• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:18
CEST 14:18
KST 21:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!35Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion Best Games Kespa era [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5285 users

TeamLiquid Map Contest Finalists - Page 14

Forum Index > SC2 Maps & Custom Games
315 CommentsPost a Reply
Prev 1 12 13 14 15 16 Next All
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 22 2013 17:53 GMT
#261
On May 23 2013 02:51 chuky500 wrote:
5 finalists out of 9 have siegable naturals, I bet they must love Steppes of War and Lost temple. Call that superior mapping skills if you want I call that a disgrace. After 3 years of mocking Blizzard and trolling other community mappers (I personally got a Rick Astley award) that's what they've came up with ? After the multiple circle jerks about "VARS" (only left-right symmetry was balanced), the 4player-rotational-symmetry, big-main-tiny-natural-touching-3rd, circle syndrome, 6-minerals-bases, daybreak clones, now siegable naturals and backdoors to the main is the new thing ? I really doubt you will "shake up the metagame" by going back to 3 year old gimmicks. I've organized a handful of tournaments with community maps and top players and in my opinion the good mappers have left the community a long time ago. This is not superior skills and they weren't even the best maps out there.

Wut.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
May 22 2013 17:56 GMT
#262
On May 23 2013 01:44 LainRivers wrote:
Show nested quote +
On May 23 2013 01:28 FlyingBeer wrote:
On May 23 2013 00:29 IronManSC wrote:
On May 22 2013 17:57 -NegativeZero- wrote:
On May 22 2013 16:02 wrl wrote:
Yeonsu, Insidious, and Electric Circuit are 3 of my favorites, but can someone link me to an explanation as to why Ravage is good? I think it is totally out of its league compared to the other finalists. A lot of people seem to like it, but I haven't heard a compelling argument as to why it should even be considered. Sure it is all around solid, but so were 50 other maps submitted. Insidious has many of the same concepts yet seems to do all of them better. Someone help me out here???

Probably just because it's an ESV map and it's made by IronMan. Personally I thought Ohana was highly overrated as well - both Ohana and Ravage have very linear expansion patterns, and close 3rds make it easy to turtle (especially in the case of Ohana).

Jß
With that logic, that means in TLMC3, lefix, timetwister and meerel will get chosen again unanimously, right?


I believe everyone who was selected in TLMC 1 who submitted to TLMC 2 also got selected again. Grebliv didn't submit, right? It's not a stretch to believe that's what's going to happen.



People with the superior mapping skills are picked often? Blasphemy.

There were plenty of solid maps from other more reputable mappers that also didn't get picked, that's life.


You shouldn't assume someone's opinion when they simply state a fact. I never stated agreement with anything NegativeZero wrote.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-05-22 18:07:12
May 22 2013 18:06 GMT
#263
On May 23 2013 02:51 chuky500 wrote:
5 finalists out of 9 have siegable naturals, I bet they must love Steppes of War and Lost temple. Call that superior mapping skills if you want I call that a disgrace. After 3 years of mocking Blizzard and trolling other community mappers (I personally got a Rick Astley award) that's what they've came up with ? After the multiple circle jerks about "VARS" (only left-right symmetry was balanced), the solid vs creative, the 4player-rotational-symmetry, big-main-tiny-natural-touching-3rd, circle syndrome, 6-minerals-bases, daybreak clones, now siegable naturals and backdoors to the main is the new thing ? I really doubt you will "shake up the metagame" by going back to 3 year old gimmicks. I've organized a handful of tournaments with community maps and top players and in my opinion the good mappers have left the community a long time ago. This is not superior skills and they were neither the most balanced nor creative maps out there.


hmm by my count only 3 of them have mineral lines that are at all siegable from outside of the nat.. and one of those you can just barely hit 1 geyser, (and another one your siege tank(s) would be in such a vulnerable position that doing it probably wouldn't be worth it). Would need to measure/test to be 100% sure, of course, but I have a pretty decent eye for it. Not sure which others you think are siegable.

Regardless, something being siegable isn't the end of the world. You have to consider the context of it. And just because a map has 1 feature you don't like doesn't mean the entire map is bad. I think if you're going to take aim at something, I would take aim at the 2 maps that seemingly have large positional imbalances, or that the contest wasn't terribly clear on the kind of maps it was looking for.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 22 2013 18:33 GMT
#264
This competition got me back into mapmaking and it was fun. See you all in two years when we have the next one!

+ Show Spoiler +
On May 23 2013 02:51 chuky500 wrote:
5 finalists out of 9 have siegable naturals

Which ones?

I bet they must love Steppes of War and Lost temple.

Of course they do, those maps were awesome.

Call that superior mapping skills if you want I call that a disgrace.

They actually apply the concepts correctly into the maps.

After 3 years of mocking Blizzard and trolling other community mappers (I personally got a Rick Astley award)

Seems like you got rickrolled.

that's what they've came up with ? After the multiple circle jerks about "VARS" (only left-right symmetry was balanced), the solid vs creative, the 4player-rotational-symmetry, big-main-tiny-natural-touching-3rd, circle syndrome, 6-minerals-bases, daybreak clones, now siegable naturals and backdoors to the main is the new thing ? I really doubt you will "shake up the metagame" by going back to 3 year old gimmicks.

It sounds like the real 'circle syndrome' is happening now when it comes to which features are popular.

I've organized a handful of tournaments with community maps and top players and in my opinion the good mappers have left the community a long time ago.

Awww man, I wanted to see them.

This is not superior skills and they were neither the most balanced nor creative maps out there.

That is really your opinion, but I don't agree.
ModeratorI am still alive, somehow
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 22 2013 18:39 GMT
#265
--- Nuked ---
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2013-05-22 19:30:33
May 22 2013 19:23 GMT
#266
On May 23 2013 02:51 chuky500 wrote:
5 finalists out of 9 have siegable naturals, I bet they must love Steppes of War and Lost temple. Call that superior mapping skills if you want I call that a disgrace. After 3 years of mocking Blizzard and trolling other community mappers (I personally got a Rick Astley award) that's what they've came up with ? After the multiple circle jerks about "VARS" (only left-right symmetry was balanced), the solid vs creative, the 4player-rotational-symmetry, big-main-tiny-natural-touching-3rd, circle syndrome, 6-minerals-bases, daybreak clones, now siegable naturals and backdoor to the main is the new thing ? I really doubt you will "shake up the metagame" by going back to 3 year old gimmicks. I've organized a handful of tournaments with community maps and top players and in my opinion the good mappers have left the community a long time ago. This is not superior skills and they were neither the most balanced nor creative maps out there.


I would just like to say to everyone reading Chuky's comments, that I don't think he has any idea what he is talking about, so please do not take him seriously and ignore his negativity.

Firstly, siegable from the low ground naturals and mains are fine. Several maps in the past, including Ohana, Metalopolis, and TDA have such a feature, and those played out just fine in regards to the main and natural sieging. TDA was a bit iffy for the fact that the units sieging the natural were incredibly hard to attack into because of this little 'nook'. Yet, the balance stats showed that TDA was one of the most balanced maps of all time. So, whatever. Additionally, maps that did not have such a 'nook' never saw siege play. I would also like to point out that Back to Back, Chuky's map, has both and he says that map is just fine. I smell a bit of hypocrisy on Chuky's part.

Secondly, I think Chuky doesn't understand why Back to Back has not been chosen in any map tournament for the last 2 or 3 years. The map is incredibly boring, with very linear pathing and expansion pattern. It literally has nothing that would make it stand out from any other maps submitted. Whether the map is balanced or not, Daybreak is quite frankly more interesting, and that's saying something. The map also looks like it was made in roughly an hour, and did no receive any high amounts of care until proam, where the talented mapmaker Johanaz made the map the best it could ever be. Even with such drastic changes, it still is nothing special. I think Chuky just has to realize that in order to get a map anywhere, it has to be different than the dozens of other maps that are made each month, and Back to Back is far from such

Thirdly, I just think Chuky is mad that his map never gets picked for anything, and is thus making nonsensical rage about it. Where this is certainly subjective, I think it's quite valid with the harsh tone and negativity he seems to be coming out with in his comments.

As a result of these factors, I do not think he has any idea what he is talking about, and is just looking to start shit. Thus, I once again please ask anyone reading his comments to not take him seriously and to ignore his negativity. Thanks!

P.S. Chuky, you should try and move on and make another map.
Former ESV Mapmaker | @Timetwister22
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2013-05-22 20:04:18
May 22 2013 19:49 GMT
#267
If you believe sieging a tank between the main and natural is not only possible but that it's the same as sieging from outside the base then I understand why you call me an hypocrit. FYI the version that was submitted is there. About your opinion that it's boring, DOA has casted a King of the Hill on it on the IPL TV, so other people have different views as you. You have your opinion, other people have different ones, no need to call me a hypocrit or say that I have no idea what I'm talking about and btw I have more experience in mapping as you do so maybe you should respect that.

edit : after rereading your post I'd like to reply to you saying I only got attention after the proam contest, I've run several tournaments with players like Dayshi, Seiplo, AdelScoot and other Euro GM so I think it's got plenty of attention before that. The whole Proam contest was a big troll like the Rick Astley award. Johanaz erased most of the work we did on the last day and submitted a different version than what we'd been workin on. Then he mocked me on forums but I didn't say a word about it because he's a respected guy. But that was pretty disrespectful from his side. Now maybe you understand why the so called mapping community isn't high in my heart.
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2013-05-22 20:15:04
May 22 2013 20:03 GMT
#268
On May 23 2013 04:49 chuky500 wrote:
If you believe sieging a tank between the main and natural is not only possible but that it's the same as sieging from outside the base then I understand why you call me an hypocrit. FYI the version that was submitted is there. About your opinion that it's boring, DOA has casted a King of the Hill on it on the IPL TV, so other people have different views as you. You have your opinion, other people have different ones, no need to call me a hypocrit or say that I have no idea what I'm talking about and btw I have more experience in mapping as you do so maybe you should respect that.

edit : after rereading your post I'd like to reply to you saying I only got attention after the proam contest, I've run several tournaments with players like Dayshi, Seiplo, AdelScoot and other Euro GM so I think it's got plenty of attention before that. The whole Proam contest was a big troll like the Rick Astley award. Johanaz erased most of the work we did on the last day and submitted a different version than what we'd been workin on. Then he mocked me on forums but I didn't say a word about it because he's a respected guy. But that was pretty disrespectful from his side. Now maybe you understand why the so called mapping community isn't high in my heart.


Because making a single map gives you more experience than the dozens of maps that I have made. Seems legit.

Edit: Some of my maps have been played on by notable players such as Top, Teaja, Tassadar, Ganzi, Life, and Jjakji. They have also have been played in tournaments such as TL Open, Dreamhack, and the ESV Korean Weekly. Now, have you heard of my maps getting such achievements? I doubt it. Thus, I don't think running little tournaments and getting a couple GM validates as attention.
Former ESV Mapmaker | @Timetwister22
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-05-22 20:07:13
May 22 2013 20:06 GMT
#269
On May 23 2013 05:03 Timetwister22 wrote:
Show nested quote +
On May 23 2013 04:49 chuky500 wrote:
If you believe sieging a tank between the main and natural is not only possible but that it's the same as sieging from outside the base then I understand why you call me an hypocrit. FYI the version that was submitted is there. About your opinion that it's boring, DOA has casted a King of the Hill on it on the IPL TV, so other people have different views as you. You have your opinion, other people have different ones, no need to call me a hypocrit or say that I have no idea what I'm talking about and btw I have more experience in mapping as you do so maybe you should respect that.


Because making a single map gives you more experience than the dozens of maps that I have made. Seems legit.



sshh! it's superouman in disguise!
chuky500
Profile Blog Joined March 2010
France473 Posts
May 22 2013 20:10 GMT
#270
Well I've published 4 and linked to a thread of a whole map pool I reskinned so yeah keep trying attacking me while I get warned.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 22 2013 20:17 GMT
#271
Is this Chuky guy for real?

On May 23 2013 05:10 chuky500 wrote:
Well I've published 4 and linked to a thread of a whole map pool I reskinned so yeah keep trying attacking me while I get warned.


That still doesn't give you the same amount of mapping experience as TimeTwister, let alone more of it. Running tournaments with GM players in it also doesn't qualify as mapping experience; I've done the same and I can guarantee I didn't learn anything about mapping while being busy updating brackets, finding games for casters, and supporting the players with their questions.

I think a little dose of reality might do you some good, man. o_O
Twitter: @iamcaustic
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 22 2013 20:19 GMT
#272
On May 23 2013 05:10 chuky500 wrote:
Well I've published 4 and linked to a thread of a whole map pool I reskinned so yeah keep trying attacking me while I get warned.

Why would reskinning a map give you any experience? I mean, it's cool, but I don't see how that would give you a better insight in map design.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
chuky500
Profile Blog Joined March 2010
France473 Posts
May 22 2013 20:48 GMT
#273
Being in the scene since the beginning of SC2 mapping gives you experience, and modifying the same map over 3 years, watching the metagame evolve over the years and tweaking the map accordingly gives you experience. I won't comment on the claim that it was made in "roughly an hour". I was there when every community map had a backdoor to the main like Blistering Sands and a siegeable natural like Lost Temple. Timetwister22 wasn't. So he made Haven's Lagoon and now he's popular, but it doesn't give him the right to say I have no idea what I'm talking about.
Samro225am
Profile Joined August 2010
Germany982 Posts
May 22 2013 20:54 GMT
#274
On May 23 2013 05:48 chuky500 wrote:
Being in the scene since the beginning of SC2 mapping gives you experience, and modifying the same map over 3 years, watching the metagame evolve over the years and tweaking the map accordingly gives you experience. I won't comment on the claim that it was made in "roughly an hour". I was there when every community map had a backdoor to the main like Blistering Sands and a siegeable natural like Lost Temple. Timetwister22 wasn't. So he made Haven's Lagoon and now he's popular, but it doesn't give him the right to say I have no idea what I'm talking about.



okay guys, let's sort this out.
chuky has been around here forever and has seen all kind of maps with strange features and the metagame evolve.
timetwister has made more than one ugly, but famous (and quite good) map called lagoon something.

now back to playing and/or mapping, pron or whatever. this shit here leads to nothing and destroys my favorite thread in the last two years.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2013-05-22 21:29:26
May 22 2013 20:55 GMT
#275
On May 23 2013 05:10 chuky500 wrote:
Well I've published 4 and linked to a thread of a whole map pool I reskinned so yeah keep trying attacking me while I get warned.


Your perception of "mapping experience" makes no sense. Basically your argument is

"Timetwister, you just make maps. Cool. But I make maps and re-skin them, so I have more mapping experience!"


Re-skinning is nothing but a low-rated skill. Can you precisely port over a Broodwar map? Can you take an old WoL map and make it totally different for HotS like I did with Khaydaria/Khalis? Do you understand lighting regions? Can you make tutorials? Have you posted anything in the Map Art Thread? How many maps, aside from Back2back and Congo did you make? What's your latest?

Running a few tournaments and altering your map for the past 3 years does not give you mapping experience. It gives you knowledge of the metagame, plain and simple. If you want to claim you have such experience, then your next map should no doubt look like the next Cloud Kingdom.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
May 22 2013 21:00 GMT
#276
On May 23 2013 05:48 chuky500 wrote:
Being in the scene since the beginning of SC2 mapping gives you experience, and modifying the same map over 3 years, watching the metagame evolve over the years and tweaking the map accordingly gives you experience. I won't comment on the claim that it was made in "roughly an hour". I was there when every community map had a backdoor to the main like Blistering Sands and a siegeable natural like Lost Temple. Timetwister22 wasn't. So he made Haven's Lagoon and now he's popular, but it doesn't give him the right to say I have no idea what I'm talking about.


Dude, get some respect and stop attributing every failure on your part to some kind of global conspiracy against you. If you've allegedly been tweaking the map in line with the metagame you should consider the fact that it's barely changed at all in all that time. It's not a good map and the fact that you organised tournaments and put it in the map pool or poorly recoloured a few ladder maps doesn't mean you have a better understanding of map balance than: (1) the entire mapmaking community; (2) the judges of this competition; (3) the pros who have given feedback not only in the form of judging (i.e. TLO, Morrow) but also in terms of the feedback that the mapmaking teams regularly get from decent players.

tl;dr Grow up.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
lefix
Profile Joined February 2011
Germany1082 Posts
May 22 2013 21:05 GMT
#277
You have been modifying the same map for over 3 years? Honestly, If people don't like it the first time you show it, they won't like it any more the second time, let alone the xth time 3 years later. Some people don't like your map, that happens more often than not. The best thing you can do is make another map and hope people will like it more.
We all hate Havens Lagoon when we first saw it, Timetwister went on to make dozens of other maps, every single one being better than the one before. At this point, I consider him leagues above your level.
Now go make another map!
Map of the Month | The Planetary Workshop | SC2Melee.net
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 22 2013 21:47 GMT
#278
On May 23 2013 05:48 chuky500 wrote:
Being in the scene since the beginning of SC2 mapping gives you experience

The experience of being an armchair critic, not being a good mapper.

On May 23 2013 05:48 chuky500 wrote:
and modifying the same map over 3 years, watching the metagame evolve over the years and tweaking the map accordingly gives you experience.

The experience of beating a dead horse and making minor adjustments to a failed project, not being a good mapper.

On May 23 2013 05:48 chuky500 wrote:
I won't comment on the claim that it was made in "roughly an hour". I was there when every community map had a backdoor to the main like Blistering Sands and a siegeable natural like Lost Temple. Timetwister22 wasn't. So he made Haven's Lagoon and now he's popular, but it doesn't give him the right to say I have no idea what I'm talking about.

Your belief that Timetwister's only contribution to being a respected community member is through Haven's Lagoon shows a clear disconnect with the mapmaking community as a whole. He's done far more than that, and gives me pause when taking your claims of "being in the scene" since the beginning of SC2 at face value.

I honestly recommend you take a breather, then spend some time working toward contributing to the mapmaking scene instead of having a tantrum over the TLMC finalists and the fact your 3-year-old map was rejected.
Twitter: @iamcaustic
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2013-05-22 22:09:05
May 22 2013 22:03 GMT
#279
I was replying to Timetwister who claimed I supposedly only made a single map that took roughly 1 hour, that I had no idea what I was talking about and that Ohana and Metalopolis had a siegable main (whatever) therefore I was a hypocrit. I'm the one who got a warning btw. The first mapping contest was about finding standard and solid maps, and this one was about finding creative ones that's why I submitted it, and it's not even the same version. If the rules stayed the same I wouldn't have submitted.

You can argue all you want about it being bad or ugly but I consider my map layout in advance for reasons you probably don't care about (distances between bases prevent base trades, attack path is different from defense path, watch towers are used for attack instead of defense, making harassing less 1 sided and other features). When Timetwister claims you can't make a bright lighting with a dark tileset, I don't consider this being leagues above my level. Skinning may be a low skill like Ironmansc says, but I know that each base must have a different set of textures and a different mineral line orientation, because it helps the players and spectators recognize where they are when the camera jumps from a place to another one. So I believe I do know what I'm talking about and I know things you don't. Yes that's experience. But if the mapping community stopped giving troll awards, backstabbing the mapper they're working with and other things you don't know but I won't mention because I've said enough..., and started listening to what other mappers have to say without calling them out the level of maps would increase.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-05-22 22:20:11
May 22 2013 22:19 GMT
#280
--- Nuked ---
Prev 1 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGfest 8.0 Group C
herO vs Krystianer
Solar vs Cure
IntoTheiNu 539
PiGStarcraft501
3DClanTV 36
BRAT_OK 29
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #148
CranKy Ducklings83
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft501
Lowko424
Rex 80
BRAT_OK 29
MindelVK 25
SHIN 7
StarCraft: Brood War
Britney 62815
Horang2 3258
Jaedong 2902
Pusan 667
BeSt 612
firebathero 598
Hyuk 592
EffOrt 268
Zeus 257
Last 188
[ Show more ]
Barracks 188
Rush 177
Leta 165
ZerO 133
Mong 128
PianO 93
hero 71
[sc1f]eonzerg 63
ToSsGirL 52
Free 41
HiyA 36
Sexy 35
Sharp 31
Bale 26
zelot 17
Sacsri 13
ZergMaN 11
NotJumperer 10
Noble 7
Dota 2
The International39256
singsing4547
Dendi653
Fuzer 505
KheZu191
Counter-Strike
fl0m2925
zeus782
Super Smash Bros
Mew2King120
Other Games
B2W.Neo547
byalli391
ToD201
Trikslyr24
Chillindude11
ZerO(Twitch)7
Organizations
StarCraft 2
ComeBackTV 98
StarCraft: Brood War
UltimateBattle 20
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 78
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1603
League of Legends
• Jankos1567
Upcoming Events
IPSL
3h 42m
Sparkling Tuna Cup
21h 42m
PiG Sty Festival
23h 42m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 3h
OSC
1d 11h
Afreeca Starleague
1d 21h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 22h
The Patches Monday
2 days
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.