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TeamLiquid Map Contest Finalists - Page 13

Forum Index > SC2 Maps & Custom Games
315 CommentsPost a Reply
Prev 1 11 12 13 14 15 16 Next All
y0su
Profile Blog Joined September 2011
Finland7871 Posts
May 21 2013 21:20 GMT
#241
I'm really interested to see how these maps play out. Unfortunately I'm a bit apprehensive about a lot of the design choices, but I'm keeping my fingers crossed and hoping for refreshing gameplay!

Props to everyone who submitted a map (regardless of if it made it this far or not) and good luck to everyone with a chance to win!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 21 2013 21:56 GMT
#242
Here is the vod for today's live casting... just a few brief games and shitty casting:

http://www.twitch.tv/esvision/c/2315889

Maps seen today on stream:

-Strangewood Mire
-Breeze (FFA)
-Ravage
-Keru
-Electric Circuit
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 21 2013 22:53 GMT
#243
Thanks for streaming ironman, ggs
Comprehensive strategic intention: DNE
Lunareste
Profile Joined July 2011
United States3596 Posts
May 21 2013 23:33 GMT
#244
ESV Ravage looks awesome
KT FlaSh FOREVER
DaCruise
Profile Joined July 2010
Denmark2457 Posts
May 21 2013 23:34 GMT
#245
Khalim´s Will, haha. Diablo 2 anyone?
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
May 21 2013 23:38 GMT
#246
Watched the game of mine you casted Iron, sorry it went a bit funky but quite a lot of my games go late like that. It may have looked as if I didn't know what I was doing I guess, but a lot of my TvZs end up with me setting up and slowly trying to starve the zerg.

Also I'd just like to say to the specs of that game, the reason why I didn't get vikings early, is they're for all intents and purposes, not as good as ravens. Ravens beat BL/Corrupter on their own and vipers are dealt with with turrets (and also having a large tank count that's pretty much unbreakable). Maybe when I'm a little bit better I'll write a guide up for my TvZ style since when I don't make mistakes or I'm used to a map my games end up pretty cool.

Either way I really enjoyed the map itself and although it did stalemate like that, I really enjoyed all the little positions I could take to set up and what have you. I was going to transition into BCs much sooner but I kept spending all the supply :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 22 2013 00:14 GMT
#247
Cross posting,

On May 22 2013 01:48 a176 wrote:
Based on Maps posted in TLMC thread



What are some of the maps you feel "stand out" ? These maps aren't necessarily "solid maps", but they have some unique quirks that I feel should be appreciated.

Guillotine by TheFish

[image loading]
Link


While most of this map is fairly basic, its the combined townhall+ramp design that really stands out. At first, you would obviously think this is designed for Protoss with MSC, but it also offers benefits to the other races; Zerg can "wall" with the hatch, and there's some room to put a crawler on the high ground for forward static defense, and terran can literally do a fast and safe rax-cc expand on such a smaller map. Some criticisms include the lack of dynamic terrain, its a fairly flat and open map, and the center attack path is perhaps too direct.

DF Deadlands by ScorpSCII

[image loading]
Link


Here, you can obviously see the very open and exposed expansions. Though being exposed, I feel Scorp did a good job with the pathing and creating chokes to greatly help the defender. There types of maps I favor because you must be "active" on the map, rather than the sit-around-and-react type of playstyle. The map makes good use of minimizing airspace.

TPW Strangewood Mire by Samro225am

[image loading]
Link


This map looks fairly run of the mill, but to appreciate this map you have to have a little history of maps dating back to even BW. In particular the design of the 3/9 oclock bases give off a heavy BW feel. In addition, the two elevated paths beside these bases as well. Personally I feel the center path is a bit too choked, and the paths leading into the nats also.

TPW Aradia by Icetoad

[image loading]
Link


What I specifically want to point out in this map is the use of the 'forward' third. That is an early base which doesn't straddle the exterior the map and in this case is very much exposed. Further to this there is no direct route to the 3/9oclock fourth base. The design of both the third and fourth forces a player to defend out on the map rather than in or near the base. Though I feel for the rest of the map, it is perhaps just a tad on the large size. Theres alot of empty terrain on the top/bottom of this map, and through the center attack path, and a large empty pocket of airspace at the main/third.

Neogenesis by RedHydra

[image loading]
Link


The center of this map is what makes it fairly unique. The kind of zigzag would make for very enjoyable games for players who can split their armies and successfully pull off flanking moves. Though a big issue with the map is how constricted this center terrain is. There's large amounts of terrain to use outside of this, which would promote people to defend, rather than attack, having the defenders advantage in both army resupply and army positioning thanks to the very thin corridors in the center. A slight enlargening of the center to accommodate medium to large army sizes would do wonders.

Special Mention, Habitation Station by SidianTheBard

[image loading]
Link


I wanted to just point out this map for Sidian doing an amazing job putting some fresh life into mirror symmetry maps. Obviously it is a magnificent and beautiful map. The third, fourth, fifth bases are wonderfully designed. My criticisms lie in the top part of this map. the design of the top base being an island really detracts from the zerg matchups, as both terran and protoss have units that can easily access or defend this base (blink, colossus, dropship, even pylons). I think one or two more bases up here would be great.


Will try to get a 'finalists' opinion in the coming days.
starleague forever
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2013-05-22 07:09:17
May 22 2013 07:02 GMT
#248
Yeonsu, Insidious, and Electric Circuit are 3 of my favorites, but can someone link me to an explanation as to why Ravage is good? I think it is totally out of its league compared to the other finalists. A lot of people seem to like it, but I haven't heard a compelling argument as to why it should even be considered. Sure it is all around solid, but so were 50 other maps submitted. Insidious has many of the same concepts yet seems to do all of them better. Someone help me out here???
It's funny; I dream a lot, but I'm not a very good sleeper.
Purpose88
Profile Joined May 2013
Germany137 Posts
May 22 2013 08:14 GMT
#249
Maybe finally some team-maps that allow you to fucking expand. Never understand how Blizz can have maps in their pool that does not even have naturals for all teammates.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 22 2013 08:57 GMT
#250
On May 22 2013 16:02 wrl wrote:
Yeonsu, Insidious, and Electric Circuit are 3 of my favorites, but can someone link me to an explanation as to why Ravage is good? I think it is totally out of its league compared to the other finalists. A lot of people seem to like it, but I haven't heard a compelling argument as to why it should even be considered. Sure it is all around solid, but so were 50 other maps submitted. Insidious has many of the same concepts yet seems to do all of them better. Someone help me out here???

Probably just because it's an ESV map and it's made by IronMan. Personally I thought Ohana was highly overrated as well - both Ohana and Ravage have very linear expansion patterns, and close 3rds make it easy to turtle (especially in the case of Ohana).
vibeo gane,
dswarm
Profile Joined October 2012
United States73 Posts
May 22 2013 12:08 GMT
#251
GOGO IRON MAN
I bleed creep
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 22 2013 12:16 GMT
#252
On May 22 2013 16:02 wrl wrote:
Yeonsu, Insidious, and Electric Circuit are 3 of my favorites, but can someone link me to an explanation as to why Ravage is good? I think it is totally out of its league compared to the other finalists. A lot of people seem to like it, but I haven't heard a compelling argument as to why it should even be considered. Sure it is all around solid, but so were 50 other maps submitted. Insidious has many of the same concepts yet seems to do all of them better. Someone help me out here???

This is totally not directed at Ironman, but tbh I share the same thought.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
BisuDagger
Profile Blog Joined October 2009
Bisutopia19295 Posts
May 22 2013 12:44 GMT
#253
Would have been great if sniper ridge made the finals. Electric Circuit looks great though.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
LoveTool
Profile Joined April 2012
Sweden143 Posts
May 22 2013 14:04 GMT
#254
On May 22 2013 03:40 monk wrote:
Btw, we'll be playing TLMC maps throughout the day in channel TLMC on NA. Featuring a mini-tournament. Come play or obs if you'd like.


Cool. If someone would organize something like this on EU I would play, tonight.
lefix
Profile Joined February 2011
Germany1082 Posts
May 22 2013 15:06 GMT
#255
On May 22 2013 23:04 LoveTool wrote:
Show nested quote +
On May 22 2013 03:40 monk wrote:
Btw, we'll be playing TLMC maps throughout the day in channel TLMC on NA. Featuring a mini-tournament. Come play or obs if you'd like.


Cool. If someone would organize something like this on EU I would play, tonight.


Global Play FTW
Map of the Month | The Planetary Workshop | SC2Melee.net
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 22 2013 15:29 GMT
#256
On May 22 2013 17:57 -NegativeZero- wrote:
Show nested quote +
On May 22 2013 16:02 wrl wrote:
Yeonsu, Insidious, and Electric Circuit are 3 of my favorites, but can someone link me to an explanation as to why Ravage is good? I think it is totally out of its league compared to the other finalists. A lot of people seem to like it, but I haven't heard a compelling argument as to why it should even be considered. Sure it is all around solid, but so were 50 other maps submitted. Insidious has many of the same concepts yet seems to do all of them better. Someone help me out here???

Probably just because it's an ESV map and it's made by IronMan. Personally I thought Ohana was highly overrated as well - both Ohana and Ravage have very linear expansion patterns, and close 3rds make it easy to turtle (especially in the case of Ohana).

Jß
With that logic, that means in TLMC3, lefix, timetwister and meerel will get chosen again unanimously, right?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
LainRivers
Profile Joined March 2012
United States36 Posts
Last Edited: 2013-05-22 15:44:47
May 22 2013 15:40 GMT
#257
On May 22 2013 16:02 wrl wrote:
Yeonsu, Insidious, and Electric Circuit are 3 of my favorites, but can someone link me to an explanation as to why Ravage is good? I think it is totally out of its league compared to the other finalists. A lot of people seem to like it, but I haven't heard a compelling argument as to why it should even be considered. Sure it is all around solid, but so were 50 other maps submitted. Insidious has many of the same concepts yet seems to do all of them better. Someone help me out here???


IMO it's because it's one of the most familiar and solid looking standard maps, along with yeonsu being the next closest standard map. So it's no surprise many people will like it.

It's arguably one of the better aesthetically pleasing map, boosting it even higher on the likability list
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
May 22 2013 16:28 GMT
#258
On May 23 2013 00:29 IronManSC wrote:
Show nested quote +
On May 22 2013 17:57 -NegativeZero- wrote:
On May 22 2013 16:02 wrl wrote:
Yeonsu, Insidious, and Electric Circuit are 3 of my favorites, but can someone link me to an explanation as to why Ravage is good? I think it is totally out of its league compared to the other finalists. A lot of people seem to like it, but I haven't heard a compelling argument as to why it should even be considered. Sure it is all around solid, but so were 50 other maps submitted. Insidious has many of the same concepts yet seems to do all of them better. Someone help me out here???

Probably just because it's an ESV map and it's made by IronMan. Personally I thought Ohana was highly overrated as well - both Ohana and Ravage have very linear expansion patterns, and close 3rds make it easy to turtle (especially in the case of Ohana).

Jß
With that logic, that means in TLMC3, lefix, timetwister and meerel will get chosen again unanimously, right?


I believe everyone who was selected in TLMC 1 who submitted to TLMC 2 also got selected again. Grebliv didn't submit, right? It's not a stretch to believe that's what's going to happen.
LainRivers
Profile Joined March 2012
United States36 Posts
Last Edited: 2013-05-22 16:50:17
May 22 2013 16:44 GMT
#259
On May 23 2013 01:28 FlyingBeer wrote:
Show nested quote +
On May 23 2013 00:29 IronManSC wrote:
On May 22 2013 17:57 -NegativeZero- wrote:
On May 22 2013 16:02 wrl wrote:
Yeonsu, Insidious, and Electric Circuit are 3 of my favorites, but can someone link me to an explanation as to why Ravage is good? I think it is totally out of its league compared to the other finalists. A lot of people seem to like it, but I haven't heard a compelling argument as to why it should even be considered. Sure it is all around solid, but so were 50 other maps submitted. Insidious has many of the same concepts yet seems to do all of them better. Someone help me out here???

Probably just because it's an ESV map and it's made by IronMan. Personally I thought Ohana was highly overrated as well - both Ohana and Ravage have very linear expansion patterns, and close 3rds make it easy to turtle (especially in the case of Ohana).

Jß
With that logic, that means in TLMC3, lefix, timetwister and meerel will get chosen again unanimously, right?


I believe everyone who was selected in TLMC 1 who submitted to TLMC 2 also got selected again. Grebliv didn't submit, right? It's not a stretch to believe that's what's going to happen.



People with the superior mapping skills are picked often? Blasphemy.

There were plenty of solid maps from other more reputable mappers that also didn't get picked, that's life.
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2013-05-22 17:57:40
May 22 2013 17:51 GMT
#260
5 finalists out of 9 have siegable naturals, I bet they must love Steppes of War and Lost temple. Call that superior mapping skills if you want I call that a disgrace. After 3 years of mocking Blizzard and trolling other community mappers (I personally got a Rick Astley award) that's what they've came up with ? After the multiple circle jerks about "VARS" (only left-right symmetry was balanced), the solid vs creative, the 4player-rotational-symmetry, big-main-tiny-natural-touching-3rd, circle syndrome, 6-minerals-bases, daybreak clones, now siegable naturals and backdoors to the main is the new thing ? I really doubt you will "shake up the metagame" by going back to 3 year old gimmicks. I've organized a handful of tournaments with community maps and top players and in my opinion the good mappers have left the community a long time ago. This is not superior skills and they were neither the most balanced nor creative maps out there.

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