Do you think its possible hold the first mm rush with just lings a couple of spines and the one infestor thats gonna be out by the time the push occurs? Or do you need banes? I am only asking cause i am really trying to cut back on gas for my fast infestor, but wanna be safe to begin with. I really like your BO and i am trying it out on very hard AI since the computer will always push with a mm ball quite soon into the game, so it really helps me practice it.
On September 26 2010 02:40 DamVii wrote: Do you think its possible hold the first mm rush with just lings a couple of spines and the one infestor thats gonna be out by the time the push occurs? Or do you need banes? I am only asking cause i am really trying to cut back on gas for my fast infestor, but wanna be safe to begin with. I really like your BO and i am trying it out on very hard AI since the computer will always push with a mm ball quite soon into the game, so it really helps me practice it.
i definitely think you can, you may need a second pump of lings and you definitely will need to learn the best spine+ ling placement on each map on each base. but it can definitely be done.
On September 26 2010 07:53 PrinceXizor wrote: i definitely think you can, you may need a second pump of lings and you definitely will need to learn the best spine+ ling placement on each map on each base. but it can definitely be done.
Ah ye, i just went back and watched your archives and found exactly what i was looking for, thanks.
vs Protoss, the build focuses on a timing push against s 2-gate. In light of patch 1.1, is 2-gate an issue any more? Should the build be more FE, like vs Terran? With two crawlers at the nat, I'm able to hold back zealots. Early stalker balls is the only thing I have trouble with.
On September 28 2010 02:42 Hammurabio wrote: vs Protoss, the build focuses on a timing push against s 2-gate. In light of patch 1.1, is 2-gate an issue any more? Should the build be more FE, like vs Terran? With two crawlers at the nat, I'm able to hold back zealots. Early stalker balls is the only thing I have trouble with.
still working on a vP build. i don't have many/reliable Practice partners that can play protoss and so i'm a bit lacking on practice. when i get something i'll try to make sure it's here
Prince I'm wanting to update the OP but I have no clue where to begin, just copy paste the responses you want to be included under each category, vT, vZ, vP and I'll get right on it, thanks!
On October 12 2010 01:52 Invol2ver wrote: Prince are you planning on streaming again soon? You disappeared =[
Posts like this should go into my stream thread. and not a thread explaining my BOs. but i'm still around i have some new vod sand stuff its midterm week, give me a break. EDIT: stream thread is here http://www.teamliquid.net/forum/viewmessage.php?topic_id=146843.
Also i have 3 replay packs now (total of 34 replays between the three) so you guys can watch alot more games.
Thought you guys might find this interesting. I was watching an Idra replay and he seems to be rocking this exact same playstyle against T. Early expand into Infestors into early Hive with Cracklings.
On October 13 2010 00:49 twofold wrote: Thought you guys might find this interesting. I was watching an Idra replay and he seems to be rocking this exact same playstyle against T. Early expand into Infestors into early Hive with Cracklings.
Also - thanks to TLOBrian and PrinceXizor for keeping this thread updated and informative.
and artosis is using a very similar style in ZvZ. It's not difficult to come up with this style, you just list zergs weaknesses:
Requires a larger economy Unable to effectively scout in tier 1 Units are generally not as useful until lair tech. A need for efficient units in order to not die. Vulnerable to fast moving harrassment.
And then find ways to beat them:
Fast expand to get a better economy quickly tech to tier 2 to be able to see whats coming have lair upgrades and units available infestors are one of the most efficient units for zerg infestors also can completely end fast movement bases harrassment.