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[M] (2) Habitation Station - Page 4

Forum Index > SC2 Maps & Custom Games
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Firestorm
Profile Blog Joined January 2013
Canada341 Posts
November 25 2013 03:16 GMT
#61
On November 25 2013 11:56 CutTheEnemy wrote:
who cares about balance at this point? We need more maps like this. Its important to the scene. If race X doesn't like it they can just veto it.


With that kind of logic, we would still have Steepes of War on the ladder.
"Revenge is sweet... Revenge is a dish best served cold... Revenge is... Ice Cream!"
moskonia
Profile Joined January 2011
Israel1448 Posts
November 25 2013 04:39 GMT
#62
On November 25 2013 12:16 Firestorm wrote:
Show nested quote +
On November 25 2013 11:56 CutTheEnemy wrote:
who cares about balance at this point? We need more maps like this. Its important to the scene. If race X doesn't like it they can just veto it.


With that kind of logic, we would still have Steepes of War on the ladder.

That would be awesome!
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-11-25 07:16:03
November 25 2013 07:15 GMT
#63
I want this on ladder. Players can adapt to any seeming initial imbalances. Too many of the same boring maps (i.e. all of them) that do not promote progression.
T P Z sagi
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 27 2013 14:08 GMT
#64
Would be cool to have an images album that shows all the changes you have made to this map ... i remember you changed it a lot in the past asd.
Author of Coda and Eastwatch.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-11-27 16:50:36
November 27 2013 16:50 GMT
#65
Here's a few different pictures. I'm sure if you really want me to I could go into all my old saves and take more screenshots, otherwise it's kind of a cool little evolution of Habitation Station.

Evolution of Habitation Station:
+ Show Spoiler +


Just 1/2 the map, before ever mirroring it.
[image loading]

Mirrored it, added bases at 12 & 6, created middle, added watchtowers.
[image loading]

Removed top rocks, removed 6 oclock base, added more space at bottom to add extra bases.
[image loading]

Basically the last image, but this was my first actually release of the map.
[image loading]

Messed with ramp sizes at middle. Got rid of a lot of the bottom middle section. Moved top watchtower to middle of map. Opened up top middle quite a bit. If I recall correctly this is what I submitted to TLMC2.
[image loading]

Increased the width of the map by ~10. Changed third and area around it up by a lot. Moved middle watchtower back towards top. Island base now has ramps to it to make it easier to take.
[image loading]

Version I submitted to TLMC3 and the version you saw played. Island base removed, golds added, lower watchtower removed, rocks at middle removed, larger ramp at 3rd.
[image loading]


Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 27 2013 17:07 GMT
#66
Thats very cool , thanks ! ^^ I must say this map really got me , i'll probably make something with some protoss tileset + natural tileset :D
Author of Coda and Eastwatch.
SearchYourself
Profile Joined November 2013
Canada4 Posts
November 27 2013 17:14 GMT
#67
Thanks for making Scarlett's baneling mines possible Kreygasm!!!!

User was warned for this post
“You don’t want to become so open-minded that the wind can whistle between your ears.” – Terence McKenna
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 27 2013 20:13 GMT
#68
Yeah, nice to see where the map started, since it's basically been a story of evolution and reiteration. And I really liked how the games turned out on the map at Red Bull, really cool back and forth aggression, and I don't think that Scarlett/Bomber game will be forgotten anytime soon. Lucky bastard
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2474 Posts
November 28 2013 05:09 GMT
#69
On November 28 2013 02:07 IeZaeL wrote:
Thats very cool , thanks ! ^^ I must say this map really got me , i'll probably make something with some protoss tileset + natural tileset :D


I'm surprised we haven't seen any more protoss + jungle maps. I know Uvantak did one but honestly I think that's the only other one we've seen. I think the texture combination is really fun to use and it looks really good so it weird nobody else is attempting it. I wish you luck on it and I hope it turns out better than Hab Station!

On November 28 2013 05:13 NewSunshine wrote:
Yeah, nice to see where the map started, since it's basically been a story of evolution and reiteration. And I really liked how the games turned out on the map at Red Bull, really cool back and forth aggression, and I don't think that Scarlett/Bomber game will be forgotten anytime soon. Lucky bastard


Yeah, just having that one game on it makes it all worth it lol. I don't even care if it never gets played again because of how epic that was. (Scarlett vs sOs was very interesting as well imo) Hopefully though other places pick it up, I mean, I have emailed some other tournaments but /shrug, who knows.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
November 28 2013 06:18 GMT
#70
I think there is/was a Crux map with a protoss/jungle theme as well.

I have to say that I really like this map (that Scarlett vs Bomber game = so awesome); I'm really impressed with how you sought out and incorporated a wide range of feedback into a final map. Congrats on the map making it this far, you deserve it
This is it... the alpaca lips.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 28 2013 11:44 GMT
#71
Scarlett vs Bomber was the best thing that could happen to this map. And it´s sooo pretty.
MorDka
Profile Joined October 2012
Poland543 Posts
November 28 2013 14:49 GMT
#72
I want to have this map in the next season!
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
November 28 2013 20:49 GMT
#73
Thanks for making Scarlett's baneling mines possible Kreygasm!!!!

User was warned for this post


Don't know why he got warned, he was probably talking about how the map produced a gritty long macro game where the mines were so viable, which is good.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 28 2013 22:51 GMT
#74
On November 29 2013 05:49 CutTheEnemy wrote:
Show nested quote +
Thanks for making Scarlett's baneling mines possible Kreygasm!!!!

User was warned for this post


Don't know why he got warned, he was probably talking about how the map produced a gritty long macro game where the mines were so viable, which is good.

This isn't the place to complain about moderation. Nevertheless, he was warned for twitch speak - http://www.teamliquid.net/forum/viewmessage.php?topic_id=423487
Administrator~ Spirit will set you free ~
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2013-12-05 21:18:35
December 05 2013 21:18 GMT
#75
Congrats on getting your map on the ladder next season!

Link.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
December 05 2013 21:25 GMT
#76
Congratulations!

Now let's see how Blizzard manages to vandalize the map aesthetics...
vibeo gane,
SidianTheBard
Profile Joined October 2010
United States2474 Posts
December 05 2013 21:26 GMT
#77
Thanks guys! So excited.

On December 06 2013 06:25 -NegativeZero- wrote:
Congratulations!

Now let's see how Blizzard manages to vandalize the map aesthetics...


hahaha, yeah I know right. I'm guessing 1/2 the doodads will be gone and probably rocks at the golds......lol /sigh
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Meerel
Profile Joined March 2012
Germany713 Posts
December 05 2013 21:29 GMT
#78
gratz
SDMF
IeZaeL
Profile Joined July 2012
Italy991 Posts
December 05 2013 21:32 GMT
#79
Congratz! Just one thing , con you please remove some doodads? Getting 40fps on this shit while i normally have 60 FPS
Author of Coda and Eastwatch.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 05 2013 22:03 GMT
#80
Grats on Ladder!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
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