TeamLiquid Map Contest Finalists - Page 5
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sandstorm
8 Posts
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XilDarkz
United States563 Posts
Wasn't the main-low-ground tried in Proleague and ditched because of the dramatic changes of the early defense paradigm? It seems like a high-ground bunker or cannon rush would be unstoppable, and as a result you'd be forced to taking your high ground and not letting anything past the natural choke asap in all match-ups except ZvZ, forcing the fast-expand-or-die-trying mentality that you saw mostly in early SC2 maps like Shattered Temple or Metalopolis, with one-base openings being inherently all-in? | ||
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Plexa
Aotearoa39261 Posts
On May 21 2013 01:21 XilDarkz wrote: Keru: Wasn't the main-low-ground tried in Proleague and ditched because of the dramatic changes of the early defense paradigm? It seems like a high-ground bunker or cannon rush would be unstoppable, and as a result you'd be forced to taking your high ground and not letting anything past the natural choke asap in all match-ups except ZvZ, forcing the fast-expand-or-die-trying mentality that you saw mostly in early SC2 maps like Shattered Temple or Metalopolis, with one-base openings being inherently all-in? On May 20 2013 23:01 Plexa wrote: We're aware the the low-ground main of Keru is a significant risk. If the testing conducted this week by TL strategy concludes that pvp is broken on the map we have a highground version of the map ready to swap in. We felt that given the radical changes to SC2 via HotS it was worth giving PvP a chance on this map with lowground mains. Extend PvP to all matchups ![]() | ||
Meerel
Germany713 Posts
On May 21 2013 00:13 Archvil3 wrote: Gz guys! Especially gz to Mereel, more then compensating for every contest where he almost, but didnt, become a finalist! No reason to rage and get yourself banned this time hurh hurh thx ![]() | ||
chuky500
France473 Posts
All in all I think Blizzard does a better job at experimenting new features with the ladder maps. | ||
soon.Cloak
United States983 Posts
On May 20 2013 22:33 nimdil wrote: lefix has three maps as well. Personally I'd welcome three players map. :O thanks for catching that. Nice to know we have some amazing mappers hanging around here. | ||
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Plexa
Aotearoa39261 Posts
On May 21 2013 01:34 chuky500 wrote: I can't say lefix and samro being finalists is a surprise considering they've helped organize the tournament. I can't say I like the maps that are selected and I was hoping for a bit more originality or new features. Several maps play exactly like Daybreak and I think the layout has had its time, some maps have impossible 3rds which is the problem on already existing maps in hots. The only features that seem to have been validated are low ground mains or warpable backdoors and they're getting very old. Plus they're not fun features and make random/broken games. I included a replay of my map with Euro GM players and apparently noone of the judges bothered to look at it to know if my features were balanced. All in all I think Blizzard does a better job at experimenting new features with the ladder maps. chuky. 1) Back2back will never win any map tournament no matter how many times you submit it. Sorry. 2) Read the OP. All maps were judged without any way for the judges to identify the maps as being from the author or from a team. | ||
Armada Vega
Canada120 Posts
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Qikz
United Kingdom12022 Posts
On May 21 2013 01:12 Zax19 wrote: Well, that’s the thing. I love Daybreak because it’s a good map, and a good map is more important to me than a new map. It’s not about being a clone anyway, for example Penumbra, EK Icecrown , The Belly of the Beast, Artesia Prospect and Eureka seem interesting. I don’t think that going for quirky maps just for the sake of something new is a good idea. You made your opinion clear during CTL so it’s not a new concept to me but I didn’t expect TLMC to turn out this way. Looking at every HoTS game played on it, Daybreak is far from a good map. We don't know what a good HoTS map is yet. Also @Keru, I like the low ground main and I honestly don't see what the difference it makes. Surely in everything but maybe PvP you could wall in on the highground and zerg take early expands in every matchup anyway so it makes little to no difference to them. I remember plenty of maps in BW where as Terran I'd have to wall off initially at the choke to my nat rather than my main and it worked fine. | ||
Incubus1993
Canada140 Posts
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Killmouse
Austria5700 Posts
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bobsire
Canada296 Posts
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( bush
321 Posts
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lefix
Germany1082 Posts
On May 21 2013 02:00 ( bush wrote: Crux Frost is the best by far. Its different than any map ever made for SC2, which is really good. Ironically, it is probably also the most 'old school' map among the finalists. | ||
SolarJto
United States260 Posts
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figq
12519 Posts
p.s. This should have a front page panel among the other major TL news. | ||
Diamond
United States10796 Posts
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Fatam
1986 Posts
I think I like most of the choices, and I'm glad they chose some experimental maps (was really afraid of all-standard)! I think Koprulu was probably a mistake (<3 most of monitor's maps though) because of the ginormous positional imbalance.. but we'll see how it plays. I'm also highly dubious of lowground mains in SC2 @ Keru, but we should playtest before deciding for sure.. Looking forward to seeing them played and seeing what emerges from the rest! | ||
VArsovskiSC
Macedonia563 Posts
There are some maps that I don't like TBH.. A lot of the 4 spawn in corner maps seem to have the same or a very similar at least pathing in the middle.. GL to all of the contenders though.. ![]() | ||
saltis
159 Posts
p.s. I am just a casual player (platinum) and dare to speak in the name of newbies and for the sake of SC2 popularity. | ||
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