On November 25 2013 11:56 CutTheEnemy wrote: who cares about balance at this point? We need more maps like this. Its important to the scene. If race X doesn't like it they can just veto it.
With that kind of logic, we would still have Steepes of War on the ladder.
On November 25 2013 11:56 CutTheEnemy wrote: who cares about balance at this point? We need more maps like this. Its important to the scene. If race X doesn't like it they can just veto it.
With that kind of logic, we would still have Steepes of War on the ladder.
I want this on ladder. Players can adapt to any seeming initial imbalances. Too many of the same boring maps (i.e. all of them) that do not promote progression.
Here's a few different pictures. I'm sure if you really want me to I could go into all my old saves and take more screenshots, otherwise it's kind of a cool little evolution of Habitation Station.
Mirrored it, added bases at 12 & 6, created middle, added watchtowers.
Removed top rocks, removed 6 oclock base, added more space at bottom to add extra bases.
Basically the last image, but this was my first actually release of the map.
Messed with ramp sizes at middle. Got rid of a lot of the bottom middle section. Moved top watchtower to middle of map. Opened up top middle quite a bit. If I recall correctly this is what I submitted to TLMC2.
Increased the width of the map by ~10. Changed third and area around it up by a lot. Moved middle watchtower back towards top. Island base now has ramps to it to make it easier to take.
Version I submitted to TLMC3 and the version you saw played. Island base removed, golds added, lower watchtower removed, rocks at middle removed, larger ramp at 3rd.
Yeah, nice to see where the map started, since it's basically been a story of evolution and reiteration. And I really liked how the games turned out on the map at Red Bull, really cool back and forth aggression, and I don't think that Scarlett/Bomber game will be forgotten anytime soon. Lucky bastard
On November 28 2013 02:07 IeZaeL wrote: Thats very cool , thanks ! ^^ I must say this map really got me , i'll probably make something with some protoss tileset + natural tileset :D
I'm surprised we haven't seen any more protoss + jungle maps. I know Uvantak did one but honestly I think that's the only other one we've seen. I think the texture combination is really fun to use and it looks really good so it weird nobody else is attempting it. I wish you luck on it and I hope it turns out better than Hab Station!
On November 28 2013 05:13 NewSunshine wrote: Yeah, nice to see where the map started, since it's basically been a story of evolution and reiteration. And I really liked how the games turned out on the map at Red Bull, really cool back and forth aggression, and I don't think that Scarlett/Bomber game will be forgotten anytime soon. Lucky bastard
Yeah, just having that one game on it makes it all worth it lol. I don't even care if it never gets played again because of how epic that was. (Scarlett vs sOs was very interesting as well imo) Hopefully though other places pick it up, I mean, I have emailed some other tournaments but /shrug, who knows.
I think there is/was a Crux map with a protoss/jungle theme as well.
I have to say that I really like this map (that Scarlett vs Bomber game = so awesome); I'm really impressed with how you sought out and incorporated a wide range of feedback into a final map. Congrats on the map making it this far, you deserve it
Thanks for making Scarlett's baneling mines possible Kreygasm!!!!
User was warned for this post
Don't know why he got warned, he was probably talking about how the map produced a gritty long macro game where the mines were so viable, which is good.
Thanks for making Scarlett's baneling mines possible Kreygasm!!!!
User was warned for this post
Don't know why he got warned, he was probably talking about how the map produced a gritty long macro game where the mines were so viable, which is good.