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TeamLiquid Map Contest Finalists - Page 5

Forum Index > SC2 Maps & Custom Games
315 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 14 15 16 Next All
sandstorm
Profile Joined June 2012
8 Posts
May 20 2013 16:17 GMT
#81
first impression, ESV Ravage my favorite.
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
Last Edited: 2013-05-20 16:23:26
May 20 2013 16:21 GMT
#82
Keru:

Wasn't the main-low-ground tried in Proleague and ditched because of the dramatic changes of the early defense paradigm? It seems like a high-ground bunker or cannon rush would be unstoppable, and as a result you'd be forced to taking your high ground and not letting anything past the natural choke asap in all match-ups except ZvZ, forcing the fast-expand-or-die-trying mentality that you saw mostly in early SC2 maps like Shattered Temple or Metalopolis, with one-base openings being inherently all-in?
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-05-20 16:25:06
May 20 2013 16:24 GMT
#83
On May 21 2013 01:21 XilDarkz wrote:
Keru:

Wasn't the main-low-ground tried in Proleague and ditched because of the dramatic changes of the early defense paradigm? It seems like a high-ground bunker or cannon rush would be unstoppable, and as a result you'd be forced to taking your high ground and not letting anything past the natural choke asap in all match-ups except ZvZ, forcing the fast-expand-or-die-trying mentality that you saw mostly in early SC2 maps like Shattered Temple or Metalopolis, with one-base openings being inherently all-in?
On May 20 2013 23:01 Plexa wrote:
Show nested quote +
On May 20 2013 22:47 TechSc2 wrote:
On May 20 2013 22:20 Arco wrote:
Keru seems interesting but the potential of warpgate allins in PVP scares me. Time to see what PVP would be like having low ground to high ground pylon warpins in HotS with Mothership Core, except this time they're high ground to low ground. :D


I actually consider this a serious and unnacceptable flaw in a map, where the only viable strategy in PvP will be a 4 gate. In one of my subitted maps i have the same feature, but i actually fixed it by adding an extra layer into the natural to let the defending player have an actual ramp like in normal maps.

aka main goes up, there is a plateau, then goes up again into a smaller plateau, then goes down like a normal ramp into natural.

We're aware the the low-ground main of Keru is a significant risk. If the testing conducted this week by TL strategy concludes that pvp is broken on the map we have a highground version of the map ready to swap in. We felt that given the radical changes to SC2 via HotS it was worth giving PvP a chance on this map with lowground mains.

Extend PvP to all matchups but yeah, we're aware but we want to test properly before abandoning the low ground.
Administrator~ Spirit will set you free ~
Meerel
Profile Joined March 2012
Germany713 Posts
May 20 2013 16:25 GMT
#84
On May 21 2013 00:13 Archvil3 wrote:
Gz guys!

Especially gz to Mereel, more then compensating for every contest where he almost, but didnt, become a finalist! No reason to rage and get yourself banned this time hurh hurh

thx
SDMF
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2013-05-20 16:42:04
May 20 2013 16:34 GMT
#85
I can't say lefix and samro being finalists is a surprise considering they've helped organize the tournament. I can't say I like the maps that are selected and I was hoping for a bit more originality or new features. Several maps play exactly like Daybreak and I think the layout has had its time, some maps have impossible 3rds which is the problem on already existing maps in hots. The only features that seem to have been validated are low ground mains or warpable backdoors and they're getting very old. Plus they're not fun features and make random/broken games. I included a replay of my map with Euro GM players and apparently noone of the judges bothered to look at it to know if my features were balanced.

All in all I think Blizzard does a better job at experimenting new features with the ladder maps.
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
May 20 2013 16:37 GMT
#86
On May 20 2013 22:33 nimdil wrote:
Show nested quote +
On May 20 2013 21:26 soon.Cloak wrote:
congrats to all

Edit: Mereel got 2 in! Very well done!

Double Edit: Wait, wait, he got THREE in!?! That's ridiculous, lol.

lefix has three maps as well.

Personally I'd welcome three players map.


:O

thanks for catching that. Nice to know we have some amazing mappers hanging around here.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 20 2013 16:48 GMT
#87
On May 21 2013 01:34 chuky500 wrote:
I can't say lefix and samro being finalists is a surprise considering they've helped organize the tournament. I can't say I like the maps that are selected and I was hoping for a bit more originality or new features. Several maps play exactly like Daybreak and I think the layout has had its time, some maps have impossible 3rds which is the problem on already existing maps in hots. The only features that seem to have been validated are low ground mains or warpable backdoors and they're getting very old. Plus they're not fun features and make random/broken games. I included a replay of my map with Euro GM players and apparently noone of the judges bothered to look at it to know if my features were balanced.

All in all I think Blizzard does a better job at experimenting new features with the ladder maps.

chuky.
1) Back2back will never win any map tournament no matter how many times you submit it. Sorry.
2) Read the OP. All maps were judged without any way for the judges to identify the maps as being from the author or from a team.
Administrator~ Spirit will set you free ~
Armada Vega
Profile Joined January 2011
Canada120 Posts
May 20 2013 16:51 GMT
#88
Strangewood Mire looks good for mech against protoss. The choke at natural allows tanks on the highground in your main to protect you from immortal busts and other all ins. Kind of like neo planet S. and has a bw flavor to your first 3 bases. I hope this map is added.
twitter: @ArmadaVega
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-05-20 16:55:08
May 20 2013 16:52 GMT
#89
On May 21 2013 01:12 Zax19 wrote:
Show nested quote +
On May 21 2013 00:49 Plexa wrote:
On May 21 2013 00:42 Zax19 wrote:
That’s a surprisingly poor selection. Ravage is ok, the rest is too flawed in one way or another to make it to the final IMO.

A huge problem in map making right now is that people have boxed 'acceptable' maps into a set of constraints that stifle creativity to the point where if a map isn't a daybreak clone it is a shit map. With HotS changing so many things I think it's time we leave our preconceived notions of what makes a map good at the door and see what these maps have to offer to spice up gameplay. Any serious imbalances will be treated before the TL Open after the testing of the TL Strategy team.

EDIT: all maps except retribution have been uploaded. Retribution is giving me an error when I try upload it so I will work out what is going wrong with NewSunshine and get it uploaded asap.

Well, that’s the thing. I love Daybreak because it’s a good map, and a good map is more important to me than a new map. It’s not about being a clone anyway, for example Penumbra, EK Icecrown , The Belly of the Beast, Artesia Prospect and Eureka seem interesting. I don’t think that going for quirky maps just for the sake of something new is a good idea. You made your opinion clear during CTL so it’s not a new concept to me but I didn’t expect TLMC to turn out this way.


Looking at every HoTS game played on it, Daybreak is far from a good map.

We don't know what a good HoTS map is yet.

Also @Keru, I like the low ground main and I honestly don't see what the difference it makes. Surely in everything but maybe PvP you could wall in on the highground and zerg take early expands in every matchup anyway so it makes little to no difference to them.

I remember plenty of maps in BW where as Terran I'd have to wall off initially at the choke to my nat rather than my main and it worked fine.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Incubus1993
Profile Joined February 2013
Canada140 Posts
May 20 2013 16:56 GMT
#90
These are the 1v1 finishes lol? Yeonsu and Ravage are the only good/great ones there, the rest are below average imo. Nice contest any ways I like the team play addition we needed it.
"I like to keep an open mind, but not so open my brains fall out."
Killmouse
Profile Joined August 2010
Austria5700 Posts
May 20 2013 16:58 GMT
#91
koprulu and ravage looks interesting! i like frost too
yo
bobsire
Profile Joined December 2011
Canada296 Posts
May 20 2013 17:00 GMT
#92
none of the maps seemed really really cool. I guess playing on them will give a better judgment.
( bush
Profile Joined April 2011
321 Posts
May 20 2013 17:00 GMT
#93
Crux Frost is the best by far. Its different than any map ever made for SC2, which is really good.
oo
lefix
Profile Joined February 2011
Germany1082 Posts
May 20 2013 17:02 GMT
#94
On May 21 2013 02:00 ( bush wrote:
Crux Frost is the best by far. Its different than any map ever made for SC2, which is really good.

Ironically, it is probably also the most 'old school' map among the finalists.
Map of the Month | The Planetary Workshop | SC2Melee.net
SolarJto
Profile Blog Joined April 2011
United States260 Posts
May 20 2013 17:07 GMT
#95
Great maps!
-University of New Mexico CSL Coordinator-
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2013-05-20 17:13:53
May 20 2013 17:10 GMT
#96
Koprulu won me with the mineral wall on the side. All maps are really great, to me they are all winners already, and hopefully we will see them played a lot.

p.s. This should have a front page panel among the other major TL news.
If you stand next to my head, you can hear the ocean. - Day[9]
Diamond
Profile Blog Joined May 2009
United States10796 Posts
May 20 2013 17:20 GMT
#97
GJ everyone! Also ESV fighting!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Fatam
Profile Joined June 2012
1986 Posts
May 20 2013 17:41 GMT
#98
Grats to the winners! I didn't really expect to win, since mine didn't have the greatest aesthetics (and clearly aesthetics were one of the important things here). But I had some hope of course :-P

I think I like most of the choices, and I'm glad they chose some experimental maps (was really afraid of all-standard)! I think Koprulu was probably a mistake (<3 most of monitor's maps though) because of the ginormous positional imbalance.. but we'll see how it plays. I'm also highly dubious of lowground mains in SC2 @ Keru, but we should playtest before deciding for sure..

Looking forward to seeing them played and seeing what emerges from the rest!
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
May 20 2013 17:44 GMT
#99
I really like the maps from Meerel.. The guy had guts to play around with 1v1 maps with different pathings on the middle, though that last map of his (with Throne in the name) looks a lot like "Eye of the storm" from BW.. Liked to play PvZ a lot on that one, so kinda cool that there is similar map again..

There are some maps that I don't like TBH.. A lot of the 4 spawn in corner maps seem to have the same or a very similar at least pathing in the middle..

GL to all of the contenders though..
Another world, another place, another universe, won the race.. :) ;) :P
saltis
Profile Joined September 2012
159 Posts
Last Edited: 2013-05-20 17:54:42
May 20 2013 17:48 GMT
#100
Uh, i really sick of dark maps. Even if it would be of a great design i still wouldn't vote for a dark maps. They are simply unattractive, depressive and unplayable at sunny day.
p.s. I am just a casual player (platinum) and dare to speak in the name of newbies and for the sake of SC2 popularity.
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