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TeamLiquid Map Contest Finalists - Page 2

Forum Index > SC2 Maps & Custom Games
315 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
ManicMarine
Profile Joined April 2011
Australia409 Posts
May 20 2013 13:18 GMT
#21
Just looking at the maps, the one that really captures my attention is Koprulu, it looks really interesting.
Manic by name, Manic by nature.
Arco
Profile Joined September 2009
United States2090 Posts
May 20 2013 13:20 GMT
#22
Keru seems interesting but the potential of warpgate allins in PVP scares me. Time to see what PVP would be like having low ground to high ground pylon warpins in HotS with Mothership Core, except this time they're high ground to low ground. :D
AposisLasion
Profile Joined October 2012
Norway28 Posts
May 20 2013 13:21 GMT
#23
Both Meerel and lefix getting three maps to the finals o_O Way to go!
It's in the game.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
May 20 2013 13:31 GMT
#24
There are too many entries for the finalists to make up my mind about which one looks the best. Overall, Keru strikes me as a very decent map and I would love to play on it, maybe even have it on the ladder.

Good job all!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
nimdil
Profile Blog Joined January 2011
Poland3751 Posts
Last Edited: 2013-05-20 13:34:01
May 20 2013 13:33 GMT
#25
On May 20 2013 21:26 soon.Cloak wrote:
congrats to all

Edit: Mereel got 2 in! Very well done!

Double Edit: Wait, wait, he got THREE in!?! That's ridiculous, lol.

lefix has three maps as well.

Personally I'd welcome three players map.
Tuthur
Profile Joined July 2010
France985 Posts
May 20 2013 13:39 GMT
#26
Yeonsu is gorgeous!
Liquid`Zephyr
Profile Blog Joined October 2006
United States996 Posts
May 20 2013 13:40 GMT
#27
crux frost reminds me of a not bad kulas ravine. really like koprulu for the outsider throwback
Team LiquidPoorUser
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
May 20 2013 13:47 GMT
#28
On May 20 2013 22:20 Arco wrote:
Keru seems interesting but the potential of warpgate allins in PVP scares me. Time to see what PVP would be like having low ground to high ground pylon warpins in HotS with Mothership Core, except this time they're high ground to low ground. :D


I actually consider this a serious and unnacceptable flaw in a map, where the only viable strategy in PvP will be a 4 gate. In one of my subitted maps i have the same feature, but i actually fixed it by adding an extra layer into the natural to let the defending player have an actual ramp like in normal maps.

aka main goes up, there is a plateau, then goes up again into a smaller plateau, then goes down like a normal ramp into natural.
Twitch.tv/TechGTV / Twitter.com/TechGTV
Sakkreth
Profile Joined February 2011
Lithuania1096 Posts
May 20 2013 13:49 GMT
#29
Wow Yeonsu, it looks amazing!
WhiteRa, NaNiWa, Creator, sOs, Krr, ForGG, MMA, Zest ||
BAAEEMM
Profile Joined April 2012
Germany412 Posts
May 20 2013 13:51 GMT
#30
Koprulu and Keru are awesome. Would like to see them used in professional play.
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
May 20 2013 13:58 GMT
#31
wow, lots of cool maps... i can't wait to place my vote and see how this turns out

new incoming ladder map maybe?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 20 2013 14:01 GMT
#32
On May 20 2013 22:47 TechSc2 wrote:
Show nested quote +
On May 20 2013 22:20 Arco wrote:
Keru seems interesting but the potential of warpgate allins in PVP scares me. Time to see what PVP would be like having low ground to high ground pylon warpins in HotS with Mothership Core, except this time they're high ground to low ground. :D


I actually consider this a serious and unnacceptable flaw in a map, where the only viable strategy in PvP will be a 4 gate. In one of my subitted maps i have the same feature, but i actually fixed it by adding an extra layer into the natural to let the defending player have an actual ramp like in normal maps.

aka main goes up, there is a plateau, then goes up again into a smaller plateau, then goes down like a normal ramp into natural.

We're aware the the low-ground main of Keru is a significant risk. If the testing conducted this week by TL strategy concludes that pvp is broken on the map we have a highground version of the map ready to swap in. We felt that given the radical changes to SC2 via HotS it was worth giving PvP a chance on this map with lowground mains.
Administrator~ Spirit will set you free ~
Chronos.
Profile Joined February 2012
United States805 Posts
May 20 2013 14:04 GMT
#33
Some really great maps in here, I personally like Frost a lot.

I'm not so sure about double sided bases like that in SC2 though...It will be so easy for Terran to drop behind the mineral line and so hard to defend. Maybe if it was easier to get to the other side of the mineral line it would be fine, but in Khalim's Will you'd have to go aaaall the way around and it would take way too much time.
liberate71
Profile Joined October 2011
Australia10252 Posts
May 20 2013 14:07 GMT
#34
Yeonsu looks awesome - love the lawn tileset!
Minelord Stimfestor, also known as karma.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-05-20 14:13:36
May 20 2013 14:12 GMT
#35
On May 20 2013 23:01 Plexa wrote:
Show nested quote +
On May 20 2013 22:47 TechSc2 wrote:
On May 20 2013 22:20 Arco wrote:
Keru seems interesting but the potential of warpgate allins in PVP scares me. Time to see what PVP would be like having low ground to high ground pylon warpins in HotS with Mothership Core, except this time they're high ground to low ground. :D


I actually consider this a serious and unnacceptable flaw in a map, where the only viable strategy in PvP will be a 4 gate. In one of my subitted maps i have the same feature, but i actually fixed it by adding an extra layer into the natural to let the defending player have an actual ramp like in normal maps.

aka main goes up, there is a plateau, then goes up again into a smaller plateau, then goes down like a normal ramp into natural.

We're aware the the low-ground main of Keru is a significant risk. If the testing conducted this week by TL strategy concludes that pvp is broken on the map we have a highground version of the map ready to swap in. We felt that given the radical changes to SC2 via HotS it was worth giving PvP a chance on this map with lowground mains.


yeah. I like that the judges have been tolerant enough to try some experimental stuff. Though I'm not quite sure of what difference it does make gameplaywise, whether the main is high- or lowground (assuming it does not play out broken in the early game).

Hoping to see some neat new stuff on these maps.

Edit: Uh... 5k posts, hurray!
bongling
Profile Joined March 2013
41 Posts
May 20 2013 14:13 GMT
#36
Very impressed by these, looking forward to playing on them and seeing who the winners are, I think I wanna live in Strangewood Mire. Yeonsu looks sweet and the teamplay maps look cool too, Mystic intrigues me.
ChriS-X
Profile Joined June 2011
Malaysia1374 Posts
May 20 2013 14:21 GMT
#37
is electric circuit a port of the bw map of the same name?
nakam
Profile Joined April 2010
Sweden245 Posts
May 20 2013 14:24 GMT
#38
God, I hope a map wins that's different from the standard Daybreak clone. The game already have lots of maps with an easy to defend natural and a relatively easy third. No diversity and all strats works the same on all current maps.

I like Electric Circuit, Khalim's Will, Koprulu a lot. The others aren't that interesting.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
Ax1on
Profile Joined January 2013
Finland5 Posts
May 20 2013 14:26 GMT
#39
woow, some good looking maps. thats for sure.
If u aint first, ure last.
KingMel
Profile Joined July 2012
France120 Posts
May 20 2013 14:27 GMT
#40
Is there a way to DL these maps ?
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