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[M] (2) Neogenesis

Forum Index > SC2 Maps & Custom Games
Post a Reply
RedHydra
Profile Joined November 2011
United States19 Posts
Last Edited: 2013-05-10 03:21:16
May 10 2013 00:51 GMT
#1
The map focuses on combat and navigation over the central highground.

[image loading]

Main to Main: 58s
Natural to Natural: 48s

Images
[image loading]

[image loading]

[image loading]
Fawk Yea!
Syphon8
Profile Joined July 2010
Canada298 Posts
May 10 2013 04:50 GMT
#2
This map is so good, but you have to fix the dead space around the top right and bottom left.

Other than that, maybe try to avoid the root textures on the ramps to ease reading the minimap.
',:/
RedHydra
Profile Joined November 2011
United States19 Posts
Last Edited: 2013-05-10 05:02:03
May 10 2013 04:56 GMT
#3
The dead space is actually pitch black in game.

[image loading]
Fawk Yea!
iMrising
Profile Blog Joined March 2012
United States1099 Posts
May 10 2013 05:06 GMT
#4
Oh very cute map, and I like how you used orange for the center.
Im not sure about using rocks in the middle, and the middle of the map very narrow. Im not sure what to think.
$O$ | soO
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 10 2013 05:58 GMT
#5
the map looks nice but its very chokey. you could do with some more spacing inbetween the bases to help eliminate the dead air space in the corners. but mostly the middle orange part, there just isnt much room at all for maneuvering any larger sized armies.
starleague forever
RedHydra
Profile Joined November 2011
United States19 Posts
May 10 2013 06:16 GMT
#6
There's actually quite a lot of space in the central highground. The orange space when contrasted with the darker brown might make it look a bit more constricted in the overview.
Fawk Yea!
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2013-05-10 06:49:53
May 10 2013 06:32 GMT
#7
I'd say make no gameplay affecting changes and just add some sweet personal element to the dead space, like even dark grey lights in thick low black fog and weird colored shit movin around down there like the void or somethin.

lol...

I dig this map a lot
Kudos

EDIT* I sortof like the rocks in the middlle, I bet any money it will add an interesting dynamic to this map without being too contrast to unit or timing balance
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
MrSunny
Profile Joined September 2011
Australia73 Posts
May 10 2013 09:13 GMT
#8
I really dig the first 4 base layout. reminds me of two of the new maps on ladder. Perhaps the logical 3rd may be a bit hard to defend? Maybe not, considering the map layout lends itself towards more aggressive play anyway.

I really love the aesthetics. The contrast between the grey and the center is pretty sweet.
LasTCursE
Profile Joined April 2013
Bulgaria10 Posts
May 10 2013 15:06 GMT
#9
Really like this map o.O very pretty aesthetics with a good layout

I think the middle is kinda tight tho
datiebamaikata
AlphaDog
Profile Joined June 2010
46 Posts
May 10 2013 16:43 GMT
#10
Seems refreshing to look at, but I don't think the majority enjoys playing fire-type maps. Forest maps are usually much more pleasing to look at. Also, I think that choke point in the middle could cause serious imbalance issues.
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2013-05-14 17:15:33
May 14 2013 17:15 GMT
#11
On May 11 2013 01:43 AlphaDog wrote:
Seems refreshing to look at, but I don't think the majority enjoys playing fire-type maps. Forest maps are usually much more pleasing to look at. Also, I think that choke point in the middle could cause serious imbalance issues.


Well, you don't want to attack through that point because defending that should be easy, but there is enough room to move around to make it okay. If it was the only movement path it would had been bad , but its not. To me its just a choke in the middle off the map that connect the top to the bottom, that does not make it imbalanced.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 16 2013 16:59 GMT
#12
It’s very pretty but the centre is really constricted.
Really Blizz, really? - Darnell
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