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[G] 5 Roach Rush: early game without the all-in - Page 35

Forum Index > StarCraft 2 Strategy
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TigerWoodsPutt
Profile Joined September 2010
United States38 Posts
Last Edited: 2010-09-27 17:13:16
September 27 2010 17:05 GMT
#681
haven't read the entire 34 page thread, but as a 1200 diamond terran, this strat looks like it would hardly work in zvt against any opening because as soon as i scout the roach warren, 1 bunker with mauraders and a few rines will completely stop this strat. i'll watch the reps when i get home but it doesn't sound viable after a certain level.
"nice name, tiger wood's putt is sharp and precise. i'm more scared of that then a name like "killer" "-some guy on bnet
nodq
Profile Blog Joined May 2010
Germany123 Posts
September 27 2010 17:14 GMT
#682
On September 28 2010 02:05 TigerWoodsPutt wrote:
haven't read the entire 34 page thread, but as a 1300 diamond terran, this strat looks like it would hardly work in zvt against any opening because as soon as i scout the roach warren, 1 bunker with mauraders and a few rines will completely stop this strat. i'll watch the reps when i get home but it doesn't sound viable after a certain level.


For Pros on turneys not, right. Laddering? Yes, i think its good.
Spawn moooaaaar Overloooaaaarddzzzz!
PeT[uK]
Profile Joined November 2009
United States412 Posts
September 27 2010 17:35 GMT
#683
OK I have a variation of this build that i use pretty often and it is practically 100% against toss, about 60% against zerg depend on location, and you can't use it against terran unless you wanna get stomped. its about 8 initial roaches, and then every larva that pops after that is a roach, so by the time ur at your opponents base its 9 roaches on the field.
heres the build order,
10 ov,
pool at the same time ov pops
gas at 11
drone till 14
queen 16/18
drone 17/18
OV 17/18
roach warren 16/26
OV

then ov should pop and you will have 34 supply, and a little over 300 mins and 125-150 gas
pump all roaches, your spawn larva should pop additional larva as soon as you are able to pump the roaches, then keep pumping roaches and rallying. while you are attacking put creep tumor down at base, and expand after you've done enough damage.
toss will not have enough stalkers to fight it off. also ur gonna want to split ur roaches up, one big group and one group of 2 on the probes. if you are at a far away position from a zerg opponent this build is not optional because if they go a speedling build which is pretty popular, you will get raped.
i wouldn't do this against a terran unless hes going reapers (which no1 does with patch 1.1 now).
How Happy Are the Blameless Vestals Lot.
broke
Profile Blog Joined June 2010
39 Posts
Last Edited: 2010-09-27 23:03:51
September 27 2010 18:20 GMT
#684
haven't read the entire 34 page thread, but as a 1200 diamond terran, this strat looks like it would hardly work in zvt against any opening because as soon as i scout the roach warren, 1 bunker with mauraders and a few rines will completely stop this strat. i'll watch the reps when i get home but it doesn't sound viable after a certain level.


I think most if not all non-standard openings run the same risk.
stk01001
Profile Joined September 2007
United States786 Posts
September 27 2010 18:26 GMT
#685
On September 28 2010 02:05 TigerWoodsPutt wrote:
haven't read the entire 34 page thread, but as a 1200 diamond terran, this strat looks like it would hardly work in zvt against any opening because as soon as i scout the roach warren, 1 bunker with mauraders and a few rines will completely stop this strat. i'll watch the reps when i get home but it doesn't sound viable after a certain level.


personally I have not had much luck with this build everytime I've tried it. Once you start playing 1000+ diamond players it's VERY hard to recover from if you don't do a ton of damage with your initial rush. And a lot of times I barely do any damage with it and just end up WAAAAY behind in the macro game.. I'd say this build has lost me many more games than it's won.... it's really only good against like an aggresive two gate or if you manage to surprise a terran with it (which is very hard)..
a.k.a reLapSe ---
Ragnar4
Profile Joined May 2010
United States64 Posts
September 27 2010 19:35 GMT
#686
I guess I really need to work on my Vs Toss micro.. because I rape terran after terran with this build, but I struggle so mightily versus toss.

Vs Zerg it rapes any sort of early baneling, but I struggle with any sort of roach build because of the defenders advantage. Although truth be told, I probably don't switch gears into macro quick enough... So that's probably on me.
If actions speak louder than words: Why is it when the two contradict, everyone comes back to what I said?
Ragnar4
Profile Joined May 2010
United States64 Posts
September 27 2010 19:46 GMT
#687
On September 28 2010 02:05 TigerWoodsPutt wrote:
haven't read the entire 34 page thread, but as a 1200 diamond terran, this strat looks like it would hardly work in zvt against any opening because as soon as i scout the roach warren, 1 bunker with mauraders and a few rines will completely stop this strat. i'll watch the reps when i get home but it doesn't sound viable after a certain level.


The strat has a built in anti scouting mechanism though.. he doesn't build the roach until the first 2 lings have cleaned up the SCV.

Unless you're telling me that you bunker up every time the SCV dies? Or perhaps instead of MULEing that you Scan first...

One of the nicest things about this build is that it's sort of a blank template. If you see 2 lings and a queen just before your SCV dies, I have a couple of options. I can one base roach, I can 1 base muta, or I can Expand and Macroling/muta.

I'm not here to go all Dwight on you, by any means... I'm just saying, it requires a little more dilligence than you're making it out to be.

Also: If you do bunker up, how do you deal with a Depot kill/runbye into the min line? That's how I've dealt with bunkers in the past... Best place to put the bunker IMO is right next to the CC when you scout this little dance.
If actions speak louder than words: Why is it when the two contradict, everyone comes back to what I said?
TigerWoodsPutt
Profile Joined September 2010
United States38 Posts
Last Edited: 2010-09-28 04:03:31
September 28 2010 03:58 GMT
#688
On September 28 2010 02:14 nodq wrote:

For Pros on turneys not, right. Laddering? Yes, i think its good.


i meant in lower level play, this may work, but once you hit a certain point it's almost never going to.

On September 28 2010 04:46 Ragnar4 wrote:
The strat has a built in anti scouting mechanism though.. he doesn't build the roach until the first 2 lings have cleaned up the SCV. Unless you're telling me that you bunker up every time the SCV dies? Or perhaps instead of MULEing that you Scan first...


against terran, an "anti scouting mechanism" doesn't exist because of scans. if you wait to build a roach warren and not build lings, that makes you extremely vulnerable.

One of the nicest things about this build is that it's sort of a blank template. If you see 2 lings and a queen just before your SCV dies, I have a couple of options. I can one base roach, I can 1 base muta, or I can Expand and Macroling/muta.


it's nice to wait until the SCV dies, but that can take a really long time. and again, hiding your tech is not really an option because of scans.

Also: If you do bunker up, how do you deal with a Depot kill/runbye into the min line? That's how I've dealt with bunkers in the past... Best place to put the bunker IMO is right next to the CC when you scout this little dance.


according to the BO, you only have 2 lings which will obviously die quickly. marines on the ramp stop runbys.
"nice name, tiger wood's putt is sharp and precise. i'm more scared of that then a name like "killer" "-some guy on bnet
Ragnar4
Profile Joined May 2010
United States64 Posts
September 28 2010 05:20 GMT
#689


according to the BO, you only have 2 lings which will obviously die quickly. marines on the ramp stop runbys.


suddenly it's clear that you only skimmed the BO.
If actions speak louder than words: Why is it when the two contradict, everyone comes back to what I said?
TigerWoodsPutt
Profile Joined September 2010
United States38 Posts
Last Edited: 2010-09-28 05:44:46
September 28 2010 05:43 GMT
#690
On September 28 2010 14:20 Ragnar4 wrote:

suddenly it's clear that you only skimmed the BO.


9 Overlord
13 Spawning Pool
13 Extractor
15 Overlord
Zergling
Queen
Drone
Drone
Roach Warren (latest you should start is when queen is 70% done)
Zergling speed when you have 100 gas
Drone
Overlord when queen pops, inject larvae
Drone
Take drones off gas once you have 125
Re-inject
5 Roaches (Warren, OL, and injection should all pop very close to each other)

?? regardless, rines on ramp negates running through my choke
"nice name, tiger wood's putt is sharp and precise. i'm more scared of that then a name like "killer" "-some guy on bnet
Shakes
Profile Joined April 2010
Australia557 Posts
September 28 2010 05:48 GMT
#691
If you cut off the bit of the build order that says "Zerglings as you get the minerals, rallied to your opponent's base" then of course there are no zerglings in it.
TigerWoodsPutt
Profile Joined September 2010
United States38 Posts
September 28 2010 05:54 GMT
#692
On September 28 2010 14:48 Shakes wrote:
If you cut off the bit of the build order that says "Zerglings as you get the minerals, rallied to your opponent's base" then of course there are no zerglings in it.

just watched one of the zvt replays, and there were no lings by the time the roaches reached the t's base. am i missing something? seriously? his argument was to run his army past my bunker, not wait until he has a bunch of lings to accompany his roaches
"nice name, tiger wood's putt is sharp and precise. i'm more scared of that then a name like "killer" "-some guy on bnet
tmzu
Profile Joined August 2010
58 Posts
September 28 2010 06:28 GMT
#693
On 2 player maps or close positions i almost always do this build at the 1000 diamond level. The only time it really fails is if terran opens fast with marauders or toss with stalkers like the OP said. But any other opening i will almost always break through the wall in and do damage. Once ive broken in im always at an advantage unless i mismicro the roaches. My favorite thing about this build is that it pretty much rapes any cheese bullshit toss or terran try to pull.
Shakes
Profile Joined April 2010
Australia557 Posts
September 28 2010 06:35 GMT
#694
On September 28 2010 14:54 TigerWoodsPutt wrote:
Show nested quote +
On September 28 2010 14:48 Shakes wrote:
If you cut off the bit of the build order that says "Zerglings as you get the minerals, rallied to your opponent's base" then of course there are no zerglings in it.

just watched one of the zvt replays, and there were no lings by the time the roaches reached the t's base. am i missing something? seriously? his argument was to run his army past my bunker, not wait until he has a bunch of lings to accompany his roaches


If they're the replays in the first post you're probably watching an older version of the build. The up to date build gets ling speed early enough that the first batch of lings arrives around the time the roaches finish knocking the depot down (depending on the walk distance of course).

I think you're right in that a bunker holds this off: if not shuts it down completely at least doesn't allow it to do enough damage to justify it over a standard expand & drone build. I just don't think you're right about the lack of zerglings.
Almania
Profile Joined September 2010
145 Posts
September 28 2010 06:45 GMT
#695
I still find this build the safest opener against all races. It hard counters reapers, is generally strong against any early (non-proxy) rushes, and is in general safe. If they don't scout you, you win, if they do and counter you simply don't attack and have a nice group of roaches and speedlings with which to help you defend and expand.

Also, they've been forced to modify their build and counter accordingly ie for terran - by going marauders/bio instead of mech/hellion harrass or early banshee. Which imo, puts the zerg player in a good position.

Protoss has to delay their 4gate. Zerg has to forget banelings (as has been said here before, they just "tickle" roaches). Just hold position on your ramp whilst you do whatever.

Great build OP..
syrianrue
Profile Joined July 2010
United States56 Posts
September 28 2010 13:17 GMT
#696
i find that if the protoss zealot rush me, then they often time get my queen before my 5 roaches are out. does anyone have this problem?

need some help here
nodq
Profile Blog Joined May 2010
Germany123 Posts
September 28 2010 14:09 GMT
#697
On September 28 2010 22:17 syrianrue wrote:
i find that if the protoss zealot rush me, then they often time get my queen before my 5 roaches are out. does anyone have this problem?

need some help here


if you do perfect timings on the BO that should not happen, especially not after zealot buildtime nerf patch 1.1. But you could micro your queen just run away until roaches pop out.
Spawn moooaaaar Overloooaaaarddzzzz!
syrianrue
Profile Joined July 2010
United States56 Posts
Last Edited: 2010-09-28 16:21:26
September 28 2010 16:19 GMT
#698
which 5RR build are you guys having the most success with?

i'm using this one right now by ZodiakLucien from this thread:
9 ovi
14 ext
13pool
15 ovi
Drone
Queen
Ling
Drone
Drone
Warren
Ling Speed
Ovi, when queen pops inject
I take the first drone off of gas at 136ish, 2nd drone at mid 140's, and last done when they bring in the final gas for 150.
reinject
6 roaches (6th roach is a split second slower)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=145740&currentpage=26#515

it's supposed to get the roaches out at 5.04 however, a lot of the times the zealot rush show up at around 4:45 or so, and they either kill my queen or my spawning pool. I do end up killing the zealot later once my roaches pop up, but then i have no queen or no spawning pool to continue making units... and because i had to spend time killing zealot at my base, and the oncoming zealot that are traversing from his base to mine, by the time my roaches get there, their numbers are cut down by half, and they usually have a blockade at the ramp with cannons and other units. :\

*and vs terran, whenever they have a blocked ramp with bunker and marines behind, my roaches usually get cut down to an insignificant amount

need some help guys, anything will be greatly appreciated.
Ragnar4
Profile Joined May 2010
United States64 Posts
September 28 2010 16:42 GMT
#699
On September 28 2010 22:17 syrianrue wrote:
i find that if the protoss zealot rush me, then they often time get my queen before my 5 roaches are out. does anyone have this problem?

need some help here


Slow down the build to normal speed, and play it over and over again like 10 times just against an insane AI computer.. watch your time for the 5 pop and do everything you can to streamline it

speed up to "fast" speed, do the same, do everything you can to have it perfectly streamlined

Move up to ludicris speed. and practice until your opening is completely smooth.

This helped me SO much. I was shaving like 15 seconds off my roach pop and my timings came together sooooo well. I also stopped doing silly stuff like messing with the refinery timings.
If actions speak louder than words: Why is it when the two contradict, everyone comes back to what I said?
The Touch
Profile Joined September 2010
United Kingdom667 Posts
October 01 2010 17:44 GMT
#700
I just want to say thank you for this build. I've recently switched from terran because I found zerg to just be more fun to play, and this build has made the transition so much easier. In fact, I'd played about 160 games as terran and never managed to get the 5-in-a-row achievement, but 7 games into playing zerg and I've already got it. I'm in silver league, so 3 of my 6 wins have been within 10 minutes, but it's nice when games go a bit longer and I can see that the small advantage I gained with the early aggression pays off later in the game.

This might be the very strat that finally gets me out of top-10 silver and into the gold league.
You Got The Touch
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