• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:27
CEST 10:27
KST 17:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon84Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event SC2 AI Tournament 2026 Fall RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[D] Brainstorming a balance patch for Brood war [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7340 users

Work In Progress Melee Maps - Page 126

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 124 125 126 127 128 217 Next
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
algue
Profile Joined July 2011
France1436 Posts
September 13 2014 09:51 GMT
#2501
@The_Templar : For more advice you should tell us what you are trying to do with your map. I'd like to tell you that the top left and bottom right part of your map are out of proportions compared to the two other corners but you might have done it on purpose so I don't really know what to say. You

@zergJared : Open a similar looking blizzard map and see how the dispose their doodads.
rly ?
DatGamesense
Profile Joined September 2014
14 Posts
September 13 2014 11:49 GMT
#2502
I heavily updated my map , and made a post about it on reddit. Will soon provide a TL link ( 3days because new user ) . Go upvote :p

http://www.reddit.com/r/starcraft/comments/2ga64w/hello_i_made_my_first_melee_map_toxic_outpost/
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2014-09-13 12:29:49
September 13 2014 12:28 GMT
#2503
Vote brigading is the thing that can get you banned from reddit, just saying.

The map has potential in it's idea, but the concept of the map is hard to do right. Right now the bases are probably too hard to defend. The main ramp is pretty far from the CC/Nexus/Hatchery, which would make blocking the ramp harder (impossible for Zerg with the normal (double) queen block). The fact that you can't blink to the main from behind the rocks actually makes blink all in perhaps not impossible to hold, but it will still be quite hard.

Overall I like the aggressive favored feel of the map, but obviously it takes many tries before your maps are refined.

Btw, if this is really your first map, then it is quite amazing.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
September 14 2014 08:33 GMT
#2504
[image loading]
"Not you."
algue
Profile Joined July 2011
France1436 Posts
September 15 2014 07:05 GMT
#2505
@Maevis : Imo the 4 ramps creating a direct path between both naturals make the map less interesting than it should be.
rly ?
Xenotolerance
Profile Joined November 2012
United States464 Posts
September 15 2014 17:18 GMT
#2506
[image loading]

168x168 4p all spawns... green-textured high ground is non-pathable. the high ground cheese-bridge that runs from the center out towards each natural is non-buildable.

I recognize that it's a fairly silly map, so what I'm concerned with is the proportions all around. Is it functional and playable though perhaps not balanced.

old version for comparison.
+ Show Spoiler +
[image loading]
www.alonetone.com/xenotolerance
algue
Profile Joined July 2011
France1436 Posts
September 15 2014 20:02 GMT
#2507
@Xenotolerance : you have too many bases on you map. Your made a 168*168 map with 22 bases when Alterzim Stronghold had 20 bases for 192*192 and Condemned Ridge had only 16 bases for 208x200. You should reduce the nom of bases around the middle. This would give you some room to make the map less narrow around the third.
rly ?
Xenotolerance
Profile Joined November 2012
United States464 Posts
September 15 2014 22:44 GMT
#2508
@algue - ya so true. Thank you for that perspective. My favorite idea right now is to combine what are now the 3rd and 4th into one, and to combine the top and bottom middle bases into one each, reducing the number of bases to 16. in the meantime...

[image loading]
156x153 2p
www.alonetone.com/xenotolerance
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2014-09-20 21:04:24
September 18 2014 07:50 GMT
#2509
I have 6 maps. Some I like, some I don't.


Only NA right now are available and each have their titles unique, look for the author Avex.

Would like some feedback for each.

#1)The Field of Justice

[image loading]
256x256 full size

1v1, huge map, I know. I just thought there'd be some ridiculously long and awesome games on it.

There's only 16 bases though. I found it hard to add more expansions anywhere in the map.

Also yes, it's a reference to a popular game.

#2) Circle of Destruction

[image loading]

196x188
1v1

#3) Ashtermath

[image loading]

226x238
1v1

#4) Mt. Rotti

[image loading]
172x148
1v1

#5) Tornado Valley

[image loading]

108x228
1v1
#6) Toxic Reef

[image loading]

156x148
1v1
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
September 18 2014 12:57 GMT
#2510
Had some fun concepts I had to get out of my head, there are a lot of little technical things that this low res image probably doesn't show, for example, many cliffs are not jump-able because of a thin lowest level boarder around many of the mid-ground places. Also that backdoor path can be walled completely with a 3v3 building on the high ground, and large units like tanks cannot path through the tight choke. The double ramp into the high-ground base (natural) can be blocked on each side by a single 2x2 building (so all three chokes can be blocked by terran with 2 depots and a barracks. There is a line of LOSB's around the 3rds. There are little high-ground pods around for overlords, but they have rocks on top of them -- I did this on purpose near the main so tanks can't be dropped up there unless the rocks are broken (also then I don't have to paint pathing XD). Finally the chunky discolored areas in the middle are a bunch of the non-buildable-but-pathable rocks to make creep spread and fighting annoying through the otherwise very open middle. Also, the double ramps in around the golds prevent tanks/thors from pathing through. I don't have this published (yet?) but I thought I'd share.

[image loading]
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
DatGamesense
Profile Joined September 2014
14 Posts
September 18 2014 15:08 GMT
#2511
New 2p map , comments pls?

[image loading]
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-09-18 15:10:37
September 18 2014 15:09 GMT
#2512
@ DatGamesense, the natural is huge. Third bases are really bad for zerg.
@ HypertonicHydroponic Typical map of yours with interesting concepts but really tight choke points everywhere :p
ModeratorI am still alive, somehow
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
September 18 2014 17:00 GMT
#2513
DatGamesense, what is the rush distance? Seems awfully small. Like Templar said, the natural is probably too big. How about making the side rocks the normal 6x6 rocks (and a suitable sized ramp of course)? Doing that, and making that ramp slightly closer to the nat main building, would make the nat a more reasonable size.
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 19 2014 19:17 GMT
#2514
On September 19 2014 00:08 DatGamesense wrote:
New 2p map , comments pls?

+ Show Spoiler +
[image loading]

I think for just starting out your maps look pretty damn good, your experience with BW certainly shows. As with any new mapper, some proportions and balance could use work, but both your maps so far have been really unique, which I think is far more important. Some cool stuff so far.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-09-20 01:23:05
September 20 2014 01:22 GMT
#2515
On September 19 2014 00:08 DatGamesense wrote:
New 2p map , comments pls?

+ Show Spoiler +
[image loading]

iezael is that you?
vibeo gane,
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 20 2014 01:39 GMT
#2516
On September 20 2014 10:22 -NegativeZero- wrote:
Show nested quote +
On September 19 2014 00:08 DatGamesense wrote:
New 2p map , comments pls?

+ Show Spoiler +
[image loading]

iezael is that you?

The other thing I was going to say lol
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 20 2014 02:16 GMT
#2517
On September 20 2014 10:39 NewSunshine wrote:
Show nested quote +
On September 20 2014 10:22 -NegativeZero- wrote:
On September 19 2014 00:08 DatGamesense wrote:
New 2p map , comments pls?

+ Show Spoiler +
[image loading]

iezael is that you?

The other thing I was going to say lol

Maybe it is iezael! O.o

Probably not though.
ModeratorI am still alive, somehow
TL+ Member
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2014-09-20 02:43:25
September 20 2014 02:42 GMT
#2518
+ Show Spoiler +
On September 19 2014 00:08 DatGamesense wrote:
New 2p map , comments pls?

[image loading]


The concept of the gold bases seem similar to Sanctuary, so in that sense I like it. Though as others have said, that natural is quite big and the choke is really far forward from the base. Try pulling the natural choke closer to the base and increase the rush distances a bit. Aside that, looks pretty good thus far.
Former ESV Mapmaker | @Timetwister22
DatGamesense
Profile Joined September 2014
14 Posts
September 20 2014 12:09 GMT
#2519
Why do you think im iezael? ㅋㅋㅋㅋ
Made 2 possible changes , open to feedbacks !

[image loading]

[image loading]
Timetwister22
Profile Joined March 2011
United States538 Posts
September 20 2014 20:34 GMT
#2520
On September 20 2014 21:09 DatGamesense wrote:
Why do you think im iezael? ㅋㅋㅋㅋ
Made 2 possible changes , open to feedbacks !
+ Show Spoiler +

[image loading]

[image loading]



The second one with these minor changes would be best imo: + Show Spoiler +
[image loading]
Former ESV Mapmaker | @Timetwister22
Prev 1 124 125 126 127 128 217 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
BeSt 681
Bisu 547
Jaedong 369
Leta 318
Killer 128
Larva 121
Soma 114
soO 48
Aegong 44
Bale 43
[ Show more ]
sorry 22
sSak 19
Noble 17
Sharp 11
zelot 11
Terrorterran 7
Dewaltoss 6
Dota 2
ODPixel78
League of Legends
JimRising 516
Counter-Strike
olofmeister379
shoxiejesuss313
Other Games
Grubby3698
singsing746
ceh9738
Happy367
Mew2King35
Organizations
Other Games
gamesdonequick1008
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH350
• LUISG 30
• StrangeGG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2349
League of Legends
• Stunt460
Other Games
• WagamamaTV117
Upcoming Events
Afreeca Starleague
1h 33m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2h 33m
Monday Night Weeklies
7h 33m
Afreeca Starleague
1d 1h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 2h
PiGosaur Cup
1d 15h
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Replay Cast
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.