away sac the spine + evo in order to attack with lings after the fungal ends.

i can get the lair up around 4:03, lair takes 80 seconds so thats 5:23, and infestor comes out 130 seconds after that, so 7:33 is when your infestor can be there at the earliest, the latest you want it out is 8:03 vs any sort of early push. you delay it vs reapers mostly. or if you make a mistake.
Splinter
Profile Joined July 2003
United States188 Posts
September 16 2010 21:16 GMT
#132
I like this style a lot. Fast hive, ultras on 2 bases, crackling abuse, heavy spellcaster use, and using strategy/tactics to make up for less than ideal mechanics. Reminds me of Tsunami's style from the early BW days. Well done sir.
Morik
Profile Joined August 2010
65 Posts
September 16 2010 21:25 GMT
#133
On September 13 2010 08:42 PrinceXizor wrote:
Show nested quote +
On September 13 2010 05:51 TLOBrian wrote:
On September 13 2010 04:01 Proto-n wrote:
this was my standard build against protoss/terran (well, almost the same), until they started 2gate-ing and bunker rushing me (back in beta phase 1)

how do you defend vs a bunker rush? (the bunker being in range of your natural)


I'm in PrinceXizor's livestream right now asking him questions.

HE ALWAYS SCOUTS ON 9!

Against 2gate there are roaches and spine crawlers involved to fend off the 2 gate. Your lair hatch gets up SUPER fast to have creep there. Once you fend off the two gate you hit them with a timing push while they're transitioning. You'll have a 6 roach 4 hydralisk push and you'll....decimate him basically. Also once you transition into the mid game...If he goes storm you can just run up and fungal growth his high templar, neural parasite a couple of them and blanket his own army with storm because he can't get out because hes fungaled : P

Scout early on 9 against terran because you can learn the timings from gas for reapers etc. From bunker rushes if you see an scv running down from the base with your overlord You just pull a worker or two and kill the scv. You always want to be wary once you see an SCV going towards your base.

1. This thread is awesome.

2. The 2gate reference above is not a part of my ZvT build. it was a random question i got. i'm not the best vs Protoss (worst matchup by far), and so i'm still experimenting i do a different openning vs protoss. and for fungal growthing + NP templar it's very hard to do, and i don't bother to pull it off against micro-players. it works vs the macro style protoss that just want alot of stuff and don't micro as well. and it's good as a surprise with burrow but thats it.

3. I scout on 9 specifically for reaper or banshee timing. also i get an overseer (if i'm playing well) as soon as my lair finishes to keep scouting throughout the game.



Hi Prince,

What specifically do you look for? I lack the information necessary to make good decisions... if I scout on 9 and see gas, does that always (well, unless they are being wacky) mean reapers/banshee? Or is it early double gas (how early?) for banshees, early single gas means reapers? I'm woefully ignorant about T build orders (I'm more familiar with toss, but not great...)

Thanks!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 17 2010 12:39 GMT
#134
On September 17 2010 06:25 Morik wrote:
Show nested quote +
On September 13 2010 08:42 PrinceXizor wrote:
On September 13 2010 05:51 TLOBrian wrote:
On September 13 2010 04:01 Proto-n wrote:
this was my standard build against protoss/terran (well, almost the same), until they started 2gate-ing and bunker rushing me (back in beta phase 1)

how do you defend vs a bunker rush? (the bunker being in range of your natural)


I'm in PrinceXizor's livestream right now asking him questions.

HE ALWAYS SCOUTS ON 9!

Against 2gate there are roaches and spine crawlers involved to fend off the 2 gate. Your lair hatch gets up SUPER fast to have creep there. Once you fend off the two gate you hit them with a timing push while they're transitioning. You'll have a 6 roach 4 hydralisk push and you'll....decimate him basically. Also once you transition into the mid game...If he goes storm you can just run up and fungal growth his high templar, neural parasite a couple of them and blanket his own army with storm because he can't get out because hes fungaled : P

Scout early on 9 against terran because you can learn the timings from gas for reapers etc. From bunker rushes if you see an scv running down from the base with your overlord You just pull a worker or two and kill the scv. You always want to be wary once you see an SCV going towards your base.

1. This thread is awesome.

2. The 2gate reference above is not a part of my ZvT build. it was a random question i got. i'm not the best vs Protoss (worst matchup by far), and so i'm still experimenting i do a different openning vs protoss. and for fungal growthing + NP templar it's very hard to do, and i don't bother to pull it off against micro-players. it works vs the macro style protoss that just want alot of stuff and don't micro as well. and it's good as a surprise with burrow but thats it.

3. I scout on 9 specifically for reaper or banshee timing. also i get an overseer (if i'm playing well) as soon as my lair finishes to keep scouting throughout the game.



Hi Prince,

What specifically do you look for? I lack the information necessary to make good decisions... if I scout on 9 and see gas, does that always (well, unless they are being wacky) mean reapers/banshee? Or is it early double gas (how early?) for banshees, early single gas means reapers? I'm woefully ignorant about T build orders (I'm more familiar with toss, but not great...)

Thanks!

when you scout on 9 you can tell reapers by gas earlier than normal, and banshees by a second gas earlier than normal. the best way to get a hang of it is watch replays of when it happens vs you until you see the trend on gas timings gas timing is one of the 2 only useful reasons for a 9 scout, the 2nd is slight harrass of the construction
Andre112
Profile Joined September 2010
Canada52 Posts
September 17 2010 17:18 GMT
#135
PX,

So your ZvT build is

9 scout
9 OL
14 hatch
14 pool
13 gas
16 Queen at nat, Lair at main as soon as 100 Gas
18 OL, 2 pairs of lings to 20/20

Correct?

When should I start 2nd Gas? as soon as I start Lair?
I saw you sometimes start late sometimes early without particular reason (or so it seemed)
Splinter
Profile Joined July 2003
United States188 Posts
September 17 2010 17:49 GMT
#136
On September 17 2010 21:39 PrinceXizor wrote:
when you scout on 9 you can tell reapers by gas earlier than normal, and banshees by a second gas earlier than normal. the best way to get a hang of it is watch replays of when it happens vs you until you see the trend on gas timings gas timing is one of the 2 only useful reasons for a 9 scout, the 2nd is slight harrass of the construction

One thing that helped me identify opponent builds was to write down the common ones for each race and use each one myself a few times in custom games and team games. I think it really helps not only with recognizing the builds, but also with understanding the capabilities and weaknesses of the builds.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 17 2010 17:54 GMT
#137
On September 18 2010 02:18 Andre112 wrote:
PX,

So your ZvT build is

9 scout
9 OL
14 hatch
14 pool
13 gas
16 Queen at nat, Lair at main as soon as 100 Gas
18 OL, 2 pairs of lings to 20/20

Correct?

When should I start 2nd Gas? as soon as I start Lair?
I saw you sometimes start late sometimes early without particular reason (or so it seemed)

i get the 2nd OL while pool is being made (recently). around 16 as well, and the 2nd gas i'm playing with the timing a bit (which is why you see me start it at seemingly random times) i'm just playing around with when i can get stuff and when i can't. i'm liking at about 25% lair currently.
flanksteak
Profile Joined September 2010
Canada246 Posts
September 17 2010 20:23 GMT
#138
Hey, watched your stream, really awesome, great decision making. I think it's a travesty my ranking is even close to yours, lol. Once your mechanics get better you're going to be absolutely amazing.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 18 2010 21:02 GMT
#139
On September 18 2010 05:23 flanksteak wrote:
Hey, watched your stream, really awesome, great decision making. I think it's a travesty my ranking is even close to yours, lol. Once your mechanics get better you're going to be absolutely amazing.

Thanks!. also there is another replay pack available (9 more replays) at the link provided in the OP
Cider
Profile Joined July 2010
United States198 Posts
September 18 2010 21:10 GMT
#140
Just wanted to post and say thanks, I switched from T to Z a few weeks ago and was having a hard time. Your stream really helped me out and gave me a lot of ideas that I'm trying to implement in my own play. I really appreciate it.
You can't spell Courage without Rage
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Open Qualifier #1
WardiTV176
Liquipedia
OSC
10:00
Elite Rising Star #16 - Day 1
CranKy Ducklings116
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 205
ProTech24
StarCraft: Brood War
Bisu 1704
Flash 713
ggaemo 453
Pusan 448
hero 404
firebathero 403
Larva 356
Killer 352
EffOrt 312
Hyuk 227
[ Show more ]
Soma 184
Soulkey 179
Zeus 134
ZerO 129
Nal_rA 95
Dewaltoss 89
TY 79
Rush 73
ToSsGirL 68
SilentControl 68
PianO 58
Snow 58
JYJ48
sorry 33
Backho 32
sSak 27
Sharp 20
Movie 20
[sc1f]eonzerg 9
JulyZerg 9
Bale 7
Sea.KH 7
ajuk12(nOOB) 7
Icarus 7
Dota 2
XaKoH 423
BananaSlamJamma331
XcaliburYe276
Counter-Strike
olofmeister2056
shoxiejesuss761
x6flipin453
byalli242
edward71
Other Games
singsing1630
B2W.Neo236
crisheroes201
Pyrionflax187
RotterdaM186
DeMusliM177
rGuardiaN153
Fuzer 145
SortOf120
ArmadaUGS93
Lowko85
ToD53
PartinGtheBigBoy32
ZerO(Twitch)16
Organizations
Other Games
gamesdonequick981
StarCraft: Brood War
UltimateBattle 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 35
• davetesta23
• LUISG 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV34
League of Legends
• HappyZerGling136
Upcoming Events
WardiTV Summer Champion…
3h 46m
PiGosaur Monday
12h 46m
WardiTV Summer Champion…
23h 46m
Stormgate Nexus
1d 2h
uThermal 2v2 Circuit
1d 4h
The PondCast
1d 22h
WardiTV Summer Champion…
1d 23h
Replay Cast
2 days
LiuLi Cup
2 days
uThermal 2v2 Circuit
3 days
[ Show More ]
RSL Revival
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
4 days
CSO Cup
4 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
5 days
Wardi Open
5 days
RotterdaM Event
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.