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[M] (3) Crux Merry-go-round - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2014-02-13 16:11:43
February 13 2014 15:31 GMT
#21
I reduced the space for the stalker's blink.

[image loading]
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
February 13 2014 21:55 GMT
#22
These updates are starting to make this map look really good. Keep it up!
Twitter: @iamcaustic
TheFlexN
Profile Joined March 2012
Israel472 Posts
February 13 2014 22:02 GMT
#23
winpark, could you add the original version of the map to the OP? I would like to be able to compare the current version of the map to its origin.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
zelevin
Profile Joined January 2012
United States321 Posts
February 13 2014 22:19 GMT
#24
Dang it! I'm tired of seeing all of these great maps on the forums and never seeing them in tournaments or on ladder!
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 16 2014 06:26 GMT
#25
Mmm, interesting. I want to see more wonky maps on the ladder. Getting so tired of same map, different tileset syndrome that we've had for the last several seasons now.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
February 16 2014 16:51 GMT
#26
3 player map. dats beautiful
FlaShFTW
Profile Blog Joined February 2010
United States10528 Posts
February 16 2014 23:27 GMT
#27
shaped up really nicely nice work.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
DaRKMaTT3r
Profile Joined November 2010
Brazil553 Posts
February 17 2014 01:01 GMT
#28
The space behind/around the bottom base is massive! Is it like that or is just the picture? Brings back bad memories of Broodlords sieging my 3rd on Daybreak from unreachable space.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
February 17 2014 01:46 GMT
#29
On February 17 2014 10:01 DaRKMaTT3r wrote:
The space behind/around the bottom base is massive! Is it like that or is just the picture? Brings back bad memories of Broodlords sieging my 3rd on Daybreak from unreachable space.

Pretty sure the energy wall surrounding the map signifies the air boundaries. There is such a thing as un-pathable air.
Twitter: @iamcaustic
L3monsta
Profile Joined May 2012
New Zealand149 Posts
February 17 2014 02:39 GMT
#30
On February 14 2014 07:19 zelevin wrote:
Dang it! I'm tired of seeing all of these great maps on the forums and never seeing them in tournaments or on ladder!

Are 3 player maps ever used in tournaments? I don't recall ever seeing one in a tournament..
lorestarcraft
Profile Joined April 2011
United States1049 Posts
February 17 2014 03:13 GMT
#31
On February 17 2014 11:39 L3monsta wrote:
Show nested quote +
On February 14 2014 07:19 zelevin wrote:
Dang it! I'm tired of seeing all of these great maps on the forums and never seeing them in tournaments or on ladder!

Are 3 player maps ever used in tournaments? I don't recall ever seeing one in a tournament..

Testbug
SC2 Mapmaker
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
February 17 2014 03:54 GMT
#32
On February 17 2014 12:13 lorestarcraft wrote:
Show nested quote +
On February 17 2014 11:39 L3monsta wrote:
On February 14 2014 07:19 zelevin wrote:
Dang it! I'm tired of seeing all of these great maps on the forums and never seeing them in tournaments or on ladder!

Are 3 player maps ever used in tournaments? I don't recall ever seeing one in a tournament..

Testbug

Also, Xel'Naga Fortress.
Twitter: @iamcaustic
zelevin
Profile Joined January 2012
United States321 Posts
February 20 2014 00:41 GMT
#33
On February 17 2014 11:39 L3monsta wrote:
Show nested quote +
On February 14 2014 07:19 zelevin wrote:
Dang it! I'm tired of seeing all of these great maps on the forums and never seeing them in tournaments or on ladder!

Are 3 player maps ever used in tournaments? I don't recall ever seeing one in a tournament..

Traditional use isn't necessarily good. Even if Testbug and Xel'naga Fortress didn't exist, the lack of 3 player maps isn't a reason to not use it; it's a reason TO use it! All the "problems" in Starcraft are being blamed on the maps, and I think that I am right when I say we need something different. This map is completely different, and it would add a great deal of variety in the game play -- which is what blizzard tried to do with Alterzim and Deadbase (Daedalus).
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
MidnightZL
Profile Joined August 2012
Sweden203 Posts
February 22 2014 17:22 GMT
#34
Seems like a superawesome map, always loved team crux style on maps, at least visually, i don't think i have the skills to go into the balancetalk
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-03-26 21:20:30
March 26 2014 21:20 GMT
#35
ALL HAIL THE FIRST 3 PLAYERS MAP ON THE LADDER !
rly ?
TheFlexN
Profile Joined March 2012
Israel472 Posts
March 26 2014 21:37 GMT
#36
On March 27 2014 06:20 algue wrote:
ALL HAIL THE FIRST 3 PLAYERS MAP ON THE LADDER !

Its the 2nd, never forget Elysium, 27 July 2010.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
moskonia
Profile Joined January 2011
Israel1448 Posts
March 26 2014 22:36 GMT
#37
I never really understood the hype of 3 player maps, I don't really see the advantage they give over 2 player maps or more so to 4 player maps with no close spawns which basically make it a 3 spawn map with no spawn position advantage. Anyways the map does look decent, and congraz on getting into the ladder with it.
NewSunshine
Profile Joined July 2011
United States5938 Posts
March 26 2014 22:54 GMT
#38
On March 27 2014 07:36 moskonia wrote:
I never really understood the hype of 3 player maps, I don't really see the advantage they give over 2 player maps or more so to 4 player maps with no close spawns which basically make it a 3 spawn map with no spawn position advantage. Anyways the map does look decent, and congraz on getting into the ladder with it.

4p with no close spawns is essentially a 2p map. The main thing a 3p map does is the exact opposite of a 4p mirror map. With 4p mirror you have multiple spawn combinations, and everything is perfectly symmetric between the two players every time. With 3p you can only have close spawns, the difference is merely which side you're on, and asymmetry has to be accepted because there's no other way. Just depends on what you're looking for and this time, Blizzard wants the latter.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
zelevin
Profile Joined January 2012
United States321 Posts
March 26 2014 23:42 GMT
#39
On February 20 2014 09:41 zelevin wrote:
Show nested quote +
On February 17 2014 11:39 L3monsta wrote:
On February 14 2014 07:19 zelevin wrote:
Dang it! I'm tired of seeing all of these great maps on the forums and never seeing them in tournaments or on ladder!

Are 3 player maps ever used in tournaments? I don't recall ever seeing one in a tournament..

Traditional use isn't necessarily good. Even if Testbug and Xel'naga Fortress didn't exist, the lack of 3 player maps isn't a reason to not use it; it's a reason TO use it! All the "problems" in Starcraft are being blamed on the maps, and I think that I am right when I say we need something different. This map is completely different, and it would add a great deal of variety in the game play -- which is what blizzard tried to do with Alterzim and Deadbase (Daedalus).


... Oh my god... Blizzard saw what I saw...
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
moskonia
Profile Joined January 2011
Israel1448 Posts
March 27 2014 00:19 GMT
#40
On March 27 2014 07:54 NewSunshine wrote:
Show nested quote +
On March 27 2014 07:36 moskonia wrote:
I never really understood the hype of 3 player maps, I don't really see the advantage they give over 2 player maps or more so to 4 player maps with no close spawns which basically make it a 3 spawn map with no spawn position advantage. Anyways the map does look decent, and congraz on getting into the ladder with it.

4p with no close spawns is essentially a 2p map. The main thing a 3p map does is the exact opposite of a 4p mirror map. With 4p mirror you have multiple spawn combinations, and everything is perfectly symmetric between the two players every time. With 3p you can only have close spawns, the difference is merely which side you're on, and asymmetry has to be accepted because there's no other way. Just depends on what you're looking for and this time, Blizzard wants the latter.

I still don't see a point in 3 player maps. Having rotational spawns mean there is luck involved, unlike mirror symmetry, which normally it is best to scout the close spawns first, thus negating luck while still allowing multiple spawns. 2 in 1 maps reduce the luck factor even more, which is good imo. I am all for asymmetry, but I think rotational symmetry is the wrong way to achieve it.

In my opinion the reason people are so excited for a 3 player map is the same reason people were so excited about New Polaris, because it's new and weird, and it's a cool gimmick. While seeing it in shourcraft clan wars have made me gain much more respect for the map, I still keep the opinion that the reason it won the poll was because of a gimmick and not map quality. IMO 3 player maps with rotational symmetry (as well as rotational symmetry in general) is a silly concept, and there is nothing it does better than 2 player asymmetrical maps or 4 player maps with 1 spawn disabled.
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