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TeamLiquid Map Contest Finalists - Page 8

Forum Index > SC2 Maps & Custom Games
315 CommentsPost a Reply
Prev 1 6 7 8 9 10 16 Next All
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
May 20 2013 19:30 GMT
#141
Ironmansc is a god.
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
fezvez
Profile Blog Joined January 2011
France3021 Posts
May 20 2013 19:30 GMT
#142
On May 21 2013 04:24 GeOnoSis wrote:
Show nested quote +


When is anything new blatantly and completely obvious, even to the pros? New builds/timings are constantly found over the course of months, when basically nothing is changed, not even the maps. Can you really say just trying new things is downright bad?


It's obvious that this map would need some MAJOR CHANGES in gameplay or otherwise would be pretty imbalanced imo, but do you really want every map to be like this? Either that, or players would waste a lot of time, trying to figure out how to play it, which would definetely require a lot of time. Just to know how you should play on this one single map. I don't want to say that new things are bad. There will always be a change in gameplay and just the general pace, which is a good thing I guess! But there is a point where creativity and "change" goes to far and will just produce many problems and bad gameplay. What do you think about Klonats Mire? Fucking AWESOME, isn't it? Well if you think so.. you will neve get my point anyways I guess. I don't want to insult anyone, just making clear what I mean and how I mean it. Sorry for bad writing, explanation and just general english btw.


Well, I am master, but I don't see the obvious major changes required. I can see that perhaps, if proved by extensive testing, the map can be broken. With WoL knowledge, I can say that yes, it is likely to be broken.

But we are playing HotS. When is the last time you faced a PvP 4-gate that warped in your base? Never I guess. So you don't know how the MC changes the game

I am just a player, I don't design maps, but I'd like to give it a try.
Obsi
Profile Joined June 2011
87 Posts
May 20 2013 19:34 GMT
#143


rofl, 'in your opinion', Enough said. Klontas? who knows, who cares, they tried something new, maybe it will be bad, maybe it will be great. It's not a 'waste of time'. Nothing is lost for trying. Veto it if you don't like it, others will experiment. You can play the standard maps all you want buddy.


First of all, ofc I say in my opinion, since I can only talk for myself. Saying anthing else would be complete bullshit. People think about things differently, sure, no problem with that. The thing is, this is originally about a contest, where the goal should be to find good maps right? A good map can be creative aswell, it even should IMO(!!!!!) But this is not a map which should get so far in a contest like this. "maybe it will be bad, maybe it will be great." Yeah.. that's pretty much how you think about everything it seems. But should a map, that will maybe be fun or maybe (most likely) be just bad make it to the final maps? I really don't think so.
Wait what.
Obsi
Profile Joined June 2011
87 Posts
May 20 2013 19:37 GMT
#144

Well, I am master, but I don't see the obvious major changes required. I can see that perhaps, if proved by extensive testing, the map can be broken. With WoL knowledge, I can say that yes, it is likely to be broken.

But we are playing HotS. When is the last time you faced a PvP 4-gate that warped in your base? Never I guess. So you don't know how the MC changes the game

I am just a player, I don't design maps, but I'd like to give it a try.


I am mid-high Masters aswell. But that's not even saying that much. And I was just saying, that a map like this will probably just bring boring 4 Gates back and just overall result in bad games. But since they won't just overthink their choices of maps anyways, it's pretty senseless to discuss with all of you anyways. Gl hf everybody..
Wait what.
LainRivers
Profile Joined March 2012
United States36 Posts
May 20 2013 19:38 GMT
#145
On May 21 2013 04:34 GeOnoSis wrote:
Show nested quote +


rofl, 'in your opinion', Enough said. Klontas? who knows, who cares, they tried something new, maybe it will be bad, maybe it will be great. It's not a 'waste of time'. Nothing is lost for trying. Veto it if you don't like it, others will experiment. You can play the standard maps all you want buddy.


First of all, ofc I say in my opinion, since I can only talk for myself. Saying anthing else would be complete bullshit. People think about things differently, sure, no problem with that. The thing is, this is originally about a contest, where the goal should be to find good maps right? A good map can be creative aswell, it even should IMO(!!!!!) But this is not a map which should get so far in a contest like this. "maybe it will be bad, maybe it will be great." Yeah.. that's pretty much how you think about everything it seems. But should a map, that will maybe be fun or maybe (most likely) be just bad make it to the final maps? I really don't think so.



*cough*

'Maps which encourage the metagame to develop in interesting ways will most likely score well.'

*cough*
Obsi
Profile Joined June 2011
87 Posts
May 20 2013 19:41 GMT
#146


*cough*

'Maps which encourage the metagame to develop in interesting ways will most likely score well.'

*cough*


You sure know how to properly discuss something. Might aswell discuss with my wall then since it's giving respones, pretty similar to yours. If you think that will develop in interesting ways.. well can't help you sorry.
Wait what.
LainRivers
Profile Joined March 2012
United States36 Posts
Last Edited: 2013-05-20 19:47:38
May 20 2013 19:44 GMT
#147
On May 21 2013 04:41 GeOnoSis wrote:
Show nested quote +


*cough*

'Maps which encourage the metagame to develop in interesting ways will most likely score well.'

*cough*


You sure know how to properly discuss something. Might aswell discuss with my wall then since it's giving respones, pretty similar to yours. If you think that will develop in interesting ways.. well can't help you sorry.



What's there to discuss? Your basic assumptions were wrong. These kind of maps *should* be in the finals.

it's 'your opinion' that was my point, you have no idea, nor does anyone else. Hence this kind of contest.
Quakecomm
Profile Joined April 2012
United States344 Posts
May 20 2013 19:45 GMT
#148
oh lefix got three maps in there too
Yay go lefix #1!
gorkey island is the only good map
Obsi
Profile Joined June 2011
87 Posts
May 20 2013 19:47 GMT
#149


What's there to discuss? Your basic assumptions were wrong. These kind of maps *should* be in the finals.


Can say same about you. Maybe you're right. Big difference is though, that based on your replies, you would never accept it if you were wrong, which is exactly the reason discussing with most of the people via the internet or actually even IRL is just senseless. Good bye.
Wait what.
LainRivers
Profile Joined March 2012
United States36 Posts
Last Edited: 2013-05-20 19:52:19
May 20 2013 19:49 GMT
#150
On May 21 2013 04:47 GeOnoSis wrote:
Show nested quote +


What's there to discuss? Your basic assumptions were wrong. These kind of maps *should* be in the finals.


Can say same about you. Maybe you're right. Big difference is though, that based on your replies, you would never accept it if you were wrong, which is exactly the reason discussing with most of the people via the internet or actually even IRL is just senseless. Good bye.


implying the map contest guidelines are wrong
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2013-05-20 19:55:43
May 20 2013 19:54 GMT
#151
Blizzard specifically said to pick maps that will shake up the metagame. That is what we did. There were some maps that we knew wouldn't work, no matter what the modifications, that were submitted. Those did not make it. The judges in this contest, most of whom are very high level players, deemed that these "risks" had a good chance of being successful. In the near future, we will be testing these maps both in lots of private games and the TLOpen. Should these "risks" be too drastic, we can simply make some modifications. For example, how hard is it really to turn the low ground main on Keru into high ground? Also, I'll note that Keru probably would have made it even if the main were originally high ground.
Moderator
yawnoC
Profile Joined December 2010
United States3704 Posts
May 20 2013 19:55 GMT
#152
Low ground main with a high ground natural. I have wanted to see a map like that for a while :o
GG - UNiVeRsE is the best player in the WORLD
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2013-05-20 20:06:48
May 20 2013 19:59 GMT
#153
To be fair, Blizzard has made the pylons in HOTS so you can't warp to the high ground for balance purpose, so what's the point of erasing that change just for the sake of it ? You don't see 4 gates anymore but tbh there are so many features in those maps that have been proven to be broken or boring over the years, like the backdoor rocks from Blistering Sands, the siegable natural from Lost Temple and Steppes of War, or impossible 3rds or the "non-droppable wall" that allows you to warp with a prism while hidden. You don't favor experimenting by forcing 3 year old features back in the game, especially when they were broken.

I'd be ok if the finalists were maps with cool features that have never been tested, but the maps don't have those cool features. And if I didn't know who had made those maps I would have said they have very little experience with mapping, because of all the flaws. (btw most mappers posted their submission and made threads on TL so it was pretty hard not to know who'd made the maps).
Aturion
Profile Joined March 2011
Germany3 Posts
May 20 2013 20:06 GMT
#154
these maps look like shit to be honest ... are the people who are making these map bronze players or do they just don´t know How the game works ? most of the maps have Way to much dead space, and too much sapce to abuse really easy, they are not really playable to even comparable to serious maps, noone of them will ever make it to a serious tournament.

User was warned for this post
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-05-20 20:11:54
May 20 2013 20:08 GMT
#155
Congrats to the finalists! Can't wait to watch the TL Open to see how these play out.

EDIT: Also, people need to be less angry. o_O Galaxy didn't get any maps into the finalists either, guys, but that's ok. We'll work harder next time~ It's one thing to be disappointed that your map(s) didn't make it, but don't hate on the judges/winners.
Twitter: @iamcaustic
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2013-05-20 20:14:08
May 20 2013 20:13 GMT
#156
On May 21 2013 05:06 Aturion wrote:
these maps look like shit to be honest ... are the people who are making these map bronze players or do they just don´t know How the game works ? most of the maps have Way to much dead space, and too much sapce to abuse really easy, they are not really playable to even comparable to serious maps, noone of them will ever make it to a serious tournament.


I hope you're aware that Cloud Kingdom, Ohana, and Daybreak were all community-made maps? 2 of those were from the first TLMC, and the community maps, to date, are the most balanced and most played compared to the dozens upon dozens of blizzard maps made. What other "serious maps" are there that make these uncomparable?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
LainRivers
Profile Joined March 2012
United States36 Posts
May 20 2013 20:17 GMT
#157
On May 21 2013 04:59 chuky500 wrote:
To be fair, Blizzard has made the pylons in HOTS so you can't warp to the high ground for balance purpose, so what's the point of erasing that change just for the sake of it ? You don't see 4 gates anymore but tbh there are so many features in those maps that have been proven to be broken or boring over the years, like the backdoor rocks from Blistering Sands, the siegable natural from Lost Temple and Steppes of War, or impossible 3rds or the "non-droppable wall" that allows you to warp with a prism while hidden. You don't favor experimenting by forcing 3 year old features back in the game, especially when they were broken.

I'd be ok if the finalists were maps with cool features that have never been tested, but the maps don't have those cool features. And if I didn't know who had made those maps I would have said they have very little experience with mapping, because of all the flaws. (btw most mappers posted their submission and made threads on TL so it was pretty hard not to know who'd made the maps).


See that's the thing though...it's been years, and HotS is big enough of an upset to revisit things from time to time.

As monk pointed out, these maps can (and maybe will, in many cases) be modified.
Meerel
Profile Joined March 2012
Germany713 Posts
May 20 2013 20:19 GMT
#158
On May 21 2013 05:06 Aturion wrote:
these maps look like shit to be honest ... are the people who are making these map bronze players or do they just don´t know How the game works ? most of the maps have Way to much dead space, and too much sapce to abuse really easy, they are not really playable to even comparable to serious maps, noone of them will ever make it to a serious tournament.

what the hell dude, maybe you should just delete your account if you just made it fro trolling
SDMF
Timmay
Profile Joined April 2005
United States112 Posts
May 20 2013 20:33 GMT
#159
On May 21 2013 04:05 monk wrote:
The response I gave could have been less harsh, but I believe it was appropriate given that the two comments before me outright directly accused the judges of favoritism.

I really do think the judges picked their favorite maps, regardless of what teams the maps came from. I also think the choices were pretty good for the most part. However, it would be pretty ignorant to say that no team had an advantage from the selection of judges. It's not that Ragoo picked maps because they were from TPW, but rather that TPW happens to make maps that are more likely to satisfy his tastes.

Like I said earlier, TPW is the strongest mapping team right now, so it's not surprising to see them represented the most. All I am saying is that they are probably overrepresented in the finalists by a couple of maps. Overall, it might not be a big deal, but it really sucks for whoever made the other top candidates.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 20 2013 20:37 GMT
#160
On May 21 2013 05:06 Aturion wrote:
these maps look like shit to be honest ... are the people who are making these map bronze players or do they just don´t know How the game works ? most of the maps have Way to much dead space, and too much sapce to abuse really easy, they are not really playable to even comparable to serious maps, noone of them will ever make it to a serious tournament.

User was warned for this post

I dont agree with this post, but I wonder why the user was warned?? He offered and opinion + reasoning. He is wrong, (for the most part) but his opinion shouldnt be censored even just because it was negative one.
SC2 Mapmaker
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