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TeamLiquid Map Contest Finalists

Forum Index > SC2 Maps & Custom Games
315 CommentsPost a Reply
1 2 3 4 5 14 15 16 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-05-20 16:15:23
May 20 2013 12:21 GMT
#1


I'm pleased to announce that the judges have had their say and the votes have been counted, and this seasons set of finalists have been decided. We had over 140 submissions to TLMC2 across both the 1v1 and team play portions of the contest. We were immediately blown away by the quality of the submissions and deciding between the top maps in both categories was incredibly difficult. The judges this season were instructed to look for variety and new ideas in their maps, while remaining balanced. It was this emphasis on diversity and fresh ideas that ultimately separated the very good maps from the very best. All entries were judged without any information which would identify them as being by a particular author or associated to a particular team.

So who were the judges this season?

WW.MorroW: Morrow is a progamer playing for the team Western Wolves, and has dabbled in both Terran and Zerg. While his insight as a progamer brings much to the table, Morrow was also an active mapper during the BW era and early WoL. He made the micro tournament map which bares his name and even submitted an entry to the first TLMC. The combination of both progaming and mapping knowledge made him an exceptional judge for this contest.

monk: Monk leads the TL strategy section and as a result knows a ton about the game. His ability to theorycraft and map out how maps are expected to play were invaluable assets for the judging process. He is also a high masters/gm level Protoss player and brought that expertise to his judging as well.

Ragoo: Ragoo was a finalist in the first season of TLMC but decided that he would not be submitting this season. As as a result we picked him up to judge this seasons entries. He is an incredibly talented mapper and as a result is able to give a good reflection of the perspective of the map making community in his judging.

Liquid`TLO: TLO was without doubt the best random player during the early life of WoL and has transition into one of the premier European Zergs. He was able to bring a balanced perspective to his judging because of his experience with all three races at the highest level. Despite his WCS commitments, he found the time to give his valuable input and we're really appreciative of that!

Plexa: Plexa is an admin on TL and is the organiser of the TLMC. While not directly involved in the judging, he served as the moderator for the contest's judging and decided the finalists for each category based off of the feedback/rankings of the judges.

The images below are obviously too small for you to form an opinion on the maps, so please click on the images to view full size pictures of the maps. The maps are presented in alphabetical order in each category.

The Finalists: 1v1






TPW Electric Circuit
by lefix


Features:
- Spawns are 1, 5, 7, 11. All spawns enabled.
- There is an inbase natural and exterior natural that are easy to take
- The exterior natural and main are the same height level
- There is a backdoor entrance to the inbase natural blocked by rocks
CruX Frost
by Semmo


Features:
- Spawns are 1, 5, 7, 11. All spawns enabled.
- Accessible thirds no matter where you and your opponent spawn
- Thirds are harassable by backdoor paths
- Two watchtowers can help you control the center


ESV Insidious
by Timetwister22



Features:
- Spawns are 11 and 5.
- Natural has a second entrance blocked by rocks
- Terrain is complex with many places to outplay your opponent
TPW Keru
by Meerel


Features:
- Spawns are 2 and 8.
- Mains are on the lowground, natural on highground
- Clearing the rocks in the center allows for an aggressive midgame
- No watchtowers


[image loading]
TPW Khalim's Will
by Meerel


Features:
- Spawns are 2 and 8.
- Backdoor expansion and easy to take forward base.
- Back door entrance blocked by destructible rocks.
- Multiple attacks paths, easier to attack back door than main
TPW Koprulu
by monitor

Features:
- Spawns are 1, 5, 7, 11. All spawns enabled.
- Thirds are unique 'double sided' bases, similar to Outsider from Brood War
- Double sided base can be taken as natural, but is easily harassable
- Protoss can warp in over the double sided bases mineral wall


ESV Ravage
by IronManSC



Features:
- Spawns are 4 and 10.
- Simple main-nat-third setup
- Center highground partially blocked by rocks, serves as a major strategic focus in the mid-late game
TPW Strangewood Mire
by Samro225am


Features:
- Spawns are 1, 5, 7, 11. All spawns enabled.
- Accessible thirds regardless of starting locations
- Collapsible rocks can be used to slow down early-midgame attacks


DF Yeonsu
by etcetera



Features:
- Spawns are 2 and 8.
- Main-nat-third setup very similar to Ohana
- Islands at 11 and 5, no rocks blocking them
- Standard macro oriented map


The Finalists: Teamplay







TPW Drifas Throne
by Meerel
2v2

Features:
- Spawns are top vs bottom.
- Players are separated, but their naturals are joined via a back passage
- Both naturals can be easily walled, as if it were a 1v1 map
- Gold base between naturals will be a major focus point of strategy on this map
ESV Emrel Coast
by Timetwister22
2v2


Features:
- Spawns are bottom left, top right.
- Island expansions are very close to the mains
- Strategic highground divides the map in half
- Defensive macro oriented map


TPW Mystic
by monitor
2v2

Features:
- Spawns are Left vs Right or Top vs Bottom
- Map is split into two halves using a double layer of destructible rocks
- Left vs Right results in two '1v1' games until players break the rocks in the center or get air units
- Top vs Bottom results in an island map game
- Reminiscent of the hugely successful 2v2 map 'Iron Curtain'
TPW Sandlands
by lefix
2v2


Features:
- Spawns are bottom left vs top right.
- There are two in base expansions; one is safe one is exposed.
- Two central gold bases are very difficult to defend, but may prove to be major focal points in the late game
- One easy third base, other expansions are more difficult to secure
TPW Mooniacs
by lefix
3v3



Features:
- Spawns are bottom left vs top right.
- Every player has an easy to secure natural
- Thirds are reasonably easy to take as well
- Conducive to macro oriented play


TPW Rimfrost
by Meltage
3v3

Features:
- Spawns are bottom left vs top right
- Only two players have easy to secure naturals, the other has to do a little work before being able to secure the base
- Defensive highground allows players to fend off attacks easily but there are multiple paths so unit positioning is very important
CruX Breeze
by Semmo
4v4

Features:
- Spawns are top vs bottom (light circles vs dark circles)
- Highly aggressive map, most games will be mass Tier 1 or Tier 1.5 units
- Map will be very simple to play, but will require good team synergy to win games
- Channels the spirit of the map "The Hunters" from Brood War
ESV Retribution
by NewSunshine
4v4


Features:
- Spawns are bottom left vs top right.
- Standard style 4v4 map
- Every player has a possible natural and third to take
- Central gold bases may prove to be the difference in long games



Now What?


Very shortly we will be announcing the dates for the TL Opens aimed to test these maps. You will be able to play test each of these maps in battle.net with your friends very shortly (I will be uploading the maps immediately after this, sit tight!). TL Strategy will also be taking a look at each of the 1v1 maps to give everyone a better understanding of how each map plays out. After the TL Opens have concluded there will be a public vote and a progamer vote to decide the winning maps from each category -- so start picking your favourites now!

All maps will be uploaded with the [TLMC] tag so that you and your friends can find the maps easily on the Arcade.

But for now, please join with me in congratulating the finalists on their achievement. I'm really looking forward to seeing which of these maps ends up winning!
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Administrator~ Spirit will set you free ~
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
Last Edited: 2013-05-20 12:26:14
May 20 2013 12:25 GMT
#2
Damn, there are some pretty great maps, looking forward to the explanation for the winning one (in the sense of, why it won and not how to play on it :D) and hope it will get picked up by some leagues.
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
Last Edited: 2013-05-20 12:36:01
May 20 2013 12:26 GMT
#3
congrats to all

Edit: Mereel got 2 in! Very well done!

Double Edit: Wait, wait, he got THREE in!?! That's ridiculous, lol.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
Last Edited: 2013-05-20 12:27:03
May 20 2013 12:26 GMT
#4
some maps look pretty cool, others not so much tho.. :/
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
2vs2.Zepiii
Profile Joined December 2011
Belgium134 Posts
May 20 2013 12:27 GMT
#5
Blizzard should probably pay attention to the 2x2 map !
2v2 Protoss Master : twitch.tv/Zepiii || Best achievement - HotS 2v2 : Top2 World w/ Vermillion
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
May 20 2013 12:30 GMT
#6
Khalim's Will is pretty interesting, with the base beside the main having split sides.
xd
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 20 2013 12:31 GMT
#7
Koprulu and Yeonsu look amazing o.0
11/5/14 CATACLYSM | The South West's worst Falco main
Redrot
Profile Blog Joined September 2012
United States446 Posts
May 20 2013 12:36 GMT
#8
Habitation Station didn't make it . That was my personal favorite among all the entries. Looking at these though, I like Strangewood Mire designwise especially.
I root for CJ because their fb posts are hilarious
Wormi
Profile Joined December 2011
Germany181 Posts
May 20 2013 12:37 GMT
#9
lol at koprulu at 6 and 12 position. really interesting. wanna play!
I´m a real person. Beep beep.
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
May 20 2013 12:40 GMT
#10
These look amazing. I can't wait to compete in the TL opens.
The world is ending what should we do about it?
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 20 2013 12:46 GMT
#11
DF Yeonsu
by etcetera


etcetera


hehehe.

I'm so glad that Frost and Keru (Rocky waste?!) made it!

For team maps I'm also glad that Breeze made it, when Semmo first showed me my first thought was BGH.
Retired Mapmaker™
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
May 20 2013 12:46 GMT
#12
Hmm, island expansions are so 2010. Koprulu looks interesting in that there’s no dead space for Banshees/Oracles/Medivacs to hide.
DenTenker
Profile Blog Joined March 2013
United States606 Posts
May 20 2013 12:49 GMT
#13
Congratulations to all the finalists. All the maps look fantastic and I can't wait to see which ones will win (and hopefully get added to the Blizzard map pool)! :D
If your all in didn't work, you didn't pull the workers.
Nerchio
Profile Joined October 2009
Poland2633 Posts
May 20 2013 12:54 GMT
#14
"TLO was without doubt the best random player during the early life of WoL and has transition into one of the premier European Zergs."
Since he was the only one invited to the tournaments

But on topic i hope some of those will be included in the pro tournaments because map pool right now is a little bit silly.
Progamer"I am the best" - Nerchio , 2017.
Metak
Profile Joined August 2011
296 Posts
May 20 2013 12:54 GMT
#15
Congratulations! Looking forward to these, especially to the highground natural.. interesting idea.
MLuneth
Profile Joined January 2012
Australia557 Posts
May 20 2013 12:55 GMT
#16
Will these be on all regions?
Innovation is a PatchTerran
myRZeth
Profile Joined June 2011
Germany1047 Posts
May 20 2013 12:57 GMT
#17
i m dissappointed, the only map i like is the one by IronmanSC, the others are just awefull
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
May 20 2013 12:59 GMT
#18
Blizzard should make it easier to find these maps on Bnet.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-05-20 13:03:24
May 20 2013 13:02 GMT
#19
On May 20 2013 21:55 MLuneth wrote:
Will these be on all regions?



On May 20 2013 21:59 Dr.Sin wrote:
Blizzard should make it easier to find these maps on Bnet.


If it works like TLMC (1), you can expect all maps being uploaded to all regions right now! They should be easy to find by searching for TLMC later today.
vol_
Profile Joined May 2010
Australia1608 Posts
May 20 2013 13:16 GMT
#20
Koprulu looks really interesting, I also like Yeonsu.
Khalim's will seems like taking a 4th would be a pain and as a Zerg I love me a 4th base.
Jaedong gives me a deep resonance.
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