Habitation Station A 2 player map created using the Daelaam Ark tileset as well as a few from the Zerus tileset. After many failed attempts and countless amounts of feedback I was fortunate enough to become a finalist in TLMC3.
Map Info: Bounds: 158x128 XWT: 1 Main2Main: ~52seconds Nat2Nat: ~42sec Ten 8m2g bases Two 6hm2g bases TLMC3 Finalist
Habitation Station is a 2 player map created using the Daelaam Ark tileset as well as a few from the Zerus tileset. It took me a lot of attempts to finally find a mirrored 2p map layout that I enjoyed enough to actually sit down and texture/doodad it up. I hope you guys enjoy it!
@Flash True, although I'm hoping with HotS bringing more harass oriented units as well as making air play stronger, that with the 3rd and 4th both having huge vulnerabilities to air harass making it not so turtley. I also think by saying there's only 2 chokes is a little far fetched, because those 2 chokes spread out across the entire map. :D
@a176 It's 150x126, so it's not thaaat small. To be honest, I'm just kind of tired of all the huge maps out there that usually always result in 4,5 or 6 base play.
@Entirety Hmmmmmmmmmmmmmmmmmmmm...........debatable! lol (I do like that name as well though heh)
Reminds me of Blitz from brood war, but great map overall; the only thing I'd do is remove the top XWT and make the natural easier for protoss to wall off.
It's 150x126, so it's not thaaat small. To be honest, I'm just kind of tired of all the huge maps out there that usually always result in 4,5 or 6 base play.
Yeah 150x126 is actually slightly on the large side for a 2 player map. Considering that Daybreak is considered a "large" macro map weighing in at 148x120 and CK is 124x132 lol.
@Whiplash I actually never played much Melee Brood War, I was much more of a UMS player back then. So I actually never knew of Blitz, but definitely looking at it you can see it has a similarity. Pretty neat. Here's how protoss can wall off their FE, two 3x3 buildings can block off to the nexus. I'm hoping with that, as well as MSC & Photon Overcharge they should (hopefully) be alright.
Also about the XWT, I do kind of like it without one at the top, but I'm unsure if I should take it out since it can be used as an early 1 or 2 base all-in path since it's the shortest distance, so I figured having the XWT would allow you to be prepared for it better.
@KingCorwin Time! Gotta spend time on those aesthetics. Even if the map itself sucks, as long as it looks good people might like it! haha. In my case I hope the layout/balance doesn't suck though
@gronnelg Agreed, one of my concerns was that it might be a little too hard for zerg. I'm hoping with ling/bling/muta becoming popular again and with all the tight chokes + air harass options it won't be too bad though. Plus baneling landmines on the single wide ramps could prove to be extremely deadly.
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OP has been updated with Protoss FE and some more pretty pics...since it appears a you guys love it. :D
Want similar version but with Zergs and Terrans, aka space platform with greeny elements. As terrans it can be something like Scrapstation and Daybreak, as Zerg... can you create new tileset with infested platform?
It looks really really good. But I dont like that you have to FFE with nexus. Its extremely hard to hold any early roach pressure, and the nestea spine crawler pressure is almost impossible. I belive thats why Dual Site had to be removed from the gsl ladder pool?