• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:41
CEST 21:41
KST 04:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7585 users

Work In Progress Melee Maps - Page 124

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 122 123 124 125 126 217 Next
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 20 2014 07:12 GMT
#2461
On August 11 2014 00:41 NewSunshine wrote:
Show nested quote +
On August 10 2014 11:51 Uvantak wrote:
My first advice would be to use standard mineral and vespene placements these will avoid you quite a bit of headaches with inefficient vespene geysers and other things.

I feel I have to say this since that picture has been linked more than once: those diagonal mineral lines are not at all typical, there are fewer gaps between minerals than there should be, allowing for easy cannon rush spots. Different formations can have more spaces, and without spacing the geysers any farther apart. It's eating at me because I don't want people to start using that formation without knowing better.

Also, the vertical formation in that picture is not the same as the horizontal one - check the edge of the unbuildable cells relative to the geysers. This is important to note for maps with 4-spawn rotational symmetry. I would make a new image with better formations for reference, but I'm not at my computer atm.

I made that image way back when that was a typical diagonal mineral setup. Those were the days. Definitely agree that an update is necessary.
Twitter: @iamcaustic
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 20 2014 15:55 GMT
#2462
We really need to actualize the Mapper's Index thread thingy :|

Modern (?) Standard Mineral lines pic for anyone that missed it before

+ Show Spoiler +
[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
moskonia
Profile Joined January 2011
Israel1448 Posts
August 20 2014 16:20 GMT
#2463
I disagree with the top and bottom ones, they look a bit odd, maybe make the gasses 1 square to the opposite direction of the mineral line, thus making it similar to the right and left ones?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 20 2014 19:23 GMT
#2464
On August 21 2014 01:20 moskonia wrote:
I disagree with the top and bottom ones, they look a bit odd, maybe make the gasses 1 square to the opposite direction of the mineral line, thus making it similar to the right and left ones?


If anything I think the left and right geysers are 1 tile too far from the minerals - there's usually only a 1 tile gap between the minerals/geysers.
vibeo gane,
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
August 20 2014 23:44 GMT
#2465
Yeah i messed that one up, but it does not really matter in this case, in both positions the vespene geysers are efficient and that's what matters, but anyways here's a better version :b

[image loading]

@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
moskonia
Profile Joined January 2011
Israel1448 Posts
August 22 2014 20:04 GMT
#2466
[image loading]

Open nat which means toss expands later than normal, while Terran has to build the expansion in the main. Rocks at the 3rd which means Zerg has a later 3rd than normal, or a very far one, while Protoss normally has enough forces to break the rocks when taking a 3rd. Terran can take the island as a 3rd. Might be balanced, or might be crazy imbalanced, only time will tell. Any comments?
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 22 2014 20:25 GMT
#2467
On August 23 2014 05:04 moskonia wrote:
Open nat which means toss expands later than normal, while Terran has to build the expansion in the main. Rocks at the 3rd which means Zerg has a later 3rd than normal, or a very far one, while Protoss normally has enough forces to break the rocks when taking a 3rd. Terran can take the island as a 3rd. Might be balanced, or might be crazy imbalanced, only time will tell. Any comments?

You act like there is a good chance this map will be used in competitive play
On a more positive note, I like it. I think the center could be more interesting though.
ModeratorI am still alive, somehow
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 23 2014 10:09 GMT
#2468
5players map :D players cant spawn in close spawns

[image loading]
Author of Coda and Eastwatch.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 23 2014 14:29 GMT
#2469
old WiP with new layout on main land
[image loading]
"Not you."
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-08-24 02:56:49
August 24 2014 02:54 GMT
#2470
On August 20 2014 16:12 iamcaustic wrote:
Show nested quote +
On August 11 2014 00:41 NewSunshine wrote:
On August 10 2014 11:51 Uvantak wrote:
My first advice would be to use standard mineral and vespene placements these will avoid you quite a bit of headaches with inefficient vespene geysers and other things.

I feel I have to say this since that picture has been linked more than once: those diagonal mineral lines are not at all typical, there are fewer gaps between minerals than there should be, allowing for easy cannon rush spots. Different formations can have more spaces, and without spacing the geysers any farther apart. It's eating at me because I don't want people to start using that formation without knowing better.

Also, the vertical formation in that picture is not the same as the horizontal one - check the edge of the unbuildable cells relative to the geysers. This is important to note for maps with 4-spawn rotational symmetry. I would make a new image with better formations for reference, but I'm not at my computer atm.

I made that image way back when that was a typical diagonal mineral setup. Those were the days. Definitely agree that an update is necessary.

It never was a standard setup, Ohana and Cloud Kingdom both had better setups, and those maps are quite old, in fact Ohana had nothing but the setup in Uvantak's picture. Blizzard maps are generally good for reference, not necessarily for geyser positioning, but their mineral placements were pretty good. Antiga Shipyard is an example, the natural expansions had bad geyser placement, but the main base has the canonical cardinal layout - one that I and many others adhere to to this day, which oddly enough differ from Uvantak's picture. If I did that image myself you'd see the cardinal setups the same as on Antiga.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-09-05 22:17:03
August 24 2014 17:20 GMT
#2471
So like this?

+ Show Spoiler +
[image loading]


And actually, Cloud Kingdom had worst set ups, the diagonal set ups were basically the same only they were "misplaced" one hex to leave room for units to walk through, this made one of the vespene geysers inefficient for each of the expansions in which these layouts were used. The mineral lines in the original Ohana were better, at least in the main bases, and then in the LE edition they were very nice with only a couple minerals that changed place here and there.

/edit i misplaced one of the vespene geysers -.-; fixed

♦ Leet photoshop skillz version

[image loading]
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
theworldofdustoerba
Profile Joined November 2012
51 Posts
Last Edited: 2014-08-29 06:07:45
August 29 2014 06:01 GMT
#2472
Hi guys, can you guys help me improve this map's layout? im thinking of putting double collapsibles in the middle so that the two open paths in middle can be closed down.

[image loading]
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2014-08-29 17:38:43
August 29 2014 17:38 GMT
#2473
Loki from BW. Any tips?
[image loading]
Brown bases are full , grey bases are 6m1g
Author of Coda and Eastwatch.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 29 2014 18:00 GMT
#2474
@Loki, someone already did it
http://www.teamliquid.net/forum/sc2-maps/291016-2-tpw-loki-ii
ModeratorI am still alive, somehow
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2014-08-29 19:39:23
August 29 2014 19:38 GMT
#2475
Just because someone did it, does not mean it can't be done once again. Looks like the maps are pretty different too.
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 29 2014 20:01 GMT
#2476
Uhm since i want to do something new , here is a poll for you. choose the version you think its best.
http://goo.gl/wekAV2

Link with images : http://imgur.com/a/PALiu

Vote please i really have no clue whats best.
Author of Coda and Eastwatch.
Gumdrop
Profile Blog Joined July 2012
United States35 Posts
Last Edited: 2014-08-29 22:41:20
August 29 2014 22:40 GMT
#2477
Wat think?

[image loading]
"Once more unto the breech dear friends, once more!"- Hamlet's King Henry
IeZaeL
Profile Joined July 2012
Italy991 Posts
August 30 2014 12:38 GMT
#2478
Original won :p
[image loading]
Author of Coda and Eastwatch.
skdeimos
Profile Joined May 2013
Canada155 Posts
August 31 2014 00:39 GMT
#2479
The fuck is going on with that 9 o'clock base's geyser, Iez? other than that, looks cool. Feels almost like one of those old BW-style 12 base 4p maps, except with 105% more gold base.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 31 2014 00:40 GMT
#2480
On August 30 2014 04:38 moskonia wrote:
Just because someone did it, does not mean it can't be done once again. Looks like the maps are pretty different too.

Meant that inspiration can be taken from it, not "don't even think about using this concept, it might as well be copyrighted".
ModeratorI am still alive, somehow
TL+ Member
Prev 1 122 123 124 125 126 217 Next
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
19:00
Group Stage - Day 1
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
ZZZero.O219
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL TeamLeague wk 2 PTB vs POG
Liquipedia
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
uThermal2235
RotterdaM688
IndyStarCraft 209
SHIN 102
Classic34
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 2235
RotterdaM 688
IndyStarCraft 209
BRAT_OK 59
JuggernautJason44
elazer 36
Classic 34
StarCraft: Brood War
ZZZero.O 219
Hyun 50
Rock 40
Pusan 29
Dota 2
Dendi1714
monkeys_forever350
Counter-Strike
fl0m8252
Coldzera 922
byalli681
Heroes of the Storm
Liquid`Hasu346
Other Games
gofns39855
tarik_tv13155
Grubby3552
Mlord787
crisheroes265
SHIN 102
KnowMe88
ArmadaUGS81
Trikslyr42
Tefel13
MindelVK7
summit1g0
Organizations
Other Games
EGCTV1207
gamesdonequick677
BasetradeTV191
StarCraft 2
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• printf 20
• mYiSmile113
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur66
Upcoming Events
Sparkling Tuna Cup
14h 19m
uThermal 2v2 Circuit
19h 19m
BSL22 NKC (BSL vs China)
23h 19m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 15h
OSC
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
5 days
OSC
5 days
CranKy Ducklings
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.