• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:53
CEST 23:53
KST 06:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
RSL S6 finale at Blizzcon Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9416 users

Work In Progress Melee Maps - Page 126

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 124 125 126 127 128 217 Next
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
algue
Profile Joined July 2011
France1436 Posts
September 13 2014 09:51 GMT
#2501
@The_Templar : For more advice you should tell us what you are trying to do with your map. I'd like to tell you that the top left and bottom right part of your map are out of proportions compared to the two other corners but you might have done it on purpose so I don't really know what to say. You

@zergJared : Open a similar looking blizzard map and see how the dispose their doodads.
rly ?
DatGamesense
Profile Joined September 2014
14 Posts
September 13 2014 11:49 GMT
#2502
I heavily updated my map , and made a post about it on reddit. Will soon provide a TL link ( 3days because new user ) . Go upvote :p

http://www.reddit.com/r/starcraft/comments/2ga64w/hello_i_made_my_first_melee_map_toxic_outpost/
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2014-09-13 12:29:49
September 13 2014 12:28 GMT
#2503
Vote brigading is the thing that can get you banned from reddit, just saying.

The map has potential in it's idea, but the concept of the map is hard to do right. Right now the bases are probably too hard to defend. The main ramp is pretty far from the CC/Nexus/Hatchery, which would make blocking the ramp harder (impossible for Zerg with the normal (double) queen block). The fact that you can't blink to the main from behind the rocks actually makes blink all in perhaps not impossible to hold, but it will still be quite hard.

Overall I like the aggressive favored feel of the map, but obviously it takes many tries before your maps are refined.

Btw, if this is really your first map, then it is quite amazing.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 14 2014 08:33 GMT
#2504
[image loading]
"Not you."
algue
Profile Joined July 2011
France1436 Posts
September 15 2014 07:05 GMT
#2505
@Maevis : Imo the 4 ramps creating a direct path between both naturals make the map less interesting than it should be.
rly ?
Xenotolerance
Profile Joined November 2012
United States464 Posts
September 15 2014 17:18 GMT
#2506
[image loading]

168x168 4p all spawns... green-textured high ground is non-pathable. the high ground cheese-bridge that runs from the center out towards each natural is non-buildable.

I recognize that it's a fairly silly map, so what I'm concerned with is the proportions all around. Is it functional and playable though perhaps not balanced.

old version for comparison.
+ Show Spoiler +
[image loading]
www.alonetone.com/xenotolerance
algue
Profile Joined July 2011
France1436 Posts
September 15 2014 20:02 GMT
#2507
@Xenotolerance : you have too many bases on you map. Your made a 168*168 map with 22 bases when Alterzim Stronghold had 20 bases for 192*192 and Condemned Ridge had only 16 bases for 208x200. You should reduce the nom of bases around the middle. This would give you some room to make the map less narrow around the third.
rly ?
Xenotolerance
Profile Joined November 2012
United States464 Posts
September 15 2014 22:44 GMT
#2508
@algue - ya so true. Thank you for that perspective. My favorite idea right now is to combine what are now the 3rd and 4th into one, and to combine the top and bottom middle bases into one each, reducing the number of bases to 16. in the meantime...

[image loading]
156x153 2p
www.alonetone.com/xenotolerance
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2014-09-20 21:04:24
September 18 2014 07:50 GMT
#2509
I have 6 maps. Some I like, some I don't.


Only NA right now are available and each have their titles unique, look for the author Avex.

Would like some feedback for each.

#1)The Field of Justice

[image loading]
256x256 full size

1v1, huge map, I know. I just thought there'd be some ridiculously long and awesome games on it.

There's only 16 bases though. I found it hard to add more expansions anywhere in the map.

Also yes, it's a reference to a popular game.

#2) Circle of Destruction

[image loading]

196x188
1v1

#3) Ashtermath

[image loading]

226x238
1v1

#4) Mt. Rotti

[image loading]
172x148
1v1

#5) Tornado Valley

[image loading]

108x228
1v1
#6) Toxic Reef

[image loading]

156x148
1v1
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
September 18 2014 12:57 GMT
#2510
Had some fun concepts I had to get out of my head, there are a lot of little technical things that this low res image probably doesn't show, for example, many cliffs are not jump-able because of a thin lowest level boarder around many of the mid-ground places. Also that backdoor path can be walled completely with a 3v3 building on the high ground, and large units like tanks cannot path through the tight choke. The double ramp into the high-ground base (natural) can be blocked on each side by a single 2x2 building (so all three chokes can be blocked by terran with 2 depots and a barracks. There is a line of LOSB's around the 3rds. There are little high-ground pods around for overlords, but they have rocks on top of them -- I did this on purpose near the main so tanks can't be dropped up there unless the rocks are broken (also then I don't have to paint pathing XD). Finally the chunky discolored areas in the middle are a bunch of the non-buildable-but-pathable rocks to make creep spread and fighting annoying through the otherwise very open middle. Also, the double ramps in around the golds prevent tanks/thors from pathing through. I don't have this published (yet?) but I thought I'd share.

[image loading]
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
DatGamesense
Profile Joined September 2014
14 Posts
September 18 2014 15:08 GMT
#2511
New 2p map , comments pls?

[image loading]
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-09-18 15:10:37
September 18 2014 15:09 GMT
#2512
@ DatGamesense, the natural is huge. Third bases are really bad for zerg.
@ HypertonicHydroponic Typical map of yours with interesting concepts but really tight choke points everywhere :p
ModeratorI am still alive, somehow
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
September 18 2014 17:00 GMT
#2513
DatGamesense, what is the rush distance? Seems awfully small. Like Templar said, the natural is probably too big. How about making the side rocks the normal 6x6 rocks (and a suitable sized ramp of course)? Doing that, and making that ramp slightly closer to the nat main building, would make the nat a more reasonable size.
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 19 2014 19:17 GMT
#2514
On September 19 2014 00:08 DatGamesense wrote:
New 2p map , comments pls?

+ Show Spoiler +
[image loading]

I think for just starting out your maps look pretty damn good, your experience with BW certainly shows. As with any new mapper, some proportions and balance could use work, but both your maps so far have been really unique, which I think is far more important. Some cool stuff so far.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-09-20 01:23:05
September 20 2014 01:22 GMT
#2515
On September 19 2014 00:08 DatGamesense wrote:
New 2p map , comments pls?

+ Show Spoiler +
[image loading]

iezael is that you?
vibeo gane,
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 20 2014 01:39 GMT
#2516
On September 20 2014 10:22 -NegativeZero- wrote:
Show nested quote +
On September 19 2014 00:08 DatGamesense wrote:
New 2p map , comments pls?

+ Show Spoiler +
[image loading]

iezael is that you?

The other thing I was going to say lol
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 20 2014 02:16 GMT
#2517
On September 20 2014 10:39 NewSunshine wrote:
Show nested quote +
On September 20 2014 10:22 -NegativeZero- wrote:
On September 19 2014 00:08 DatGamesense wrote:
New 2p map , comments pls?

+ Show Spoiler +
&#91;image loading&#93;

iezael is that you?

The other thing I was going to say lol

Maybe it is iezael! O.o

Probably not though.
ModeratorI am still alive, somehow
TL+ Member
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2014-09-20 02:43:25
September 20 2014 02:42 GMT
#2518
+ Show Spoiler +
On September 19 2014 00:08 DatGamesense wrote:
New 2p map , comments pls?

[image loading]


The concept of the gold bases seem similar to Sanctuary, so in that sense I like it. Though as others have said, that natural is quite big and the choke is really far forward from the base. Try pulling the natural choke closer to the base and increase the rush distances a bit. Aside that, looks pretty good thus far.
Former ESV Mapmaker | @Timetwister22
DatGamesense
Profile Joined September 2014
14 Posts
September 20 2014 12:09 GMT
#2519
Why do you think im iezael? ㅋㅋㅋㅋ
Made 2 possible changes , open to feedbacks !

[image loading]

[image loading]
Timetwister22
Profile Joined March 2011
United States538 Posts
September 20 2014 20:34 GMT
#2520
On September 20 2014 21:09 DatGamesense wrote:
Why do you think im iezael? ㅋㅋㅋㅋ
Made 2 possible changes , open to feedbacks !
+ Show Spoiler +

[image loading]

[image loading]



The second one with these minor changes would be best imo: + Show Spoiler +
[image loading]
Former ESV Mapmaker | @Timetwister22
Prev 1 124 125 126 127 128 217 Next
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
19:00
Group Stage - Day 2
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
ZZZero.O248
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason117
Livibee 88
ProTech84
CosmosSc2 82
Railgan 66
StarCraft: Brood War
Britney 12303
ZZZero.O 248
Shine 15
Dota 2
XaKoH 518
monkeys_forever251
League of Legends
Doublelift10313
JimRising 556
Super Smash Bros
Mew2King100
Other Games
summit1g10549
Grubby4607
C9.Mang0311
minikerr1
Organizations
Other Games
gamesdonequick1042
BasetradeTV152
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• davetesta101
• Hupsaiya 87
• musti20045 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21072
Upcoming Events
Wardi Open
13h 8m
OSC
1d 2h
Replay Cast
2 days
The PondCast
3 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.