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Work In Progress Melee Maps - Page 125
Forum Index > SC2 Maps & Custom Games |
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin | ||
moskonia
Israel1448 Posts
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algue
France1436 Posts
![]() The left side of the map is unplayable imo. You can take a 2nd base but you'll never get a third. Your potential vertical third is gonna get arrassed from behind and the other bases are too far away from the natural. The right side of the map is a bit better. However the third looks like starstations third but this time there's an highground right in front of it. Tl;dr : I don't think we will see anything else but 1 or 2 base play on this map. | ||
moskonia
Israel1448 Posts
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The_Templar
your Country52797 Posts
![]() I have received the following feedback on this map: -5th is too far away -4 bases is too easy -Natural expansion has cannon spots + Show Spoiler + Anything else I should focus on? | ||
iamcaustic
Canada1509 Posts
On September 05 2014 12:29 The_Templar wrote: + Show Spoiler + I have received the following feedback on this map: -5th is too far away -4 bases is too easy -Natural expansion has cannon spots + Show Spoiler + Anything else I should focus on? Holy turtle city, Batman. I guess this is cool if you're into huddling into a corner on more than enough resources to make multiple 200/200 death balls. Forget the 4th base, even 3 bases is ridiculously easy. | ||
algue
France1436 Posts
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-NegativeZero-
United States2141 Posts
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daboss9635
Canada21 Posts
The name of the map is Planet Exile, and it can be found on the North American server. The playable bounds of this map are 162 x 148 Feel free to tell me what you think and some constructive criticism would be helpful. Here's the link to the map as I was not able to upload the image properly. http://imgur.com/Pr2CtxR | ||
And G
Germany491 Posts
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-NegativeZero-
United States2141 Posts
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NewSunshine
United States5938 Posts
Reminds me of this other imba map. | ||
RFDaemoniac
United States544 Posts
I try to use aesthetics to help make the map more clear, so I'll develop different patterns for the high, mid, and lowground or for different thematic parts or for areas that "belong" to each player. Doodads will change the shape of your map. They are still largely necessary. They can even be useful to help define your map in ways that cliffs and ramps cannot. Regarding your attempt above, The large grey tiles, the small lighter tiles, and the darker blue tiles all fit together pretty well. Mixing up the direction of shapes like tetris pieces is a good strategy for these artificial types. However the mesh that is not square-aligned looks pretty bad next to those other three. You'll need to find a different way of transitioning (additionally I just don't like the texture very much, and that it's segmented and only exists in a small portion of the main. General art/aesthetic principles apply. Try to balance things out, don't create too many distracting lines (since we're watching what happens on top of the map), etc. | ||
zergJared
United States56 Posts
Servers: AM Boundaries: Playable 108x116 Full 136x144 Overview ![]() Other pictures: + Show Spoiler + Main ![]() Natural ![]() Possible Base ![]() Possible Bases ![]() Center ![]() Overview ![]() P.S. images seem kinda funky for me. Heres a direct link if they are for you too. http://imgur.com/YGLTMqh,Q3IwyvQ,pDM0iLU,HektmTd,Ybv9yML,e1TMW35,n0TH3UZ#0 | ||
And G
Germany491 Posts
![]() ![]() Slightly concerned about proxies perhaps being too difficult to scout because both behind the low ground third and near the backdoor third would be good locations. Still, it should be about comparable to King Sejong Station in that regard. | ||
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The_Templar
your Country52797 Posts
On September 05 2014 12:29 The_Templar wrote: + Show Spoiler + ![]() I have received the following feedback on this map: -5th is too far away -4 bases is too easy -Natural expansion has cannon spots + Show Spoiler + Anything else I should focus on? ![]() Fixed 5th, still working on 4th, fixed cannon spots. | ||
zergJared
United States56 Posts
On September 09 2014 10:49 zergJared wrote: Map: Wenatchee Servers: AM Boundaries: Playable 108x116 Full 136x144 Overview ![]() Other pictures: + Show Spoiler + Main ![]() Natural ![]() Possible Base ![]() Possible Bases ![]() Center ![]() Overview ![]() P.S. images seem kinda funky for me. Heres a direct link if they are for you too. http://imgur.com/YGLTMqh,Q3IwyvQ,pDM0iLU,HektmTd,Ybv9yML,e1TMW35,n0TH3UZ#0 how could i change or add aesthetics to make this better. I think the paint is good but i def think it needs more doodads and idk im pretty noob at editor. | ||
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DatGamesense
14 Posts
Mains are at 2/8 oclock http://i.imgur.com/QOa6d2u.jpg | ||
Waugh
France8 Posts
I am still struggling with my first map (a long time I haven't worked on it :-/ (134x134) ![]() My two main concerns : - I believe the 3rd is too safe (?) - I find the 3 / 9 o'clock bases are a little bit useless but maybe I'm wrong ; and I'm pretty sure there are a lot of other thing I do not see. What do you think ? Thanks for advices | ||
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