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Recently I've been doing the 14hatch/13 pool bo but keep running into some snags...
When do you guys typically go for your 2nd queen? I guess I'm getting my too early because I run into larva build up problems and have 8+ sitting around and not enough resources to use them... anyone else have a set time they decide to get their queen?
Another thing... if i'm sitting on extra resources is it best to just dump them into a few spine crawlers?
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i usually get my second queen right after the first, but then use its first 25 energy on a creep tumor so i can get creep from my main to my natural super fast.
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I spawn my first queen on 16, spew out a larva and move it to the natural while making the second queen asap at my main. I like the creep tumor ability idea though. I'll probably try it out later.
I've gone for the initial larva since I go 14 pool 16 hatch and need those extra units for protection most of the time.
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seeing as lava can build up, you can never have too many
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I build it as soon as I can afford it because queens are excellent defensive units to have around, and two of them are able to defend against most harassments (1 banshee or 1 void ray will lose to 2 queens, for example). As for the extra larva, it pads you for more production when you need it. The lost larva from not being under 2 isn't hurting you much at all.
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I usually don't do this build, but when I do i also do my second queen right after the first and spawn a creep tumor w/ my first queen.
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On May 18 2010 14:09 EnderW wrote: I usually don't do this build, but when I do i also do my second queen right after the first and spawn a creep tumor w/ my first queen.
Just curious.. why not do this build? If there's no threat of an all-in cheese why avoid this build if it will clearly give you an advantage?
And thanks for all the feedback guys.
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obviously it depends on the matchup. In ZvZ I often don't get a 2nd queen for a long time
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On May 18 2010 14:19 LooseMoose wrote:Show nested quote +On May 18 2010 14:09 EnderW wrote: I usually don't do this build, but when I do i also do my second queen right after the first and spawn a creep tumor w/ my first queen. Just curious.. why not do this build? If there's no threat of an all-in cheese why avoid this build if it will clearly give you an advantage? And thanks for all the feedback guys.
I don't do this build because, there is never no threat of all-in cheese. I feel if I can survive I can outplay my opponent, so therefore I go for survival first and foremost.
I also find that I have more control over the flow of the game w/ a 13 pool, and I enjoy being the one in control.
Edit: just for the record, i have 1700+ plat accounts on US, Asia, and EU, and I still get 7 pooled, proxy gated, proxy 7 rax w/ bunker at the bottom of my cliff, and all sorts of other cheese done all the time
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On May 18 2010 14:19 LooseMoose wrote:Show nested quote +On May 18 2010 14:09 EnderW wrote: I usually don't do this build, but when I do i also do my second queen right after the first and spawn a creep tumor w/ my first queen. Just curious.. why not do this build? If there's no threat of an all-in cheese why avoid this build if it will clearly give you an advantage? And thanks for all the feedback guys.
This build is unsafe on Steppes of War (except debatably against Terran), close (ground) positions on Metalopolis, and probably close (ground) positions on Lost Temple as well.
Additionally, a lot of people are uncomfortable taking the risk of doing Hatch first and getting cheesed. Hatch first is "economic cheese" in the sense that it will almost certainly die against non-standard early play.
Doing a 15 Pool or 14 Pool into 14/15/16 Hatch is almost always very safe. But I feel like doing 14 Hatch, especially against Terran, on Lost Temple or non-close Metalopolis is perfectly fine if you're willing to accept very difficult games against cheese. Doing Hatch first against Protoss is tricky business. The difference between 1 gate, 1 chronoed gate, 2 gate, 2 chronoed gates is huge, and the map positions come into it heavily.
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As far as when to get your second Queen: it depends on what you scout. But if it's just standard play, you should get your second Queen the instant you have 150 minerals AND can keep building drones. Get it out fast and use its initial energy for creep tumor.
Keep in mind that you will be getting at least one gas, if not two, before this point.
It's important to:
a) Get gas quickly. b) Pump as many drones as you possibly can with the early larva. c) Not get supply blocked in the process ( part a) helps with this!).
to take full advantage of this build. This means you will be getting at least 1 gas before your second Queen so keep that in mind.
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When doing this build against Terran, the timing is super-critical. Terran will go for Hellions or Reapers early on (almost 100% chance). Both of these units are fast and can get to your base very quickly. It's important to have 2-4 lings running up and down the ramp to scout what he's doing/the timing. This way you can pump as many drones as possible and use the extra income to plop down a spinecrawler (or two in intense situations). You will definitely 100% get use out of your spinecrawler (only 90% if you're on Blistering Sands) so don't worry too much over building it.
You're gonna want to get ling speed against Terran since it shuts down early harassment nicely without getting a Roach Warren. The speed of your gas is very important here - get that first 100 gas quick and buy ling speed.
Against Terran, I use my earlier mineral income to build a third Queen in case of a quick Banshee. The third queen can spread creep tumors soooooo fast if you pay attention to it. If you keep it at your natural, it will also be pretty decent defense and it will likely have a Transfusion saved up.
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Against Protoss, you can relax a bit more. Protoss' early attacking units will dribble in slowly, giving you plenty of opportunity to scout the timing and build the correct number of lings. It's also helpful to build a spinecrawler or two as soon as that hatchery is completed.
Even on 1 unchronoed gate, a Protoss can do some damage to you, but getting 4-6 lings out can take care of it super-easy. A chronoed gate is a bit harder and faster and you'll have to scout it and save larva for when your Pool completes. 2 gates is very strong against Hatchery first, depending upon ground distance, but you have the perfect scouting advantage with your overlord in his base. With good multitasking, you'll be able to tell when to stop making lings. 2 chronoed gates vs. Hatchery first is very tough, but it's pretty rare now. If you defend against 2 chronoed gates, you basically have the game in the bag - so it's very dangerous for the Protoss to try this.
Against Protoss, you have the choice of getting later gas. There is no intense harassment coming from Protoss and the Zerglings are effective on the early creep to deal with Zealots. I still like getting earlier gas to have my lair tech up quicker so I always get 1 geyser quite early while I'm still pumping drones. Ling speed is good early on to threaten backstabs, exploit bad simcity, and scout.
Getting a third Queen against Protoss is also very beneficial for surviving the occasional Void Ray attack and spreading your tumors.
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On May 18 2010 14:33 EnderW wrote:Show nested quote +On May 18 2010 14:19 LooseMoose wrote:On May 18 2010 14:09 EnderW wrote: I usually don't do this build, but when I do i also do my second queen right after the first and spawn a creep tumor w/ my first queen. Just curious.. why not do this build? If there's no threat of an all-in cheese why avoid this build if it will clearly give you an advantage? And thanks for all the feedback guys. I also find that I have more control over the flow of the game w/ a 13 pool, and I enjoy being the one in control. Agreed. I dont understand how people go hatch first every game. What do they do when they get cheesed? Rage at the opponent and quit hoping cheesers will one day disappear?
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I also agree with the pool first plays. Though I do go 14/15 pool on larger maps and depending on the match-ups. Those early lings are essential for scouting and map control.
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Start building your second queen asap. It will help defend against rushes and build up larva which you need to respond quickly to any aggression while you're busy making drones. You want that extra larva. If you can spawn 20 zerglings in 1 round against a protoss who has just left his base he'll never be able to timing push you. But to build up that many larva while still making drones you need to start injecting asap.
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Isnt 13pool 14 hatch very very safe and also a solid opener?
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On May 18 2010 17:08 Cheerio wrote:Show nested quote +On May 18 2010 14:33 EnderW wrote:On May 18 2010 14:19 LooseMoose wrote:On May 18 2010 14:09 EnderW wrote: I usually don't do this build, but when I do i also do my second queen right after the first and spawn a creep tumor w/ my first queen. Just curious.. why not do this build? If there's no threat of an all-in cheese why avoid this build if it will clearly give you an advantage? And thanks for all the feedback guys. I also find that I have more control over the flow of the game w/ a 13 pool, and I enjoy being the one in control. Agreed. I dont understand how people go hatch first every game. What do they do when they get cheesed? Rage at the opponent and quit hoping cheesers will one day disappear?
Hatch first is cheese in its own way if you can defend it. Once you have defended it from early aggression, it is gg unless you make mistakes (like not scouting).
By the time you're at ~30 food, you have complete economic domination
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I use 14 hatch/13 pool against anything but Zerg (unless the map calls for something else). Typically, I don't have problems with defending cheese rushes. When I get to 14 supply and 200-ish mins I send out two drones. One is a cheese scout, the other for the hatch. That cheese scout has saved me sooo many times. Yes, I usually end up having to pull 7 or 8 works off the line to kill bunkers being made or pylons, but if you practice doing that it's pretty easy to do after a while.
Basically I had a friend play me over and over again doing bunker rushes and proxy gates. I knew they were coming, but I still just went out my business like I normal, then got used to pulling workers off to defend when I saw the cheese.
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