![[image loading]](http://i.imgur.com/EZElbsd.jpg)
Main to Main: 58s
Natural to Natural: 48s
Images
![[image loading]](http://i.imgur.com/9KMaBVI.png)
![[image loading]](http://i.imgur.com/ziCsh6F.png)
![[image loading]](http://i.imgur.com/InnkqQR.png)
| Forum Index > SC2 Maps & Custom Games |
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RedHydra
United States19 Posts
![]() Main to Main: 58s Natural to Natural: 48s Images ![]() ![]() ![]() | ||
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Syphon8
Canada298 Posts
Other than that, maybe try to avoid the root textures on the ramps to ease reading the minimap. | ||
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iMrising
United States1099 Posts
Im not sure about using rocks in the middle, and the middle of the map very narrow. Im not sure what to think. | ||
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a176
Canada6688 Posts
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RedHydra
United States19 Posts
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Broodie
Canada832 Posts
lol... I dig this map a lot Kudos EDIT* I sortof like the rocks in the middlle, I bet any money it will add an interesting dynamic to this map without being too contrast to unit or timing balance | ||
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MrSunny
Australia73 Posts
I really love the aesthetics. The contrast between the grey and the center is pretty sweet. | ||
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LasTCursE
Bulgaria10 Posts
I think the middle is kinda tight tho | ||
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AlphaDog
46 Posts
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Elldar
Sweden287 Posts
On May 11 2013 01:43 AlphaDog wrote: Seems refreshing to look at, but I don't think the majority enjoys playing fire-type maps. Forest maps are usually much more pleasing to look at. Also, I think that choke point in the middle could cause serious imbalance issues. Well, you don't want to attack through that point because defending that should be easy, but there is enough room to move around to make it okay. If it was the only movement path it would had been bad , but its not. To me its just a choke in the middle off the map that connect the top to the bottom, that does not make it imbalanced. | ||
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Zax19
Czech Republic1136 Posts
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