• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:12
CEST 11:12
KST 18:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion How do the new Battle.net ranks translate? Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Bitcoin discussion thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 774 users

PrinceXizor's Zerg Build: No early game. - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
September 15 2010 15:26 GMT
#101
On September 15 2010 08:27 pbjsandwich wrote:
When do you power drones?

and is there a reason why you don't build extra hatches in your base?


Power drones constantly. Drone until you think its absolutely neccessary to stop. It shouldn't be a question of when do you power drones it should be a question of when do you NOT power drones : P
Steven Bonnell II is the friggin man.
[-]Ocelot[-]
Profile Joined February 2006
United States256 Posts
September 15 2010 16:06 GMT
#102
I've been practicing this build. I like it a lot and I think it's very effective vs baneling/speedling openings.

However I can't get it to working vs any sort of roach rush.

I am not understanding when we should expo. My economy is usually so poor (having to build lings and squeeze out a one or two drones every larva cycle) because of the early pool and very early double gas.

focusing mostly on ZvZ here, expanding after the infestors is pretty late. I'm very restricted in my larva usage and building an evo chamber/baneling nest (optional)/roach warren(if they roach?), and maybe some spines (probably not), all of which eat into my drone production and my drone count.

Roach, I believe, flat out beats this. I've submitted a replay of me getting beaten by the 5 roach rush. Now, the only thing I could have done is scout better and completely adapt: aka not rush for infestors and hold off this rush with some roaches of my own (basically abandoning the build).
On top of that the 5RR gives him an expo long before I get mine. Considering I want my 4 gas asap due to my gas heavy build, wouldn't I need it maybe a bit sooner?

So what did I do wrong? Am I getting that second gas too early? When to expand? I continuously squeeze drones in whenever I can and have a near saturated base asap.

I watched the first two matches in the stream on the first post. It's what gave me the idea. One thing I couldn't help but notice is that Dice's opponents were not very good at all or went baneling/zergling which plays right into this build. My opponent this game was 1100+ diamond.

It may be me being uncomfortable with 1 base play... but let me know what you think. I really like this infestor centric play but definitely has to be adjusted some.. I will take fault for playing blindly into roach.

[image loading]
Who Dares Wins
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2010-09-15 16:17:57
September 15 2010 16:14 GMT
#103
On September 16 2010 01:06 [-]Ocelot[-] wrote:
I've been practicing this build. I like it a lot and I think it's very effective vs baneling/speedling openings.

However I can't get it to working vs any sort of roach rush.

I am not understanding when we should expo. My economy is usually so poor (having to build lings and squeeze out a one or two drones every larva cycle) because of the early pool and very early double gas.

focusing mostly on ZvZ here, expanding after the infestors is pretty late. I'm very restricted in my larva usage and building an evo chamber/baneling nest (optional)/roach warren(if they roach?), and maybe some spines (probably not), all of which eat into my drone production and my drone count.

Roach, I believe, flat out beats this. I've submitted a replay of me getting beaten by the 5 roach rush. Now, the only thing I could have done is scout better and completely adapt: aka not rush for infestors and hold off this rush with some roaches of my own (basically abandoning the build).
On top of that the 5RR gives him an expo long before I get mine. Considering I want my 4 gas asap due to my gas heavy build, wouldn't I need it maybe a bit sooner?

So what did I do wrong? Am I getting that second gas too early? When to expand? I continuously squeeze drones in whenever I can and have a near saturated base asap.

I watched the first two matches in the stream on the first post. It's what gave me the idea. One thing I couldn't help but notice is that Dice's opponents were not very good at all or went baneling/zergling which plays right into this build. My opponent this game was 1100+ diamond.

It may be me being uncomfortable with 1 base play... but let me know what you think. I really like this infestor centric play but definitely has to be adjusted some.. I will take fault for playing blindly into roach.

[image loading]


My opponents are around 1k diamond. and ling bling does play directly into your hands. vs roaches you scout the roach warren, put up a "block" (i use a roach warren) at your ramp and put down 2-3 spines around it, hold with lings early and use fungal to keep roaches away from the spines and take them out. once your hydras pop out, it's super easy for you since you can outrange them. typically all of my builds involve surviving the first push and then rapidly gaining an advantage in one/two of three ways: Tech, Upgrade, Food(econ). with ZvZ it's tech+upgrade, with ZvT it's food/tech, with ZvP it's Tech+Upgrade. though i've been modifying my ZvP a bit and will update the OP once i have some resources to look at for people

The Expansion timing is all feel, when you feel safe you expand. it's almost solely up to that, and as such you expand earlier with more vision since you are safer and later with less vision because you don't know as much.

and do explain the build better, you are not entirely gas heavy. you are getting 2 infestors early to fungal, and then more when you feel like you need more, but mostly pumping drones/speedlings. the mid game consists of getting hydras off 2 base with the occasional infestor and mostly speedlings, the late game consists of 3 basing with ultralisks. the mid game you power ahead so much by denying expansions with speedlings and being immune to counters with good management of energy. The early game is the toughest to master of each build. once you can survive vs reapers, bunkers, marine all ins, MM, tank rush, thor rush, speedling mass, baneling rush, roach rush, 2 gate, fast void ray. you pretty much can get some solid advantages that carry you throughout the game.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 15 2010 16:15 GMT
#104
you talk about a timing push in ZvP strat section, yet you do not describe when this should happen, or am I missing something?
no dude, the question
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 15 2010 16:20 GMT
#105
On September 16 2010 01:15 ZaaaaaM wrote:
you talk about a timing push in ZvP strat section, yet you do not describe when this should happen, or am I missing something?

I'll Pm him to fix that, you attack once you get 6 roaches and 4 hydras. typically the hydras come last as you should be getting roaches to defend vs a 2 gate. the timing push only exists vs a 2 gate, vs a 4 gate you just expand earlier and pump to fight the 4 gate. make SURE you scout for an assimilator even if they go 2 gates, because it is not uncommon to fake the 2 gate into a 4 gate, if you don't scout the fake and go for an expansion you have a very hard time vs the 4 gate push.
[-]Ocelot[-]
Profile Joined February 2006
United States256 Posts
September 15 2010 16:38 GMT
#106
On September 16 2010 01:14 PrinceXizor wrote:
Show nested quote +
On September 16 2010 01:06 [-]Ocelot[-] wrote:
I've been practicing this build. I like it a lot and I think it's very effective vs baneling/speedling openings.

However I can't get it to working vs any sort of roach rush.

I am not understanding when we should expo. My economy is usually so poor (having to build lings and squeeze out a one or two drones every larva cycle) because of the early pool and very early double gas.

focusing mostly on ZvZ here, expanding after the infestors is pretty late. I'm very restricted in my larva usage and building an evo chamber/baneling nest (optional)/roach warren(if they roach?), and maybe some spines (probably not), all of which eat into my drone production and my drone count.

Roach, I believe, flat out beats this. I've submitted a replay of me getting beaten by the 5 roach rush. Now, the only thing I could have done is scout better and completely adapt: aka not rush for infestors and hold off this rush with some roaches of my own (basically abandoning the build).
On top of that the 5RR gives him an expo long before I get mine. Considering I want my 4 gas asap due to my gas heavy build, wouldn't I need it maybe a bit sooner?

So what did I do wrong? Am I getting that second gas too early? When to expand? I continuously squeeze drones in whenever I can and have a near saturated base asap.

I watched the first two matches in the stream on the first post. It's what gave me the idea. One thing I couldn't help but notice is that Dice's opponents were not very good at all or went baneling/zergling which plays right into this build. My opponent this game was 1100+ diamond.

It may be me being uncomfortable with 1 base play... but let me know what you think. I really like this infestor centric play but definitely has to be adjusted some.. I will take fault for playing blindly into roach.

[image loading]


My opponents are around 1k diamond. and ling bling does play directly into your hands. vs roaches you scout the roach warren, put up a "block" (i use a roach warren) at your ramp and put down 2-3 spines around it, hold with lings early and use fungal to keep roaches away from the spines and take them out. once your hydras pop out, it's super easy for you since you can outrange them. typically all of my builds involve surviving the first push and then rapidly gaining an advantage in one/two of three ways: Tech, Upgrade, Food(econ). with ZvZ it's tech+upgrade, with ZvT it's food/tech, with ZvP it's Tech+Upgrade. though i've been modifying my ZvP a bit and will update the OP once i have some resources to look at for people

The Expansion timing is all feel, when you feel safe you expand. it's almost solely up to that, and as such you expand earlier with more vision since you are safer and later with less vision because you don't know as much.

and do explain the build better, you are not entirely gas heavy. you are getting 2 infestors early to fungal, and then more when you feel like you need more, but mostly pumping drones/speedlings. the mid game consists of getting hydras off 2 base with the occasional infestor and mostly speedlings, the late game consists of 3 basing with ultralisks. the mid game you power ahead so much by denying expansions with speedlings and being immune to counters with good management of energy. The early game is the toughest to master of each build. once you can survive vs reapers, bunkers, marine all ins, MM, tank rush, thor rush, speedling mass, baneling rush, roach rush, 2 gate, fast void ray. you pretty much can get some solid advantages that carry you throughout the game.


Thanks for clarifying that. I didn't mean to discount your opponents and definitely not your play, it's just the first few opponents seemed to not be totally on the ball (maybe thrown off by this new strat).

I'll take what you say into consideration as I continue testing it out. thanks again, and props for using infestors. I think they're one of the most fun units zerg has.
Who Dares Wins
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2010-09-15 16:44:03
September 15 2010 16:42 GMT
#107
On September 16 2010 01:38 [-]Ocelot[-] wrote:
Show nested quote +
On September 16 2010 01:14 PrinceXizor wrote:
On September 16 2010 01:06 [-]Ocelot[-] wrote:
I've been practicing this build. I like it a lot and I think it's very effective vs baneling/speedling openings.

However I can't get it to working vs any sort of roach rush.

I am not understanding when we should expo. My economy is usually so poor (having to build lings and squeeze out a one or two drones every larva cycle) because of the early pool and very early double gas.

focusing mostly on ZvZ here, expanding after the infestors is pretty late. I'm very restricted in my larva usage and building an evo chamber/baneling nest (optional)/roach warren(if they roach?), and maybe some spines (probably not), all of which eat into my drone production and my drone count.

Roach, I believe, flat out beats this. I've submitted a replay of me getting beaten by the 5 roach rush. Now, the only thing I could have done is scout better and completely adapt: aka not rush for infestors and hold off this rush with some roaches of my own (basically abandoning the build).
On top of that the 5RR gives him an expo long before I get mine. Considering I want my 4 gas asap due to my gas heavy build, wouldn't I need it maybe a bit sooner?

So what did I do wrong? Am I getting that second gas too early? When to expand? I continuously squeeze drones in whenever I can and have a near saturated base asap.

I watched the first two matches in the stream on the first post. It's what gave me the idea. One thing I couldn't help but notice is that Dice's opponents were not very good at all or went baneling/zergling which plays right into this build. My opponent this game was 1100+ diamond.

It may be me being uncomfortable with 1 base play... but let me know what you think. I really like this infestor centric play but definitely has to be adjusted some.. I will take fault for playing blindly into roach.

[image loading]


My opponents are around 1k diamond. and ling bling does play directly into your hands. vs roaches you scout the roach warren, put up a "block" (i use a roach warren) at your ramp and put down 2-3 spines around it, hold with lings early and use fungal to keep roaches away from the spines and take them out. once your hydras pop out, it's super easy for you since you can outrange them. typically all of my builds involve surviving the first push and then rapidly gaining an advantage in one/two of three ways: Tech, Upgrade, Food(econ). with ZvZ it's tech+upgrade, with ZvT it's food/tech, with ZvP it's Tech+Upgrade. though i've been modifying my ZvP a bit and will update the OP once i have some resources to look at for people

The Expansion timing is all feel, when you feel safe you expand. it's almost solely up to that, and as such you expand earlier with more vision since you are safer and later with less vision because you don't know as much.

and do explain the build better, you are not entirely gas heavy. you are getting 2 infestors early to fungal, and then more when you feel like you need more, but mostly pumping drones/speedlings. the mid game consists of getting hydras off 2 base with the occasional infestor and mostly speedlings, the late game consists of 3 basing with ultralisks. the mid game you power ahead so much by denying expansions with speedlings and being immune to counters with good management of energy. The early game is the toughest to master of each build. once you can survive vs reapers, bunkers, marine all ins, MM, tank rush, thor rush, speedling mass, baneling rush, roach rush, 2 gate, fast void ray. you pretty much can get some solid advantages that carry you throughout the game.


Thanks for clarifying that. I didn't mean to discount your opponents and definitely not your play, it's just the first few opponents seemed to not be totally on the ball (maybe thrown off by this new strat).

I'll take what you say into consideration as I continue testing it out. thanks again, and props for using infestors. I think they're one of the most fun units zerg has.

no offense taken! :D i do seem to get alot of easy wins due to people not adjusting to my infestors. but eh free wins are wins i guess.

Oh and with ZvZ feel free to delay your pool if you scout early and see him not doing somethign crazy i developed the build while peopel were still 6 pooling me in diamond. so the 12 pool is kind of a reaction to that i just haven't adjusted it for the lack of cheese now.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 15 2010 17:04 GMT
#108
On September 16 2010 01:06 [-]Ocelot[-] wrote:

[image loading]

specifically watched your replay: you had 6 larva that remained unmorphed for about 30 seconds after seeing the roaches, that could have helped greatly, in addition to getting a few more lings, your best panic move in that situation would be to run back the lings, and turn them all to banes, let your lings that you would make pop and fight the roaches for a little then kill about 7 banes on them. they will live with about 20 health each, but 7 banelings deal a hell of alot more than 7 lings to roaches.

and your queen + backup lings can easily handle the roaches. you also ran away from his base before seeing roach or baneling, thats pretty important, if he makes lings, extractor him and buy time to scout for that roach or banelign nest. also you went for +1 attack. which you had no basis for, you get +1 armor in case of a no scout on the roaches. but yeah +1 attack workedo ut wlel there, and making banes to fight the roaches isn't cost efficient, but sacrificing efficiency to avoid dying = good even if not ideal. and banes would help vs his ling followup as well. and especially that block by the ramp would help greatly. just the lack of sight REALLY messed w/ you

as your lair finished you are at 400/400 with nothing being researched, yeah you only had like 50 seconds left in the game but an infestor pit should be going down as well as getting +1 armor for +1/+1.
Andre112
Profile Joined September 2010
Canada52 Posts
September 15 2010 19:16 GMT
#109
what do you do in ZvZ on scrap station?
can't really defend that big ramp

PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 15 2010 19:22 GMT
#110
On September 16 2010 04:16 Andre112 wrote:
what do you do in ZvZ on scrap station?
can't really defend that big ramp


spines, faster creep spread making a small choke between the big ramp and your nat. its hard on scrap station.
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
Last Edited: 2010-09-15 19:46:03
September 15 2010 19:39 GMT
#111
On September 16 2010 01:20 PrinceXizor wrote:
Show nested quote +
On September 16 2010 01:15 ZaaaaaM wrote:
you talk about a timing push in ZvP strat section, yet you do not describe when this should happen, or am I missing something?

I'll Pm him to fix that, you attack once you get 6 roaches and 4 hydras. typically the hydras come last as you should be getting roaches to defend vs a 2 gate. the timing push only exists vs a 2 gate, vs a 4 gate you just expand earlier and pump to fight the 4 gate. make SURE you scout for an assimilator even if they go 2 gates, because it is not uncommon to fake the 2 gate into a 4 gate, if you don't scout the fake and go for an expansion you have a very hard time vs the 4 gate push.


Already on it, PX. I'm going to be reformatting the OP and making it look prettier as well soon.

Also, could you give me a more exact build order, perhaps up to 20-30 food, if they don't do anything funky?
Steven Bonnell II is the friggin man.
nicke10
Profile Joined August 2010
Sweden114 Posts
September 15 2010 20:07 GMT
#112
I'd still prefer a pool before extractor in ZvZ if the Zerg 6 pools me.
"It's not that I'm dumb, I'm just Neural Parasited by a retarded Infestor." - Sean "Day[9]" Plott
shindigs
Profile Blog Joined May 2009
United States4795 Posts
September 15 2010 23:17 GMT
#113
Can you exactly clarify when to expand on ZvP? Sort of a dumb question but I've been doing so poorly against toss for some reason and anytime I see a 2gate I sort of panic and expand really late.
Photographer@shindags || twitch.tv/shindigs
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 15 2010 23:21 GMT
#114
On September 16 2010 08:17 shindigs wrote:
Can you exactly clarify when to expand on ZvP? Sort of a dumb question but I've been doing so poorly against toss for some reason and anytime I see a 2gate I sort of panic and expand really late.

ideally you would FE and not be harrassed. in ZvP i'm not exactly an expert. but yeah in ZvP you should definitely not get your hatch any later than when you see a cyber core go out (out of a 2 gate). pretty much if you scout cyber core, get a hatch down?. that timing might be off by a little bit (in the two soon direction) but if you can judge from about there it should be good.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
September 15 2010 23:57 GMT
#115
On September 16 2010 08:21 PrinceXizor wrote:
Show nested quote +
On September 16 2010 08:17 shindigs wrote:
Can you exactly clarify when to expand on ZvP? Sort of a dumb question but I've been doing so poorly against toss for some reason and anytime I see a 2gate I sort of panic and expand really late.

ideally you would FE and not be harrassed. in ZvP i'm not exactly an expert. but yeah in ZvP you should definitely not get your hatch any later than when you see a cyber core go out (out of a 2 gate). pretty much if you scout cyber core, get a hatch down?. that timing might be off by a little bit (in the two soon direction) but if you can judge from about there it should be good.


Alright thanks. I think I rather expand too soon then too late right now.

Would you recommend just going with 14 pool 15 expand? Or maybe 14 hatch, 13 pool, 12 gas (same as terran). The main theme in all of these builds seem to just be fast upgrades and fast infestors (which has worked amazingly for me against T and Z btw).
Photographer@shindags || twitch.tv/shindigs
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2010-09-16 00:14:37
September 16 2010 00:13 GMT
#116
14 hatch is not a new build. it has been discussed in depth in past threads. 14 hatch was an extremely strong opener during beta because not too many people were good at the game (read: no one ever used reapers). however, now, 14 hatch fails completely to early bunker or 2gate. believe me, i used to 14 hatch all the time, but then one day, it just stopped being useful.

Beating reapers and bunkers just takes practice. doing the right thing at the right time, knowing when it's coming and when to pull drones to kill the scv and bunker and when to attack


no amount of micro or practice can save you from reaper bunker. reaper kill zerglings so god damn fast, you will never be able to produce enough zerglings to beat it. you can try to save up your zerglings but your expansion will be long gone by then. pulling off drones puts you immensely behind, especially if your enemy already has the economy to pump out 2 reapers/cycle.

if you live, its because your enemy has extremely poor timing, micro, and general game ability.

see past threads:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123249
http://www.teamliquid.net/forum/viewmessage.php?topic_id=124694
http://www.teamliquid.net/forum/viewmessage.php?topic_id=125947
starleague forever
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 16 2010 00:40 GMT
#117
On September 16 2010 08:57 shindigs wrote:
Show nested quote +
On September 16 2010 08:21 PrinceXizor wrote:
On September 16 2010 08:17 shindigs wrote:
Can you exactly clarify when to expand on ZvP? Sort of a dumb question but I've been doing so poorly against toss for some reason and anytime I see a 2gate I sort of panic and expand really late.

ideally you would FE and not be harrassed. in ZvP i'm not exactly an expert. but yeah in ZvP you should definitely not get your hatch any later than when you see a cyber core go out (out of a 2 gate). pretty much if you scout cyber core, get a hatch down?. that timing might be off by a little bit (in the two soon direction) but if you can judge from about there it should be good.


Alright thanks. I think I rather expand too soon then too late right now.

Would you recommend just going with 14 pool 15 expand? Or maybe 14 hatch, 13 pool, 12 gas (same as terran). The main theme in all of these builds seem to just be fast upgrades and fast infestors (which has worked amazingly for me against T and Z btw).

well again still working on ZvP builds, my current build is made just to punish the 2 gate and transition out to stop a 4 gate. BUT if you want to have a set food expand (instead of whenever your constant scouting sees a cyber core) i'd go 14/14/16 gas pool hatch. remember that more important than almost anything as zerg is complete sight of the map, just as much as you can manage, watch towers, overlords, spreading lings out, everything.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 16 2010 00:44 GMT
#118
On September 16 2010 09:13 a176 wrote:
14 hatch is not a new build. it has been discussed in depth in past threads. 14 hatch was an extremely strong opener during beta because not too many people were good at the game (read: no one ever used reapers). however, now, 14 hatch fails completely to early bunker or 2gate. believe me, i used to 14 hatch all the time, but then one day, it just stopped being useful.

Show nested quote +
Beating reapers and bunkers just takes practice. doing the right thing at the right time, knowing when it's coming and when to pull drones to kill the scv and bunker and when to attack


no amount of micro or practice can save you from reaper bunker. reaper kill zerglings so god damn fast, you will never be able to produce enough zerglings to beat it. you can try to save up your zerglings but your expansion will be long gone by then. pulling off drones puts you immensely behind, especially if your enemy already has the economy to pump out 2 reapers/cycle.

if you live, its because your enemy has extremely poor timing, micro, and general game ability.

see past threads:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123249
http://www.teamliquid.net/forum/viewmessage.php?topic_id=124694
http://www.teamliquid.net/forum/viewmessage.php?topic_id=125947

people used reapers in beta before they got nerfed and then vs protoss and now back to vsZ again. i played in beta since the start. the threads mean nothing when someone with actual practice against it has done it consistantly and says you just need to have alot of practice vs it. i've told my stream i've lost countless games practicing the vs reaper. now most terrans don't even get the bunker up vs me if they try. it's a hell of alot of spotting and experience that goes into to beating it. and pulling 2 drones does not put me immensely behind even if my opponent has 2 barracks. but thank you for your input, people correctly have identified the hardest thing to learn about the build (vs reaper) and i actually spent a long time dedicating myself to finding how to beat it (read about 60 hours)
JrK
Profile Joined June 2010
United States283 Posts
September 16 2010 13:29 GMT
#119
I've seen you do it on your stream PX, but (and I know it's a lot of work so I understand if you don't have time) could you put together a pack of like ~5 replays where a (Good) terran reaper rushes you? It wont be the same as your stream cause you're amazing at doing it live and explaining why/what your doing, but it would be good to have an idea of placement/etc.

Either way thanks!
JrKjrKJrk
Hammurabio
Profile Joined August 2010
152 Posts
September 16 2010 13:43 GMT
#120
14 hatch fails completely to early bunker or 2gate. believe me, i used to 14 hatch all the time, but then one day, it just stopped being useful.


Reapers, Bunkers, and Zealots all get build time increases in patch 1.1. How viable does this make 14-hatch vs an early rush?

Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech30
StarCraft: Brood War
ggaemo 859
Zeus 669
Larva 574
Hyuk 569
Leta 327
Tasteless 274
sSak 225
ToSsGirL 164
PianO 114
Pusan 93
[ Show more ]
Aegong 69
soO 48
Nal_rA 44
sorry 31
NaDa 28
Sharp 15
Movie 14
Sacsri 8
JulyZerg 7
ivOry 5
Stormgate
DivinesiaTV 2
Dota 2
BananaSlamJamma311
XcaliburYe262
League of Legends
KnowMe40
Counter-Strike
olofmeister1631
shoxiejesuss635
Stewie2K399
allub204
Other Games
singsing1156
Happy263
Fuzer 147
Organizations
Other Games
gamesdonequick782
StarCraft: Brood War
UltimateBattle 50
lovetv 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta10
• Dystopia_ 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• iopq 0
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt500
• HappyZerGling137
Upcoming Events
WardiTV Summer Champion…
1h 48m
Stormgate Nexus
4h 48m
uThermal 2v2 Circuit
6h 48m
The PondCast
1d
WardiTV Summer Champion…
1d 1h
Replay Cast
1d 14h
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
RSL Revival
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.