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TeamLiquid Map Contest Finalists - Page 12

Forum Index > SC2 Maps & Custom Games
315 CommentsPost a Reply
Prev 1 10 11 12 13 14 16 Next All
Yello
Profile Blog Joined July 2010
Germany7411 Posts
Last Edited: 2013-05-21 15:39:56
May 21 2013 15:15 GMT
#221
On May 21 2013 23:51 Semmo wrote:
Show nested quote +
On May 21 2013 23:44 Yello wrote:
I've got a bug on Frost, I only see weird flickering where the orange stuff (larva) should be. I haven't got any problems on other maps, so I don't think it's a problem with my PC.
Does anyone else have this bug as well?


Hi. I'm the mapmaker for Frost. I have not been able to recreate this bug - I had numerous test games and stuff. Is it still there after you restart the map? Also, can you show me the map image via PM? Thanks.


PM'ed you with a screen shot. Does anyone else know another map that uses the canyons with the larva (?) like this, so I can test if I have the problem on other maps as well?

Edit: 4 other people I know have tested the map as well and nobody of them seems to have the problem. I guess it could be some problem with my PC after all
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Docta-thunder
Profile Joined July 2011
United States52 Posts
May 21 2013 15:47 GMT
#222
My vote is for DF Yeonsu for sure!!!!
Ignorance is bliss, but knowledge is power!
chuky500
Profile Blog Joined March 2010
France473 Posts
May 21 2013 16:24 GMT
#223
There's a wierd flickering bug in sc2 when you force ambient occlusion in the driver settings (Nvidia, maybe with other settings too). Maybe that's related to your bug. In game usually changing the texture quality fixes the bug for this time but it comes back when you load the map again. Though I've seen a WCS stream with the same flickering bug on Daybreak and I doubt streamers activate such options. So I don't know but try to see if anything is default in the drivers settings.
Meerel
Profile Joined March 2012
Germany713 Posts
May 21 2013 16:34 GMT
#224
thanks for taking your time nightmarjoo.

the natcliffs on keru are not pathable
SDMF
Zygno
Profile Joined August 2012
Austria276 Posts
May 21 2013 17:29 GMT
#225
I can't find the maps on EU ?
lefix
Profile Joined February 2011
Germany1082 Posts
May 21 2013 17:53 GMT
#226
search for tlmc in the custom
Map of the Month | The Planetary Workshop | SC2Melee.net
Quateras
Profile Joined August 2012
Germany867 Posts
May 21 2013 18:14 GMT
#227
A little sad that there are so many 1v1 maps that still uses watch towers and lotsa very close 3 base.
I don't know in what way you could do it but I'd love for some more different maps.They all seem kind of similar even though i havent seen them before.
Maybe nostalgia goggles but at the first contest the maps were so diverse :O
"If you don't know where you are going, you can never get lost."
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 21 2013 18:15 GMT
#228
Fair amount of misinformed opinion in the last couple pages. And a fair amount of nightmarjoo. XD I love the way you think about maps.

Re: Keru and PvP, I don't really understand why that is the lowground-main-is-bad example of choice. Nexus cannon has made dedicated 4gate almost impossible to win with. MSC gives you highground vision. So the highground mechanic (vision) is irrelevant even on current maps. You can still FF the ramp. The one thing is that blink is better attacking at the ramp, but it has very little surface area to use. And blink is already infrequently used as an opener (for good reason).

tl;dr more critical thinking please

Re: Base-tradey after the 4th base (with good dynamics from 1-4 bases) doesn't seem like a huge problem. That just means positional value is amplified. At the highest level of play, you can ask for split army aggression and defense in a semi-stable fashion, and the decision to put it all on removing a lategame base (the 5th below the main cliff most often I'd assume) should be met with a viable counterthreat to dissuade it. Taken abstractly, this is not dissimilar from how Cloud Kingdom plays at the 4->5 base stage.
Comprehensive strategic intention: DNE
monk
Profile Blog Joined May 2009
United States8476 Posts
May 21 2013 18:40 GMT
#229
Btw, we'll be playing TLMC maps throughout the day in channel TLMC on NA. Featuring a mini-tournament. Come play or obs if you'd like.
Moderator
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2013-05-21 18:47:40
May 21 2013 18:45 GMT
#230
The mothership core is the first thing that gets sniped and then you lose the vision. The Nexus canon doesn't last for long, once it's over the opponent comes back. In case of expand vs 1 base allin it's even more favoring the allin because you have to retreat to an unsafe place. Plus the fact that the natural isn't even safe since you can siege it with tanks from the bottom the base. Since when is criticism not critical thinking ?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 21 2013 18:56 GMT
#231
On May 22 2013 03:45 chuky500 wrote:
The mothership core is the first thing that gets sniped and then you lose the vision. The Nexus canon doesn't last for long, once it's over the opponent comes back. In case of expand vs 1 base allin it's even more favoring the allin because you have to retreat to an unsafe place. Plus the fact that the natural isn't even safe since you can siege it with tanks from the bottom the base. Since when is criticism not critical thinking ?

MSC has longer vision range than stalkers can shoot. There's no reason to lose it. If someone is 4gating you, you should have 3gates + tech by the time your first overcharge wears off. Most builds don't try to hold a 4gate at the ramp anymore, so the lowground isn't even very important in those cases.

I will see you all in tlmc for games!
Comprehensive strategic intention: DNE
IPA
Profile Joined August 2010
United States3206 Posts
May 21 2013 19:02 GMT
#232
All look great. Excellent work community!

B-but......no beach tilesets. T_____T
Time held me green and dying though I sang in my chains like the sea.
ACrow
Profile Joined October 2011
Germany6583 Posts
May 21 2013 19:06 GMT
#233
I'm really looking forward to the tourney and I hope a lot of pros show up for these. Seeing a tournament testing new maps is f*cking amazing and I really loved the last one, it produced my favorite map in SC2 so far.
<3
Get off my lawn, young punks
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2013-05-21 19:19:21
May 21 2013 19:18 GMT
#234
You need to update to the hots metagame eatthepath, 4 gate is a thing of the past. Most PvP have air so you can snipe the mothership core, or DT rush and you break the forcefield with archons. If you cared reading you'd know I was talking about proxy stargate and 4gate warp prism on this map.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
May 21 2013 19:27 GMT
#235
I think you should have displayed mapsize.

The 1:1 maps look fine.
The 2:2 maps look really good for the most part.
The 3.3 maps look absolutely terrible to play.
CruX Breeze looks like a new hunters and therefor awesome.

I hope the 4:4 maps are not that huge as some of the new ones, where you have to turn down everything if you dont want a lagfest.
I have the best fucking lawyers in the country including the man they call the Malmis.
Zygno
Profile Joined August 2012
Austria276 Posts
May 21 2013 19:34 GMT
#236
I really love Strangewood Mire! Beautiful design and it seems balanced to me.
Samro225am
Profile Joined August 2010
Germany982 Posts
May 21 2013 19:43 GMT
#237
On May 22 2013 04:34 Zygno wrote:
I really love Strangewood Mire! Beautiful design and it seems balanced to me.


i am looking forward to replays from all skill levels obviously! feel free to send me a pm or post your thoughts in Strangewood's mapthread
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 21 2013 19:56 GMT
#238
Live TLMC games here: http://www.twitch.tv/esvision
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Vantastic
Profile Joined October 2009
United States112 Posts
May 21 2013 19:58 GMT
#239
Sweet maps can't wait to see them play live.
Winters: Captain Sobel... we salute the rank, not the man.
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
May 21 2013 20:09 GMT
#240
I agree with David Kim that there should be some imbalanced maps in order to force more variety of play style, where certain strategies are more powerful on some maps and less so on others.
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