TeamLiquid Map Contest Finalists - Page 10
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shin_toss
Philippines2589 Posts
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evergreensc
United States268 Posts
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Uvantak
Uruguay1381 Posts
3 maps by lefix and mereel, wow that's quite an achievement guys. And for the other maps i must say that i'm trilled to have some good quality maps on the ladder ^^ but i hope they don't last too long in it (IE Cloud Kingdom, daybreak, etc) and blizz/TL start doing this contest more often (around 2 seasons or so) | ||
FlyingBeer
United States262 Posts
On May 21 2013 04:54 monk wrote: Blizzard specifically said to pick maps that will shake up the metagame. That is what we did. There were some maps that we knew wouldn't work, no matter what the modifications, that were submitted. Those did not make it. The judges in this contest, most of whom are very high level players, deemed that these "risks" had a good chance of being successful. In the near future, we will be testing these maps both in lots of private games and the TLOpen. Should these "risks" be too drastic, we can simply make some modifications. For example, how hard is it really to turn the low ground main on Keru into high ground? Also, I'll note that Keru probably would have made it even if the main were originally high ground. This makes a hell of a lot more sense to me than: "Maps which encourage the metagame to develop in interesting ways will most likely score well." When the guidelines were listed, I assumed that was something team liquid had devised based on the repeated use of the word "we" instead of saying Blizzard. I assumed the judges would end up choosing maps that were a lot like the ones from TLMC 1. Boy was I way off in that assessment. | ||
VirtuallyJesse
United States398 Posts
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Greendotz
United Kingdom2053 Posts
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Fatam
1986 Posts
Something that adds strategic options to the game that can have real impact on its outcome such as rock towers (assuming they aren't placed retardedly) aren't gimmicky. | ||
BitWise19
United States2 Posts
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pseudocalm
Canada98 Posts
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Qikz
United Kingdom12022 Posts
The other big issue I have with it is it feels that 3-4 gate pressure can destroy the back rocks far too easily, maybe that was me playing badly though. | ||
EatThePath
United States3943 Posts
Nice job everybody! lol @ mereel On May 20 2013 22:02 Samro225am wrote: If it works like TLMC (1), you can expect all maps being uploaded to all regions right now! They should be easy to find by searching for TLMC later today. He's right though, these should be featured on the home screen news or something. And they should all be highlighted in the custom games tab. btw congratz samro | ||
tenklavir
Slovakia116 Posts
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TheFish7
United States2824 Posts
![]() The ones I would question, and perhaps I am missing something? ![]() TPW Mystic is interesting, but I really don't see the attraction of having two 1v1s play out on the same map at the same time. The reason being that on ladder, you will sometimes get a gold/gold team versus a silver/platinum team. Its obvious what the outcome will be in left v right games... the platinum will be last man standing. It also generally discourages team play. Anyway, not trying to be the party pooper but those are my thoughts. | ||
Timetwister22
United States538 Posts
On May 21 2013 12:25 TheFish7 wrote: The ones I would question, and perhaps I am missing something? ![]() Hell yeah, free islands are awesome. But mostly just did that so all races could take safe expos. Brings something different to 2s. Terran does have it best, but w/e. Team games are for fun, and islands are fun ^^ | ||
BlackPride
United States186 Posts
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casualman
United States1198 Posts
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Plexa
Aotearoa39261 Posts
On May 21 2013 09:34 FlyingBeer wrote: This makes a hell of a lot more sense to me than: "Maps which encourage the metagame to develop in interesting ways will most likely score well." When the guidelines were listed, I assumed that was something team liquid had devised based on the repeated use of the word "we" instead of saying Blizzard. I assumed the judges would end up choosing maps that were a lot like the ones from TLMC 1. Boy was I way off in that assessment. Hi Flyingbeer (and fatam). I do appreciate that with the comment about the 'metagame development' and 'suitable for ladder' may have been misleading given the maps that won in TLMC1. But really, the only map which is really pushing the 'suitable for ladder' rule is Koprulu/Mystic and the reason that we decided to give it the go ahead was the email that monk is referencing that came in nearing the end of the contest. The other reason we were more willing to give more experimental maps the go ahead without alteration (e.g. Keru) is because HotS is new and overall the map pool is a lot healthier than when we ran TLMC1. There isn't a need for another daybreak clone to be added to the map pool, the game needs to test the boundaries with regard to mapping to see where concepts can be used or not used in the future. | ||
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Plexa
Aotearoa39261 Posts
On May 21 2013 11:17 tenklavir wrote: Khalim's Will is missing a mineral cluster in the normal expansion for the 2 o'clock base. It has 7 clusters while the natural for the 8 o'clock base other has 8 Thanks, this has been fixed. | ||
PVJ
Hungary5212 Posts
Strangewood Mire Yeonsu - These three are the ones I like the most, and seem to have the most interesting ideas. | ||
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NovemberstOrm
Canada16217 Posts
Huge congrats to the finalists also huge props to TL for doing this! | ||
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