• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:33
CET 17:33
KST 01:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site ASL21 General Discussion KK Platform will provide 1 million CNY Recent recommended BW games Gypsy to Korea
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group A [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1134 users

TeamLiquid Map Contest Finalists - Page 9

Forum Index > SC2 Maps & Custom Games
315 CommentsPost a Reply
Prev 1 7 8 9 10 11 16 Next All
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 20 2013 20:41 GMT
#161
On May 21 2013 05:37 lorestarcraft wrote:
Show nested quote +
On May 21 2013 05:06 Aturion wrote:
these maps look like shit to be honest ... are the people who are making these map bronze players or do they just don´t know How the game works ? most of the maps have Way to much dead space, and too much sapce to abuse really easy, they are not really playable to even comparable to serious maps, noone of them will ever make it to a serious tournament.

User was warned for this post

I dont agree with this post, but I wonder why the user was warned?? He offered and opinion + reasoning. He is wrong, (for the most part) but his opinion shouldnt be censored even just because it was negative one.


There's a difference between giving a negative opinion versus saying that maps are terrible and will never go a step forward.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lefix
Profile Joined February 2011
Germany1082 Posts
May 20 2013 20:41 GMT
#162
I guess bronze is an insult to some people
But I must inform you that I was a gold player during my best days!
Map of the Month | The Planetary Workshop | SC2Melee.net
InVerno
Profile Joined May 2011
258 Posts
May 20 2013 20:42 GMT
#163
I just dont get this

Q: How crazy can I be in my map?
Ultimately, these maps will need to be ladder appropriate i.e. need to be accessible to players of all skill levels. Things like geysers blocking ramps, which require prerequisite knowledge to be able to use, are thus not contest appropriate. Use this as a guide when deciding on what features to include on your maps.


And then I see some maps with some "crazy" things, or at least things that needs knowledge.. i just dont understand why discourage "crazy" things first and then choose them like finalist, i'm not even complaining, just trying to understand.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 20 2013 20:42 GMT
#164
On May 21 2013 05:41 lefix wrote:
I guess bronze is an insult to some people
But I must inform you that I was a gold player during my best days!


As with I! Infact I still am in gold!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
May 20 2013 20:44 GMT
#165
On May 21 2013 05:42 InVerno wrote:
I just dont get this

Q: How crazy can I be in my map?
Ultimately, these maps will need to be ladder appropriate i.e. need to be accessible to players of all skill levels. Things like geysers blocking ramps, which require prerequisite knowledge to be able to use, are thus not contest appropriate. Use this as a guide when deciding on what features to include on your maps.


And then I see some maps with some "crazy" things, or at least things that needs knowledge.. i just dont understand why discourage "crazy" things first and then choose them like finalist, i'm not even complaining, just trying to understand.


What's really crazy about these maps? There's a big difference between needing some knowledge about a map (as in, after you play it once or twice, you'll realize your nat has a back door), and "geyser blocking ramps" (as in, you would have no idea how to get past it, even if you sit there staring at it).
Sumadin
Profile Joined August 2011
Denmark588 Posts
May 20 2013 20:45 GMT
#166
On May 21 2013 05:17 LainRivers wrote:
Show nested quote +
On May 21 2013 04:59 chuky500 wrote:
To be fair, Blizzard has made the pylons in HOTS so you can't warp to the high ground for balance purpose, so what's the point of erasing that change just for the sake of it ? You don't see 4 gates anymore but tbh there are so many features in those maps that have been proven to be broken or boring over the years, like the backdoor rocks from Blistering Sands, the siegable natural from Lost Temple and Steppes of War, or impossible 3rds or the "non-droppable wall" that allows you to warp with a prism while hidden. You don't favor experimenting by forcing 3 year old features back in the game, especially when they were broken.

I'd be ok if the finalists were maps with cool features that have never been tested, but the maps don't have those cool features. And if I didn't know who had made those maps I would have said they have very little experience with mapping, because of all the flaws. (btw most mappers posted their submission and made threads on TL so it was pretty hard not to know who'd made the maps).


See that's the thing though...it's been years, and HotS is big enough of an upset to revisit things from time to time.

As monk pointed out, these maps can (and maybe will, in many cases) be modified.


Still he got a point in that it seems some of these makers really didn't consider that this maps should be considered for ladder play.

Kero strikes out to me as a map where there at no point was considered that the majority of players potentially playing it would be Gold Level or below;

Lowground main causing all sorts of issues long since fixed.
Rock towers not fully covering their paths.
"No Xelnaga Tower" as a listed feature.

All of these decisions seemingly made to promote skill i guess, but on ladder it is just going to cause the map to be Vetoed en mass should it win, which i hope it don't. Not sure how it made it this far.

Koprulus douple-sided expansions seems in direct violation with the rule of standard expansions too through, again not sure what they are doing with these picks.


The basic key to beating a priest is playing a deck that is terrible.
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
May 20 2013 20:45 GMT
#167
On May 21 2013 05:42 IronManSC wrote:
Show nested quote +
On May 21 2013 05:41 lefix wrote:
I guess bronze is an insult to some people
But I must inform you that I was a gold player during my best days!


As with I! Infact I still am in gold!


...wait what?
Sufinsil
Profile Joined January 2011
United States760 Posts
May 20 2013 20:45 GMT
#168
Give the maps a chance and playtest them. Its a lot different looking at a map image than actually playing on them. Look forward to trying them out.
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 20 2013 20:52 GMT
#169
On May 21 2013 05:45 soon.Cloak wrote:
Show nested quote +
On May 21 2013 05:42 IronManSC wrote:
On May 21 2013 05:41 lefix wrote:
I guess bronze is an insult to some people
But I must inform you that I was a gold player during my best days!


As with I! Infact I still am in gold!


...wait what?

Hey, it's our business to understand the game, not play it.

"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Fatam
Profile Joined June 2012
1986 Posts
May 20 2013 20:53 GMT
#170
On May 21 2013 05:42 InVerno wrote:
I just dont get this

Q: How crazy can I be in my map?
Ultimately, these maps will need to be ladder appropriate i.e. need to be accessible to players of all skill levels. Things like geysers blocking ramps, which require prerequisite knowledge to be able to use, are thus not contest appropriate. Use this as a guide when deciding on what features to include on your maps.


And then I see some maps with some "crazy" things, or at least things that needs knowledge.. i just dont understand why discourage "crazy" things first and then choose them like finalist, i'm not even complaining, just trying to understand.


I think this is a somewhat valid complaint. Personally, I would have submitted 2 completely different maps if I had known that the initial statement they made was more or less untrue and they would actually be picking experimental stuff. I think the vast majority of people were under the impression that they would only seriously consider stuff that was somewhat normal.

Regardless I am quite, quite glad that some experimental stuff is getting recognized. Finally.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 20 2013 20:54 GMT
#171
On May 21 2013 05:37 lorestarcraft wrote:
Show nested quote +
On May 21 2013 05:06 Aturion wrote:
these maps look like shit to be honest ... are the people who are making these map bronze players or do they just don´t know How the game works ? most of the maps have Way to much dead space, and too much sapce to abuse really easy, they are not really playable to even comparable to serious maps, noone of them will ever make it to a serious tournament.

User was warned for this post

I dont agree with this post, but I wonder why the user was warned?? He offered and opinion + reasoning. He is wrong, (for the most part) but his opinion shouldnt be censored even just because it was negative one.

Calling the mapmakers bronze players and saying they don't know how the game works would probably be a decent reason for the warning.

I really wanna know the dates for the TL Opens~ Easier for me to plan for watching them without double booking myself!
Twitter: @iamcaustic
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 20 2013 20:59 GMT
#172
On May 21 2013 05:54 iamcaustic wrote:
Show nested quote +
On May 21 2013 05:37 lorestarcraft wrote:
On May 21 2013 05:06 Aturion wrote:
these maps look like shit to be honest ... are the people who are making these map bronze players or do they just don´t know How the game works ? most of the maps have Way to much dead space, and too much sapce to abuse really easy, they are not really playable to even comparable to serious maps, noone of them will ever make it to a serious tournament.

User was warned for this post

I dont agree with this post, but I wonder why the user was warned?? He offered and opinion + reasoning. He is wrong, (for the most part) but his opinion shouldnt be censored even just because it was negative one.

Calling the mapmakers bronze players and saying they don't know how the game works would probably be a decent reason for the warning.

I really wanna know the dates for the TL Opens~ Easier for me to plan for watching them without double booking myself!

Perhaps, it's just that worse things than that are said all the time.
SC2 Mapmaker
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
May 20 2013 20:59 GMT
#173
The teamplay maps Mystic has a really interesting concep, making multiple games on the map not feel the same.

Taking a look at Breeze and one really does get that chaotic hunter feel to it as well. Would love to see it in the BNET map pool.
Someone call down the Thunder?
LainRivers
Profile Joined March 2012
United States36 Posts
Last Edited: 2013-05-20 21:27:41
May 20 2013 21:02 GMT
#174
Can not being able to target unbuildable rocks please become the new thing? It tickles my fancy. (Koprulu I think it was)

P.S.

While the complaint of 'it should be completely ladder compliant' is somewhat valid, none of these except for possibly the low ground main are exactly 'not ladder compliant', but more-so, 'not meta-game compliant'...Generally anyone below top masters/GM likely won't know how to use any map or meta game to their advantage anyway, they aren't different enough to completely cause an upheaval. The maps can still undergo changes based on feedback, a great many players will most likely have a standard game compared to the rest of your games 95% of the time, aside from breaking down some rocks to make an alternate entrance when you go to kill them, if you so choose.

Also, this isn't a 100% ladder approval based contest, and blizzard specifically asked for a 'shake up'. All of the finalists (which include at least 2 rather standard maps), are considered by blizzard, and they reserve the right to change them to be more friendly if necessary. So basically they will most likely pick the standard maps unless one of the experimental maps pans out very well. Which we can't really know if we don't try.

The winners of this contest won't necessarily be the ladder map, if any.
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 20 2013 21:20 GMT
#175
Can I get an idea how many submitted maps weren't posted in the original thread. Just want to go over all of them by myself.
starleague forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 20 2013 21:21 GMT
#176
On May 21 2013 06:20 a176 wrote:
Can I get an idea how many submitted maps weren't posted in the original thread. Just want to go over all of them by myself.


From what i've heard there were around 140 submitted maps across both platforms (1v1 and team). Do the math
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 20 2013 21:29 GMT
#177
On May 21 2013 00:07 garbanzo wrote:
Man, these are some really cool maps. As a huge fan of Outsider, I've been waiting to see when a map like that was going to make an appearance in SC2. I hope we get some really cool games. Is it still possible to push your probe/SCV through a mineral line?


Unfortunately you cannot push workers through the minerals

On May 21 2013 03:41 chuky500 wrote:
A disappointing thing in the maps is appart from Insidious, every map has a siegable natural or 3rd base. Props to Electric Circuit, Koprulu and Keru who even have the natural's CC/Nexus/Hatch that's siegable from outside the base. Haven't mappers learnt from Steppes of War and Lost Temple ? Even Khoral Compound and Tal'darim Altar have already demonstrated that you can't have a siegable 3rd nor a part of the natural, but still Khalim's Will has half the mineral line and a gas that's siegable, and Ravage has a gas in the natural that you can hit with tanks. The sad part is Monitor is even accentuating his former winning map's flaw. In Korhal Compound the siegable 3rd was bad and now he puts a siegable natural...

I kept browsing the Custom maps thread and mappers say they know so much more now than when they started mapping but in my opinion there's still a long way to go. I thought this was about trying new features not about proving that broken features from 3 years ago were indeed broken.


For my next trick, I will put hostile siege tanks in the naturals bases!
https://liquipedia.net/starcraft2/Monitor
Armada Vega
Profile Joined January 2011
Canada120 Posts
Last Edited: 2013-05-20 22:02:29
May 20 2013 21:54 GMT
#178
To make mech work in TvP, which is weak to almost every 1-2 base Protoss all-in, the main base needs to bleed into the natural creating a choke. Like the map TPW Strangewood Mire or the Brood War map Fighting Spirit. These are for the tanks on the high ground to protect the entrance into the natural from immortal all ins, 1 base colossus, delayed 4-gate, etc. Think Neo Planet S, but with a more exaggerated natural entrance.

That 'foot' or 'boot' of high ground that sticks-out is key, other wise tanks in siege mode have to be too close to the cliff in order to cover the entrance into the natural, and can get sniped by pretty much everything. TPW Strangewood Mire is also great because the backside of the main is dead space for the most part, so Blink Stalker all-ins can't immediately counter your siege tanks just having blink. Blink all ins instantly kill a player going mech on maps like Star station where 50% or more of the main is accessible to blink stalkers.

The High Ground Advantage, for terrans going mech TvP, is practically everything. In HotS Blizzard removed the requirement for siege mode upgrade, in the hopes that it would help terrans defend all-ins better using mech or bio. But the Mothership Core provides high ground vision extremely early in the game. This immediately negates all highground advantage that siege tanks need early in the game, and in small numbers. This was further compounded by the way SC2 maps were being made.

In the HotS Beta Blizzard changed the mothership core, from being locked to a nexus(and transporting between nexus) to freely moving around as an individual unit. The mothership core now comes out after the first zealot or stalker, much sooner than an observer. This is extremely painful if you do any early tank opener for defense, in-which 2stalkers and a MsC can snipe your tank, let alone an immortal bust without obs can just melt all the tanks on the highground, if the tanks are too close to the edge.

I hope the community and blizzard will reconsider a map like TPW Strangewood Mire and TPW Koprulu, and add it to the ladder although Koprulu looks strange with the low ground metal textures.
twitter: @ArmadaVega
Qikz
Profile Blog Joined November 2009
United Kingdom12026 Posts
May 20 2013 22:12 GMT
#179
I've just managed to get a game on Keru done, well a few and can I just say as a meching terran vs Toss I love it. It reminds me quite a lot of Neo Jade in terms of getting the natural fast with a wall and it's got a really nice choke to hold off a bunch of those pesky all ins with a good old siege expand. Thumbs up from me.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
sitromit
Profile Joined June 2011
7051 Posts
Last Edited: 2013-05-20 22:55:08
May 20 2013 22:54 GMT
#180
These maps look interesting.
Prev 1 7 8 9 10 11 16 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:30
FSL s10 FINALS! PTB vs POG
Freeedom30
Liquipedia
Platinum Heroes Events
15:00
PHSC2 Tour S26 Cup #2
SteadfastSC153
CranKy Ducklings86
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 151
gerald23 38
SC2Nice 12
StarCraft: Brood War
Britney 40691
Jaedong 2446
Mini 1051
Stork 471
Shuttle 357
Soma 344
actioN 308
firebathero 236
EffOrt 228
HiyA 175
[ Show more ]
hero 118
Soulkey 83
Hyun 64
sSak 51
sorry 45
Light 36
ToSsGirL 28
Movie 28
Hm[arnc] 27
yabsab 23
Terrorterran 15
GoRush 15
IntoTheRainbow 12
SilentControl 9
Dota 2
Gorgc8087
qojqva1728
League of Legends
Reynor50
Counter-Strike
fl0m2916
byalli728
Super Smash Bros
hungrybox230
Heroes of the Storm
Khaldor486
Liquid`Hasu420
Trikslyr42
MindelVK22
Other Games
FrodaN5847
ArmadaUGS2203
singsing1874
B2W.Neo866
Grubby699
Lowko391
mouzStarbuck158
Fuzer 156
KnowMe146
ToD49
Organizations
Other Games
gamesdonequick1788
StarCraft 2
ComeBackTV 674
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• EnkiAlexander 52
• Shameless 28
• musti20045 9
• CranKy Ducklings SOOP4
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Airneanach34
• blackmanpl 17
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2247
Other Games
• Shiphtur14
Upcoming Events
BSL
3h 27m
RSL Revival
17h 27m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
19h 27m
BSL
1d 2h
Replay Cast
1d 7h
Replay Cast
1d 16h
Afreeca Starleague
1d 17h
Light vs Calm
Royal vs Mind
Wardi Open
1d 18h
Monday Night Weeklies
1d 23h
OSC
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.