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Active: 7466 users

[M] (2) Habitation Station

Forum Index > SC2 Maps & Custom Games
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1 2 3 4 5 Next All
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2013-11-25 02:31:54
April 01 2013 22:26 GMT
#1

Habitation Station
A 2 player map created using the Daelaam Ark tileset as well as a few from the Zerus tileset. After many failed attempts and countless amounts of feedback I was fortunate enough to become a finalist in TLMC3.

[image loading]

Map Info:
Bounds: 158x128
XWT: 1
Main2Main: ~52seconds
Nat2Nat: ~42sec
Ten 8m2g bases
Two 6hm2g bases
TLMC3 Finalist


Bases:
+ Show Spoiler +


Main
[image loading]

Natural
[image loading]

3rd:
[image loading]

4th:
[image loading]

Gold
[image loading]



Xel'Naga Watchtower:
+ Show Spoiler +

[image loading]


Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



----------------------------------------------------------------------------------------------------------------

TLMC3 Replays:
+ Show Spoiler +

Many thanks to Plexa for getting all these replays together!
http://www.teamliquid.net/staff/Plexa/TLMC3/Habitation_Station.zip


Red Bull Battleground replays:
+ Show Spoiler +

All 5 games playing at RBB on Habitation Station.
http://www.mediafire.com/download/2d68hd0cd47wfcw/RBB_Habitation_Station.rar


Bomber vs Scarlett @ Red Bull Youtube VOD:
+ Show Spoiler +

One of the best games of 2013



As always, I'm still looking for any and all feedback/replays you may have!

Thanks,


Old Version:
+ Show Spoiler +

[image loading]

Habitation Station is a 2 player map created using the Daelaam Ark tileset as well as a few from the Zerus tileset. It took me a lot of attempts to finally find a mirrored 2p map layout that I enjoyed enough to actually sit down and texture/doodad it up. I hope you guys enjoy it!

[image loading]

Map Info:
Bounds: 150x126
XWT: 2
Nat2Nat: ~35sec
Available: NA, EU
Eleven 8m2g bases


Bases:
+ Show Spoiler +


Main
[image loading]

Natural
[image loading]

3rd:
[image loading]

4th:
[image loading]

5th:
[image loading]



Protoss FE:
+ Show Spoiler +

[image loading]


Xel'Naga Watchtower Locations: New
+ Show Spoiler +

Middle XWT:
[image loading]

Bottom XWT:
[image loading]



Middle: New
+ Show Spoiler +

[image loading]


Pretty: Old
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Concerns:
1) Top path (2 base all-in path!) might be too narrow and therefore too strong for terran/protoss?

2) Too many doodads? A lot of light emitting doodads could cause lag?

3) harassable third? Too hard to hold? Very few units can actually hit the mineral line, but most ranged units can deny gas.

----------------------------------------------------------------------------------------------------------------

Feel free to leave any and all feedback/replays.

Thanks,
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Fatam
Profile Joined June 2012
1986 Posts
April 01 2013 22:45 GMT
#2
Posting a real map on April fool's.. risky

Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 01 2013 22:53 GMT
#3
On April 02 2013 07:45 Fatam wrote:
Posting a real map on April fool's.. risky



haha.

I was thinking the same thing but I just finished it up a little while ago and didn't feel like waiting to post it. So why not...
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
Last Edited: 2013-04-01 23:06:16
April 01 2013 23:05 GMT
#4
I just want to say this is quite possibly the best use of the protoss ship tileset I've actually seen, it looks lovely <3

I also love how exposed the thirds minerals are, forces you to get an army of units rather than straight workers :p

I also love all the single wide ramps, it really prevents deathballing and adds defenders advantage <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
April 02 2013 03:12 GMT
#5
Pretty!!!

Protoss version of Silicon Valley.
FlaShFTW
Profile Blog Joined February 2010
United States10470 Posts
April 02 2013 03:41 GMT
#6
i feel like the map is a bit too splitty. holding off 4 bases on essentially 2 chokes.

but overall nice concept and design!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 02 2013 03:44 GMT
#7
map seems a bit small?
starleague forever
Entirety
Profile Blog Joined April 2012
1423 Posts
April 02 2013 03:46 GMT
#8
Consider renaming it to Station Habitation - in my opinion, it flows better.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 02 2013 04:01 GMT
#9
Damn. Looks gorgeous.

Third should be fine as well. Harrassable = good
Retired Mapmaker™
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 02 2013 04:37 GMT
#10
@ Qikz, December & Etcetra:
Thanks!

@Flash
True, although I'm hoping with HotS bringing more harass oriented units as well as making air play stronger, that with the 3rd and 4th both having huge vulnerabilities to air harass making it not so turtley. I also think by saying there's only 2 chokes is a little far fetched, because those 2 chokes spread out across the entire map. :D

@a176
It's 150x126, so it's not thaaat small. To be honest, I'm just kind of tired of all the huge maps out there that usually always result in 4,5 or 6 base play.

@Entirety
Hmmmmmmmmmmmmmmmmmmmm...........debatable! lol (I do like that name as well though heh)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 02 2013 05:09 GMT
#11
so.... beautiful....
SC2 Mapmaker
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
April 02 2013 05:35 GMT
#12
Reminds me of Blitz from brood war, but great map overall; the only thing I'd do is remove the top XWT and make the natural easier for protoss to wall off.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
thezanursic
Profile Blog Joined July 2011
5500 Posts
April 02 2013 05:49 GMT
#13
One of the most beautiful maps so far!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Fatam
Profile Joined June 2012
1986 Posts
April 02 2013 07:46 GMT
#14
It's 150x126, so it's not thaaat small. To be honest, I'm just kind of tired of all the huge maps out there that usually always result in 4,5 or 6 base play.


Yeah 150x126 is actually slightly on the large side for a 2 player map. Considering that Daybreak is considered a "large" macro map weighing in at 148x120 and CK is 124x132 lol.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
KingCorwin
Profile Joined February 2013
United States134 Posts
April 02 2013 08:17 GMT
#15
teach me how to be as awesome as you sidian
Corwin#12780
gronnelg
Profile Joined December 2010
Norway354 Posts
April 02 2013 10:13 GMT
#16
The aesthetics are great!
Seems like there's a slight lack of open places. That might be a problem, but time will tell
Lulzez || My stream: http://www.twitch.tv/gronnelg
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 02 2013 17:22 GMT
#17
@Lore, Thezanursic
Thanks!

@Whiplash
I actually never played much Melee Brood War, I was much more of a UMS player back then. So I actually never knew of Blitz, but definitely looking at it you can see it has a similarity. Pretty neat. Here's how protoss can wall off their FE, two 3x3 buildings can block off to the nexus. I'm hoping with that, as well as MSC & Photon Overcharge they should (hopefully) be alright.

Also about the XWT, I do kind of like it without one at the top, but I'm unsure if I should take it out since it can be used as an early 1 or 2 base all-in path since it's the shortest distance, so I figured having the XWT would allow you to be prepared for it better.

FE:
+ Show Spoiler +

[image loading]


@KingCorwin
Time! Gotta spend time on those aesthetics. Even if the map itself sucks, as long as it looks good people might like it! haha. In my case I hope the layout/balance doesn't suck though

@gronnelg
Agreed, one of my concerns was that it might be a little too hard for zerg. I'm hoping with ling/bling/muta becoming popular again and with all the tight chokes + air harass options it won't be too bad though. Plus baneling landmines on the single wide ramps could prove to be extremely deadly.

-------------------------------------

OP has been updated with Protoss FE and some more pretty pics...since it appears a you guys love it. :D
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 02 2013 17:32 GMT
#18
Want similar version but with Zergs and Terrans, aka space platform with greeny elements. As terrans it can be something like Scrapstation and Daybreak, as Zerg... can you create new tileset with infested platform?
KJSharp
Profile Joined May 2011
United States84 Posts
April 02 2013 20:02 GMT
#19
most beautiful map I've ever seen.
sunshinehero
Profile Joined April 2012
Norway89 Posts
April 02 2013 21:08 GMT
#20
It looks really really good. But I dont like that you have to FFE with nexus. Its extremely hard to hold any early roach pressure, and the nestea spine crawler pressure is almost impossible. I belive thats why Dual Site had to be removed from the gsl ladder pool?
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