@zergJared : Open a similar looking blizzard map and see how the dispose their doodads.
Work In Progress Melee Maps - Page 126
Forum Index > SC2 Maps & Custom Games |
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin | ||
algue
France1436 Posts
@zergJared : Open a similar looking blizzard map and see how the dispose their doodads. | ||
DatGamesense
14 Posts
http://www.reddit.com/r/starcraft/comments/2ga64w/hello_i_made_my_first_melee_map_toxic_outpost/ | ||
moskonia
Israel1448 Posts
The map has potential in it's idea, but the concept of the map is hard to do right. Right now the bases are probably too hard to defend. The main ramp is pretty far from the CC/Nexus/Hatchery, which would make blocking the ramp harder (impossible for Zerg with the normal (double) queen block). The fact that you can't blink to the main from behind the rocks actually makes blink all in perhaps not impossible to hold, but it will still be quite hard. Overall I like the aggressive favored feel of the map, but obviously it takes many tries before your maps are refined. Btw, if this is really your first map, then it is quite amazing. | ||
Meavis
Netherlands1300 Posts
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algue
France1436 Posts
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Xenotolerance
United States464 Posts
![]() 168x168 4p all spawns... green-textured high ground is non-pathable. the high ground cheese-bridge that runs from the center out towards each natural is non-buildable. I recognize that it's a fairly silly map, so what I'm concerned with is the proportions all around. Is it functional and playable though perhaps not balanced. old version for comparison. + Show Spoiler + ![]() | ||
algue
France1436 Posts
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Xenotolerance
United States464 Posts
![]() 156x153 2p | ||
Avexyli
United States690 Posts
Only NA right now are available and each have their titles unique, look for the author Avex. Would like some feedback for each. #1)The Field of Justice ![]() 256x256 full size 1v1, huge map, I know. I just thought there'd be some ridiculously long and awesome games on it. There's only 16 bases though. I found it hard to add more expansions anywhere in the map. Also yes, it's a reference to a popular game. #2) Circle of Destruction ![]() 196x188 1v1 #3) Ashtermath ![]() 226x238 1v1 #4) Mt. Rotti ![]() 172x148 1v1 #5) Tornado Valley ![]() 108x228 1v1 #6) Toxic Reef ![]() 156x148 1v1 | ||
HypertonicHydroponic
437 Posts
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The_Templar
your Country52797 Posts
@ HypertonicHydroponic Typical map of yours with interesting concepts but really tight choke points everywhere :p | ||
moskonia
Israel1448 Posts
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NewSunshine
United States5938 Posts
I think for just starting out your maps look pretty damn good, your experience with BW certainly shows. As with any new mapper, some proportions and balance could use work, but both your maps so far have been really unique, which I think is far more important. Some cool stuff so far. | ||
-NegativeZero-
United States2141 Posts
iezael is that you? | ||
NewSunshine
United States5938 Posts
The other thing I was going to say lol | ||
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The_Templar
your Country52797 Posts
On September 20 2014 10:39 NewSunshine wrote: The other thing I was going to say lol Maybe it is iezael! O.o Probably not though. | ||
Timetwister22
United States538 Posts
The concept of the gold bases seem similar to Sanctuary, so in that sense I like it. Though as others have said, that natural is quite big and the choke is really far forward from the base. Try pulling the natural choke closer to the base and increase the rush distances a bit. Aside that, looks pretty good thus far. | ||
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Timetwister22
United States538 Posts
On September 20 2014 21:09 DatGamesense wrote: Why do you think im iezael? ㅋㅋㅋㅋ Made 2 possible changes , open to feedbacks ! + Show Spoiler + The second one with these minor changes would be best imo: + Show Spoiler + ![]() | ||
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