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PrinceXizor's Zerg Build: No early game. - Page 8

Forum Index > StarCraft 2 Strategy
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Horgath
Profile Joined September 2010
Austria1 Post
September 18 2010 21:44 GMT
#141
Thanks for your awesome stream helped me a lot...and i love infestors now :D

I still have some problems with early mm pressure...tried with FE and without..but its always kinda easier with some banelings because at the time they push i only have 1 infestor...
Guess i need some work on the timing.
Thanks for the new Replays

PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 18 2010 21:52 GMT
#142
On September 19 2010 06:44 Horgath wrote:
Thanks for your awesome stream helped me a lot...and i love infestors now :D

I still have some problems with early mm pressure...tried with FE and without..but its always kinda easier with some banelings because at the time they push i only have 1 infestor...
Guess i need some work on the timing.
Thanks for the new Replays


Being able to judge when you need your spines and the placement of them and using your queens effectively in combat while keeping them alive is pretty key to surviving that push. it takes some effort and practice but it comes with time. also putting an evo chamber up front to absorb some auto firing and to make a target to attack (and maybe getting broodlings) helps alot with the push, it's kind of a sacrificial evo but if it lives you get to double upgrade.
Drome
Profile Joined September 2010
12 Posts
September 18 2010 23:08 GMT
#143
Thank you very much for the streams and this thread, I'm just a casual Gold player (= I suck), but I've had more success with this vs Terrans than with muta/b/ling, except versus the few who are just plain abusive (Tanks on certain maps, chokes and turtling makes ultras useless, mass banshee with vikings sniping Overseers.) Not doing so hot against high Platinum/occasional low Diamond protoss though, if they play solid, big balls make Zerglings and Ultras weak on almost all maps, and Infestors plain seem bad against Protoss, as FG isn't that strong vs shielded and NP is a joke, especially vs blink stalkers.

Anyhow, my questions are about your choices regarding upgrades, and on how to actually attack a turtle with this.
It seems, even in matches where you mostly rely on hydra+infestor micro, you pump mostly melee attacks. Granted upgraded Lings and Banelings own, and if/when you eventually get Ultras they'll be significantly better, but isn't Carapace a better option for Zerg when fighting air/going Hydra?

Also, if I recall right, you often get the Infestor +energy upgrade before even getting an infestor in some matches, even when you really need early infestors vs early aggression. Why? I understand it's good, like the similar thing is for HTs, but is the extra energy worth delaying the first infestor?
You also get Adrenal Glands very often and quickly, even when you're not really using huge amounts of Zerglings. It strikes me as an perfect example of how Terran inexplicably have easier/cheaper upgrades, we get a 200m200g tier 3 upgrade for a relatively small dps increase for our most basic unit, which isn't as useful in lategame with surrounds being impossible, while Terran gets much stronger stuff like Stimpacks and Marine Shields as early as Tech Lab (tier 1 I'd say) for 100m100g, which is also far ahead of protoss Charge/Blink for 200m200g/150m150g tier 2.

Also, attacking turtles with this seems impossible. Good players notice Nydus Worms, and 2-3 Siege Tanks/equivalents behind a walled-off choke pretty much deters any ling/ultra/hydra attack. How do you actually end games? Starve them?

Sorry if this has been answered before.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
September 18 2010 23:26 GMT
#144
On September 13 2010 10:58 Thoro wrote:
Ahahah, I was totally in chat. Fun times.

Show nested quote +
On September 12 2010 06:29 StarBrift wrote:
I hate to be a partypooper but this build simply loses outright to any rax first reaper rush with a bunker. Atleast you will lose your hatchery at the natural.

When I open 9 gas 9 rax reaper I get my first reaper to the base of a player doing 14 gas 13 pool when he has just got his first few lings and queen is spawning. Usually they have 4 lings or so at this time and speed is not done. If someone were to spend 300 mins on a hatchery and try to get defenses up after that then yeah I would have like 3 reapers with speed in his base before his lings spawn. It is simply not possible to hold vs a bunker / reaper rush if you do hatch before pool. Atleast not vs a rax first reaper rush.

If anyone can prove me wrong I would love to see a replay of the game because I allways strive to play macro intese styles even in my random games.


I dunno if this was addressed already (3 pages is too much reading for one with A.D.D. as persistent as I) but they'll have speed by the time you have reaper speed. If you, as a terran player with reapers, don't have speed and they don't have speed, then the creep will give the lings the move speed advantage, and will shut down kiting until your reapers get speed.

Of course, if you outmicro the lings with cliff jumping, then you can still pull off effective harassing. But if the Zerg can pull off the relatively basic micro required to chase, flank, and surround the reapers, then he's golden, he's shut down the early reapers, etc. etc. etc.

And as for bunker rushes, if the Zerg sees early signs of a bunker rush (proxy rax, dropped scv count, a bunker being constructed in the Zerg main are all nice signs) then he simply won't place down the expansion. Or, depending on how early he scouts and how confident he's feeling, he might anyways.


I'm sorry but that is simply not true. A 9 gas 9 rax reaper will start speed at the same time as the first reaper. There is no chance in hell that you have lingspeed anywhere close to finished when reaper speed is finished. Not when going 14 hatch. as I said the firest reaper will arrive before your first lings spawn, so what are you going to do vs a bunker then?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 18 2010 23:37 GMT
#145
On September 19 2010 08:08 Drome wrote:
Thank you very much for the streams and this thread, I'm just a casual Gold player (= I suck), but I've had more success with this vs Terrans than with muta/b/ling, except versus the few who are just plain abusive (Tanks on certain maps, chokes and turtling makes ultras useless, mass banshee with vikings sniping Overseers.) Not doing so hot against high Platinum/occasional low Diamond protoss though, if they play solid, big balls make Zerglings and Ultras weak on almost all maps, and Infestors plain seem bad against Protoss, as FG isn't that strong vs shielded and NP is a joke, especially vs blink stalkers.

Anyhow, my questions are about your choices regarding upgrades, and on how to actually attack a turtle with this.
It seems, even in matches where you mostly rely on hydra+infestor micro, you pump mostly melee attacks. Granted upgraded Lings and Banelings own, and if/when you eventually get Ultras they'll be significantly better, but isn't Carapace a better option for Zerg when fighting air/going Hydra?

Also, if I recall right, you often get the Infestor +energy upgrade before even getting an infestor in some matches, even when you really need early infestors vs early aggression. Why? I understand it's good, like the similar thing is for HTs, but is the extra energy worth delaying the first infestor?
You also get Adrenal Glands very often and quickly, even when you're not really using huge amounts of Zerglings. It strikes me as an perfect example of how Terran inexplicably have easier/cheaper upgrades, we get a 200m200g tier 3 upgrade for a relatively small dps increase for our most basic unit, which isn't as useful in lategame with surrounds being impossible, while Terran gets much stronger stuff like Stimpacks and Marine Shields as early as Tech Lab (tier 1 I'd say) for 100m100g, which is also far ahead of protoss Charge/Blink for 200m200g/150m150g tier 2.

Also, attacking turtles with this seems impossible. Good players notice Nydus Worms, and 2-3 Siege Tanks/equivalents behind a walled-off choke pretty much deters any ling/ultra/hydra attack. How do you actually end games? Starve them?

Sorry if this has been answered before.

I win most my games by containing them keeping them on 1 or 2 bases at most and then keep killing them whenever they leave their base. starve them out and make them end up with nothing. if i feel like i NEED to siege them i get broodlords.

I get the energy upgrade because infestors regenerate energy slower than .83 per second meaning the energy upgrade gets you fungal faster than making the infestor earlier and waiting. it also makes infestors relavant the moment they produce allowing me to defend with them quickly in emergencies.

vs Protoss infestors are pretty much there to stop zealots from hurting your lings and to force them into giving larger surface areas to attack them with. also you can use it to keep stalkers in separte groups to take out individually and to minimalize the effect of blink vs zerglings. it takes very good sense of positioning to use infestors to their fullest vs protoss and so if you haven't worked them out too well yet, don't bother with them except to practice.

I get the Melee/Armor upgrades because i need to use lings to protect early on, and rely on ultras to defeat lategame armies. I get missile last because they are the least critical aspect of my army, i do get both melee and armor but +2 melee is pretty big for lings which is why i rush for that sometimes also +2 banelings 1 shotting workers and things +2 is just a big upgrade.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 18 2010 23:41 GMT
#146
On September 19 2010 08:26 StarBrift wrote:
Show nested quote +
On September 13 2010 10:58 Thoro wrote:
Ahahah, I was totally in chat. Fun times.

On September 12 2010 06:29 StarBrift wrote:
I hate to be a partypooper but this build simply loses outright to any rax first reaper rush with a bunker. Atleast you will lose your hatchery at the natural.

When I open 9 gas 9 rax reaper I get my first reaper to the base of a player doing 14 gas 13 pool when he has just got his first few lings and queen is spawning. Usually they have 4 lings or so at this time and speed is not done. If someone were to spend 300 mins on a hatchery and try to get defenses up after that then yeah I would have like 3 reapers with speed in his base before his lings spawn. It is simply not possible to hold vs a bunker / reaper rush if you do hatch before pool. Atleast not vs a rax first reaper rush.

If anyone can prove me wrong I would love to see a replay of the game because I allways strive to play macro intese styles even in my random games.


I dunno if this was addressed already (3 pages is too much reading for one with A.D.D. as persistent as I) but they'll have speed by the time you have reaper speed. If you, as a terran player with reapers, don't have speed and they don't have speed, then the creep will give the lings the move speed advantage, and will shut down kiting until your reapers get speed.

Of course, if you outmicro the lings with cliff jumping, then you can still pull off effective harassing. But if the Zerg can pull off the relatively basic micro required to chase, flank, and surround the reapers, then he's golden, he's shut down the early reapers, etc. etc. etc.

And as for bunker rushes, if the Zerg sees early signs of a bunker rush (proxy rax, dropped scv count, a bunker being constructed in the Zerg main are all nice signs) then he simply won't place down the expansion. Or, depending on how early he scouts and how confident he's feeling, he might anyways.


I'm sorry but that is simply not true. A 9 gas 9 rax reaper will start speed at the same time as the first reaper. There is no chance in hell that you have lingspeed anywhere close to finished when reaper speed is finished. Not when going 14 hatch. as I said the firest reaper will arrive before your first lings spawn, so what are you going to do vs a bunker then?

considering i scout on 9 i'll see that 9 gas 9 rax reaper easily and be able to respond as I want to whether that is pool before hatch or whatever. vs the bunker there i do the exact same thing i always do and kill the building scv. and stall out the bunker. it's really not difficult to defend vs reapers when you have alot of experience vs it. and a cheesy reaper rush should be dealt with the same way all cheese is, deal with when it happens and not sacrifice a very effective build because it might have issue vs a cheese.
Andre112
Profile Joined September 2010
Canada52 Posts
September 19 2010 07:26 GMT
#147
After playing more games using this vs T and P, I lost so many. I'm so not used to doing this.
There's one game I lost to mass hellions. I couldn't keep up with infestors. Yeah I got to FG a few times but they don't die and keep on coming. Lost a lot of drones cuz I can't micro well.

Another game when the Terran just mass Ravens. I had no idea how to deal with auto turrets.

I went back to my old style, but I did learn a lot from you play.
Drome
Profile Joined September 2010
12 Posts
September 19 2010 09:59 GMT
#148
Thanks for the quick reply, I'll start getting the energy upgrade from now on then.
BadassHamster
Profile Joined July 2007
United States16 Posts
September 20 2010 19:34 GMT
#149
Really enjoyed the replays and the concept; I've been trying to incorporate the infestor use more into my play. Prince, I was just curious if you'd ever teched to broodlords rather than ultralisks, and if and what made you decide they weren't worth it? Is it the relative lack of anti-air in the build, or maybe the extraordinary amount of time required to get to them that makes it not feasible? The combination of FG and broodlord range just seems so tempting.
JrK
Profile Joined June 2010
United States283 Posts
September 20 2010 19:38 GMT
#150
I've gotten decent at repelling reapers, but now it's the rine/tank timing push. If I don't catch them out in the middle (while getting out an insanely fast infester) it's gg.
JrKjrKJrk
spraynard
Profile Joined July 2010
United States19 Posts
September 20 2010 20:19 GMT
#151
I tried this strategy a couple of times yesterday vs terran, and I've got to say it really works. I'm a ~700 Diamond and I had great success with this build. I think terrans have come to expect mutas/lings out of zerg so much that they tend to over turtle which this strat really punishes. By the time the terran usually pushes I have enough vision to know when he starts his march. I can usually meet him a ways out with infestor and fungal and run back. The first push is almost always easily defended and after that I have ultras and cracklings on the way.

My main concern with this build is that I don't think you can punish early expansion play at all. If the terran chooses to fast(ish) expand I would have nothing to stop it.

I'm very impressed with how well you play Xizor, considering how relatively weak your mechanics are. Keep up the good work, I'm learning lots from you.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 20 2010 20:30 GMT
#152
On September 21 2010 04:38 JrK wrote:
I've gotten decent at repelling reapers, but now it's the rine/tank timing push. If I don't catch them out in the middle (while getting out an insanely fast infester) it's gg.

My experience is that marine tank comes out fairly late. (and also you DO scout it with an overseer), and by that i mean late enough for an infestor, another way to slow it down is to attempt some ling runbys which forces them to delay themselves a little bit. if you see it's a fast marine tank push (those typically have 1 tank and 8-10 marines) that can be handled with speedlings and a spine crawler alone. if it's slow (2-3 tanks and 20ish marines) then you have infestors. keep practicing. once you master defending the early stuff the build pretty much falls into place itself and it becomes pretty much a win for you if you play correctly.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 20 2010 20:32 GMT
#153
On September 21 2010 04:34 BadassHamster wrote:
Really enjoyed the replays and the concept; I've been trying to incorporate the infestor use more into my play. Prince, I was just curious if you'd ever teched to broodlords rather than ultralisks, and if and what made you decide they weren't worth it? Is it the relative lack of anti-air in the build, or maybe the extraordinary amount of time required to get to them that makes it not feasible? The combination of FG and broodlord range just seems so tempting.

Brood lords are good, very good. but ultralisk just decimate any ground that they are hard to look away from, i get broods if i have to break the enemy base and ultralisks won't work (they are making alot of blocker buildings ect) it's mostly preference and the fact that i get the + melee upgrades which help ultralisks alot more thanbroods. (if i chose to have my mid game be mutalisk harrass then i would go broods. it's really another option, but one i haven't explored fully and so i'm staying with what i know works.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 20 2010 20:34 GMT
#154
On September 21 2010 05:19 spraynard wrote:
I tried this strategy a couple of times yesterday vs terran, and I've got to say it really works. I'm a ~700 Diamond and I had great success with this build. I think terrans have come to expect mutas/lings out of zerg so much that they tend to over turtle which this strat really punishes. By the time the terran usually pushes I have enough vision to know when he starts his march. I can usually meet him a ways out with infestor and fungal and run back. The first push is almost always easily defended and after that I have ultras and cracklings on the way.

My main concern with this build is that I don't think you can punish early expansion play at all. If the terran chooses to fast(ish) expand I would have nothing to stop it.

I'm very impressed with how well you play Xizor, considering how relatively weak your mechanics are. Keep up the good work, I'm learning lots from you.

if T fast expands, they will have done it slower than you. and you get to infestors for free. pretty much you just pump drones and saturate both expos before they even get their 2nd up. and then you can win a macro game (with an easy third on certain maps) or you can go infestor to mutalisk to brood lord to punish them expanding in the mid game. though you could skip a drone pump and get about 20 lings to go punish the expo. if you scout it. i'm not sure which would be the better, but mutalisk play probably would be.
daywiss
Profile Joined March 2010
United States83 Posts
September 20 2010 20:36 GMT
#155
when are you going to upload some vods again xizor? also what time do you normally stream?
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
September 20 2010 20:42 GMT
#156
On September 21 2010 05:32 PrinceXizor wrote:
Show nested quote +
On September 21 2010 04:34 BadassHamster wrote:
Really enjoyed the replays and the concept; I've been trying to incorporate the infestor use more into my play. Prince, I was just curious if you'd ever teched to broodlords rather than ultralisks, and if and what made you decide they weren't worth it? Is it the relative lack of anti-air in the build, or maybe the extraordinary amount of time required to get to them that makes it not feasible? The combination of FG and broodlord range just seems so tempting.

the fact that i get the + melee upgrades which help ultralisks alot more thanbroods.


Not disagreeing here, just pointing out that melee upgrades significantly help Broodlords, because of the Broodlings. I still like Ultras better, just saying.

On my way...
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2010-09-20 20:49:15
September 20 2010 20:47 GMT
#157
On September 21 2010 05:36 daywiss wrote:
when are you going to upload some vods again xizor? also what time do you normally stream?

I stream generally around 5 PM my time and around 11 Pm my time. though typically i will put the next time i am streaming (if i know) above the stream on ustream for people. I'll be uploading as I play and stream and also for replay review, lately i've been busy with school and travel so i haven't played as much sorry!

EDIT: yeah +1 melee helps broodlings alot i agree but not as much as ultras. but i wouldn't get + armor if i was getting brood lords like i would if i was getting ultralisks. this is why sometimes you'll see me just get +melee and then scout heavy mech and decide for ultras and start +armor.
Banger
Profile Joined September 2010
Canada11 Posts
September 20 2010 22:39 GMT
#158
Starting to get more infestors has really improved my zerg play. Thanks for the tips man.
Juleszerg
Profile Joined September 2010
Australia6 Posts
Last Edited: 2010-09-21 15:32:53
September 21 2010 15:32 GMT
#159
Well I decided I needed to learn infestors. So, after reading this thread and watching your stream. I decided to give it a shot. And teched to infestors EVERY game.

Unfortunately, I lost a lot of games. lol

I went from mid diamond to gold! I swear I lost about 15 games in a row at one stage. And I'm pretty sure my hidden rating was lower haha. I was playing some bronze and silver. They were mostly protoss.

Finally I started winning after a long learning period and I'm back to where I was, but a lot better player. I like using infestors against Terran, it is good to punish mech. And am still improving and can see a lot or potential versuz zerg. But protoss, fast teching with any sort of timing push just owns me. Unless they were to slow to attack and I could get ultras.

Thanks a lot, infestors are a lot of fun and I still have a ways to go.
SmokingPants
Profile Joined September 2010
United States4 Posts
Last Edited: 2010-09-21 16:33:37
September 21 2010 16:32 GMT
#160
Totally agree about the importance of Infestors. They are a key part of the Zerg army.

Thanks for the awesome streams!
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