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Active: 1440 users

Map Jam & Challenge #16

Forum Index > SC2 Maps & Custom Games
Post a Reply
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The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-12-17 03:06:15
December 04 2014 13:50 GMT
#1
Map Jam & Challenge #16
http://wiki.teamliquid.net/starcraft2/User:The_Templar/Map_Jam_&_Challenge

From
Saturday, Dec 13 4:00pm GMT (GMT+00:00)
To
Sunday, Dec 14 4:00pm GMT (GMT+00:00)



Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics in one map.
  • Post your map overview and relevant details in this thread.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Tuesday, Dec 16 4:00pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +
There is Only War by Coppermantis + Show Spoiler +
[image loading]
Oops, I'm missing a mineral line.

+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Scorched Citadel by SwedenTheKid + Show Spoiler +
[image loading]
+ Show Spoiler +
[image loading][image loading][image loading][image loading]

Sandy Rock by moskonia + Show Spoiler +
[image loading]
XN tower feature is one I did in a very old map of mine. It's really cool as it allows access to the tower from the low ground, while not allowing actual access to the high ground.


Zerus Split by Ej_ + Show Spoiler +
[image loading]

Castanar Facilities by Asindee + Show Spoiler +
[image loading]
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Confusing Temples by The_Templar + Show Spoiler +
[image loading]
Main bases are the low ground gold bases in the top right/bottom left

Too Much Blue Sand by -NegativeZero- + Show Spoiler +
[image loading]
Mains are 150% resources, 11/12/1 and 5/6/7 bases are 75%, and the others are normal.

+ Show Spoiler +
[image loading]



Winner: Castanar Facitilies by Asindee


Previous Topics
+ Show Spoiler +

  • Map Jam #1
    • 2v2
    • Desert Oasis Style Mains

  • Map Jam #2
    • Extreme chokes and open spaces
    • Use of hostile units

  • Map Jam #3
    • 3 player
    • multiple Xel'Naga Towers

  • Map Jam #4
    • Area < 16900
    • Forward high ground

  • Map Jam #5
    • No ramps
    • Maximum playable width of 116

  • Map Jam #6
    • Gold Bases
    • Contains at least 11 ramps per player

  • Map Jam #7
    • Based on a Magic the Gathering card
    • Xel'Naga tower in main

  • Map Jam #8
    • 3 player map
    • Asymmetric

  • Map Jam #9
    • 2 Central bases separated by rocks with two ramps leading to each expansion
    • Nonlinear terrain

  • Map Jam #10
    • No elevation levels
    • At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.

  • Map Jam #11
    • At least a portion of the main base must border a cliff higher than it which is accessible from the outside.
    • The map must have a single watch tower that gives vision of the 3rd base hatch/nexus/CC of all spawn points.

  • Map Jam #12
    • Low Main.
    • 1/4 of bases or more must be islands.

  • Map Jam #13
    • At most two ramps per player
    • Island map

  • Map Jam #14
    • Maximum of 8 bases
    • Very short air rush distance

  • Map Jam #15
    • Use of mineral walls.
    • Playable bounds at least twice as long as wide, or vice versa.








Topics:

TBD




    Process
    Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

    Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



    FAQ:


    What is the Map Jam & Challenge?
    The Map Jam & Challenge is a format by and for the community.
    The Map Jam & Challenge is a regular map making competition.
    The Map Jam & Challenge wants you to be creative and quick.
    The Map Jam & Challenge provokes thinking outside the box.

    This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

    Why do this?
    It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no giveaways, no t-shirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

    I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

    How does it work?
    • Runs monthly.
    • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
    • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
    • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
    • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
    • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
    • Win = Fun & Fame


    Map Jam & Challenge #16
    The Map Jam & Challenge starts Saturday, Dec 13 4:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

    Topics will be announced in this thread.

    The previous events were administrated by The_Templar, Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well. If you are interested in administration please notify the admin of the most recent map jam.
    Moderatorshe/her
    TL+ Member
    Big J
    Profile Joined March 2011
    Austria16289 Posts
    December 04 2014 14:52 GMT
    #2
    topic sent, waiting eagerly.

    btw, anyone wanting to stream their mapmaking for this?
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    December 04 2014 14:57 GMT
    #3
    On December 04 2014 23:52 Big J wrote:
    topic sent, waiting eagerly.

    btw, anyone wanting to stream their mapmaking for this?

    I might do it
    Moderatorshe/her
    TL+ Member
    moskonia
    Profile Joined January 2011
    Israel1448 Posts
    December 04 2014 15:32 GMT
    #4
    Will there be a cam?
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    December 04 2014 15:42 GMT
    #5
    On December 05 2014 00:32 moskonia wrote:
    Will there be a cam?

    No, I have approximately the worst possible streaming setup, involving a mac laptop
    Moderatorshe/her
    TL+ Member
    SwedenTheKid
    Profile Joined July 2014
    567 Posts
    December 04 2014 23:46 GMT
    #6
    Aww yeah. Topic sent
    Casual Mapmaker
    Asindee
    Profile Joined August 2012
    France26 Posts
    December 05 2014 18:22 GMT
    #7
    Topic sent !
    -NegativeZero-
    Profile Joined August 2011
    United States2141 Posts
    December 05 2014 18:55 GMT
    #8
    Hmm, this is the weekend before finals, I have 2 options:
    1. Skip it and study
    2. Take a long, well-deserved break and make a map.

    #1 is better. #2 is far more likely.
    vibeo gane,
    EatThePath
    Profile Blog Joined September 2009
    United States3943 Posts
    December 05 2014 19:07 GMT
    #9
    sent ^^
    Comprehensive strategic intention: DNE
    Meavis
    Profile Blog Joined September 2011
    Netherlands1300 Posts
    December 05 2014 20:05 GMT
    #10
    sent
    "Not you."
    SwedenTheKid
    Profile Joined July 2014
    567 Posts
    December 12 2014 16:39 GMT
    #11
    Hoping for some crazy topics. If not there's no way I'm winning this thing
    Casual Mapmaker
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    December 12 2014 16:56 GMT
    #12
    This is in 23 hours, so if you haven't sent in your topic, please make sure to do so!
    Moderatorshe/her
    TL+ Member
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    December 13 2014 16:12 GMT
    #13
    Topics:
    • Only 2 normal (8 mineral, 2 gas) bases per player.
    • The use of single wide horizontal or vertical ramps.

    Example for the second topic:
    + Show Spoiler +
    &#91;image loading&#93;
    Moderatorshe/her
    TL+ Member
    moskonia
    Profile Joined January 2011
    Israel1448 Posts
    December 13 2014 17:00 GMT
    #14
    Is the 2nd topic based on the word or the pic? Cause they are conflicting. The pic shoes 2 close small ramps, not a single wise ramp. Also, the 1st topic is so stupid, it doesn't force anything.
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    Last Edited: 2014-12-13 17:03:34
    December 13 2014 17:02 GMT
    #15
    On December 14 2014 02:00 moskonia wrote:
    Is the 2nd topic based on the word or the pic? Cause they are conflicting. The pic shoes 2 close small ramps, not a single wise ramp. Also, the 1st topic is so stupid, it doesn't force anything.

    It means the smallest possible width. You can have as many of them as possible.
    Moderatorshe/her
    TL+ Member
    SwedenTheKid
    Profile Joined July 2014
    567 Posts
    December 14 2014 00:05 GMT
    #16
    Does it have to be melee dependencies? (can I edit destructible rock health?)
    Casual Mapmaker
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    December 14 2014 00:07 GMT
    #17
    On December 14 2014 09:05 SwedenTheKid wrote:
    Does it have to be melee dependencies? (can I edit destructible rock health?)

    Editing rock health is okay.
    Moderatorshe/her
    TL+ Member
    SwedenTheKid
    Profile Joined July 2014
    567 Posts
    December 14 2014 00:18 GMT
    #18
    ok cool, that's all.
    Casual Mapmaker
    Coppermantis
    Profile Joined June 2012
    United States845 Posts
    Last Edited: 2014-12-14 01:46:41
    December 14 2014 01:37 GMT
    #19
    [image loading]
    There is Only War, 132x132
    Pretty:
    + Show Spoiler +

    [image loading]
    [image loading]
    [image loading]
    [image loading]


    Making the Imperial Aquila in the center was fun.

    Oops, I'm missing a mineral line.
    SwedenTheKid
    Profile Joined July 2014
    567 Posts
    Last Edited: 2014-12-14 07:14:59
    December 14 2014 02:31 GMT
    #20
    Scorched Citadel
    by SwedenTheKid

    [image loading]

    Published on NA, as of now.
    Bounds- 160x160 playable

    -Features-
    4 spawn rotational map
    half gold bases
    High Yield Gas only expansion
    200 HP rocks

    -Pictures-


    + Show Spoiler +
    [image loading][image loading][image loading][image loading]
    Casual Mapmaker
    moskonia
    Profile Joined January 2011
    Israel1448 Posts
    December 14 2014 09:13 GMT
    #21
    Wow I read those 2 topics so wrong, pretty silly of me. Thought 2nd topic meant only normal bases, makes more sense after seeing those 2 maps.
    moskonia
    Profile Joined January 2011
    Israel1448 Posts
    December 14 2014 10:18 GMT
    #22
    Sandy Rock:
    [image loading]

    Playable bounds: 132x120

    In-base naturals are 6m1hyg, semi island expo's are 12m3g, and gold is normal gold. In-base nat should almost always be half a base imo, unless there is a backdoor, or someother way that makes it more vulnerable. The big base is pretty hard to defend by ground vs drops, since the choke is so small, and also with so few bases it doesn't hurt to have a big one for the later game.

    the small ramp - XN tower feature is one I did in a very old map of mine. It's really cool as it allows access to the tower from the low ground, while not allowing actual access to the high ground.
    Ej_
    Profile Blog Joined January 2013
    47656 Posts
    Last Edited: 2014-12-14 16:06:29
    December 14 2014 13:25 GMT
    #23
    Zerus Split
    132x116
    [image loading]

    -Main and 3rd are regular bases
    -Natural has 7 mineral patches instead of 8
    -There are 2 4ths:
    - Forward one is 8m no gas
    - the corner one is 2 rich vespene geysers and 6 mineral patches. The main entrance to that base is blocked by debris, but there are small cardinal ramps leading to it.
    -The bases on the middle high ground are 8min 1 normal gas.


    Published to EU
    "Technically the dictionary has zero authority on the meaning or words" - Rodya
    Asindee
    Profile Joined August 2012
    France26 Posts
    Last Edited: 2014-12-14 14:56:57
    December 14 2014 14:56 GMT
    #24
    Castanar Facilities

    [image loading]


    Images
    + Show Spoiler +


    [image loading]

    [image loading]

    [image loading]

    [image loading]

    [image loading]

    [image loading]

    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    Last Edited: 2014-12-14 16:19:44
    December 14 2014 16:04 GMT
    #25
    Confusing Temples:

    &#91;image loading&#93;

    Main bases are the low ground gold bases in the top right/bottom left

    Submissions are closed, will put up the poll soon™
    Moderatorshe/her
    TL+ Member
    -NegativeZero-
    Profile Joined August 2011
    United States2141 Posts
    Last Edited: 2014-12-14 18:49:11
    December 14 2014 16:57 GMT
    #26
    You submitted yours 4 minutes late, so you have to allow my late entry too!

    (2)Too Much Blue Sand

    Basically the old BW idea of having to go through a bunch of chokes in order to take the shortest route, which I overuse in most of my maps, but taken to the extreme. Mains are 150% resources, 11/12/1 and 5/6/7 bases are 75%, and the others are normal. Total resource count is the equivalent of 5.75 standard bases per player.

    [image loading]

    Analyzer:
    + Show Spoiler +
    [image loading]


    Edit: screwed up the mineral counts in the mains. Currently there are only 10, it should have been 12...
    vibeo gane,
    SwedenTheKid
    Profile Joined July 2014
    567 Posts
    December 14 2014 18:24 GMT
    #27
    How long is voting? I feel like it doesn't need to be so long IMO
    Casual Mapmaker
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    Last Edited: 2014-12-15 01:19:02
    December 14 2014 18:34 GMT
    #28
    Poll: Which map uses the given topics in the best way?

    Castanar Facilities by Asindee (7)
     
    54%

    Scorched Citadel by SwedenTheKid (3)
     
    23%

    Too Much Blue Sand by -NegativeZero- (2)
     
    15%

    There is Only War by Coppermantis (1)
     
    8%

    Sandy Rock by moskonia (0)
     
    0%

    Zerus Split by Ej_ (0)
     
    0%

    Confusing Temple by The_Templar (0)
     
    0%

    13 total votes

    Your vote: Which map uses the given topics in the best way?

    (Vote): There is Only War by Coppermantis
    (Vote): Scorched Citadel by SwedenTheKid
    (Vote): Sandy Rock by moskonia
    (Vote): Zerus Split by Ej_
    (Vote): Castanar Facilities by Asindee
    (Vote): Confusing Temple by The_Templar
    (Vote): Too Much Blue Sand by -NegativeZero-




    On December 15 2014 03:24 SwedenTheKid wrote:
    How long is voting? I feel like it doesn't need to be so long IMO

    A few days.
    Moderatorshe/her
    TL+ Member
    Ej_
    Profile Blog Joined January 2013
    47656 Posts
    December 14 2014 18:48 GMT
    #29
    hide the poll results ;__;
    "Technically the dictionary has zero authority on the meaning or words" - Rodya
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    December 14 2014 19:10 GMT
    #30
    whoops
    Moderatorshe/her
    TL+ Member
    moskonia
    Profile Joined January 2011
    Israel1448 Posts
    December 14 2014 21:34 GMT
    #31
    No need to be that strict about times, why not include yours and -NegativeZero-'s submissions too?
    SwedenTheKid
    Profile Joined July 2014
    567 Posts
    December 14 2014 22:12 GMT
    #32
    Good topics, though the small ramps don't work very well with my layout. Surprised we didn't get more subs
    Casual Mapmaker
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    Last Edited: 2014-12-15 01:19:16
    December 15 2014 01:16 GMT
    #33
    On December 15 2014 06:34 moskonia wrote:
    No need to be that strict about times, why not include yours and -NegativeZero-'s submissions too?

    Because they were cut off by the poll -_-
    New poll is up, I am finished killing ESPORTS hopefully
    Moderatorshe/her
    TL+ Member
    SwedenTheKid
    Profile Joined July 2014
    567 Posts
    December 15 2014 02:02 GMT
    #34
    Do we have to PM vote again?
    Casual Mapmaker
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    December 15 2014 02:17 GMT
    #35
    On December 15 2014 11:02 SwedenTheKid wrote:
    Do we have to PM vote again?

    Not unless you're changing your vote.
    Moderatorshe/her
    TL+ Member
    The_Templar
    Profile Blog Joined January 2011
    your Country52797 Posts
    December 16 2014 20:56 GMT
    #36
    Poll results:
    Castanar Facilities: 7
    Scorched Citadel: 4 (2 by PM)
    Too Much Blue Sand: 1
    Moderatorshe/her
    TL+ Member
    Asindee
    Profile Joined August 2012
    France26 Posts
    December 17 2014 18:06 GMT
    #37
    I didn't thought I'll take it , thank you to those who voted for me, and see you in the next Map Jam
    Normal
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