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On May 21 2013 23:51 Semmo wrote:Show nested quote +On May 21 2013 23:44 Yello wrote: I've got a bug on Frost, I only see weird flickering where the orange stuff (larva) should be. I haven't got any problems on other maps, so I don't think it's a problem with my PC. Does anyone else have this bug as well? Hi. I'm the mapmaker for Frost. I have not been able to recreate this bug - I had numerous test games and stuff. Is it still there after you restart the map? Also, can you show me the map image via PM? Thanks.
PM'ed you with a screen shot. Does anyone else know another map that uses the canyons with the larva (?) like this, so I can test if I have the problem on other maps as well?
Edit: 4 other people I know have tested the map as well and nobody of them seems to have the problem. I guess it could be some problem with my PC after all
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My vote is for DF Yeonsu for sure!!!!
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There's a wierd flickering bug in sc2 when you force ambient occlusion in the driver settings (Nvidia, maybe with other settings too). Maybe that's related to your bug. In game usually changing the texture quality fixes the bug for this time but it comes back when you load the map again. Though I've seen a WCS stream with the same flickering bug on Daybreak and I doubt streamers activate such options. So I don't know but try to see if anything is default in the drivers settings.
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thanks for taking your time nightmarjoo.
the natcliffs on keru are not pathable
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I can't find the maps on EU ?
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search for tlmc in the custom
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A little sad that there are so many 1v1 maps that still uses watch towers and lotsa very close 3 base. I don't know in what way you could do it but I'd love for some more different maps.They all seem kind of similar even though i havent seen them before. Maybe nostalgia goggles but at the first contest the maps were so diverse :O
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Fair amount of misinformed opinion in the last couple pages. And a fair amount of nightmarjoo. XD I love the way you think about maps.
Re: Keru and PvP, I don't really understand why that is the lowground-main-is-bad example of choice. Nexus cannon has made dedicated 4gate almost impossible to win with. MSC gives you highground vision. So the highground mechanic (vision) is irrelevant even on current maps. You can still FF the ramp. The one thing is that blink is better attacking at the ramp, but it has very little surface area to use. And blink is already infrequently used as an opener (for good reason).
tl;dr more critical thinking please
Re: Base-tradey after the 4th base (with good dynamics from 1-4 bases) doesn't seem like a huge problem. That just means positional value is amplified. At the highest level of play, you can ask for split army aggression and defense in a semi-stable fashion, and the decision to put it all on removing a lategame base (the 5th below the main cliff most often I'd assume) should be met with a viable counterthreat to dissuade it. Taken abstractly, this is not dissimilar from how Cloud Kingdom plays at the 4->5 base stage.
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United States8476 Posts
Btw, we'll be playing TLMC maps throughout the day in channel TLMC on NA. Featuring a mini-tournament. Come play or obs if you'd like.
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The mothership core is the first thing that gets sniped and then you lose the vision. The Nexus canon doesn't last for long, once it's over the opponent comes back. In case of expand vs 1 base allin it's even more favoring the allin because you have to retreat to an unsafe place. Plus the fact that the natural isn't even safe since you can siege it with tanks from the bottom the base. Since when is criticism not critical thinking ?
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On May 22 2013 03:45 chuky500 wrote: The mothership core is the first thing that gets sniped and then you lose the vision. The Nexus canon doesn't last for long, once it's over the opponent comes back. In case of expand vs 1 base allin it's even more favoring the allin because you have to retreat to an unsafe place. Plus the fact that the natural isn't even safe since you can siege it with tanks from the bottom the base. Since when is criticism not critical thinking ? MSC has longer vision range than stalkers can shoot. There's no reason to lose it. If someone is 4gating you, you should have 3gates + tech by the time your first overcharge wears off. Most builds don't try to hold a 4gate at the ramp anymore, so the lowground isn't even very important in those cases.
I will see you all in tlmc for games!
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All look great. Excellent work community!
B-but......no beach tilesets. T_____T
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I'm really looking forward to the tourney and I hope a lot of pros show up for these. Seeing a tournament testing new maps is f*cking amazing and I really loved the last one, it produced my favorite map in SC2 so far. <3
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You need to update to the hots metagame eatthepath, 4 gate is a thing of the past. Most PvP have air so you can snipe the mothership core, or DT rush and you break the forcefield with archons. If you cared reading you'd know I was talking about proxy stargate and 4gate warp prism on this map.
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I think you should have displayed mapsize.
The 1:1 maps look fine. The 2:2 maps look really good for the most part. The 3.3 maps look absolutely terrible to play. CruX Breeze looks like a new hunters and therefor awesome.
I hope the 4:4 maps are not that huge as some of the new ones, where you have to turn down everything if you dont want a lagfest.
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I really love Strangewood Mire! Beautiful design and it seems balanced to me.
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On May 22 2013 04:34 Zygno wrote: I really love Strangewood Mire! Beautiful design and it seems balanced to me.
i am looking forward to replays from all skill levels obviously! feel free to send me a pm or post your thoughts in Strangewood's mapthread
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Sweet maps can't wait to see them play live.
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I agree with David Kim that there should be some imbalanced maps in order to force more variety of play style, where certain strategies are more powerful on some maps and less so on others.
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